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League of Legends Wiki
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* The sell value of this item is 40% of the total cost.
 
* The sell value of this item is 40% of the total cost.
 
* Compared to potions each charge is worth 49 gold (28 for health and 21 for mana).
 
* Compared to potions each charge is worth 49 gold (28 for health and 21 for mana).
* Assuming you eventually sell it, {{ii|Crystalline Flask}} breaks even with regular potions once a champion consumes 4.22 charges. When only considering health, it pays off at 7.39 charges. When only considering mana it takes 9.86 charges.
+
* Assuming you eventually sell it, {{ii|Crystalline Flask}} breaks even with regular potions once a champion consumes 4.22 charges. When only considering health, it pays off at 7.375 charges. When only considering mana it takes 9.86 charges.
 
* Health regeneration speed is the same as a potion (10 health/s), while mana regeneration speed is a bit lower (5 MP/s vs. 6.7 MP/s).
 
* Health regeneration speed is the same as a potion (10 health/s), while mana regeneration speed is a bit lower (5 MP/s vs. 6.7 MP/s).
   

Revision as of 20:34, 15 October 2013

Crystalline Flask is a consumable item in League of Legends.[1]

Notes

  • The active cannot be used simultaneously with Health Potion Health Potion and Mana Potion Mana Potion.
  • The sell value of this item is 40% of the total cost.
  • Compared to potions each charge is worth 49 gold (28 for health and 21 for mana).
  • Assuming you eventually sell it, Crystalline Flask Crystalline Flask breaks even with regular potions once a champion consumes 4.22 charges. When only considering health, it pays off at 7.375 charges. When only considering mana it takes 9.86 charges.
  • Health regeneration speed is the same as a potion (10 health/s), while mana regeneration speed is a bit lower (5 MP/s vs. 6.7 MP/s).

Trivia

  • Crystalline Flask Crystalline Flask closely resembles DotA's Bottle.
  • You are unable to use flask charges at the spawning pool when you are at full health. If you return to the spawning pool with stacks still ticking they are removed upon entering.


Patch History

V1.0.0.154:

  • Cost increased to 345 from 225.
  • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge.

V1.0.0.152: Added

  • Item cost: 225
  • Unique Active: Consumes a charge to restore 100 health and 40 mana over 10 seconds.
  • Unique Passive: Starts with 3 charges and refills each time you stop by your shop.

References

List of Items