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== Notes == |
== Notes == |
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− | * Assuming you earn the maximum {{g|450}} from '''Cull's''' [[passive]] and sell the [[item]], you come out with a {{g|180}} profit. |
+ | * Assuming you earn the maximum {{g|450}} from '''Cull's''' [[passive]] and sell the [[item]], you come out with a {{g|180}} profit. |
* The [[on-hit]] heal effect triggers when attacking towers, unlike most on-hit effects in the game. |
* The [[on-hit]] heal effect triggers when attacking towers, unlike most on-hit effects in the game. |
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** This is the same as {{cai|Hiten Style|Irelia}}. |
** This is the same as {{cai|Hiten Style|Irelia}}. |
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+ | * The Passive is triggered by the ally gold share of items that build from relic shield |
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{{clr}} |
{{clr}} |
Revision as of 05:40, 6 June 2016
Cost Analysis
Template:Gold value math
Gold efficiency
Similar Items
Notes
* Assuming you earn the maximum 450 from Cull's passive and sell the item, you come out with a 180 profit.
- The on-hit heal effect triggers when attacking towers, unlike most on-hit effects in the game.
- This is the same as .
- The Passive is triggered by the ally gold share of items that build from relic shield
Patch history
V6.2:
- Added to the game.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items