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Damage modifiers refer to the buffs or debuffs applied to a unit that causes it to deal or receive increased or decreased damage. These are percentage values. They don't add extra flat damage but modify all damage normally done. These buffs or debuffs are only received by champion abilities, neutral buffs, on-hit effects from items and runes.

Damage dealt modifier

These are buffs that allow the champion that has them to deal increased or decreased magic or physical damage from basic attacks, abilities, and item actives. The raw value from the attack or ability is increased or decreased by the modifier and then applied to the target.

All damage dealt modifiers stack multiplicatively. Since multiplication is commutative, the order is irrelevant. Example: If Swain Swain uses Torment Torment while affected by Sona's Sona's Aria of Perseverance Aria of Perseverance, his damage to the afflicted target will be modified by 90% (120% × 75%).

Increasing damage dealt

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Runes

Flat bonus damage

While technically not damage modifiers, these abilities are included for completeness.

General

  • Basic attacks against lane minions deal 5 bonus damage.

Champion abilities

Items

  • Doran's Shield Doran's Shield: Unlike most sources of bonus damage, this is added after damage modifier calculations.

Decreasing damage dealt

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Summoner Spell

  • Exhaust Exhaust: Weakens the target enemy champion for 3 seconds, Slow icon slowing them by 30% and reducing their damage dealt by 35%. (Range center 650 range; 210 seconds cooldown)

Damage received modifier

These are buffs or debuffs that allow the champion that have them to receive increased or decreased magic or physical damage from autoattacks, abilities and item's actives. The final value from the attack or ability is increased or decreased by the modifier and then directly applied to the target's health.

Armor and magic resistance damage reduction percentage count as one source of damage received modifier against physical and magical damage respectively. For example, a champion with 300 armor has 75% damage reduction from physical damage.

Damage reduction from armor and magic resistance and from any other sources stack multiplicatively.

Increasing damage received

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

Champion abilities

  • Vladimir's Vladimir's Hemoplague Hemoplague affects all targets hit to receive 10% increased damage from all sources for the next 5 seconds.

Items

Decreasing damage received

Champion abilities

Note: Only the damage modifier effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Alistar's Alistar's Unbreakable Will Unbreakable Will grants him 55% / 65% / 75% damage reduction for 7 seconds.
  • Annie's Annie's Molten Shield Molten Shield grants her 16% / 22% / 28% / 34% / 40% damage reduction for 3 seconds.
  • Braum's Braum's Unbreakable Unbreakable grants him 30% / 32.5% / 35% / 37.5% / 40% damage reduction from oncoming sources (excluding true damage and towers) for 3 / 3.25 / 3.5 / 3.75 / 4 seconds. The damage reduction is increased to 100% for the first source of champion damage that would be reduced.
  • Galio's Galio's Shield of Durand Shield of Durand grants him 20 / 25 / 30 / 35 / 40% (+ 8% per 100 bonus MR) damage reduction while channeling for up to 2 seconds and for another 2 seconds after casting the ability again.
    • Galio's Galio's Hero's Entrance Hero's Entrance grants the target ally 20 / 30 / 40%(+ 8% per 100 bonus MR) damage reduction until he lands.
  • Garen's Garen's Courage Courage places a defensive shield on himself, decreasing all damage taken by 30% for 2 / 3 / 4 / 5 / 6 seconds.
  • Gragas' Gragas' Drunken Rage Drunken Rage makes him take a long swig from his barrel, disabling his ability to cast or attack for 1 second and receive 10% / 12% / 14% / 16% / 18% reduced damage for 3 seconds.
  • Kassadin's Kassadin's Void Stone Void Stone reduces all magic damage taken by 15%.
  • Malzahar's Malzahar's Void Shift Void Shift grants him 90% damage reduction against the first spell or autoattack that hits him, lingering for 0.25 seconds.
  • Master Yi's Master Yi's Meditate Meditate grants him 50 / 55 / 60 / 65 / 70% damage reduction up to 4 seconds while channeling.
  • Warwick's Warwick's Primal Howl Primal Howl grants him 35 / 40 / 45 / 50 / 55% damage reduction for 2 seconds or until he reactivates the ability.

Summoner Spells

  • Challenging Smite Challenging Smite: Deals 900 Hybrid penetration icon true damage to the target medium / large monster, modified to 500 (+ 10% of target's maximum health) against enemy minions or pets. Using Smite against a medium / large monster Heal power icon heals for 80 (+ 7.5% of your maximum health)Challenging Smite can be cast on enemy champions to mark them for 4 seconds, reducing the target's damage dealt to you by 10%, and empowering your basic attacks and ability damage against them to apply a burn that deals them 48 − 125 (based on level) Hybrid penetration icon true damage over 3.25 seconds. (Range model 500 range; 15 seconds cooldown; 90 seconds recharge time; 2 charges)

Items

Damage immunity

There are some instances in the game where a champion is immune to receiving any kind of damage (including true damage) for a few seconds.

Champions

Items

Flat Damage Reduction

Several champions have abilities that reduce damage by a flat amount.Some flat damage reductions are factored in after armor or magic resistance. This makes it significantly better the more resistances you have. In addition, periodic damage effects will have each tick of damage reduced. For example, Malzahar's Malzahar's Malefic Visions Malefic Visions ticks 8 times, so 1 flat damage reduction would reduce its total damage by 8.

Flat damage reduction does not work against true damage.

Champions

  • Amumu's Amumu's Tantrum Tantrum provides 2 / 4 / 6 / 8 / 10 physical flat damage reduction.
  • Fizz's Fizz's Nimble Fighter Nimble Fighter provides Error: Parameter '3' is not accepted. flat damage reduction against auto-attacks.

Items

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