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− | '''Damage over time''' ('''DoT''') is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a |
+ | '''Damage over time''' ('''DoT''') is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'. |
The slow effect from {{ii|Rylai's Crystal Scepter}} always applies a 20% slow from abilities which deal this type of damage; the slow is applied from the first tick of the DoT until 1 seconds after the last tick. The behavior with Area of Effect DoT spells is currently bugged in that a full 40% slow is applied for 1 second. |
The slow effect from {{ii|Rylai's Crystal Scepter}} always applies a 20% slow from abilities which deal this type of damage; the slow is applied from the first tick of the DoT until 1 seconds after the last tick. The behavior with Area of Effect DoT spells is currently bugged in that a full 40% slow is applied for 1 second. |
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For single-target DoT spells, [[spell vamp]] will be applied to the total amount of damage dealt by all ticks. |
For single-target DoT spells, [[spell vamp]] will be applied to the total amount of damage dealt by all ticks. |
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− | Becoming [[untargetable]] |
+ | Becoming [[Untargetability|untargetable]] ({{cai|Playful|Fizz|Playful/Trickster}}, {{cai|Sanguine Pool|Vladimir}}) does not stop DoT. However, {{cctip|stasis}} ({{iis|Zhonya's Hourglass}} active, {{cai|Tempered Fate|Bard}}, self-casting {{cai|Frozen Tomb|Lissandra}}) will prevent DoT applications. |
== Types of DoTs and their sources == |
== Types of DoTs and their sources == |
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[[de:Schaden-über-Zeit]] |
[[de:Schaden-über-Zeit]] |
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[[es:Daño prolongado]] |
[[es:Daño prolongado]] |
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[[zh:Damage over time]] |
[[zh:Damage over time]] |
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Revision as of 01:17, 14 November 2016
Damage over time (DoT) is a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'.
The slow effect from
always applies a 20% slow from abilities which deal this type of damage; the slow is applied from the first tick of the DoT until 1 seconds after the last tick. The behavior with Area of Effect DoT spells is currently bugged in that a full 40% slow is applied for 1 second.For single-target DoT spells, spell vamp will be applied to the total amount of damage dealt by all ticks.
Becoming untargetable ( , ) does not stop DoT. However, Template:Cctip ( active, , self-casting ) will prevent DoT applications.
Types of DoTs and their sources
The different types of DoTs only differ in whether you can interrupt its duration by moving out of the area.
Non-decreasable duration
Once applied, there is no way to prevent further damage from the source.
Non-decreasable duration items.
- (on the user)
Non-decreasable duration abilities
- applies to all units in an area around his attack target.
- and
Non-decreasable duration summoner spells
Non-decreasable duration neutral buffs
Non-decreasable duration masteries
Tether-like DoTs
These are single-target abilities which deal damage over time by creating a visible link between the source of the damage and the target, they can be interrupted by moving out of range of or killing the enemy champion, if that champion is the source. Another difference is that further damage from these abilities cannot be avoided with the use of
.Tether-like abilities
- and
Damaging area DoTs
These refer to any ability which continually deals damage but requires enemy units to be in its area of effect. Some of these leave a damaging debuff that keeps damaging targets for some time after they leave the area. Some sources of this type of DoT are moving units while some affect a static area that damages enemies that stand or walk above it. Further damage from these abilities cannot be avoided with the use of .
Static area DoTs
- and
- whilst using
Moving area DoTs
Moving area items
Moving area abilities
Template:Ability types