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League of Legends Wiki
League of Legends Wiki

Crystal Scar is a place located south of Kalamanda in the North-West part of the Shuriman Continent as part of Shurima.

It was also a Field of Justice in League of Legends designed for the Dominion game mode. Dominion was disabled on February 22, 2016, but some of the Crystal Scar assets are still used for the Rotating Game Modes Ascension and Definitely Not Dominion.


Crystal Scar Map

Related Champions

  • Azir Azir is the Shuriman ruler of Kalamanda.
  • Camille Camille uses a Brackern hex-crystal as her heart.
  • Jayce Jayce used a Brackern hex-crystal for his research.
  • Skarner Skarner was awoken near Crystal Scar.
  • Viktor Viktor used a Brackern hex-crystal for his research.
  • Yuumi Yuumi traveled to the Crystal Scar in search of her Master, Norra.


The Long Sleep of the Brackern

When the cataclysmic forces of the Rune Wars began to devastate the world, the Brackern feared the turmoil would soon mark the end of their species. They resolved to hide in hibernation until humans wiped themselves out, as it seemed certain they would. Only then would it be safe to emerge from the sands once more.

They slept in peaceful isolation as centuries passed before Skarner awoke from his shallow burrow in a panic. Deafening explosions shattered the ground, targeting the Brackern where they lay sleeping and stunning those closest to the surface. A band of robbers had discovered the dormant creatures and were prying crystals from crystalline flesh. Skarner, protected from the brunt of the attack by his crystal, erupted from the sand in a terrible frenzy of sharp pincers pincers and poisonous stabs stabs. Though their numbers all but overwhelmed him, he killed many of the thieves, and the rest fled in terror. Skarner was horrified to learn he was the only one awake, and that many of his people's crystals had already been stolen.

Skarner tried to revive his dormant companions, but the men had broken so many life stones in their thoughtless theft that several Brackern with damaged crystals died moments after Skarner woke them, while others would not wake at all. For weeks Skarner paced the sand above his sleeping brethren in sorrowful mourning. He was certain the crystals would quickly perish in the hands of men, and mourned their loss too.

Yet as the sun broke over the horizon many weeks later, Skarner heard distant echoes calling in his mind. The cries were faint, but rang clear over the land. These voices of the lost stones reached out to him in terror, imploring Skarner to reconnect them with their kind. Skarner hesitated, torn as to whether he should rescue the lost crystals or continue guarding the still-living Brackern. After weeks spent erasing all traces of the excavation, he could not stand to hear the minds of his kin suffering at the hands of the violent humans, and resolved to set out to save the missing crystals.

Skarner began the arduous task of tracking the stones, hoping no others would discover his kin beneath the sand. Though his search is lonely, he occasionally hears a lost crystal calling to him, a feeling that brings joy and anguish in equal measure. He focuses his sorrow into unshakable determination, and refuses to rest until he has recovered every last life stone.


Oops Emote.png
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Crystal Scar Minimap

The Crystal Scar is a circular map with 5 capture points.

Unlike other maps which feature laning, the Crystal Scar features a capture-and-hold style of gameplay. This new League of Legends experience is called Dominion. Here two teams of five players battle over a circular map and fight for control over five capture points in an effort to destroy the opposing team's Nexus, which has a starting health of 500. The team that has captured more points than the other begin to deal damage to the opposing enemy nexus until its health reaches 0. This gameplay is designed to be fluid, with both teams constantly seizing the advantage from one another.

Crystal Scar Map

This bit of map description is non canon and was around the time the map was removed from the game.
The Crystal Scar was once known as the mining village of Kalamanda, until open war between Demacia and Noxus broke out over control of its vast underground riches. Settle your disputes on this Field of Justice by working with your allies to seize capture points and declare dominion over your enemies!


The outer ring of the Crystal Scar is approximately 28,000 units around, taking about 80 seconds for the average champion to run around without any boots.

Capture Points

Master Yi Master Yi attempting to capture the Quarry

Capture points represent important strategic locations across the map. Controlling these points and defending them against the opposition is the central focus of Dominion. These locations are:


In the crystal scar there are several fixed position buffs that are placed in strategic locations on the map and come in three different forms:

Greater Relic

Nidalee Nidalee obtaining the Greater Relic

The Greater Relic grants two powerful, short duration combat buffs, Storm Shield: Shield Storm Shield: Shield and Lightning Lightning, granting an absorption shield and a damaging nuke (that attacks and spellcasts proc) to any one teammate. There is one relic for each team and are team-specific. Positioned right next to each other the relics are located at the very center of the Crystal Scar.

Speed Shrines

Speed Shrine (Crystal Scar)

The Speed Shrines are areas on the map that grant a significant, yet short duration, movement speed bonus to any champion that passes through them. These relics are located in a triangle around the seal.

In Dominion and Ascension, there are 3 Speed Shrines while in Definitely Not Dominion, there are 4.

Health Relics

The Health Relics are placed in ten areas on the map that grant a replenishment of health and mana for the champion that walks over it. A health relic is located behind every capture point and the rest are positioned around the seal.


Crystal Scar Shop

Due to the different pace of the game, Dominion offers new items available only on the Crystal Scar and also prohibits other items to maintain balance. Each champion is also provided with a set of recommended items specially for Dominion mode.

Replaced items

Many Summoner's Rift items are replaced with other items to maintain balance. For instance, the Prospector items replace the Doran items with double the stats and cost (excluding Doran's Shield Doran's Shield). They are variations of the original items, and remain beneficial to the fast-paced game style of the Dominion game mode. Many of these items are also used on other maps to maintain balance as well.

Replaced items:

Original items Dominion items Twisted Treeline item Howling Abyss  item
Banshee's Veil Banshee's Veil Odyn's Veil Odyn's Veil No No
Doran's Blade Doran's Blade Prospector's Blade Prospector's Blade No No
Doran's Ring Doran's Ring Prospector's Ring Prospector's Ring No No
The Bloodthirster The Bloodthirster Sanguine Blade Sanguine Blade Yes No
Zhonya's Hourglass Zhonya's Hourglass Wooglet's Witchcap Wooglet's Witchcap Yes No
Rabadon's Deathcap Rabadon's Deathcap Wooglet's Witchcap Wooglet's Witchcap Yes No


Unavailable items

Experience requirement

The Crystal Scar had its own experience requirements, which were not exactly but were close to 75% of the values on Summoner's Rift.

To reach level XP Cumulative XP
1 0 0
2 210 210
3 285 495
4 360 855
5 435 1290
6 510 1800
7 585 2385
8 660 3045
9 735 3780
10 810 4590
11 885 5475
12 960 6435
13 1035 7470
14 1110 8580
15 1185 9765
16 1260 11025
17 1335 12360
18 1410 13770

Dominion Version

Dominion version of the map was primarily used for the Dominion and Definitely Not Dominion game modes. It hold the standard look until the maps removal from the game.

Ascension Version

Ascension version of the map was used for the Ascension game mode. The largest difference between this map and the standard Dominion one was the increased fog of war placed in all areas of the map besides the centered and ally fountain areas. Besides the channel areas, the outer ring lanes were closed off. Players were not allowed to recall back until they were killed in battle.


  • After the removal of the map from the game and subsequent lore retcon of the The League of Legends, Crystal Scar's canonicity remained unknown.
    • Its gradual reintroduction started with the release of the Medarda map (which canonized Kalamanda), and later in the Updated Runeterran Map Development video showcased a Biome map of Runeterra showing Crystal Scar as a location near Kalamanda.
      • Currently, Crystal Scar's geographical location has only appeared on the Runeterra's Biome map. It is subject to change when it eventually appears on the Universe Runeterra map.

Crystal Scar map has been used for certain special, limited-time, featured game modes that circulate in and out.

  • Between September 10 and 25, 2014, Riot made Ascension mode.
    • In this mode, it is not possible to leave the fountain on foot. Instead, players must teleport onto one of the ports (originally the capture points in Dominion) via a game mode-exclusive trinket: the Golden Transcendence.
    • Ascension features a Shuriman-themed user interface, which displays the team scores and the current Ascended.
    • This mode uses all the items and champion changes of Dominion.
    • At the center of the map resides Xerath Xerath as an Ancient Ascendant: An immobile neutral monster. Killing him bestows the "Ascension" buff. Champions can only ascend by killing the monster and not by killing another Ascended; instead, the Ancient Ascendant will reappear after an Ascended champion is killed. After the ascended is killed, the Ancient Ascendant will respawn ~30 seconds later with a knock back burst.
    • Several Icons were given for completing certain task in the mode.


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