m (Robot: Cosmetic changes) |
(→Unit-Sourced Area DoTs: added Hwei R to both Location target sourced and unit sourced cause his is special) |
||
(165 intermediate revisions by 45 users not shown) | |||
Line 1: | Line 1: | ||
− | '''Damage over time''' ('''DoT''') is a term used to describe |
+ | '''Damage over time''' ('''DoT''') is a term used to describe [[damage]] from an ability or effect that is dealt over an extended period of time rather than occurring immediately. A DoT will deal damage that occurs at its individually specified intervals. An instance of damage at a given interval is known as a '''Tick'''. Ticks occur at many different rates: every second (''1''), every half-second (''{{fd|0.5}}''), or every quarter-second (''{{fd|0.25}}''), and occasionally every half of a quarter-second (''{{fd|0.125}}''). All DoTs follow their own individually specified '''tickrate'''. |
+ | '''Damage over time''' can trigger [[spell effects]], usually through the {{tip|persistent damage}} or {{tip|persistent area damage}} source type. Although some may use {{tip|periodic damage}} or {{tip|area damage}}. |
||
− | The slow effect from {{ii|Rylai's Crystal Scepter}} always applies a 15% slow from abilities which deal this type of damage; the slow is applied from the first tick of the DoT until 1.5 seconds after the last tick. |
||
⚫ | |||
− | For single-target DoT spells, [[spell vamp]] will be applied to the total amount of damage dealt by all ticks. |
||
⚫ | |||
+ | '''Target-Sourced DoTs''' deal damage over time using a debuff on the target that will continuously damage it for as long as it persists. This type of DoT is usually not removable once it has been applied. The debuff used to apply this type of DoT may or may not be capable of stacking but almost always is capable of being refreshed if a new instance of the debuff is applied. |
||
+ | ;Champion abilities |
||
⚫ | |||
+ | {{Column|2| |
||
− | The different types of DoTs only differ in whether you can interrupt its duration by moving out of the area. |
||
− | |||
− | === Non-decreasable duration === |
||
− | Once applied, there is no way to prevent further damage from the source apart from activating {{ii|Quicksilver Sash}} to cleanse the effect. |
||
− | |||
− | ==== Non-decreasable duration items. ==== |
||
− | * {{ii|Executioner's Calling}} Useful for AD champs without a heal reduction. For the effect, not the damage. |
||
− | |||
− | ==== Non-decreasable duration abilities ==== |
||
* {{cai|Blaze|Brand}} |
* {{cai|Blaze|Brand}} |
||
− | * {{cai| |
+ | * {{cai|Crimson Curse|Briar}} |
* {{cai|Noxious Blast|Cassiopeia}} |
* {{cai|Noxious Blast|Cassiopeia}} |
||
* {{cai|Hemorrhage|Darius}} |
* {{cai|Hemorrhage|Darius}} |
||
− | * {{cai|Wicked Blades|Draven}} |
||
* {{cai|Seastone Trident|Fizz}} |
* {{cai|Seastone Trident|Fizz}} |
||
+ | * {{cai|Trial by Fire|Gangplank}} |
||
− | * {{Template:Cai|Chum the Waters|Fizz}} countdown before attack deals 6 true damage over 3 seconds. |
||
− | * {{cai| |
+ | * {{cai|Spiraling Despair|Hwei}} |
+ | * {{cai|Dream-Laden Bough|Lillia}} |
||
* {{cai|Malefic Visions|Malzahar}} |
* {{cai|Malefic Visions|Malzahar}} |
||
− | * {{cai| |
+ | * {{cai|Sapling Toss|Maokai}} |
⚫ | |||
− | * {{cai|Titan's Wrath|Nautilus}} applies to all units in an area around his attack target. |
||
+ | * {{cai|Darkin Daggers|Naafiri}} |
||
+ | * {{cai|Titan's Wrath|Nautilus}} |
||
* {{cai|Bushwhack|Nidalee}} |
* {{cai|Bushwhack|Nidalee}} |
||
+ | * {{cai|Super Scorcher Breath 4|Smolder|Super Scorcher Breath}} |
||
⚫ | |||
− | * {{cai| |
+ | * {{cai|Blade's End|Talon}} |
⚫ | |||
− | * {{cai|Noxian Diplomacy|Talon}} |
||
− | * {{cai| |
+ | * {{cai|Subjugate|Trundle}} |
⚫ | |||
− | * {{cai|Explosive Shot|Tristana}} |
||
− | * {{cai|Agony|Trundle}} |
||
* {{cai|Deadly Venom|Twitch}} |
* {{cai|Deadly Venom|Twitch}} |
||
+ | }} |
||
− | * {{cai|Tiger Stance|Udyr}} |
||
− | * {{cai|Noxian Corrosive Charge|Urgot}} |
||
− | * {{cai|Time Bomb|Zilean}} countdown before detonating deals 6 true damage over 3 seconds. |
||
+ | ;Items |
||
− | ==== Non-decreasable duration summoner spells ==== |
||
+ | {{Column|2| |
||
+ | * {{ii|Corrupting Potion}} |
||
+ | * {{ii|Death's Dance}} (self damage) |
||
+ | * {{ii|Liandry's Torment}} ({{ii|Liandry's Lament}}) |
||
⚫ | |||
+ | }} |
||
+ | |||
+ | ;Summoner Spells |
||
* {{si|Ignite}} |
* {{si|Ignite}} |
||
− | ==== Non-decreasable duration neutral buffs ==== |
||
⚫ | |||
+ | ;Neutral Buffs |
||
⚫ | |||
+ | * {{bi|Crest of Cinders}} |
||
− | These are single-target abilities which deal damage over time by creating a visible link between the source of the damage and the target, they can be interrupted by moving out of range of or killing the enemy champion, if that champion is the source. Another difference is that further damage from these abilities cannot be avoided with the use of {{ii|Quicksilver Sash}}. |
||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | '''Tether-Sourced DoTs''' are DoTs that are applied when an ability deals damage over time to any {{tip|tether|tethered}} targets. If the tether breaks, the DoT is removed immediately. |
||
+ | |||
+ | ;Champion abilities |
||
⚫ | |||
+ | * {{cai|Nether Grasp|Malzahar}} |
||
* {{cai|Unspeakable Horror|Nocturne}} |
* {{cai|Unspeakable Horror|Nocturne}} |
||
− | === |
+ | === Area-Sourced DoTs === |
+ | '''Area-Sourced DoTs''' deal damage over time to targets with a designated [[area of effect|area]]. The damage stops if a target leaves the designated area; However, some DoTs use a short-duration debuff that continuously reapplies to targets inside the affected area and then lingers momentarily after a target leaves the area. There are two sub-types for this type of DoT: '''Location-Sourced Area DoTs''' and '''Unit-Sourced Area DoTs'''. |
||
− | These refer to any ability which continually deals damage but requires enemy units to be in its [[area of effect]]. Some of these leave a damaging debuff that keeps damaging targets for some time after they leave the area. Some sources of this type of DoT are moving units while some affect a static area that damages enemies that stand or walk above it. Further damage from these abilities cannot be avoided with the use of {{ii|Quicksilver Sash}}. |
||
− | ==== |
+ | ==== Location-Sourced Area DoTs ==== |
+ | '''Location-Sourced Area DoTs''' apply refreshing debuffs that damage or inflict status effects to enemies within a designated location. Most, if not all effects, will end immediately upon a target leaving the source's location. Enemies entering the location will begin receiving the effects of the DoT. Location DoTs must have an area with a fixed shape, however, the source's location is allowed to alter its location and the source's scale of affected area may vary so long as the original shape is unchanged. |
||
+ | |||
+ | ;Champion abilities |
||
+ | {{Column|2| |
||
* {{cai|Glacial Storm|Anivia}} |
* {{cai|Glacial Storm|Anivia}} |
||
+ | * {{cai|Singularity|Aurelion Sol}} |
||
* {{cai|Miasma|Cassiopeia}} |
* {{cai|Miasma|Cassiopeia}} |
||
− | * {{cai|Valkyrie|Corki}} |
+ | * {{cai|Valkyrie|Corki}} and {{ai|Special Delivery|Corki}} |
− | * {{cai| |
+ | * {{cai|Winds of War|Galio}} |
+ | * {{cai|Cannon Barrage|Gangplank}} |
||
⚫ | |||
* {{cai|Null Zone|Malzahar}} |
* {{cai|Null Zone|Malzahar}} |
||
* {{cai|Make It Rain|Miss Fortune}} |
* {{cai|Make It Rain|Miss Fortune}} |
||
− | * {{cai| |
+ | * {{cai|Tormented Shadow|Morgana}} |
− | * {{cai|Tormented Soil|Morgana}} |
||
* {{cai|Spirit Fire|Nasus}} |
* {{cai|Spirit Fire|Nasus}} |
||
− | * {{cai| |
+ | * {{cai|Soaring Slam|Rammus}} |
* {{cai|The Equalizer|Rumble}} |
* {{cai|The Equalizer|Rumble}} |
||
⚫ | |||
− | * {{cai|Dragon's Descent|Shyvana}} leaves a trail of flaming DoT |
||
+ | * {{cai|Flame Breath|Shyvana}} during {{ai|Dragon's Descent|Shyvana}} |
||
+ | * {{cai|Wingborne Storm|Udyr}}, {{ai|Bridge Between|Udyr|Awaken}} recast |
||
+ | * {{cai|Chaos Storm|Viktor}} |
||
+ | }} |
||
+ | |||
+ | ;Items |
||
+ | {{column|2| |
||
+ | * {{ii|Malignance}} |
||
+ | }} |
||
+ | |||
⚫ | |||
+ | '''Unit-Sourced Area DoTs''' deal damage over time to targets within a given direction or as an [[aura]], with the source being the unit inflicting or being afflicted by the DoT. |
||
+ | ;Champion abilities |
||
⚫ | |||
+ | {{Column|2| |
||
− | ===== Moving area items ===== |
||
⚫ | |||
− | ===== Moving area abilities ===== |
||
* {{cai|Trample|Alistar}} |
* {{cai|Trample|Alistar}} |
||
* {{cai|Despair|Amumu}} |
* {{cai|Despair|Amumu}} |
||
* {{cai|Summon Tibbers|Annie}} |
* {{cai|Summon Tibbers|Annie}} |
||
+ | * {{cai|Breath of Light|Aurelion Sol}} |
||
+ | * {{cai|Royal Maelstrom|Bel'Veth}} |
||
* {{cai|Gatling Gun|Corki}} |
* {{cai|Gatling Gun|Corki}} |
||
− | * {{cai| |
+ | * {{cai|Heart Zapper|Dr. Mundo}} |
* {{cai|Crowstorm|Fiddlesticks}} |
* {{cai|Crowstorm|Fiddlesticks}} |
||
* {{cai|Judgment|Garen}} |
* {{cai|Judgment|Garen}} |
||
− | * {{ |
+ | * {{cai|Spirit of Dread|Hecarim}} |
+ | * {{cai|Spiraling Despair|Hwei}} |
||
* {{cai|Lightning Field|Jayce}} |
* {{cai|Lightning Field|Jayce}} |
||
* {{cai|Defile|Karthus}} |
* {{cai|Defile|Karthus}} |
||
− | * {{cai| |
+ | * {{cai|Death Lotus|Katarina}} |
+ | * {{cai|Slicing Maelstrom|Kennen}} |
||
+ | * {{cai|The Culling|Lucian}} |
||
+ | * {{cai|Bullet Time|Miss Fortune}} |
||
+ | * {{cai|Darkness Rise|Mordekaiser}} |
||
* {{cai|Fury of the Sands|Nasus}} |
* {{cai|Fury of the Sands|Nasus}} |
||
− | * {{cai| |
+ | * {{cai|Apotheosis|Nilah}} |
− | * {{cai| |
+ | * {{cai|Bellows Breath|Ornn}} |
+ | * {{cai|Aegis Assault|Pantheon}} |
||
+ | * {{cai|Magnet Storm|Rell}} |
||
* {{cai|Dominus|Renekton}} |
* {{cai|Dominus|Renekton}} |
||
* {{cai|Flamespitter|Rumble}} |
* {{cai|Flamespitter|Rumble}} |
||
− | * {{cai| |
+ | * {{cai|Inferno Trigger|Samira}} |
* {{cai|Burnout|Shyvana}} |
* {{cai|Burnout|Shyvana}} |
||
− | * {{cai| |
+ | * {{cai|Demonic Ascension|Swain}} |
− | * {{cai| |
+ | * {{cai|Wingborne Storm|Udyr}} |
+ | * {{cai|Life Form Disintegration Ray|Vel'Koz}} |
||
* {{cai|Sanguine Pool|Vladimir}} |
* {{cai|Sanguine Pool|Vladimir}} |
||
* {{cai|Cyclone|Wukong}} |
* {{cai|Cyclone|Wukong}} |
||
+ | }} |
||
+ | ;Items |
||
− | {{Ability types}} |
||
+ | {{Column|2| |
||
+ | * {{ii|Bami's Cinder}} |
||
+ | * {{ii|Hollow Radiance}} |
||
+ | * {{ii|Sunfire Aegis}} |
||
+ | * {{ii|Unending Despair}} |
||
+ | * {{ii|Zeke's Convergence}} |
||
+ | }} |
||
+ | {{Gameplay elements}} |
||
+ | [[de:Schaden über Zeit]] |
||
+ | [[es:Daño prolongado]] |
||
+ | [[zh:Damage over time]] |
||
[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Latest revision as of 12:48, 22 January 2024
Damage over time (DoT) is a term used to describe damage from an ability or effect that is dealt over an extended period of time rather than occurring immediately. A DoT will deal damage that occurs at its individually specified intervals. An instance of damage at a given interval is known as a Tick. Ticks occur at many different rates: every second (1), every half-second (0.5), or every quarter-second (0.25), and occasionally every half of a quarter-second (0.125). All DoTs follow their own individually specified tickrate.
Damage over time can trigger spell effects, usually through the persistent damage or persistent area damage source type. Although some may use periodic damage or area damage.
Types of DoTs
Target-Sourced DoTs
Target-Sourced DoTs deal damage over time using a debuff on the target that will continuously damage it for as long as it persists. This type of DoT is usually not removable once it has been applied. The debuff used to apply this type of DoT may or may not be capable of stacking but almost always is capable of being refreshed if a new instance of the debuff is applied.
- Champion abilities
- and
- Items
- (self damage)
- ( )
- Summoner Spells
- Neutral Buffs
Tether-Sourced DoTs
Tether-Sourced DoTs are DoTs that are applied when an ability deals damage over time to any tethered targets. If the tether breaks, the DoT is removed immediately.
- Champion abilities
Area-Sourced DoTs
Area-Sourced DoTs deal damage over time to targets with a designated area. The damage stops if a target leaves the designated area; However, some DoTs use a short-duration debuff that continuously reapplies to targets inside the affected area and then lingers momentarily after a target leaves the area. There are two sub-types for this type of DoT: Location-Sourced Area DoTs and Unit-Sourced Area DoTs.
Location-Sourced Area DoTs
Location-Sourced Area DoTs apply refreshing debuffs that damage or inflict status effects to enemies within a designated location. Most, if not all effects, will end immediately upon a target leaving the source's location. Enemies entering the location will begin receiving the effects of the DoT. Location DoTs must have an area with a fixed shape, however, the source's location is allowed to alter its location and the source's scale of affected area may vary so long as the original shape is unchanged.
- Champion abilities
- and
- during
- , recast
- Items
Unit-Sourced Area DoTs
Unit-Sourced Area DoTs deal damage over time to targets within a given direction or as an aura, with the source being the unit inflicting or being afflicted by the DoT.
- Champion abilities
- Items