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{{Infobox place
{{Removed}}
 
  +
|alias = Hex Crystal Quarry
 
|image =LeagueOfLegends Dominion Artwork1.jpg
  +
|nation = {{fi|Shurima}}
  +
|history = The Rune Wars <small>([[Timeline#The Rune Wars|25 - 3 BN]])</small>
  +
|environment = Tropical
  +
|continent = [[Shuriman Continent|Shurima]]
  +
|universe = {{Univ|Runeterra Prime}}
 
}}
   
  +
'''Crystal Scar''' is a place located south of [[Kalamanda]] in the North-West part of the [[Shuriman Continent]] as part of [[Shurima]].
[[File:LeagueOfLegends Dominion Artwork1.jpg|thumb|400px|The Crystal Scar|right]]
 
'''Crystal Scar''' is a [[Field of Justice]] in League of Legends made for [[Dominion]]. The arena is situated on the village once known as [[Kalamanda]].
 
   
  +
It was also a [[Field of Justice]] in League of Legends designed for the [[Dominion]] game mode. Dominion was disabled on February 22, 2016, but some of the Crystal Scar assets are still used for the [[Rotating Game Mode]]s [[Ascension]] and [[Definitely Not Dominion]].
Dominion and Crystal Scar were permanently disabled and removed from custom games on February 22, 2016.
 
__TOC__
 
==Lore==
 
{{main|Kalamanda}}
 
   
 
== Lore ==
''“What do you think would have happened if the League hadn’t stopped Demacia and Noxus in Kalamanda? I can sum it up in four words: the sixth Rune War.”'' –- {{ci|Ryze|Ryze, the Rogue Mage}}
 
 
[[File:Crystal Scar map.jpg|thumb|200px|center|Crystal Scar Map]]
  +
=== Related Champions ===
  +
* {{ci|Azir}} is the [[Shurima]]n ruler of Kalamanda.
  +
* {{ci|Camille}} uses a Brackern hex-crystal as her hearth.
  +
* {{ci|Jayce}} used a Brackern hex-crystal for his research.
  +
* {{ci|Skarner}} was awoken near Crystal Scar.
  +
* {{ci|Viktor}} used a Brackern hex-crystal for his research.
  +
* {{ci|Yuumi}} traveled to the Crystal Scar in search of her Master, Norra.
   
  +
== History ==
[[The League of Legends]], in its 21 years of existence, never had its mandate of keeping the peace between [[Valoran|Valoran's]] city-states put to a serious test. All of the political disagreements that the city-states could muster had been resolved securely on the Fields of Justice. Never before was the League forced to intervene in any dispute.
 
  +
=== The Long Sleep of the Brackern ===
[[File:JoJKalamandaBoomtown.jpg|thumb|350px|Demacian (left) and Noxian (right) camps outside Kalamanda|left]]
 
  +
When the cataclysmic forces of the Rune Wars began to devastate the world, the Brackern feared the turmoil would soon mark the end of their species. They resolved to hide in hibernation until humans wiped themselves out, as it seemed certain they would. Only then would it be safe to emerge from the sands once more.
That is, until Kalamanda.
 
   
  +
They slept in peaceful isolation as centuries passed before Skarner awoke from his shallow burrow in a panic. Deafening explosions shattered the ground, targeting the Brackern where they lay sleeping and stunning those closest to the surface. A band of robbers had discovered the dormant creatures and were prying crystals from crystalline flesh. Skarner, protected from the brunt of the attack by his crystal, erupted from the sand in a terrible frenzy of sharp {{ai|Crystal Slash|Skarner|pincers}} and poisonous {{ai|Impale|Skarner|stabs}}. Though their numbers all but overwhelmed him, he killed many of the thieves, and the rest fled in terror. Skarner was horrified to learn he was the only one awake, and that many of his people's crystals had already been stolen.
The conflict between [[Demacia]] and [[Noxus]] in Kalamanda, a village nestled within the Great Barrier’s Odyn Valley, would provoke the League’s first show of force. It all began when a treasure trove of natural resources was discovered there. The city-states flocked in, each hoping to secure the lion’s share of that treasure for itself. Enormous profits were turned from mining the vast crystal deposits, and with the added strikes of enchantable gold and rare gems, the city-states thrived from their newfound riches.
 
   
  +
Skarner tried to revive his dormant companions, but the men had broken so many life stones in their thoughtless theft that several Brackern with damaged crystals died moments after Skarner woke them, while others would not wake at all. For weeks Skarner paced the sand above his sleeping brethren in sorrowful mourning. He was certain the crystals would quickly perish in the hands of men, and mourned their loss too.
This time of prosperity was short-lived, as the temptation to seize full control of the mines proved too difficult for the city-states to resist. In a period of months, Kalamanda was transformed from a sleepy mountain village to a stage for open war between two ancient and powerful foes. Demacia and Noxus came to blows for control of the village, triggered by the assassination of Noxus’ longtime leader, General Boram Darkwill.
 
   
  +
Yet as the sun broke over the horizon many weeks later, Skarner heard distant echoes calling in his mind. The cries were faint, but rang clear over the land. These voices of the lost stones reached out to him in terror, imploring Skarner to reconnect them with their kind. Skarner hesitated, torn as to whether he should rescue the lost crystals or continue guarding the still-living Brackern. After weeks spent erasing all traces of the excavation, he could not stand to hear the minds of his kin suffering at the hands of the violent humans, and resolved to set out to save the missing crystals.
The battle raged on despite severe warnings, and the League was forced to resort to a terrifying show of power. A temporal stasis field was summoned over the entire village, trapping inhabitants and combatants alike. Time magic on such a scale had not been seen since the Rune Wars. None of Valoran’s city-states had the slightest inkling that the League preserved such secrets, let alone possessed the will to use them.
 
[[File:Kalamanda's FoJ.jpg|thumb|250px|right|The re-construction of Kalamanda to become a Field of Justice.]]
 
While removing the trapped people from the village, the League found that the use of such powerful magic had rendered Kalamanda completely uninhabitable. After the stasis field was removed, Kalamanda was transformed into the newest Field of Justice, the “Crystal Scar”. It stands as a chilling reminder of the destructive consequences of magic to Runeterra, and the lengths to which the League will go in order to enforce the peace in Valoran.
 
   
  +
Skarner began the arduous task of tracking the stones, hoping no others would discover his kin beneath the sand. Though his search is lonely, he occasionally hears a lost crystal calling to him, a feeling that brings joy and anguish in equal measure. He focuses his sorrow into unshakable determination, and refuses to rest until he has recovered every last life stone.
===Timeline===
 
* 13 July, 20 CLE (Common League Era) – Mayor Anson Ridley reports discovery of precious mineral deposits and two nexuses within the village of Kalamanda. The League and all major city-states send representatives for research and mining purposes.
 
* 25 January, 21 CLE – An earthquake causes the collapse of Demacia’s #1 Loadstone Mining Consortium. The trapped Demacian miners are rescued a month later and the body of a Noxian soldier surrounded by arcano-charges is discovered nearby, suggesting Noxian sabotage.
 
* 24 February, 21 CLE – Before the investigation surrounding Noxian sabotage is complete, the Kalamanda Village Council grants an exclusive mining contract to Demacia, making Kalamanda a province of Demacia. Noxus refuses to vacate the village, claiming that they were falsely accused.
 
* 1 July, 21 CLE – The leader of the Noxian High Command, General Boram Darkwill, is assassinated while on the road to Kalamanda. Open warfare erupts throughout the village between Demacian and Noxian military forces. The League’s Council of Equity demands that all hostilities stop within 24 hours or “face dire and lasting consequences”.
 
* 29 July, 21 CLE – The League summons a temporal field over the village, freezing everyone and everything inside it in time. All fighting instantly ceases. Valoran is in shock, as no one believed the League possessed such might, let alone the will to use it.
 
* 3 August, 21 CLE – The League releases the temporal field that had engulfed the village and claims it permanently as League territory. The village is transformed into the League’s newest Field of Justice, “Crystal Scar”.
 
   
 
== Gameplay ==
===Ancient creature awakens===
 
 
{{Removed}}
[[File:Skarner-Teaser2.jpg|thumb|300px|left|Skarner awakens from his sleep.]]
 
  +
<tabber>
For ages, a race commonly known as the Brackern has slept below the grounds near Kalamanda. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it.
 
  +
General=
 
[[File:Crystal Scar Minimap.png|thumb|Crystal Scar Minimap]]
  +
The Crystal Scar is a circular map with 5 capture points.
   
 
Unlike other maps which feature laning, the '''Crystal Scar''' features a capture-and-hold style of gameplay. This new League of Legends experience is called [[Dominion]]. Here two teams of five players battle over a circular map and fight for control over five capture points in an effort to destroy the opposing team's Nexus, which has a starting health of 500. The team that has captured more points than the other begin to deal damage to the opposing enemy nexus until its health reaches 0. This gameplay is designed to be fluid, with both teams constantly seizing the advantage from one another.
A vicious battle was fought near the Odyn Valley and unleashed a chaotic magic that poisoned the crystals. To avoid extinction, the brackerns only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken {{ci|Skarner|Skarner the Crystal Vanguard}}. He lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. For now, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
 
 
|-|
 
Description=
 
[[File:Crystal Scar Map Preview.jpg|left|300px|thumb|Crystal Scar Map]]
  +
:This bit of map description is non canon and was around the time the map was removed from the game.
   
==Gameplay==
 
[[File:Crystal Scar map.png|thumb|250px|Map of the Crystal Scar.]]
 
Unlike other maps, the '''Crystal Scar''' features a capture-and-hold style of gameplay. This new League of Legends experience is called [[Dominion]]. Here two teams of five players battle over a circular map and fight for control over five capture points in an effort to destroy the opposing team’s Nexus, which has a starting health of 500. The team that has captured more points than the other begin to deal damage to the opposing enemy nexus until its health reaches 0. This gameplay is designed to be fluid, with both teams constantly seizing the advantage from one another.
 
 
==In-Game Description==
 
[[File:Crystal Scar Map Preview.jpg|thumb|250px|left|Crystal Scar Map Preview]]
 
 
The Crystal Scar was once known as the mining village of [[Kalamanda]], until open war between [[Demacia]] and [[Noxus]] broke out over control of its vast underground riches. Settle your disputes on this [[Field of Justice]] by working with your allies to seize [[capture point]]s and declare dominion over your enemies!
 
The Crystal Scar was once known as the mining village of [[Kalamanda]], until open war between [[Demacia]] and [[Noxus]] broke out over control of its vast underground riches. Settle your disputes on this [[Field of Justice]] by working with your allies to seize [[capture point]]s and declare dominion over your enemies!
  +
</tabber>
   
==Features==
+
== Features ==
  +
<tabber>
  +
General=
 
The outer ring of the Crystal Scar is approximately 28,000 units around, taking about 80 seconds for the average champion to run around without any [[boots]].
 
The outer ring of the Crystal Scar is approximately 28,000 units around, taking about 80 seconds for the average champion to run around without any [[boots]].
   
===Capture Points===
+
=== Capture Points ===
[[File:The Quarry.jpg|thumb|left|250px|Master Yi attempting to capture the Quarry]]
 
 
{{main|Capture point}}
 
{{main|Capture point}}
  +
 
[[File:The Quarry.jpg|left|250px|thumb|{{ci|Master Yi}} attempting to capture the Quarry]]
  +
 
Capture points represent important strategic locations across the map. Controlling these points and defending them against the opposition is the central focus of Dominion. These locations are:
 
Capture points represent important strategic locations across the map. Controlling these points and defending them against the opposition is the central focus of Dominion. These locations are:
 
* [[Capture point#The Windmill|The Windmill]], located in the northern part of Kalamanda.
 
* [[Capture point#The Windmill|The Windmill]], located in the northern part of Kalamanda.
* [[Capture point#The Drill|The Drill]], located in Kalamanda’s northeastern section.
+
* [[Capture point#The Drill|The Drill]], located in Kalamanda's northeastern section.
 
* [[Capture point#The Boneyard|The Boneyard]], located in the southeastern section.
 
* [[Capture point#The Boneyard|The Boneyard]], located in the southeastern section.
* [[Capture Point|The Quarry,]] in the southwestern section.
+
* [[Capture point|The Quarry,]] in the southwestern section.
 
* [[Capture point#The Refinery|The Refinery]], located in the northwestern section.
 
* [[Capture point#The Refinery|The Refinery]], located in the northwestern section.
   
===Buffs===
+
=== Buffs ===
 
{{main|Buff#Dominion|Buff}}
 
{{main|Buff#Dominion|Buff}}
  +
 
In the crystal scar there are several fixed position buffs that are placed in strategic locations on the map and come in three different forms:
 
In the crystal scar there are several fixed position buffs that are placed in strategic locations on the map and come in three different forms:
   
====[[Greater Relic]]====
+
==== [[Greater Relic]] ====
  +
[[File:Greater Relic Nidalee.png|thumb|right|250px|Nidalee obtaining The Greater Relic]]
+
[[File:Greater Relic Nidalee.png|right|250px|thumb|{{ci|Nidalee}} obtaining the Greater Relic]]
  +
 
The '''Greater Relic''' grants two powerful, short duration combat buffs, {{bi|Storm Shield|Storm Shield: Shield}} and {{bi|Storm Shield|Lightning}}, granting an absorption shield and a damaging nuke (that attacks and spellcasts proc) to any one teammate. There is one relic for each team and are team-specific. Positioned right next to each other the relics are located at the very center of the '''Crystal Scar.'''
 
The '''Greater Relic''' grants two powerful, short duration combat buffs, {{bi|Storm Shield|Storm Shield: Shield}} and {{bi|Storm Shield|Lightning}}, granting an absorption shield and a damaging nuke (that attacks and spellcasts proc) to any one teammate. There is one relic for each team and are team-specific. Positioned right next to each other the relics are located at the very center of the '''Crystal Scar.'''
   
====[[Speed Shrines]]====
+
==== Speed Shrines ====
[[File:Speed_Shrine_Crystal_Scar.jpg|thumb|256px|Speed Shrine Crystal Scar]]
+
[[File:Speed Shrine Crystal Scar.jpg|256px|thumb|Speed Shrine (Crystal Scar)]]
  +
The '''Speed Shrines''' are areas on the map that grant a significant, yet short duration, movement speed bonus to any champion that passes through them. These relics are located in a triangle around the seal.
+
The '''[[Speed Shrine]]s''' are areas on the map that grant a significant, yet short duration, movement speed bonus to any champion that passes through them. These relics are located in a triangle around the seal.
   
In [[Dominion]] and [[Ascension]], there are 3 speed Shrines while in [[Definitely Not Dominion]], there are 4.
+
In [[Dominion]] and [[Ascension]], there are 3 Speed Shrines while in [[Definitely Not Dominion]], there are 4.
   
====[[Health Relic (Crystal Scar)|Health Relics]]====
+
==== [[Health Relic (Crystal Scar)|Health Relics]] ====
 
The '''Health Relics''' are placed in ten areas on the map that grant a replenishment of health and mana for the champion that walks over it. A health relic is located behind every capture point and the rest are positioned around the seal.
 
The '''Health Relics''' are placed in ten areas on the map that grant a replenishment of health and mana for the champion that walks over it. A health relic is located behind every capture point and the rest are positioned around the seal.
   
===Items===
+
=== Items ===
  +
[[File:The Crystal Scar Shop.jpg|thumb|left|250px|The Crystal Scar Shop]]
 
 
[[File:The Crystal Scar Shop.jpg|left|250px|thumb|Crystal Scar Shop]]
  +
 
Due to the different pace of the game, Dominion offers new items available only on the Crystal Scar and also prohibits other items to maintain balance. Each champion is also provided with a set of recommended items specially for Dominion mode.
 
Due to the different pace of the game, Dominion offers new items available only on the Crystal Scar and also prohibits other items to maintain balance. Each champion is also provided with a set of recommended items specially for Dominion mode.
   
====Replaced items====
+
==== Replaced items ====
 
Many [[Summoner's Rift]] items are replaced with other items to maintain balance. For instance, the Prospector items replace the Doran items with double the stats and cost (excluding {{ii|Doran's Shield}}). They are variations of the original items, and remain beneficial to the fast-paced game style of the Dominion game mode. Many of these items are also used on other maps to maintain balance as well.
 
Many [[Summoner's Rift]] items are replaced with other items to maintain balance. For instance, the Prospector items replace the Doran items with double the stats and cost (excluding {{ii|Doran's Shield}}). They are variations of the original items, and remain beneficial to the fast-paced game style of the Dominion game mode. Many of these items are also used on other maps to maintain balance as well.
   
Line 92: Line 108:
 
|{{ii|Banshee's Veil}}
 
|{{ii|Banshee's Veil}}
 
|{{ii|Odyn's Veil}}
 
|{{ii|Odyn's Veil}}
!{{mark}}
+
!{{a|no}}
!{{mark}}
+
!{{a|no}}
 
|-
 
|-
 
|{{ii|Doran's Blade}}
 
|{{ii|Doran's Blade}}
 
|{{ii|Prospector's Blade}}
 
|{{ii|Prospector's Blade}}
!{{Mark}}
+
!{{a|no}}
!{{Mark}}
+
!{{a|no}}
 
|-
 
|-
 
|{{ii|Doran's Ring}}
 
|{{ii|Doran's Ring}}
 
|{{ii|Prospector's Ring}}
 
|{{ii|Prospector's Ring}}
!{{Mark}}
+
!{{a|no}}
!{{Mark}}
+
!{{a|no}}
 
|-
 
|-
 
|{{ii|The Bloodthirster}}
 
|{{ii|The Bloodthirster}}
 
|{{ii|Sanguine Blade}}
 
|{{ii|Sanguine Blade}}
!{{Check}}
+
!{{a|yes}}
!{{Mark}}
+
!{{a|no}}
 
|-
 
|-
 
|{{ii|Zhonya's Hourglass}}
 
|{{ii|Zhonya's Hourglass}}
 
|{{ii|Wooglet's Witchcap}}
 
|{{ii|Wooglet's Witchcap}}
!{{Check}}
+
!{{a|yes}}
!{{Mark}}
+
!{{a|no}}
 
|-
 
|-
 
|{{ii|Rabadon's Deathcap}}
 
|{{ii|Rabadon's Deathcap}}
 
|{{ii|Wooglet's Witchcap}}
 
|{{ii|Wooglet's Witchcap}}
!{{Check}}
+
!{{a|yes}}
!{{Mark}}
+
!{{a|no}}
 
|}
 
|}
   
====Notes====
+
==== Notes ====
*{{ii|Doran's Shield}} did not get a replacement item and can still be purchased from the shop.
+
* {{ii|Doran's Shield}} did not get a replacement item and can still be purchased from the shop.
*{{ii|Entropy}} and {{ii|The Lightbringer}} were items exclusive to this map but they have since been made available on the [[Howling Abyss]].
+
* {{ii|Entropy}} and {{ii|The Lightbringer}} were items exclusive to this map but they have since been made available on the [[Howling Abyss]].
*There is only one [[Trinket item|trinket]] available. It is different, base on different modes.
+
* There is only one [[Trinket item|trinket]] available. It is different, base on different modes.
** [[Dominion]]: The {{ii|Soul Anchor}}.
+
** [[Dominion]]: {{ii|Soul Anchor}}.
** [[Ascension]]: The {{ii|Golden Transcendence}}.
+
** [[Ascension]]: {{ii|Golden Transcendence}}.
** [[Definitely Not Dominion]]:
+
** [[Definitely Not Dominion]]: {{ii|Seer Stone}}.
  +
====Unavailable items====
+
==== Unavailable items ====
 
{| cellpadding="5px" cellspacing="0" width="100%"
 
{| cellpadding="5px" cellspacing="0" width="100%"
 
|-
 
|-
Line 144: Line 161:
 
* {{ii|Vision Ward}}
 
* {{ii|Vision Ward}}
 
|}
 
|}
 
|-|
  +
Versions=
  +
=== Dominion Version ===
  +
Dominion version of the map was primarily used for the [[Dominion]] and [[Definitely Not Dominion]] game modes. It hold the standard look until the maps removal from the game.
   
  +
=== Ascension Version ===
{{Items}}
 
  +
Ascension version of the map was used for the [[Ascension]] game mode. The largest difference between this map and the standard Dominion one was the increased fog of war placed in all areas of the map besides the centered and ally fountain areas. Besides the channel areas, the outer ring lanes were closed off. Players were not allowed to recall back until they were killed in battle.
  +
</tabber>
   
==Trivia==
+
== Trivia ==
 
<tabber>
 
<tabber>
  +
General=
Game modes=
 
  +
* After the removal of the map from the game and subsequent lore retcon of the [[The League of Legends]], Crystal Scar's canonicity remained unknown.
  +
** Its gradual reintroduction started with the release of the Medarda map (which canonized [[Kalamanda]]), and later in the Updated Runeterran Map Development video showcased a Biome map of Runeterra showing Crystal Scar as a location near Kalamanda.
  +
*** Currently, Crystal Scar's geographical location has only appeared on the Runeterra's Biome map. It is subject to change when it eventually appears on the Universe Runeterra map.
  +
 
|-|
 
Game Modes=
 
'''Crystal Scar''' map has been used for certain special, limited-time, featured game modes that circulate in and out.
 
'''Crystal Scar''' map has been used for certain special, limited-time, featured game modes that circulate in and out.
 
* Between September 10 and 25, 2014, Riot made '''[[Ascension]]''' mode.
 
* Between September 10 and 25, 2014, Riot made '''[[Ascension]]''' mode.
Line 157: Line 186:
 
** At the center of the map resides {{ci|Xerath}} as an Ancient Ascendant: An immobile neutral monster. Killing him bestows the "Ascension" buff. Champions can only ascend by killing the monster and not by killing another Ascended; instead, the Ancient Ascendant will reappear after an Ascended champion is killed. After the ascended is killed, the Ancient Ascendant will respawn ~30 seconds later with a knock back burst.
 
** At the center of the map resides {{ci|Xerath}} as an Ancient Ascendant: An immobile neutral monster. Killing him bestows the "Ascension" buff. Champions can only ascend by killing the monster and not by killing another Ascended; instead, the Ancient Ascendant will reappear after an Ascended champion is killed. After the ascended is killed, the Ancient Ascendant will respawn ~30 seconds later with a knock back burst.
 
** Several Icons were given for completing certain task in the mode.
 
** Several Icons were given for completing certain task in the mode.
  +
 
</tabber>
 
</tabber>
   
==Media==
+
== Media ==
 
<tabber>
 
<tabber>
  +
Music=
Themes=
 
 
[[File:Dominion Theme|center|640px]]
<gallery widths="300" position="center" spacing="small" captionalign="center" hideaddbutton="true">
 
  +
;Related Music
Dominion Theme|
 
  +
<gallery columns="5" widths="120" spacing="small" position="center" captionalign="center">
 
Dominion (70 vs. 70 Nexus points) Theme|
 
Dominion (70 vs. 70 Nexus points) Theme|
  +
</gallery>
 
|-|
 
|-|
  +
Videos=
Pictures=
 
  +
[[File:Exploring Runeterra dev diary - League of Legends|center|640px]]
  +
;Related Videos
  +
<gallery columns="5" widths="120" spacing="small" position="center" captionalign="center">
  +
Yuumi The Magical Cat Champion Trailer - League of Legends|
  +
</gallery>
 
|-|
  +
Gallery=
 
<gallery type="slideshow" position="center" widths="640" crop="false" hideaddbutton="true">
 
<gallery type="slideshow" position="center" widths="640" crop="false" hideaddbutton="true">
 
Dominion Logo.jpg|Dominion Logo
 
Dominion Logo.jpg|Dominion Logo
 
DominionSketch.jpg|Crystal Scar Concept Sketch
 
DominionSketch.jpg|Crystal Scar Concept Sketch
 
Crystal Scar Concept Art.jpg|Crystal Scar Concept Art
 
Crystal Scar Concept Art.jpg|Crystal Scar Concept Art
The Crystal Scar Map.jpg.jpg|The Crystal Scar Map
 
 
Crystal Scar.png|The Crystal Scar
 
Crystal Scar.png|The Crystal Scar
 
LeagueOfLegends Dominion Artwork1.jpg|Dominion Artwork 1
 
LeagueOfLegends Dominion Artwork1.jpg|Dominion Artwork 1
 
LeagueOfLegends Dominion Artwork2.jpg|Dominion Artwork 2
 
LeagueOfLegends Dominion Artwork2.jpg|Dominion Artwork 2
LeagueOfLegends Dominion Artwork3.jpg|Dominion Artwork 3
+
LoL Battle 18.jpg|Dominion Artwork 3
 
LeagueOfLegends Dominion Artwork4.jpg|Dominion Artwork 4
 
LeagueOfLegends Dominion Artwork4.jpg|Dominion Artwork 4
 
League-of-Legends-Dominion-LoL.jpg|Dominion Artwork 5
 
League-of-Legends-Dominion-LoL.jpg|Dominion Artwork 5
Line 187: Line 225:
 
The Crystal Scar Shop.jpg|The Shop
 
The Crystal Scar Shop.jpg|The Shop
 
The Crystal Scar.png|Artwork
 
The Crystal Scar.png|Artwork
Crystal Scar background.jpg|Crystal Scar Loading background
+
Crystal Scar background.png|Crystal Scar Loading background
  +
</gallery>
 
|-|
  +
Summoner Icons=
  +
{{Main|Summoner icon}}
 
<gallery position=center spacing=small widths=70 captionalign=center navigation=true>
  +
Dominated Dominion profileicon.png|Dominated Dominion
 
</gallery>
 
</gallery>
 
</tabber>
 
</tabber>
   
==Associated Champions==
+
== See also ==
 
* [https://web.archive.org/web/0/http://dominion.leagueoflegends.com/ League of Legends: Dominion]
{| style="border-collapse:collapse; border:1px solid #aaa; width:100%;" align="center" border="1" cellspacing="0"
 
 
* [https://web.archive.org/web/0/http://na.leagueoflegends.com/news/league-legends-dominion-gameplay-legend-evolves League of Legends: Dominion - Gameplay Behind The Scenes]
|-
 
 
* [https://web.archive.org/web/0/http://na.leagueoflegends.com/news/league-legends-dominion-art-and-sound-behind-scenes League of Legends: Dominion - Art and Sound Behind The Scenes]
! style="width:50%; border-bottom-width:2px;" |Champion
 
 
* [https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?p=13340150 Designing Dominance: The Buffs of League of Legends: Dominion]
! style="width:50%; border-bottom-width:2px;" |Ties
 
 
* [https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?t=1237088 Designing Dominance: The Minions of League of Legends: Dominion]
|-
 
 
* [https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?t=1266168 Designing Dominance: Quests in League of Legends: Dominion]
|{{ci|Garen|Garen Crownguard, the Might of Demacia}}
 
 
* [https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?p=15130551 Designing Dominance: The Arsenal of League of Legends: Dominion]
|Broke the inter city-state brawl
 
 
* [https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?t=1281236 League of Legends: Dominion Game Mode Spotlight]
|-
 
|{{ci|Jarvan IV|Jarvan Lightshield IV, the Exemplar of Demacia}}
 
|Led the Demacian army in Kalamanda
 
|-
 
|{{ci|Katarina|Katarina Du Couteau, the Sinister Blade}}
 
|Broke the inter city-state brawl
 
|-
 
|{{ci|Skarner|Skarner, the Crystal Vanguard}}
 
|Site of emergence
 
|-
 
|{{ci|Swain|Jericho Swain, the Master Tactician}}
 
|Led the Noxian army in Kalamanda
 
|-
 
|{{ci|Talon|Talon, the Blade's Shadow}}
 
|Believed to have assassinated General Boram Darkwill
 
|-
 
|{{ci|Zilean|Zilean, the Chronokeeper}}
 
|Developed the temporal stasis field
 
|}
 
 
==References==
 
* [http://dominion.leagueoflegends.com/ League of Legends: Dominion]
 
* [http://na.leagueoflegends.com/news/league-legends-dominion-gameplay-legend-evolves League of Legends: Dominion - Gameplay Behind The Scenes]
 
* [http://na.leagueoflegends.com/news/league-legends-dominion-art-and-sound-behind-scenes League of Legends: Dominion - Art and Sound Behind The Scenes]
 
* [http://na.leagueoflegends.com/board/showthread.php?p=13340150 Designing Dominance: The Buffs of League of Legends: Dominion]
 
* [http://na.leagueoflegends.com/board/showthread.php?t=1237088 Designing Dominance: The Minions of League of Legends: Dominion]
 
* [http://na.leagueoflegends.com/board/showthread.php?t=1266168 Designing Dominance: Quests in League of Legends: Dominion]
 
* [http://na.leagueoflegends.com/board/showthread.php?p=15130551 Designing Dominance: The Arsenal of League of Legends: Dominion]
 
* [http://na.leagueoflegends.com/board/showthread.php?t=1281236 League of Legends: Dominion Game Mode Spotlight]
 
   
{{Places}}
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{{References}}
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{{Runeterra/Shurima}}
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{{Runeterra/Other}}
   
 
[[cs:Crystal Scar]]
 
[[cs:Crystal Scar]]
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[[fr:Brèche de Cristal]]
 
[[fr:Brèche de Cristal]]
 
[[pl:Crystal Scar]]
 
[[pl:Crystal Scar]]
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[[pt-br:Crystal Scar]]
 
[[ru:Кристальный каньон]]
 
[[ru:Кристальный каньон]]
 
[[zh:水晶之痕]]
 
[[zh:水晶之痕]]
 
[[Category:Fields of Justice]]
 
[[Category:Fields of Justice]]
 
[[Category:Places]]
 
[[Category:Places]]
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[[Category:Shurima]]
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[[Category:Brackern]]
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[[Category:Crystal Scar]]

Revision as of 21:59, 5 September 2020

Crystal Scar is a place located south of Kalamanda in the North-West part of the Shuriman Continent as part of Shurima.

It was also a Field of Justice in League of Legends designed for the Dominion game mode. Dominion was disabled on February 22, 2016, but some of the Crystal Scar assets are still used for the Rotating Game Modes Ascension and Definitely Not Dominion.

Lore

Crystal Scar map

Crystal Scar Map

Related Champions

  • Azir Azir is the Shuriman ruler of Kalamanda.
  • Camille Camille uses a Brackern hex-crystal as her hearth.
  • Jayce Jayce used a Brackern hex-crystal for his research.
  • Skarner Skarner was awoken near Crystal Scar.
  • Viktor Viktor used a Brackern hex-crystal for his research.
  • Yuumi Yuumi traveled to the Crystal Scar in search of her Master, Norra.

History

The Long Sleep of the Brackern

When the cataclysmic forces of the Rune Wars began to devastate the world, the Brackern feared the turmoil would soon mark the end of their species. They resolved to hide in hibernation until humans wiped themselves out, as it seemed certain they would. Only then would it be safe to emerge from the sands once more.

They slept in peaceful isolation as centuries passed before Skarner awoke from his shallow burrow in a panic. Deafening explosions shattered the ground, targeting the Brackern where they lay sleeping and stunning those closest to the surface. A band of robbers had discovered the dormant creatures and were prying crystals from crystalline flesh. Skarner, protected from the brunt of the attack by his crystal, erupted from the sand in a terrible frenzy of sharp pincers pincers and poisonous stabs stabs. Though their numbers all but overwhelmed him, he killed many of the thieves, and the rest fled in terror. Skarner was horrified to learn he was the only one awake, and that many of his people's crystals had already been stolen.

Skarner tried to revive his dormant companions, but the men had broken so many life stones in their thoughtless theft that several Brackern with damaged crystals died moments after Skarner woke them, while others would not wake at all. For weeks Skarner paced the sand above his sleeping brethren in sorrowful mourning. He was certain the crystals would quickly perish in the hands of men, and mourned their loss too.

Yet as the sun broke over the horizon many weeks later, Skarner heard distant echoes calling in his mind. The cries were faint, but rang clear over the land. These voices of the lost stones reached out to him in terror, imploring Skarner to reconnect them with their kind. Skarner hesitated, torn as to whether he should rescue the lost crystals or continue guarding the still-living Brackern. After weeks spent erasing all traces of the excavation, he could not stand to hear the minds of his kin suffering at the hands of the violent humans, and resolved to set out to save the missing crystals.

Skarner began the arduous task of tracking the stones, hoping no others would discover his kin beneath the sand. Though his search is lonely, he occasionally hears a lost crystal calling to him, a feeling that brings joy and anguish in equal measure. He focuses his sorrow into unshakable determination, and refuses to rest until he has recovered every last life stone.

Gameplay

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Crystal Scar Minimap

Crystal Scar Minimap

The Crystal Scar is a circular map with 5 capture points.

Unlike other maps which feature laning, the Crystal Scar features a capture-and-hold style of gameplay. This new League of Legends experience is called Dominion. Here two teams of five players battle over a circular map and fight for control over five capture points in an effort to destroy the opposing team's Nexus, which has a starting health of 500. The team that has captured more points than the other begin to deal damage to the opposing enemy nexus until its health reaches 0. This gameplay is designed to be fluid, with both teams constantly seizing the advantage from one another.

Crystal Scar Map Preview

Crystal Scar Map

This bit of map description is non canon and was around the time the map was removed from the game.
The Crystal Scar was once known as the mining village of Kalamanda, until open war between Demacia and Noxus broke out over control of its vast underground riches. Settle your disputes on this Field of Justice by working with your allies to seize capture points and declare dominion over your enemies!

Features

The outer ring of the Crystal Scar is approximately 28,000 units around, taking about 80 seconds for the average champion to run around without any boots.

Capture Points

The Quarry

Master Yi Master Yi attempting to capture the Quarry

Capture points represent important strategic locations across the map. Controlling these points and defending them against the opposition is the central focus of Dominion. These locations are:

Buffs

In the crystal scar there are several fixed position buffs that are placed in strategic locations on the map and come in three different forms:

Greater Relic

Greater Relic Nidalee

Nidalee Nidalee obtaining the Greater Relic

The Greater Relic grants two powerful, short duration combat buffs, Storm Shield: Shield Storm Shield: Shield and Lightning Lightning, granting an absorption shield and a damaging nuke (that attacks and spellcasts proc) to any one teammate. There is one relic for each team and are team-specific. Positioned right next to each other the relics are located at the very center of the Crystal Scar.

Speed Shrines

Speed Shrine Crystal Scar

Speed Shrine (Crystal Scar)

The Speed Shrines are areas on the map that grant a significant, yet short duration, movement speed bonus to any champion that passes through them. These relics are located in a triangle around the seal.

In Dominion and Ascension, there are 3 Speed Shrines while in Definitely Not Dominion, there are 4.

Health Relics

The Health Relics are placed in ten areas on the map that grant a replenishment of health and mana for the champion that walks over it. A health relic is located behind every capture point and the rest are positioned around the seal.

Items

The Crystal Scar Shop

Crystal Scar Shop

Due to the different pace of the game, Dominion offers new items available only on the Crystal Scar and also prohibits other items to maintain balance. Each champion is also provided with a set of recommended items specially for Dominion mode.

Replaced items

Many Summoner's Rift items are replaced with other items to maintain balance. For instance, the Prospector items replace the Doran items with double the stats and cost (excluding Doran's Shield Doran's Shield). They are variations of the original items, and remain beneficial to the fast-paced game style of the Dominion game mode. Many of these items are also used on other maps to maintain balance as well.

Replaced items:

Original items Dominion items Twisted Treeline item Howling Abyss  item
Banshee's Veil Banshee's Veil Odyn's Veil Odyn's Veil No No
Doran's Blade Doran's Blade Prospector's Blade Prospector's Blade No No
Doran's Ring Doran's Ring Prospector's Ring Prospector's Ring No No
The Bloodthirster The Bloodthirster Sanguine Blade Sanguine Blade Yes No
Zhonya's Hourglass Zhonya's Hourglass Wooglet's Witchcap Wooglet's Witchcap Yes No
Rabadon's Deathcap Rabadon's Deathcap Wooglet's Witchcap Wooglet's Witchcap Yes No

Notes

Unavailable items

Dominion Version

Dominion version of the map was primarily used for the Dominion and Definitely Not Dominion game modes. It hold the standard look until the maps removal from the game.

Ascension Version

Ascension version of the map was used for the Ascension game mode. The largest difference between this map and the standard Dominion one was the increased fog of war placed in all areas of the map besides the centered and ally fountain areas. Besides the channel areas, the outer ring lanes were closed off. Players were not allowed to recall back until they were killed in battle.

Trivia

  • After the removal of the map from the game and subsequent lore retcon of the The League of Legends, Crystal Scar's canonicity remained unknown.
    • Its gradual reintroduction started with the release of the Medarda map (which canonized Kalamanda), and later in the Updated Runeterran Map Development video showcased a Biome map of Runeterra showing Crystal Scar as a location near Kalamanda.
      • Currently, Crystal Scar's geographical location has only appeared on the Runeterra's Biome map. It is subject to change when it eventually appears on the Universe Runeterra map.

Crystal Scar map has been used for certain special, limited-time, featured game modes that circulate in and out.

  • Between September 10 and 25, 2014, Riot made Ascension mode.
    • In this mode, it is not possible to leave the fountain on foot. Instead, players must teleport onto one of the ports (originally the capture points in Dominion) via a game mode-exclusive trinket: the Golden Transcendence.
    • Ascension features a Shuriman-themed user interface, which displays the team scores and the current Ascended.
    • This mode uses all the items and champion changes of Dominion.
    • At the center of the map resides Xerath Xerath as an Ancient Ascendant: An immobile neutral monster. Killing him bestows the "Ascension" buff. Champions can only ascend by killing the monster and not by killing another Ascended; instead, the Ancient Ascendant will reappear after an Ascended champion is killed. After the ascended is killed, the Ancient Ascendant will respawn ~30 seconds later with a knock back burst.
    • Several Icons were given for completing certain task in the mode.

Media

Related Music

Related Videos

See also


References