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− | '''Damage over time''' ('''DoT''') is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'. |
+ | '''Damage over time''' ('''DoT''') is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'. It applies [[ability effects|spell effects]] as {{tip|persistent damage}}, but not in every case. |
− | The slow effect from {{ii|Rylai's Crystal Scepter}} is applied from the first tick of the DoT until 1 seconds after the last tick. |
+ | The slow effect from {{ii|Rylai's Crystal Scepter}} is applied from the first tick of the '''DoT''' until 1 seconds after the last tick. |
− | For single-target DoT spells, [[spell vamp]] will be applied to the total amount of damage dealt by all ticks. |
+ | For single-target '''DoT''' spells, [[spell vamp]] will be applied to the total amount of damage dealt by all ticks. |
+ | |||
+ | Becoming {{tip|untargetable}} does not prevent the damage from '''DoTs''' nor remove them. However, {{tip|stasis}}, which is also considered {{tip|invulnerability}}, will stop the persistent damage. |
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− | Becoming [[Untargetability|untargetable]] ({{cai|Playful|Fizz|Playful/Trickster}}, {{cai|Sanguine Pool|Vladimir}}) does not stop DoT. However, {{tip|stasis}} ({{iis|Zhonya's Hourglass}} active, {{cai|Tempered Fate|Bard}}, self-casting {{cai|Frozen Tomb|Lissandra}}) will prevent DoT applications. |
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== Types of DoTs and their sources == |
== Types of DoTs and their sources == |
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− | The different types of DoTs only differ in whether you can interrupt its duration |
+ | The different types of '''DoTs''' only differ in whether you can {{tip|interrupt}} its duration. |
=== Non-decreasable duration === |
=== Non-decreasable duration === |
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Once applied, there is no way to prevent further damage from the source. |
Once applied, there is no way to prevent further damage from the source. |
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+ | {{Column|2| |
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− | ==== Items ==== |
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− | |||
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* {{cai|Blaze|Brand}} |
* {{cai|Blaze|Brand}} |
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* {{cai|Noxious Blast|Cassiopeia}} |
* {{cai|Noxious Blast|Cassiopeia}} |
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* {{cai|Trial by Fire|Gangplank}} |
* {{cai|Trial by Fire|Gangplank}} |
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* {{cai|Malefic Visions|Malzahar}} |
* {{cai|Malefic Visions|Malzahar}} |
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− | * {{cai|Titan's Wrath|Nautilus}} |
+ | * {{cai|Titan's Wrath|Nautilus}} |
+ | ** Applies to all units in an area around his attack target. |
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* {{cai|Bushwhack|Nidalee}} |
* {{cai|Bushwhack|Nidalee}} |
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* {{cai|Poison Trail|Singed}} |
* {{cai|Poison Trail|Singed}} |
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* {{cai|Deadly Venom|Twitch}} |
* {{cai|Deadly Venom|Twitch}} |
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* {{cai|Tiger Stance|Udyr}} |
* {{cai|Tiger Stance|Udyr}} |
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+ | }} |
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− | |||
+ | ;Items |
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− | ==== Summoner spells ==== |
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+ | ;Summoner Spells |
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* {{si|Ignite}} |
* {{si|Ignite}} |
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* {{si|Challenging Smite}} |
* {{si|Challenging Smite}} |
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+ | ;Neutral Buffs |
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− | |||
− | ==== Neutral buffs ==== |
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* {{bi|Crest of Cinders}} |
* {{bi|Crest of Cinders}} |
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* {{bi|Aspect of the Dragon}} |
* {{bi|Aspect of the Dragon}} |
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=== Tether-like DoTs === |
=== Tether-like DoTs === |
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+ | {{tip|Tether|Tethers}} can also influence the use of '''damage over time'''. As long as the target stays within range, the target receives constant damage until the tether breaks. If it is interrupted early, the '''DoT''' is dispelled instantly. |
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− | These are single-target abilities which deal damage over time by creating a visible link between the source of the damage and the target, they can be interrupted by moving out of range of or killing the enemy champion, if that champion is the source. Another difference is that further damage from these abilities cannot be avoided with the use of {{ii|Quicksilver Sash}}. |
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− | |||
+ | * {{cai|Bountiful Harvest|Fiddlesticks}} |
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− | * {{cai| |
+ | * {{cai|Nether Grasp|Malzahar}} |
− | * {{cai|Focused Resolve|Karma}} and {{ai|Renewal|Karma}} |
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* {{cai|Unspeakable Horror|Nocturne}} |
* {{cai|Unspeakable Horror|Nocturne}} |
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− | === |
+ | === Area of effect DoTs === |
− | These refer to any ability which continually deals damage but requires enemy units to |
+ | These refer to any ability which continually deals damage but requires enemy units to remain inside its {{tip|area of effect}}. Some of these leave a damaging [[debuff]] that keeps damaging targets for some time after they leave the area. Some sources of this type of '''DoT''' are moving units while some affect a static area that damages enemies that stand or walk in it. |
==== Static area DoTs ==== |
==== Static area DoTs ==== |
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+ | |||
+ | {{Column|2| |
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* {{cai|Glacial Storm|Anivia}} |
* {{cai|Glacial Storm|Anivia}} |
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* {{cai|Miasma|Cassiopeia}} |
* {{cai|Miasma|Cassiopeia}} |
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* {{cai|Spirit Fire|Nasus}} |
* {{cai|Spirit Fire|Nasus}} |
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* {{cai|The Equalizer|Rumble}} |
* {{cai|The Equalizer|Rumble}} |
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− | * {{cai|Flame Breath|Shyvana}} |
+ | * {{cai|Flame Breath|Shyvana}} during {{ai|Dragon's Descent|Shyvana}} |
+ | }} |
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− | |||
==== Moving area DoTs ==== |
==== Moving area DoTs ==== |
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+ | ;Abilities |
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− | ===== Items ===== |
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+ | {{Column|2| |
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* {{cai|Trample|Alistar}} |
* {{cai|Trample|Alistar}} |
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* {{cai|Despair|Amumu}} |
* {{cai|Despair|Amumu}} |
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* {{cai|Sanguine Pool|Vladimir}} |
* {{cai|Sanguine Pool|Vladimir}} |
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* {{cai|Cyclone|Wukong}} |
* {{cai|Cyclone|Wukong}} |
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+ | }} |
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+ | ;Items |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | * {{ii|Forgefire Cape}} |
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{{Gameplay elements}} |
{{Gameplay elements}} |
Revision as of 19:54, 16 May 2020
Damage over time (DoT) is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'. It applies spell effects as persistent damage, but not in every case.
The slow effect from
is applied from the first tick of the DoT until 1 seconds after the last tick.For single-target DoT spells, spell vamp will be applied to the total amount of damage dealt by all ticks.
Becoming untargetable does not prevent the damage from DoTs nor remove them. However, stasis, which is also considered invulnerability, will stop the persistent damage.
Types of DoTs and their sources
The different types of DoTs only differ in whether you can interrupt its duration.
Non-decreasable duration
Once applied, there is no way to prevent further damage from the source.
- Abilities
- Applies to all units in an area around his attack target.
- and
- Items
- (self-bleed)
- Summoner Spells
- Neutral Buffs
Tether-like DoTs
Tethers can also influence the use of damage over time. As long as the target stays within range, the target receives constant damage until the tether breaks. If it is interrupted early, the DoT is dispelled instantly.
- Abilities
Area of effect DoTs
These refer to any ability which continually deals damage but requires enemy units to remain inside its area of effect. Some of these leave a damaging debuff that keeps damaging targets for some time after they leave the area. Some sources of this type of DoT are moving units while some affect a static area that damages enemies that stand or walk in it.
Static area DoTs
- Abilities
- and
- and
- during
Moving area DoTs
- Abilities
- Items