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m (→Miscellaneous: panth q crit does not benifit from IE and does only 150% damage on crit, not the full 200%) Tags: Visual edit apiedit |
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** {{cai|Bladework|Fiora}}: Causes next second auto-attack to deal increased damage, which is described as a {{cctip|critical strike}}. |
** {{cai|Bladework|Fiora}}: Causes next second auto-attack to deal increased damage, which is described as a {{cctip|critical strike}}. |
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** {{cai|Deceive|Shaco}}: Causes next auto-attack during the next 6 seconds to deal increased damage, which is described as a {{cctip|critical strike}}. |
** {{cai|Deceive|Shaco}}: Causes next auto-attack during the next 6 seconds to deal increased damage, which is described as a {{cctip|critical strike}}. |
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* Unaffected by '''Critical strike damage''' |
* Unaffected by '''Critical strike damage''' |
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** {{cai|Frostbite|Anivia}}: The 2{{times}} damage modifier applied by being ''chilled'' by {{ai|Flash Frost|Anivia}} is given out as {{cctip|critical strike}}. |
** {{cai|Frostbite|Anivia}}: The 2{{times}} damage modifier applied by being ''chilled'' by {{ai|Flash Frost|Anivia}} is given out as {{cctip|critical strike}}. |
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** {{cai|Double Up|Miss Fortune}}: The second damage is given out as {{cctip|critical strike}} when the first target is killed. |
** {{cai|Double Up|Miss Fortune}}: The second damage is given out as {{cctip|critical strike}} when the first target is killed. |
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** {{cai|Takedown|Nidalee}}: The 40% increased damage dealt to {{ai|Prowl|Nidalee|Hunted}} targets is given out as a {{cctip|critical strike}}. |
** {{cai|Takedown|Nidalee}}: The 40% increased damage dealt to {{ai|Prowl|Nidalee|Hunted}} targets is given out as a {{cctip|critical strike}}. |
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** {{cai|Overload|Ryze}}: The extra damage applied to a target marked with {{ai|Spell Flux|Ryze|Flux}} is given out as a {{cctip|critical strike}}. |
** {{cai|Overload|Ryze}}: The extra damage applied to a target marked with {{ai|Spell Flux|Ryze|Flux}} is given out as a {{cctip|critical strike}}. |
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** {{cai|Condemn|Vayne}}: The double-damage applied by being knocked into a wall is given out as {{cctip|critical strike}}. |
** {{cai|Condemn|Vayne}}: The double-damage applied by being knocked into a wall is given out as {{cctip|critical strike}}. |
Revision as of 07:49, 7 October 2016
A critical strike is a basic attack that deals twice its normal damage. In the real world, it's an attack striking a vulnerable area, while in other MMO and/or RPG settings, it ties into the very common "critical hit" mechanic.
It only applies to basic attacks or certain abilities like Template:Cctip against a building such as a turret or inhibitor (Except , whose fourth shot receives minicrits against all structures).
and that act like a basic attack or and , which are specially stated. It's important to note that you cannot score aMost champions have different attack animations for a Template:Cctip, though some do not; this includes mages and other champions not meant to be built using basic attacks for damage. Some of these champions performing a Template:Cctip (if built being able to perform them) may instead have a soundbite that plays in place of an animation, typically a grunt of effort.
Template:Cctip is valuable for all champions who primarily deal damage with basic attacks, rather than through abilities. Some champions, such as , have an affinity for critical hits and benefit more from items that improve them. Players can increase the Chance and the Damage of Template:Cctip with items, abilities, and runes.
Chance
Critical strike chance, as the name states, is the chance of a champion's physical attacks dealing a critical strike. Critical strike chance stacks additively. Runes, items and all abilities can increase critical strike chance.
When averaged over a large number of autoattacks and at Base critical damage (100% bonus damage), critical strike chance is essentially a damage multiplier where each 1% of critical chance adds 1% bonus damage. Thus at 50% critical strike chance a champion will be doing (on average) 150% damage with autoattacks, not counting Bonus critical strike damage. Because of this, critical strike chance scales well with both attack damage and attack speed. The formula for this damage multiplier is given by:
Damage multiplier = 1 + (Critical chance × (1 + Bonus critical damage))
The maximum critical strike chance you can reach at level 1 through masteries is 20.25%, excluding abilities and items, and is hard capped at 100%.
Critical strike chance has a theoretical gold value of 40 per 1% critical strike chance. This makes the most efficient core item for critical strike chance, as it grants +10% critical chance for the cost of 400 with a 40 per 1% critical chance efficiency. Note that has the same efficiency.
Increasing critical strike chance
Items
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Temporary Effects
- Template:Ile
Champion abilities
Note: Any ability boosting attack speed has an indirect impact on the number of crits.
- 100% critical chance on her next second attack. grants her
- 100% critical chance every fourth autoattack, and also has a guaranteed 100% critical chance on its fourth and final shot. grants him
- 100% critical chance against targets below 15% of their maximum health. grants him
- 100% critical chance on his next attack. grants him
- 0.35% critical chance per point of Fury he currently has. grants him
- 100% critical chance on every 3rd auto attack. grants him
- critical chance. grants him twice the amount of
Runes
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Critical Chance | Mark | X | X | 0.93 % |
Seal | X | X | 0.42 % | |
Glyph | X | X | 0.28 % | |
Quintessence | X | X | 1.86 % |
Damage
Critical strike damage refers to the amount of damage that a champion's Template:Cctip will deal. All champions have 200% critical strike damage by default, except with 110% damage, with 150% (further reduced vs structures) and with 180%. In most cases, critical strike damage stacks additively. Damage modifiers apply to critical strike damage normally.
Modifying Critical Strike Damage
- Champion Abilities
- base critical damage to 110% + (Critical Chance × (1 + Bonus Critical Damage)) modifies her
- base critical damage to 140 / 155 / 170 / 185 / 200% from the default of 200%. modifies her
- total critical damage by 25% for basic attacks. multiplicatively reduces his
- base critical damage to 140 / 160 / 180 / 200 / 220% from the default of 200%. modifies his
- base critical damage to 125 / 137.5 / 150 / 162.5 / 175% from the default of 200%. modifies his
- total critical damage by 10% for basic attacks and 25% for (e.g. 200% to 190% / 175%). multiplicatively reduces his
Items
- Summoner's Rift, Howling Abyss Template:Ile
Runes
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Critical Damage
(% of Attack Damage; additive with , , and ) |
Mark | X | X | 2.23 % |
Seal | X | X | 0.78 % | |
Glyph | X | X | 0.56 % | |
Quintessence | X | X | 4.46 % |
Notes
- The maximum bonus critical strike damage obtainable is as follows:
- Runes: 45.51%
- Items: 50%
- For most champions, the maximum critical strike damage available is 200% for a total of amount of 295.51% AD on their Template:Cctip.
- Including the additional 20% base critical strike damage from rank-5 335.51% AD on his Template:Cctip. , and his innate passive , will deal
- 328.265% AD on her Template:Cctip thanks to her innate passive . with 100% critical strike chance will deal
Skills affected by Critical Chance
Certain skills are capable of Template:Cctip and/or are affected by critical chance.
- Most of them only do bonus 100% AD × (Total critical damage − 100%) if they Template:Cctip.
- : Against champions.
- Life steal. : Magic damage, benifiting from
- : Only applicable to first hit.
- : Only applicable to first hit.
- Life steal. : Magic damage, benifiting from
- Others
- Template:Cctip do bonus 250% AD × (Total critical damage − 100%) against minions and monsters. :
- Template:Cctip do bonus entire damage portion × (Total critical damage − 100%). :
- Template:Cctip do bonus entire damage × (Total critical damage − 100%). :
- File:Curtain Call Final Shot.png final shot is a Template:Cctip, doing bonus entire damage × (Total critical damage − 100%). : The
- Total critical damage − 100%) if it is a Template:Cctip. : The additional shot does bonus entire damage × (
- 50% AD × (Total critical damage − 100%) if it is a Template:Cctip.
- Template:Cctip do bonus 60% AD × (Total critical damage − 100%). :
: The additional strike does bonus - Template:Cctip, dealing 20% × (Total critical damage − 100%) bonus damage. : Each wave can
- Template:Cctip do bonus base damage × (Total critical damage − 100%). :
- Template:Cctip do bonus 75% AD × (Total critical damage − 100%). :
- Additions
- Template:Cctip do increased damage after critical modifier. :
- Template:Cctip do increases damage after critical modifier. :
- Template:Cctip. This effect is doubled against champions. : Cooldown is reduced by 1 second for every
Miscellaneous
Other skills that are not being affected by critical strikes and chances are displayed as a critical strike due to other reasons.
- Affected by Critical strike damage
- Template:Cctip. : Causes next second auto-attack to deal increased damage, which is described as a
- Template:Cctip. : Causes next auto-attack during the next 6 seconds to deal increased damage, which is described as a
- Unaffected by Critical strike damage
- Template:Cctip. : The 2 × damage modifier applied by being chilled by is given out as
- Template:Cctip. : The damage is always given out as
- Template:Cctip when enemy hits terrain. : The damage is given out as
- Template:Cctip when the cask ferments after 2 seconds. : The damage is given out as
- Template:Cctip when acting like a single target spell (hitting only one enemy). : Appears like a
- 25% of their maximum health is given out as a Template:Cctip. : The triple damage dealt to enemies under
- Template:Cctip when the first target is killed. : The second damage is given out as
- Template:Cctip. : The 40% increased damage dealt to targets is given out as a
- Template:Cctip for a +50% damage bonus due to the passive from if the target is under 15% health. : Will
- Template:Cctip. : The extra damage applied to a target marked with is given out as a
- Template:Cctip. : The double-damage applied by being knocked into a wall is given out as
- Template:Cctip. : The extra damage applied when under the effect of is given out as a
- Template:Cctip when used to hexplode a tower. : The damage is given out as a
Trivia
- Similarly in many MMO settings, a number of attack damage-based assassins or secondary assassin-based champions also benefit from high critical strike chance in varying form, as a means to help finish off targets faster as well as to deal more damage in bursts overall.
- The fastest way to obtain 100% critical strike chance is with 1200: , requiring only
- Runes: +20.25% Critical Strike Chance
- 9 × Marks of Critical Strike Chance (+0.93% × 9 Critical Strike Chance)
- 9 × Seals of Critical Strike Chance (+0.42% × 9 Critical Strike Chance)
- 9 × Glyphs of Critical Strike Chance (+0.28% × 9 Critical Strike Chance)
- 3 × Quintessences of Critical Strike Chance (+1.86% × 3 Critical Strike Chance)
- Items: +30% Critical Strike Chance
- (+10% Critical Strike Chance)
- (+20% Critical Strike Chance)
- Critical Strike Chance Amplification: 100% Critical Strike Chance
- (+ 100% Critical Strike Chance)
- Relevant mathematics:
- 100.5% critical chance Critical Strike Chance = (20.25% + 30%) × 2 =