m (Removed Gangplank's barrels always counting as a crit. This was removed and the barrel's damage no longer registers as an automatic crit.) Tags: Visual edit apiedit |
m (→Miscellaneous: grammar clear ups) Tags: Visual edit apiedit |
||
Line 175: | Line 175: | ||
** {{cai|Deceive|Shaco}}: Causes his next basic attack within {{fd|2.5}} seconds to deal increased damage, if he hits the target from the back, he will deal a {{cctip|critical strike}}. |
** {{cai|Deceive|Shaco}}: Causes his next basic attack within {{fd|2.5}} seconds to deal increased damage, if he hits the target from the back, he will deal a {{cctip|critical strike}}. |
||
* Unaffected by '''Critical strike damage''' |
* Unaffected by '''Critical strike damage''' |
||
− | ** {{cai|Frostbite|Anivia}}: The 2{{times}} damage modifier applied by being ''chilled'' by {{ai|Flash Frost|Anivia}} is given out as {{cctip|critical strike}}. |
+ | ** {{cai|Frostbite|Anivia}}: The 2{{times}} damage modifier applied by being ''chilled'' by {{ai|Flash Frost|Anivia}} is given out as a {{cctip|critical strike}}. |
** {{cai|Seastone Trident|Fizz}}: The triple damage dealt to a target that has been bleeding for more than 2 seconds is given out as a {{cctip|critical strike}}. |
** {{cai|Seastone Trident|Fizz}}: The triple damage dealt to a target that has been bleeding for more than 2 seconds is given out as a {{cctip|critical strike}}. |
||
** {{cai|GNAR!|Gnar}}: The damage is given out as a {{cctip|critical strike}} when enemy hits terrain. |
** {{cai|GNAR!|Gnar}}: The damage is given out as a {{cctip|critical strike}} when enemy hits terrain. |
||
** {{cai|Barrel Roll|Gragas}}: The damage is given out as a {{cctip|critical strike}} when the cask ferments after 2 seconds. |
** {{cai|Barrel Roll|Gragas}}: The damage is given out as a {{cctip|critical strike}} when the cask ferments after 2 seconds. |
||
− | ** {{cai|Lay Waste|Karthus}}: Appears |
+ | ** {{cai|Lay Waste|Karthus}}: Appears as a {{cctip|critical strike}} when acting like a single target spell (''hitting only one enemy''). |
** {{cai|Living Artillery|Kog'Maw}}: The double damage dealt to enemies under {{As|40% of their maximum health}} is given out as a {{cctip|critical strike}}. |
** {{cai|Living Artillery|Kog'Maw}}: The double damage dealt to enemies under {{As|40% of their maximum health}} is given out as a {{cctip|critical strike}}. |
||
** {{cai|Sigil of Malice|LeBlanc}}: When the sigil is shattered by Leblanc's next ability against the target, the combined damage of the sigil and the ability is given out as a {{cctip|critical strike}}. |
** {{cai|Sigil of Malice|LeBlanc}}: When the sigil is shattered by Leblanc's next ability against the target, the combined damage of the sigil and the ability is given out as a {{cctip|critical strike}}. |
||
− | ** {{cai|Double Up|Miss Fortune}}: The second damage is given out as {{cctip|critical strike}} when the first target is killed. |
+ | ** {{cai|Double Up|Miss Fortune}}: The second damage is given out as a {{cctip|critical strike}} when the first target is killed. |
** {{cai|Takedown|Nidalee}}: The 40% increased damage dealt to {{ai|Prowl|Nidalee|Hunted}} targets is given out as a {{cctip|critical strike}}. |
** {{cai|Takedown|Nidalee}}: The 40% increased damage dealt to {{ai|Prowl|Nidalee|Hunted}} targets is given out as a {{cctip|critical strike}}. |
||
− | ** {{cai|Spear Shot|Pantheon}}: Will {{cctip|critical strike}} for a +50% damage bonus due to the passive from {{ai|Certain Death|Pantheon}} if the target is under 15% health. |
+ | ** {{cai|Spear Shot|Pantheon}}: Will {{cctip|critical strike|critically strike}} for a +50% damage bonus due to the passive from {{ai|Certain Death|Pantheon}} if the target is under 15% health. |
** {{cai|Overload|Ryze}}: The extra damage applied to a target marked with {{ai|Spell Flux|Ryze|Flux}} is given out as a {{cctip|critical strike}}. |
** {{cai|Overload|Ryze}}: The extra damage applied to a target marked with {{ai|Spell Flux|Ryze|Flux}} is given out as a {{cctip|critical strike}}. |
||
− | ** {{cai|Condemn|Vayne}}: The double-damage applied by being knocked into a wall is given out as {{cctip|critical strike}}. |
+ | ** {{cai|Condemn|Vayne}}: The double-damage applied by being knocked into a wall is given out as a {{cctip|critical strike}}. |
** {{cai|Transfusion|Vladimir}}: The extra damage applied when under the effect of {{ai|Crimson Rush|Vladimir}} is given out as a {{cctip|critical strike}}. |
** {{cai|Transfusion|Vladimir}}: The extra damage applied when under the effect of {{ai|Crimson Rush|Vladimir}} is given out as a {{cctip|critical strike}}. |
||
** {{cai|Satchel Charge|Ziggs}}: The damage is given out as a {{cctip|critical strike}} when used to hexplode a tower. |
** {{cai|Satchel Charge|Ziggs}}: The damage is given out as a {{cctip|critical strike}} when used to hexplode a tower. |
Revision as of 01:08, 25 December 2016
A critical strike is a basic attack that deals twice its normal damage. In the real world, it's an attack striking a vulnerable area, while in other MMO and/or RPG settings, it ties into the very common "critical hit" mechanic.
It only applies to basic attacks or certain abilities like Template:Cctip against a building such as a turret or inhibitor (Except , whose fourth shot receives minicrits against all structures).
and that act like a basic attack or and , which are specially stated. It's important to note that you cannot score aMost champions have different attack animations for a Template:Cctip, though some do not; this includes mages and other champions not meant to be built using basic attacks for damage. Some of these champions performing a Template:Cctip (if built being able to perform them) may instead have a soundbite that plays in place of an animation, typically a grunt of effort.
Template:Cctip is valuable for all champions who primarily deal damage with basic attacks, rather than through abilities. Some champions, such as , have an affinity for critical hits and benefit more from items that improve them. Players can increase the Chance and the Damage of Template:Cctip with items, abilities, and runes.
Chance
Critical strike chance, as the name states, is the chance of a champion's physical attacks dealing a critical strike. Critical strike chance stacks additively. Runes, items, and all abilities can increase critical strike chance.
When averaged over a large number of autoattacks and at Base critical damage (100% bonus damage), critical strike chance is essentially a damage multiplier where each 1% of critical chance adds 1% bonus damage. Thus at 50% critical strike chance a champion will be doing (on average) 150% damage with autoattacks, not counting Bonus critical strike damage. Because of this, critical strike chance scales well with both attack damage and attack speed. The formula for this damage multiplier is given by:
Damage multiplier = 1 + (Critical chance × (1 + Bonus critical damage))
The maximum critical strike chance you can reach at level 1 through masteries is 20.25%, excluding abilities and items, and is hard capped at 100%.
Critical strike chance has a theoretical gold value of 40 per 1% critical strike chance. This makes the most efficient core item for critical strike chance, as it grants +10% critical chance for the cost of 400 with a 40 per 1% critical chance efficiency. Note that has the same efficiency.
Increasing critical strike chance
Items
Template:Stat table header Template:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table rowTemplate:Item table row Template:Stat table footer
Temporary Effects
- Unique: While within 1000 units of your Conduit, you both generate 1 charge every second. Generate 8 charges from spell casts and 4 charges from basic attacks. Your Conduit also generates 4 charges from their spell casts and 2 charges from their basic attacks. At 100 charges, dealing damage grants you and your Conduit 20% increased ability power and 50% critical strike chance for 8 seconds. Lose all charges if you are no longer in range of your Conduit or hold 100 charges for longer than 5 seconds. : Passive:
Champion abilities
Note: Any ability boosting attack speed has an indirect impact on the number of crits.
- 100% critical chance on her next second attack. grants her
- 100% critical chance every fourth basic attack.
- 100% critical chance on its fourth and final shot. has a guaranteed
passively grants him - 100% critical chance against targets below 15% of their maximum health. grants him
- 100% critical chance for every basic attack striking an enemy unit from behind. This cannot happen on the same target more than once every 3 seconds. passively grants him
- 100% critical chance if he hits its target within a 170 range. grants him
- 0.35% critical chance per point of Fury he currently has. grants him
- 100% critical chance on every third basic attack. passively grants him
- critical chance. grants him twice the amount of
Runes
Damage
Critical strike damage refers to the amount of damage that a champion's Template:Cctip will deal. All champions have 200% critical strike damage by default, except with 110% damage, with 150% (reduced to 112% vs structures) and with 180%. In most cases, critical strike damage stacks additively. Damage modifiers apply to critical strike damage normally.
Modifying Critical Strike Damage
- Champion Abilities
- base critical damage to 110% + (Critical Chance × (1 + Bonus Critical Damage)) modifies her
- base critical damage to 140 / 155 / 170 / 185 / 200% from the default of 200%. modifies her
- total critical damage by 25% for basic attacks. multiplicatively reduces his
- base critical damage to Error: Parameter '3' is not accepted. from the default of 200%. modifies his
- base critical damage to 125 / 137.5 / 150 / 162.5 / 175% from the default of 200%. modifies his
- total critical damage by 10% for basic attacks and 25% for (e.g. 200% to 190% / 175%). multiplicatively reduces his
Items
- :
Runes
Notes
- The maximum bonus critical strike damage obtainable is 95.51%, as follows:
- For most champions, the maximum critical strike damage available is 200% for a total of amount of 295.51% AD on their Template:Cctip.
- 100% critical strike chance will deal 328.265% AD on her Template:Cctip thanks to her innate passive . with
Skills affected by Critical Chance
Certain skills are capable of Template:Cctip and/or are affected by critical chance.
- Most of them only do bonus 100% AD × (Total critical damage − 100%) if they Template:Cctip.
- : Against champions.
- Life steal. : Magic damage, benifiting from
- : Only applicable to first hit.
- : Only applicable to first hit.
- Life steal. : Magic damage, benifiting from
- Others
- Template:Cctip do bonus 250% AD × (Total critical damage − 100%) against minions and monsters. :
- Template:Cctip do bonus entire damage portion × (Total critical damage − 100%). :
- Template:Cctip do bonus entire damage × (Total critical damage − 100%). :
- File:Curtain Call Final Shot.png final shot is a Template:Cctip, doing bonus entire damage × (Total critical damage − 100%). : The
- Total critical damage − 100%) if it is a Template:Cctip. : The additional shot does bonus entire damage × (
- 50% AD × (Total critical damage − 100%) if it is a Template:Cctip.
- Template:Cctip do bonus 60% AD × (Total critical damage − 100%). :
: The additional strike does bonus - Template:Cctip, dealing 20% × (Total critical damage − 100%) bonus damage. : Each wave can
- Template:Cctip do bonus base damage × (Total critical damage − 100%). :
- Template:Cctip do bonus 75% AD × (Total critical damage − 100%). :
- Additions
- Template:Cctip do increased damage after critical modifier. :
- Template:Cctip. This effect is doubled against champions. : Cooldown is reduced by 1 second for every
Miscellaneous
Other skills that are not being affected by critical strikes and chances are displayed as a critical strike due to other reasons.
- Affected by Critical strike damage
- Template:Cctip. : Causes next second auto-attack to deal increased damage, which is described as a
- Template:Cctip. : Causes his next basic attack within 2.5 seconds to deal increased damage, if he hits the target from the back, he will deal a
- Unaffected by Critical strike damage
- Template:Cctip. : The 2 × damage modifier applied by being chilled by is given out as a
- Template:Cctip. : The triple damage dealt to a target that has been bleeding for more than 2 seconds is given out as a
- Template:Cctip when enemy hits terrain. : The damage is given out as a
- Template:Cctip when the cask ferments after 2 seconds. : The damage is given out as a
- Template:Cctip when acting like a single target spell (hitting only one enemy). : Appears as a
- 40% of their maximum health is given out as a Template:Cctip. : The double damage dealt to enemies under
- Template:Cctip. : When the sigil is shattered by Leblanc's next ability against the target, the combined damage of the sigil and the ability is given out as a
- Template:Cctip when the first target is killed. : The second damage is given out as a
- Template:Cctip. : The 40% increased damage dealt to targets is given out as a
- Template:Cctip for a +50% damage bonus due to the passive from if the target is under 15% health. : Will
- Template:Cctip. : The extra damage applied to a target marked with is given out as a
- Template:Cctip. : The double-damage applied by being knocked into a wall is given out as a
- Template:Cctip. : The extra damage applied when under the effect of is given out as a
- Template:Cctip when used to hexplode a tower. : The damage is given out as a
Trivia
- Similarly in many MMO settings, a number of attack damage-based assassins or secondary assassin-based champions also benefit from high critical strike chance in varying form, as a means to help finish off targets faster as well as to deal more damage in bursts overall.
- The fastest way to obtain 100% critical strike chance is with 1200: , requiring only
- Runes: +20.25% Critical Strike Chance
- 9 × Marks of Critical Strike Chance (+0.93% × 9 Critical Strike Chance)
- 9 × Seals of Critical Strike Chance (+0.42% × 9 Critical Strike Chance)
- 9 × Glyphs of Critical Strike Chance (+0.28% × 9 Critical Strike Chance)
- 3 × Quintessences of Critical Strike Chance (+1.86% × 3 Critical Strike Chance)
- Items: +30% Critical Strike Chance
- (+10% Critical Strike Chance)
- (+20% Critical Strike Chance)
- Critical Strike Chance Amplification: 100% Critical Strike Chance
- (+ 100% Critical Strike Chance)
- Relevant mathematics:
- 100.5% critical chance Critical Strike Chance = (20.25% + 30%) × 2 =