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A critical strike is a basic attack that deals twice its normal damage. In the real world, it's an attack striking a vulnerable area, while in other MMO and/or RPG settings, it ties into the very common "critical hit" mechanic.

It only applies to basic attacks or certain abilities like Gangplank's Gangplank's Parrrley Parrrley and Yasuo's Yasuo's Steel Tempest Steel Tempest that act like a basic attack or Garen's Garen's Judgment Judgment and Master Yi's Master Yi's Alpha Strike Alpha Strike, which are specially stated. It's important to note that you cannot score a Template:Cctip against a building such as a turret or inhibitor (Except Jhin Jhin, whose fourth shot receives minicrits against all structures).

Most champions have different attack animations for a Template:Cctip, though some do not; this includes mages and other champions not meant to be built using basic attacks for damage. Some of these champions performing a Template:Cctip (if built being able to perform them) may instead have a soundbite that plays in place of an animation, typically a grunt of effort.

Template:Cctip is valuable for all champions who primarily deal damage with basic attacks, rather than through abilities. Some champions, such as Ashe Ashe, have an affinity for critical hits and benefit more from items that improve them. Players can increase the Chance and the Damage of Template:Cctip with items, abilities, and runes.

Chance

Critical strike chance, as the name states, is the chance of a champion's physical attacks dealing a critical strike. Critical strike chance stacks additively. Runes, items, and all abilities can increase critical strike chance.

When averaged over a large number of autoattacks and at Base critical damage (100% bonus damage), critical strike chance is essentially a damage multiplier where each 1% of critical chance adds 1% bonus damage. Thus at 50% critical strike chance a champion will be doing (on average) 150% damage with autoattacks, not counting Bonus critical strike damage. Because of this, critical strike chance scales well with both attack damage and attack speed. The formula for this damage multiplier is given by:

Damage multiplier = 1 + (Critical chance × (1 + Bonus critical damage))

The maximum critical strike chance you can reach at level 1 through masteries is 20.25%, excluding abilities and items, and is hard capped at 100%.

Critical strike chance has a theoretical gold value of 40 Gold 40 per 1% critical strike chance. This makes Brawler's Gloves Brawler's Gloves the most efficient core item for critical strike chance, as it grants +10% critical chance for the cost of 400 Gold 400 with a 40 Gold 40 per 1% critical chance efficiency. Note that Cloak of Agility Cloak of Agility has the same efficiency.

Increasing critical strike chance

Items

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Champion abilities

Note: Any ability boosting attack speed has an indirect impact on the number of crits.

  • Fiora's Fiora's Bladework Bladework grants her 100% critical chance on her next second attack.
  • Jhin's Jhin's Whisper Whisper passively grants him 100% critical chance every fourth basic attack.
    • Curtain Call Curtain Call has a guaranteed 100% critical chance on its fourth and final shot.
  • Pantheon's Pantheon's Certain Death Certain Death grants him 100% critical chance against targets below 15% of their maximum health.
  • Rengar's Rengar's Thrill of the Hunt Thrill of the Hunt grants him 100% critical chance for his next basic attack against his closest target.
  • Shaco's Shaco's Backstab Backstab passively grants him 100% critical chance for every basic attack striking an enemy unit from behind. This cannot happen on the same target more than once every 3 seconds.
  • Talon's Talon's Noxian Diplomacy Noxian Diplomacy grants him 100% critical chance if he hits its target within a 170 range.
  • Tryndamere's Tryndamere's Battle Fury Battle Fury grants him 0.35% critical chance per point of Fury he currently has.
  • Xin Zhao's Xin Zhao's Battle Cry Battle Cry passively grants him 100% critical chance on every third basic attack.
  • Yasuo's Yasuo's Way of the Wanderer Way of the Wanderer grants him twice the amount of critical chance.

Runes

Type Tier 3 % of Highest Price
Critical Strike Chance
Critc mark 3 Mark 0.93% 100% 410 IP Influence Point
Critc seal 3 Seal 0.42% 45% 410 IP Influence Point
Critc glyph 3 Glyph 0.28% 30% 410 IP Influence Point
Critc quint 3 Quintessence 1.86% 67% 1025 IP Influence Point

Damage

Critical strike damage refers to the amount of damage that a champion's Template:Cctip will deal. All champions have 200% critical strike damage by default, except Ashe Ashe with 110% damage, Jhin Jhin with 150% (reduced to 112% vs structures) and Yasuo Yasuo with 180%. In most cases, critical strike damage stacks additively. Damage modifiers apply to critical strike damage normally.

Modifying Critical Strike Damage

Champion Abilities
  • Fiora's Fiora's Bladework Bladework modifies her base critical damage to 140 / 155 / 170 / 185 / 200% from the default of 200%.
  • Jhin's Jhin's Whisper Whisper multiplicatively reduces his total critical damage by 25% for basic attacks.
  • Shaco's Shaco's Backstab Backstab modifies his base critical damage to Error: Parameter '3' is not accepted. from the default of 200%.
  • Xin Zhao's Xin Zhao's Battle Cry Battle Cry modifies his base critical damage to 125 / 137.5 / 150 / 162.5 / 175% from the default of 200%.
  • Yasuo's Yasuo's Intent Intent multiplicatively reduces his total critical damage by 10% for basic attacks and 25% for Steel Tempest Steel Tempest (e.g. 200% to 190% / 175%).
  • Note: Ashe's Ashe's Frost Shot Frost Shot does not modify the base critical damage. Instead, it does the following:
    • Only allows critical strikes on auto-attacks against targets affected by Frost Frost.
    • Removes the randomness of critical strikes. It does so by simultaneously increasing the proc probability to 100% and reducing the extra damage on proc by the same multiplicative factor.
    • Adds straight 10% multiplicative bonus damage that is unrelated to critical strikes.

Items

Runes

Type Tier 3 % of Highest Price
Critical Strike Damage
Crit mark 3 Mark 2.23% 100% 820 IP Influence Point
Crit seal 3 Seal 0.78% 35% 820 IP Influence Point
Crit glyph 3 Glyph 0.56% 25% 820 IP Influence Point
Crit quint 3 Quintessence 4.46% 67% 1025 IP Influence Point

Notes

  • The maximum bonus critical strike damage obtainable is 95.51%, as follows:
  • For most champions, the maximum critical strike damage available is 200% for a total of amount of 295.51% AD on their Template:Cctip.
    • Ashe Ashe with 100% critical strike chance will deal 305.51% AD on her Template:Cctip thanks to her innate passive Frost Shot Frost Shot.

Skills affected by Critical Chance

Certain skills are capable of Template:Cctip and/or are affected by critical chance.

Miscellaneous

Other skills that are not being affected by critical strikes and chances are displayed as a critical strike due to other reasons.

  • Affected by Critical strike damage
    • Fiora's Fiora's Bladework Bladework: Causes next second auto-attack to deal increased damage, which is described as a Template:Cctip.
    • Shaco's Shaco's Deceive Deceive: The next basic attack from behind a target within 2.5 seconds will deal increased damage and will be a Template:Cctip.
  • Unaffected by Critical strike damage
    • Anivia's Anivia's Frostbite Frostbite: The 2 ×  damage modifier applied by being chilled by Flash Frost Flash Frost is given out as a Template:Cctip.
    • Evelynn's Evelynn's Whiplash Whiplash: While Demon Shade Demon Shade is active, the next cast of Whiplash Whiplash is empowered and deals extra damage, given out as a Template:Cctip.
      • Last Caress Last Caress: The double damage dealt to enemies under 30% of their maximum health is given out as as a Template:Cctip.
    • Fizz's Fizz's Seastone Trident Seastone Trident: The triple damage dealt to a target that has been bleeding for more than 2 seconds is given out as a Template:Cctip.
    • Gnar's Gnar's GNAR! GNAR!: The damage is given out as a Template:Cctip when enemy hits terrain.
    • Gragas' Gragas' Barrel Roll Barrel Roll: The damage is given out as a Template:Cctip when the cask ferments after 2 seconds.
    • Karthus' Karthus' Lay Waste Lay Waste: Appears as a Template:Cctip when acting like a single target spell (hitting only one enemy).
    • Kog'Maw's Kog'Maw's Living Artillery Living Artillery: The double damage dealt to enemies under 40% of their maximum health is given out as a Template:Cctip.
    • LeBlanc's LeBlanc's Sigil of Malice Sigil of Malice: When the sigil is shattered by Leblanc's next ability against the target, the combined damage of the sigil and the ability is given out as a Template:Cctip.
    • Nidalee's Nidalee's Takedown Takedown: The 40% increased damage dealt to Hunted Hunted targets is given out as a Template:Cctip.
    • Pantheon's Pantheon's Spear Shot Spear Shot: Will Template:Cctip for a +50% damage bonus due to the passive from Certain Death Certain Death if the target is under 15% health.
    • Ryze's Ryze's Overload Overload: The extra damage applied to a target marked with Flux Flux is given out as a Template:Cctip.
    • Vayne's Vayne's Condemn Condemn: The double-damage applied by being knocked into a wall is given out as a Template:Cctip.
    • Vladimir's Vladimir's Transfusion Transfusion: The extra damage applied when under the effect of Crimson Rush Crimson Rush is given out as a Template:Cctip.
    • Ziggs' Ziggs' Satchel Charge Satchel Charge: The damage is given out as a Template:Cctip when used to hexplode a tower.


Trivia

  • Similarly in many MMO settings, a number of attack damage-based assassins or secondary assassin-based champions also benefit from high critical strike chance in varying form, as a means to help finish off targets faster as well as to deal more damage in bursts overall.
  • Some champions may actually use their critical strike animation for their empowered-basic attack if they ever activate a single-use on-hit effect, only it does not actually count as an actual critical strike.


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