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(Trivia)
 
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{{Item header|Crystalline Flask}}
{{infobox item
 
|name = {{PAGENAME}}
 
|type = [[Consumable item|Consumable]]
 
|active = Consumes a charge to restore 100 health and 40 mana over 10 seconds.
 
|passive = Starts with 3 charges and refills each time you stop by your shop.
 
|menu = Defense > Health Regen<br>Magic > Mana Regen<br>Consumables
 
|buy = 225
 
|sell = 90
 
|code = 2041
 
}}
 
'''Crystalline Flask''' is a [[Consumable item|consumable]] [[item]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/items#2041 Crystalline Flask's item page] at [[LeagueofLegends.com]]</ref>
 
   
 
==Notes==
 
==Notes==
*The passive is Unique. Having multiple Flasks does not allow more than 3 charges.
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* The active cannot be used simultaneously with {{ii|Health Potion}} and {{ii|Mana Potion}}.
*The active cannot be used simultaneously with {{ii|Health Potion}}.
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* The sell value of this item is 40% of the total cost.
*The sell value of this item is particularly low in relation to its cost.
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* Compared to potions each charge is worth 49 gold (28 for health and 21 for mana) or {{fd|53.9}} gold ({{fd|30.8}} for health and {{fd|23.1}} for mana) when using the {{mi4|Alchemist}} mastery.
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* Assuming you eventually sell it, {{ii|Crystalline Flask}} breaks even with regular potions once a champion consumes {{fd|4.22}} charges. When only considering health, it pays off at {{fd|7.375}} charges. When only considering mana it takes {{fd|9.86}} charges. When using the {{mi4|Alchemist}} mastery the flask pays of at {{fd|3.84}} charges considering both health and mana, or at {{fd|6.72}} charges considering only health. Finally considering only mana the flask pays of at {{fd|8.96}} charges.
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* Health regeneration speed is the same as a potion (10 health/s) while mana regeneration speed is a bit lower (5 MP/s vs. {{fd|6.7}} MP/s)
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* Although many people might not compare this item to a combination of {{ii|Faerie Charm}} and {{ii|Rejuvenation Bead}}, it would take five minutes (180/.6) to get the same mana regen, and six minutes to get the same health regen (360/1) per set of 3 charges. Furthermore, unlike Faerie Charm and Rejuvenation Bead, which are absolutely useless while you have full or no health/mana, you can choose to use charges as long as you have them.
   
 
==Trivia==
 
==Trivia==
*This item's properties are very similar to that of [http://dota.wikia.com/wiki/Magical_Bottle Magical Bottle] of DotA,except for the bottle does capture runes,while the Crystalline Flask does not due to the absence of consumable runes in the game.
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* {{ii|Crystalline Flask}} closely resembles DotA's [http://dota2.gamepedia.com/Bottle Bottle].
*With the bonus gold from [[Greed (Season Three Mastery)|Greed]], it is possible to start with both {{ii|Hunter's Machete}} and {{ii|Crystalline Flask}}. This may prove more efficient on some champions than {{ii|Health Potion|Health Potions}}, particularly those who would benefit with mana.
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* You are unable to use flask charges at the spawning pool when you are at full health. If you return to the spawning pool with stacks still ticking they are removed upon entering.
To be added upon release.
 
   
==Patch History ==
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==Patch History==
To be added upon release.
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{{Scroll box|content=
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;[[V5.22]] Removed
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* Removed from the game.
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* Replaced with {{ii|Corrupting Potion}}.
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;[[V1.0.0.154]]
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* Cost increased to {{g|345}} from {{g|225}}.
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* Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge.
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;[[V1.0.0.152]] Added
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* {{sbc|Cost:}} {{g|225}}
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* {{sbc|Unique Active:}} Consumes a charge to restore 100 health and 40 mana over 10 seconds.
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* {{sbc|Unique Passive:}} Starts with 3 charges and refills each time you stop by your shop.
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}}
   
 
==References==
 
==References==
{{reflist}}
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{{Reflist}}
{{clearBoth}}{{items}}
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{{Items}}
[[Category:Consumable Items]]
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[[cs:Crystalline Flask]]
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[[de:Kristalline Flasche]]
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[[es:Frasco Cristalino]]
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[[fr:Flacon Cristallin]]
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[[pl:Kryształowa Piersiówka]]
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[[pt-br:Frasco Cristalino]]
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[[ru:Crystalline Flask]]
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[[zh:Crystalline Flask]]

Latest revision as of 13:22, November 26, 2017

Crystalline Flask was a consumable item in League of Legends.[1]

NotesEdit

  • The active cannot be used simultaneously with Health Potion item Health Potion and Mana Potion item Mana Potion.
  • The sell value of this item is 40% of the total cost.
  • Compared to potions each charge is worth 49 gold (28 for health and 21 for mana) or 53.9 gold (30.8 for health and 23.1 for mana) when using the Alchemist mastery 2014.png Alchemist mastery.
  • Assuming you eventually sell it, Crystalline Flask item Crystalline Flask breaks even with regular potions once a champion consumes 4.22 charges. When only considering health, it pays off at 7.375 charges. When only considering mana it takes 9.86 charges. When using the Alchemist mastery 2014.png Alchemist mastery the flask pays of at 3.84 charges considering both health and mana, or at 6.72 charges considering only health. Finally considering only mana the flask pays of at 8.96 charges.
  • Health regeneration speed is the same as a potion (10 health/s) while mana regeneration speed is a bit lower (5 MP/s vs. 6.7 MP/s)
  • Although many people might not compare this item to a combination of Faerie Charm item Faerie Charm and Rejuvenation Bead item Rejuvenation Bead, it would take five minutes (180/.6) to get the same mana regen, and six minutes to get the same health regen (360/1) per set of 3 charges. Furthermore, unlike Faerie Charm and Rejuvenation Bead, which are absolutely useless while you have full or no health/mana, you can choose to use charges as long as you have them.

TriviaEdit

  • Crystalline Flask item Crystalline Flask closely resembles DotA's Bottle.
  • You are unable to use flask charges at the spawning pool when you are at full health. If you return to the spawning pool with stacks still ticking they are removed upon entering.

Patch HistoryEdit

V5.22 Removed
V1.0.0.154
  • Cost increased to Gold 345 from Gold 225.
  • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge.
V1.0.0.152 Added
  • Cost: Gold 225
  • Unique Active: Consumes a charge to restore 100 health and 40 mana over 10 seconds.
  • Unique Passive: Starts with 3 charges and refills each time you stop by your shop.

ReferencesEdit

  1. Itemlist on leagueoflegends.com

List of Items

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