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League of Legends Wiki
(→‎Self-CC: added xerath's Q on self slow)
Tag: Visual edit
Tag: Visual edit
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==== Masteries/spells ====
 
==== Masteries/spells ====
* {{si|Cleanse}} reduces crowd control by 65% for 3 seconds (4 seconds with {{mi3|Summoner's Resolve}}).
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* {{si|Cleanse}} reduces crowd control by 65% for 3 seconds.
 
* The {{mi4|Tenacious}} mastery reduces crowd control by 15%.
 
* The {{mi4|Tenacious}} mastery reduces crowd control by 15%.
   
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''Note:'' This does not reduce the duration of the effect.
 
''Note:'' This does not reduce the duration of the effect.
 
* {{ii|Boots of Swiftness}} reduces the potency of movement slows by 25%.
 
* {{ii|Boots of Swiftness}} reduces the potency of movement slows by 25%.
* The {{mi3|Relentless}} mastery reduces the potency of movement slows by {{ap|7.5|15%}}.
 
 
* {{cai|Frost Armor|Sejuani}} reduces the potency of movement slows by {{ap|10|15|20|25%}}.
 
* {{cai|Frost Armor|Sejuani}} reduces the potency of movement slows by {{ap|10|15|20|25%}}.
   

Revision as of 06:39, 5 March 2014

Crowd control (CC) is the term used to describe an ability or spell that temporarily reduces a unit's ability to fight. The term 'crowd control' comes from the ability to control the enemy team during fights, by either restricting their contribution or means to escape. In addition, the use of crowd control can aid in your own survivability: in the same way you can stop them from escaping, you can stop them from following.

Crowd control does not make an enemy untargetable. In the case of Airborne effects, the target is considered to be on the ground for the purposes of skill shots and area of effect damage (such as Morgana's Morgana's Tormented Soil Tormented Soil).

Types of Crowd Control

This article contains a streamlined version of the content. For the full article, see: Types of Crowd Control.

The following are the current forms of crowd control that exist within League of Legends:

  • Airborne: A unit that is airborne is unable to control its movement, attack or cast abilities for the duration. The duration is also unaffected by crowd control reduction and cannot be removed by cleansing effects.
    • Knockback: A knockback causes the target to be made airborne in a direction away from the point of cast.The duration depends on how far the target travels, from 0.75 seconds (Rammus' Rammus' Powerball Powerball) to 1.5 (Lulu's Lulu's Wild Growth Wild Growth).
    • Knockup: A knockup causes the target to be made airborne on the spot. The duration depends on how high is the target thrown into the air, from 0.75 seconds (Rammus' Rammus' Powerball Powerball) to 1.5 (Lulu's Lulu's Wild Growth Wild Growth).
    • Pull/Fling: A pull effect causes the target to be made airborne in a direction toward the point of cast.
  • Blind: A unit that is blinded will miss its auto-attacks for the duration.
  • Entangle: A unit that is entangled is unable to control its movement or attack for the duration.
  • Forced Action: A unit that is under the effect of a forced action cannot control its own movement or attacks, and is unable to cast abilities.
    • Charm: A unit that is charmed will move toward the source for the duration.
    • Fear: A unit that is feared will walk in random directions with reduced movement speed for the duration.
    • Flee: Targeted unit will move away from the attacker.[1]
    • Taunt: A unit that is taunted will attempt to attack the source of the taunt for the duration.
  • Polymorph: A unit that is pacified cannot attack or cast abilities and has reduced movement speed for the duration.
  • Root: A unit that is rooted is unable to control its movement for the duration (occasionally referred to as a Snare).
  • Silence: A unit that is silenced cannot cast abilities for the duration.
  • Slow: A unit that is slowed has reduced movement speed for the duration.
  • Stun: A unit that is stunned is unable to move, attack or cast abilities for the duration.
    • Suspended: A unit that is suspended is considered to be airborne for the purposes of Last Breath Last Breath, but for countering purposes it's considered a stun.
  • Suppression: A unit that is suppressed is unable to control its movement, attack, cast abilities or use spells (including Cleanse Cleanse). The duration is also unaffected by crowd control reduction.

Summary Table

Template:Check denotes that the action is blocked

Movement Attacking Abilities Interrupt Spells Reduction Removal
Airborne Template:Check Template:Check Template:Check Template:Check FlashTeleport No
Blind Miss Yes CleanseFile:Quicksilver Sash.gif
Entangle Template:Check Template:Check See notes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Forced Action Template:Check Template:Check Template:Check Template:Check Flash Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Polymorph Reduced Template:Check Template:Check Template:Check FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Root Template:Check See notes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Silence Template:Check Template:Check FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Slow Reduced Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Stun Template:Check Template:Check Template:Check Template:Check FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Suppression Template:Check Template:Check Template:Check Template:Check All No File:Quicksilver Sash.gif

Please note the following:

Categorization

Loss of Control

Crowd control is often categorized into two categories depending on whether or not the effect removes total control of the player's character.

Hard CC — The following effects completely remove control of one's character:

  • Airborne
  • Forced Action
  • Stun
  • Suppression

Soft CC — The following only remove partial control of one's character:

  • Blind
  • Entangle
  • Polymorph
  • Root
  • Silence
  • Slow

Disruption

As an alternative to the above, crowd control is sometimes categorized into two categories depending on whether or not the effect disrupts the channeling of an ability; abilities such as Karthus' Karthus' Requiem Requiem and Katarina's Katarina's Death Lotus Death Lotus.

Hard CC — The following effects disrupt the channeling of abilities:

  • Airborne
  • Forced Action
  • Polymorph
  • Silence
  • Stun
  • Suppression

Soft CC — The following effects do not disrupt the channeling of abilities:

  • Blind
  • Entangle
  • Root
  • Slow

Modifiers

Abilities can also be categorized by what their effects inhibit.

Movement Modifiers — The following effects in some way inhibit movement:

  • Airborne
  • Entangle
  • Forced Action
  • Root
  • Slow
  • Stun
  • Suppression

Action Modifiers — The following effects in some way inhibit the ability to attack or cast abilities:

  • Airborne
  • Blind
  • Entangle
  • Forced Action
  • Polymorph
  • Silence
  • Stun
  • Suppression

Countering Crowd Control

Crowd Control can be countered in various different ways.

Preventing

Crowd control can be prevented. All forms of crowd control can be prevented, including knockback, knockup and pull effects.

Removing

Crowd control can be removed after it has been applied. These effects can be activated while under the effects of the crowd control.

All forms of crowd control can be removed except knockback, knockup and pull effects.

Items and Spells

  • Cleanse Cleanse removes all CC except suppression.
  • Template:Ile
  • Template:Ile
  • Template:Ile

Champion abilities

Reduction

Crowd control reduction reduces the duration of crowd control effects by a percentage equal to its value. The reduction will stack multiplicatively with other types of CC duration reduction.

Items

  • Template:Ile
  • Template:Ile
  • Template:Ile

Champion abilities

Masteries/spells

  • Cleanse Cleanse reduces crowd control by 65% for 3 seconds.
  • The Tenacious mastery 2014 Tenacious mastery reduces crowd control by 15%.

Slow Potency Reduction

These effects reduces the potency of movement slows. Similar effects stack multiplicatively with each other. Note: This does not reduce the duration of the effect.

Self-CC

The following effects are comparable to crowd control, except that the effect is caused voluntarily and affects the user rather than a target.

Self-Knockback: A champion that knockbacks itself and is temporarily unable to attack and issue movement commands. The target may still cast spells.

Self-Root: A champion that roots itself is unable to control its movement and will ignore movement commands (included forced actions, such as fear). A champion that is rooted can still be moved by airborne effects, but it will not break the root.

Self-Slow: A champion that slows itself has reduced movement speed. Most of the current examples are

Self-Silence: A champion that silences itself is unable to cast abilities. They may still attack and use summoner spells.

These effects are not affected by crowd control reduction, nor can they be removed by cleansing effects.

A note on channeling and casting animations: neither are considered forms of crowd control, however disruptive they may be. A notable example is Renekton's Renekton's Ruthless Predator Ruthless Predator, which incapacitates Renekton for a fair duration of the stun - much to many player's detest.

  • Casting: The casting (sometimes "charging") of an ability cannot be cancelled by the player or an enemy except by death. Forced actions (such as taunt) will have no effect for the duration of the cast, and using airborne effects to move the player will not affect the trajectory of the skill - which will start from the point of cast, not from the player's current location. Summoner spells and most items can still be activated while casting.
  • Channeling: The channeling of an ability can be cancelled by hard CC, or by the player attempting to perform another action (such as movement, casting another ability or attacking) - a notable exception is Galio's Galio's Bulwark Bulwark, which can be cast during Idol of Durand Idol of Durand without interrupting the channel. Summoner spells and most items can be activated without disrupting channeling (which is particularly useful information for jungle Fiddlesticks Fiddlesticks as Health Potions Health Potions will not interrupt Drain Drain).

Trivia

  • Sona's Sona's Crescendo Crescendo causes the target to dance.
  • The highest continuous form of crowd control reduction can be achieved by Irelia's Irelia's Ionian Fervor Ionian Fervor with 3 nearby foes, Tenacity, and Tenacious for 66.85%.
  • Tryndamere Tryndamere is the only champion in the game that can activate an ability while disabled that doesn't remove the disable. Alistar Alistar, Gangplank Gangplank and Olaf Olaf also have an ability that can be activated while disabled, but these remove the disabling effects.

References

Template:Ability types