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* {{cai|Spirit Fire|Nasus}} |
* {{cai|Spirit Fire|Nasus}} |
||
* {{cai|The Equalizer|Rumble}} |
* {{cai|The Equalizer|Rumble}} |
||
− | * {{cai|Flame Breath|Shyvana}} whilst using {{ai|Dragon's Descent|Shyvana}} |
+ | * {{cai|Flame Breath|Shyvana}} whilst using {{ai|Dragon's Descent|Shyvana}}\ |
+ | * {{cai|Crowstorm|Fiddlesticks}} |
||
==== Moving area DoTs ==== |
==== Moving area DoTs ==== |
Revision as of 02:00, 11 September 2019
Damage over time (DoT) is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'.
The slow effect from
is applied from the first tick of the DoT until 1 seconds after the last tick.For single-target DoT spells, spell vamp will be applied to the total amount of damage dealt by all ticks.
Becoming untargetable ( , ) does not stop DoT. However, stasis ( active, , self-casting ) will prevent DoT applications.
Types of DoTs and their sources
The different types of DoTs only differ in whether you can interrupt its duration by moving out of the area.
Non-decreasable duration
Once applied, there is no way to prevent further damage from the source.
Items
- (on the user)
Abilities
- applies to all units in an area around his attack target.
- and
Summoner spells
Neutral buffs
Tether-like DoTs
These are single-target abilities which deal damage over time by creating a visible link between the source of the damage and the target, they can be interrupted by moving out of range of or killing the enemy champion, if that champion is the source. Another difference is that further damage from these abilities cannot be avoided with the use of
.Abilities
- and
Damaging area DoTs
These refer to any ability which continually deals damage but requires enemy units to be in its area of effect. Some of these leave a damaging debuff that keeps damaging targets for some time after they leave the area. Some sources of this type of DoT are moving units while some affect a static area that damages enemies that stand or walk above it. Further damage from these abilities cannot be avoided with the use of .
Static area DoTs
- and
- and
- whilst using \