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A critical strike is a basic attack that deals twice its normal damage. In the real world, it's an attack striking a vulnerable area, while in other MMO and/or RPG settings, it ties into the very common "critical hit" mechanic.

It only applies to basic attacks or certain abilities like Gangplank's Gangplank's Parrrley Parrrley and Yasuo's Yasuo's Steel Tempest Steel Tempest that act like a basic attack or Garen's Garen's Judgment Judgment and Master Yi's Master Yi's Alpha Strike Alpha Strike, which are specially stated. It's important to note that you cannot score a Template:Cctip against a building such as a turret or inhibitor (Except Jhin Jhin, whose fourth shot receives minicrits against all structures).

Most champions have different attack animations for a Template:Cctip, though some do not; this includes mages and other champions not meant to be built using basic attacks for damage. Some of these champions performing a Template:Cctip (if built being able to perform them) may instead have a soundbite that plays in place of an animation, typically a grunt of effort.

Template:Cctip is valuable for all champions who primarily deal damage with automatic attacks, rather than through abilities. Some champions, such as Ashe Ashe, have an affinity for critical hits and benefit more from items that improve them. Players can increase the Chance and the Damage of Template:Cctip with items, abilities, and runes.

Chance

Critical strike chance, as the name states, is the chance of a champion's physical attacks dealing a critical strike. Critical strike chance stacks additively. Runes, items and all abilities can increase critical strike chance.

When averaged over a large number of autoattacks and at Base critical damage (100% bonus damage), critical strike chance is essentially a damage multiplier where each 1% of critical chance adds 1% bonus damage. Thus at 50% critical strike chance a champion will be doing (on average) 150% damage with autoattacks, not counting Bonus critical strike damage. Because of this, critical strike chance scales well with both attack damage and attack speed. The formula for this damage multiplier is given by:

Damage multiplier = 1 + (Critical chance × (1 + Bonus critical damage))

The maximum critical strike chance you can reach at level 1 through masteries is 20.25%, excluding abilities and items, and is hard capped at 100%.

Critical strike chance has a theoretical gold value of 40 Gold 40 per 1% critical strike chance. This makes Brawler's Gloves Brawler's Gloves the most efficient core item for critical strike chance, as it grants +10% critical chance for the cost of 400 Gold 400 with a 40 Gold 40 per 1% critical chance efficiency. Note that Cloak of Agility Cloak of Agility has the same efficiency.

Increasing critical strike chance

Items

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Temporary Effects

  • Template:Ile

Champion abilities

Note: Any ability boosting attack speed has an indirect impact on the number of crits.

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Critical Chance Mark

GMarks (2)

X X 0.93 %

410 IP Influence Point

Seal

GSeals (3)

X X 0.42 %

410 IP Influence Point

Glyph

GGlyphs (3)

X X 0.28 %

410 IP Influence Point

Quintessence

GQuintessences (3)

X X 1.86 %

1025 IP Influence Point

Damage

Critical strike damage refers to the amount of damage that a champion's Template:Cctip will deal. All champions have 200% critical strike damage by default, except Ashe Ashe with 110% damage, Jhin Jhin with 150% (further reduced vs structures) and Yasuo Yasuo with 180%. In most cases, critical strike damage stacks additively. Damage modifiers apply to critical strike damage normally.

Modifying Critical Strike Damage

Champion Abilities
  • Ashe's Ashe's Frost Shot Frost Shot modifies her base critical damage to 110% + (Critical Chance × (1 + Bonus Critical Damage))
  • Fiora's Fiora's Bladework Bladework modifies her base critical damage to 140 / 155 / 170 / 185 / 200% from the default of 200%.
  • Jhin's Jhin's Whisper Whisper multiplicatively reduces his total critical damage by 25% for basic attacks.
  • Shaco's Shaco's Deceive Deceive modifies his base critical damage to 140 / 160 / 180 / 200 / 220% from the default of 200%.
  • Xin Zhao's Xin Zhao's Battle Cry Battle Cry modifies his base critical damage to 125 / 137.5 / 150 / 162.5 / 175% from the default of 200%.
  • Yasuo's Yasuo's Intent Intent multiplicatively reduces his total critical damage by 10% for basic attacks and 25% for Steel Tempest Steel Tempest (e.g. 200% to 190% / 175%).

Items

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Critical Damage

(% of Attack Damage; additive with Infinity Edge Infinity Edge, Fiora's Fiora's Bladework Bladework, Shaco's Shaco's Deceive Deceive and Xin Zhao's Xin Zhao's Battle Cry Battle Cry)

Mark

GMarks (1)

X X 2.23 %

820 IP Influence Point

Seal

GSeals (1)

X X 0.78 %

820 IP Influence Point

Glyph

GGlyphs (1)

X X 0.56 %

820 IP Influence Point

Quintessence

GQuintessences (1)

X X 4.46 %

1025 IP Influence Point

Notes

  • The maximum bonus critical strike damage obtainable is as follows:
    • Runes: 45.51%
    • Items: 50%
  • For most champions, the maximum critical strike damage available is 200% for a total of amount of 295.51% AD on their Template:Cctip.
    • Including the additional 20% base critical strike damage from rank-5 Deceive Deceive, and his innate passive Backstab Backstab, Shaco's Shaco's will deal 335.51% AD on his Template:Cctip.
    • Ashe Ashe with 100% critical strike chance will deal 328.265% AD on her Template:Cctip thanks to her innate passive Frost Shot Frost Shot.

Skills affected by Critical Chance

Certain skills are capable of Template:Cctip and/or are affected by critical chance.

Miscellaneous

Other skills that are not being affected by critical strikes and chances are displayed as a critical strike due to other reasons.

  • Affected by Critical strike damage
    • Fiora's Fiora's Bladework Bladework: Causes next second auto-attack to deal increased damage, which is described as a Template:Cctip.
    • Shaco's Shaco's Deceive Deceive: Causes next auto-attack during the next 6 seconds to deal increased damage, which is described as a Template:Cctip.
    • Pantheon's Pantheon's Spear Shot Spear Shot: Will Template:Cctip for a + 100% damage bonus due to the passive from Certain Death Certain Death if the target is under 15% health.
  • Unaffected by Critical strike damage
    • Anivia's Anivia's Frostbite Frostbite: The 2 ×  damage modifier applied by being chilled by Flash Frost Flash Frost is given out as Template:Cctip.
    • Gangplank's Gangplank's Powder Keg Powder Keg: The damage is always given out as Template:Cctip.
    • Gnar's Gnar's GNAR! GNAR!: The damage is given out as Template:Cctip when enemy hits terrain.
    • Gragas' Gragas' Barrel Roll Barrel Roll: The damage is given out as Template:Cctip when the cask ferments after 2 seconds.
    • Karthus' Karthus' Lay Waste Lay Waste: Appears like a Template:Cctip when acting like a single target spell (hitting only one enemy).
    • Miss Fortune's Miss Fortune's Double Up Double Up: The second damage is given out as Template:Cctip when the first target is killed.
    • Soraka's Soraka's Starcall Starcall: The damage is given out as Template:Cctip when enemy stands in the center.
    • Vayne's Vayne's Condemn Condemn: The double-damage applied by being knocked into a wall is given out as Template:Cctip.
    • Vladimir's Vladimir's Transfusion Transfusion: The extra damage applied when under the effect of Crimson Rush Crimson Rush is given out as a Template:Cctip.
    • Ziggs' Ziggs' Satchel Charge Satchel Charge: The damage is given out as a Template:Cctip when used to hexplode a tower.


Trivia

  • Similarly in many MMO settings, a number of attack damage-based assassins or secondary assassin-based champions also benefit from high critical strike chance in varying form, as a means to help finish off targets faster as well as to deal more damage in bursts overall.


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