League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
(47 intermediate revisions by 12 users not shown)
Line 1: Line 1:
A '''critical strike''' is a [[basic attack]] or an ability that deals twice its normal damage.
+
A '''critical strike''' is a [[basic attack]] or ability that deals twice its normal damage.
   
All basic attacks and some abilities can {{tip|critical strike|critically strike}}. It's not possible to critically strike structures, with the exception of {{ci|Jhin}} and {{ci|Fiora}}.
+
All basic attacks and some abilities can {{tip|critical strike|critically strike}}. Most champions cannot critically strike structures. The exceptions are {{ci|Fiora}}, {{ci|Jhin}}, and {{ci|Master Yi}}.
   
 
Most [[champion]]s have special attack animations for critical strikes. This includes mages and other [[champion]]s not meant to be built using [[basic attack]]s as their main source of damage. Other champions have a sound that plays when they critically strike, typically a grunt of effort.
 
Most [[champion]]s have special attack animations for critical strikes. This includes mages and other [[champion]]s not meant to be built using [[basic attack]]s as their main source of damage. Other champions have a sound that plays when they critically strike, typically a grunt of effort.
   
 
Champions can increase their chances to critically strike and the damage they deal with critical strikes using [[item]]s and [[Champion ability|abilities]]. Critical strikes are specially valuable for champions who deal damage primarily with [[basic attack]]s rather than abilities. Some champions, like {{ci|Ashe}}, have an affinity for critical strikes and benefit more than others from items that improve them.
 
Champions can increase their chances to critically strike and the damage they deal with critical strikes using [[item]]s and [[Champion ability|abilities]]. Critical strikes are specially valuable for champions who deal damage primarily with [[basic attack]]s rather than abilities. Some champions, like {{ci|Ashe}}, have an affinity for critical strikes and benefit more than others from items that improve them.
  +
  +
   
 
== Critical strike chance ==
 
== Critical strike chance ==
'''Critical strike chance''' is a [[Champion statistic|stat]] that is the percentage of chance that a basic attack of a champion critically strikes.
 
   
Every champion starts with 0% critical strike chance, and [[Experience (champion)|level-ups]] do not grant additional critical strike chance.
+
'''Critical strike chance''' is the chance that a basic attack of a champion critically strikes. Every champion starts with 0% critical strike chance, and [[Experience (champion)|level-ups]] do not increase the critical strike chance.
   
'''Critical strike chance''' can be increased with [[item]]s and [[Champion ability|abilities]]; it [[Stacking|stacks additively]], and each bonus point acquired directly affects its statistic.
+
'''Critical strike chance''' can be increased with [[item]]s and [[Champion ability|abilities]]; it {{tip|stacks additively}}, and each bonus point acquired directly affects its statistic.''' It '''cannot be increased beyond 100%, although some effects will benefit from the stat despite the cap.
   
 
{{gold value}}​​​​​​​​​​: The critical strike chance has a gold value of {{g|{{Gold value math/var}}{{#var:crit}}}} per point.
:'''Critical strike chance cannot be increased beyond 100%.'''
 
   
 
The critical strike chance changes dynamically depending on the number of basic attack that '''didn't''' critically strike. For example, if you have a 30% critical strike chance you guaranteed to have 30 or more attacks that critically strike per 100 attacks. If you don't critically strike for a long time your next attacks have a higher chance of critically strkining.
{{gold value}}​
 
* '''Critical strike chance''' has a gold value of {{g|{{Gold value math/var}}{{#var:crit}}}} per point.
 
   
  +
When averaged over a large number of autoattacks critical strike chance is essentially a damage multiplier. At '''base''' critical damage (100% ''bonus damage'') each 1% of critical chance adds 1% bonus damage. For example, the damage dealt with autoattacks by a champion with 50% critical strike chance and base critical damage is on average 150% of the damage he would deal if he had 0% critical strike chance. For this reason the critical strike chance scales well with both [[attack damage]] and [[attack speed]]. The formula for this damage multiplier is:
=== General ===
 
* Critical strike chance will adjust dynamically based on the number of basic attack that '''didn't''' critically strike. At 30% critical strike chance you're sure to have 30 or more attacks critical strike per 100 attacks. If you didn't critical strike for a long time your next attacks will have a higher chance.
 
* When averaged over a large number of autoattacks and at '''base''' critical damage (100% ''bonus damage''), critical strike chance is essentially a damage multiplier where each 1% of critical chance adds 1% bonus damage.
 
** Thus at 50% critical strike chance a champion deals (''on average'') 150% damage with autoattacks, not counting '''bonus''' critical strike damage. Because of this, critical strike chance scales well with both [[attack damage]] and [[attack speed]]. The formula for this damage multiplier is:
 
 
:''Damage multiplier = 1{{plus}}(Critical chance{{times}}''(1 + '''''Bonus''' critical damage))''
 
:''Damage multiplier = 1{{plus}}(Critical chance{{times}}''(1 + '''''Bonus''' critical damage))''
   
 
== Increasing critical strike chance ==
 
== Increasing critical strike chance ==
 
=== Items ===
 
=== Items ===
{{stat table header|item}}{{Do for every item|item table row|p1n=2|p1v=crit}}
+
{{Item stat table|crit}}
{{stat table footer}}
 
   
 
=== Champion abilities ===
 
=== Champion abilities ===
  +
* {{cai|Absolution|Senna}}
 
* {{cai|Battle Fury|Tryndamere}}
 
* {{cai|Battle Fury|Tryndamere}}
 
* {{cai|Way of the Wanderer|Yasuo}}
 
* {{cai|Way of the Wanderer|Yasuo}}
  +
* {{cai|Way of the Hunter|Yone}}
   
 
== Critical strike chance as scaling ==
 
== Critical strike chance as scaling ==
Line 44: Line 42:
 
* {{cai|Mounting Dread|Kindred}}
 
* {{cai|Mounting Dread|Kindred}}
 
* {{cai|Harrier|Quinn}}
 
* {{cai|Harrier|Quinn}}
  +
* {{cai|Explosive Charge|Tristana}}
 
* {{cai|Bladecaller|Xayah}}
 
* {{cai|Bladecaller|Xayah}}
 
* {{cai|Way of the Wanderer|Yasuo}}
 
* {{cai|Way of the Wanderer|Yasuo}}
  +
* {{cai|Way of the Hunter|Yone}}
 
}}
 
}}
   
Line 51: Line 51:
 
=== General ===
 
=== General ===
 
* By default, critical strikes deal 200% of the normal damage (''twice as much'').
 
* By default, critical strikes deal 200% of the normal damage (''twice as much'').
* In most cases, critical strike damage [[Stacking#Stacks additively|stacks additively]].
+
* In most cases, critical strike damage {{tip|stacks additively}}.
 
* [[Damage modifier]]s apply to critical strike damage normally.
 
* [[Damage modifier]]s apply to critical strike damage normally.
   
Line 60: Line 60:
 
* {{cai|Absolution|Senna}}
 
* {{cai|Absolution|Senna}}
 
* {{cai|Deceive|Shaco}} when used to {{ai|Backstab|Shaco}}
 
* {{cai|Deceive|Shaco}} when used to {{ai|Backstab|Shaco}}
* {{cai|Way of the Wanderer|Yasuo|Intent}}
+
* {{cai|Way of the Wanderer|Yasuo}}
  +
* {{cai|Way of the Hunter|Yone}}
   
 
=== Items ===
 
=== Items ===
Line 78: Line 79:
   
 
== Game elements that can critically strike ==
 
== Game elements that can critically strike ==
 
 
 
=== Champion abilities ===
 
=== Champion abilities ===
 
;Basic attack modifiers
 
;Basic attack modifiers
Line 85: Line 84:
   
 
{{column|2|
 
{{column|2|
  +
* {{cai|Infernum|Aphelios}} and {{ai|Crescendum|Aphelios}}
 
* {{cai|Crippling Strike|Darius}}
 
* {{cai|Crippling Strike|Darius}}
 
* {{cai|Colossal Smash|Galio}}
 
* {{cai|Colossal Smash|Galio}}
Line 93: Line 93:
 
* {{cai|Double Strike|Master Yi}}
 
* {{cai|Double Strike|Master Yi}}
 
* {{cai|Siphoning Strike|Nasus}} (only the base damage)
 
* {{cai|Siphoning Strike|Nasus}} (only the base damage)
* {{cai|Umbra Blades|Nocturne}} (only to the primary target)
+
* {{cai|Umbra Blades|Nocturne}} (only to primary target)
* {{cais|Shield Vault|Pantheon}} empowered basic attacks
+
* {{cai|Shield Vault 2|Pantheon|Shield Vault}} with {{ai|Mortal Will|Pantheon}} empowered basic attacks
* {{cai|Queen's Wrath|Rek'Sai}} (only to the primary target)
+
* {{cai|Queen's Wrath|Rek'Sai}} (only to primary target)
 
* {{cai|Runic Blade|Riven}}
 
* {{cai|Runic Blade|Riven}}
 
* {{cai|Backstab|Shaco}} and {{ai|Deceive|Shaco}} with {{ai|Backstab|Shaco}}
 
* {{cai|Backstab|Shaco}} and {{ai|Deceive|Shaco}} with {{ai|Backstab|Shaco}}
* {{cai|Twin Bite|Shyvana}} (if in {{ai|R|Shyvana|Dragon Form}} it amplifies only secondary targets damage)
+
* {{cai|Twin Bite|Shyvana}}
  +
* {{cai|Thundering Smash|Volibear}}
 
* {{cai|Three Talon Strike|Xin Zhao}}
 
* {{cai|Three Talon Strike|Xin Zhao}}
 
}}
 
}}
   
 
;Other abilities
 
;Other abilities
* {{cai|Moonlight Vigil|Aphelios}}
+
* {{cai|Onslaught|Aphelios}}, {{ai|Duskwave|Aphelios}}, {{ai|Sentry|Aphelios}} and {{ai|Moonlight Vigil|Aphelios}}
 
* {{cai|Parrrley|Gangplank}} and {{ai|Powder Keg|Gangplank}}
 
* {{cai|Parrrley|Gangplank}} and {{ai|Powder Keg|Gangplank}}
 
* {{cai|Judgment|Garen}}
 
* {{cai|Judgment|Garen}}
* {{cai|Divine Ascent|Kayle|Fire Waves}}
+
* {{cai|Divine Ascent|Kayle|Fire Waves}} and {{ai|E|Kayle}} (while {{ai|I|Kayle|Aflame}})
 
* {{cai|Alpha Strike|Master Yi}}
 
* {{cai|Alpha Strike|Master Yi}}
 
* {{cai|Double Up|Miss Fortune}} and {{ai|Bullet Time|Miss Fortune}}
 
* {{cai|Double Up|Miss Fortune}} and {{ai|Bullet Time|Miss Fortune}}
  +
* {{cai|Flair|Samira}} and {{ai|Inferno Trigger|Samira}}
 
* {{cai|Ricochet|Sivir}}
 
* {{cai|Ricochet|Sivir}}
  +
* {{cai|R|Twitch}}
 
* {{cai|Excessive Force|Vi}}
 
* {{cai|Excessive Force|Vi}}
 
* {{cai|Steel Tempest|Yasuo}}
 
* {{cai|Steel Tempest|Yasuo}}
  +
* {{cai|Mortal Steel|Yone}}
   
 
=== Items ===
 
=== Items ===
Line 120: Line 124:
 
== Exceptions ==
 
== Exceptions ==
 
* {{cai|Precision Protocol|Camille}} - both enhanced attacks cannot critically strike.
 
* {{cai|Precision Protocol|Camille}} - both enhanced attacks cannot critically strike.
* {{cai|Bladework|Fiora}} - the first attack cannot critically strike, and the second attack can critically strike turrets.
+
* {{cai|Bladework|Fiora}} - the first attack cannot critically strike, and the second attack will also critically strike {{tip|turret|turrets}}.
 
* {{cai|Whisper|Jhin}} - the fourth attack can critically strike turrets.
 
* {{cai|Whisper|Jhin}} - the fourth attack can critically strike turrets.
* {{cai|Pick a Card|Twisted Fate}} - enhanced attack cannot critically strike.
+
* {{cai|I|Sylas}}, {{cai|Pick a Card|Twisted Fate}} and {{cai|Stretching Strikes|Zac}} - enhanced attacks cannot critically strike.
   
 
== Others ==
 
== Others ==
 
* {{cai|Spinning Slash|Tryndamere}} reduces its {{sti|cooldown}} when critically striking enemies.
 
* {{cai|Spinning Slash|Tryndamere}} reduces its {{sti|cooldown}} when critically striking enemies.
* {{cai|Last Breath|Yasuo}} grants all critical strikes {{sti|armor penetration|{{as|50% armor penetration}}}} against {{sti|armor|{{as|'''bonus''' armor}}}}.
+
* {{cai|Last Breath|Yasuo}} grants all critical strikes {{sti|armor penetration|{{as|armor penetration}}}} against {{sti|armor|{{as|'''bonus''' armor}}}}.
   
 
== Cosmetic critical strikes ==
 
== Cosmetic critical strikes ==
Some abilities are displayed as a {{tip|critical strike}} under certain circumstances but '''do not''' interact with critical strike chance or {{ii|Infinity Edge}}. These are use for cosmetic purposes to indicate high amounts of damage on an ability.
+
Some abilities are displayed as a {{tip|critical strike}} under certain circumstances but '''do not''' interact with critical strike chance, {{ii|Infinity Edge}}, or {{ii|Randuin's Omen}}. These are use for cosmetic purposes to indicate high amounts of, empowered, or otherwise significant damage on an ability.
 
* {{cai|The Darkin Blade|Aatrox}} far end of the first two casts, center of the third
 
* {{cai|The Darkin Blade|Aatrox}} far end of the first two casts, center of the third
 
* {{cais|Frostbite|Anivia}} enhanced damage
 
* {{cais|Frostbite|Anivia}} enhanced damage
 
* {{cai|Empowered Whiplash|Evelynn}} and {{ais|Last Caress|Evelynn}} empowered damage
 
* {{cai|Empowered Whiplash|Evelynn}} and {{ais|Last Caress|Evelynn}} empowered damage
* {{cais|Terrify|Fiddlesticks}} doubled damage against targets that have already terrified recently.
+
* {{cais|Terrify|Fiddlesticks}} doubled damage against targets that have already been terrified recently.
 
* {{cai|GNAR!|Gnar}} if enemies hit terrain
 
* {{cai|GNAR!|Gnar}} if enemies hit terrain
 
* {{cais|Barrel Roll|Gragas}} {{ai|Barrel Roll 2|Gragas|enhanced damage}}
 
* {{cais|Barrel Roll|Gragas}} {{ai|Barrel Roll 2|Gragas|enhanced damage}}
 
* {{cai|Lay Waste|Karthus}} against a single target
 
* {{cai|Lay Waste|Karthus}} against a single target
 
* {{cai|Living Artillery|Kog'Maw}} against enemies under {{as|40% of their '''maximum''' health}}
 
* {{cai|Living Artillery|Kog'Maw}} against enemies under {{as|40% of their '''maximum''' health}}
* {{cai|Distortion|LeBlanc}} and {{ai|Ethereal Chains|LeBlanc}} against a target marked by {{ai|Sigil of Malice|LeBlanc}}
+
* {{cai|Sigil of Malice|LeBlanc}}, {{ai|Distortion|LeBlanc}}, and {{ai|Ethereal Chains|LeBlanc}} against a target marked by {{ai|Sigil of Malice|LeBlanc}}
  +
* {{cai|Watch Out! Eep!|Lillia}} against enemies in the center
  +
* {{cai|Thunderclap|Malphite}}
 
* {{cai|Obliterate|Mordekaiser}} against a single target
 
* {{cai|Obliterate|Mordekaiser}} against a single target
 
* {{cai|Takedown|Nidalee}} against {{ai|Prowl|Nidalee|Hunted}} enemies
 
* {{cai|Takedown|Nidalee}} against {{ai|Prowl|Nidalee|Hunted}} enemies
 
* {{cai|Comet Spear|Pantheon}} against enemies under {{as|20% of their '''maximum''' health}}
 
* {{cai|Comet Spear|Pantheon}} against enemies under {{as|20% of their '''maximum''' health}}
 
* {{cai|Death from Below|Pyke}} if it executes a champion
 
* {{cai|Death from Below|Pyke}} if it executes a champion
* {{cai|Edge of Ixtal Rock|Qiyana|Edge of Ixtal}} ({{sbc|{{as|Terrain}}}}) if it hits a target
+
* {{cai|Edge of Ixtal Rock|Qiyana|Elemental Wrath|text2=Elemental Wrath ({{sbc|{{as|Terrain}}}})}}​​​​​​​​​​ if it hits a target under {{as|50% of their '''maximum''' health}}
 
* {{cai|Overload|Ryze}} against {{ai|Spell Flux|Ryze|Fluxed}} enemies
 
* {{cai|Overload|Ryze}} against {{ai|Spell Flux|Ryze|Fluxed}} enemies
  +
* {{cis|Samira}} {{ai|Taunt|Samira|image = Samira splash coin.png}}
 
* {{cai|Two-Shiv Poison|Shaco}} if used against a low-health target
 
* {{cai|Two-Shiv Poison|Shaco}} if used against a low-health target
 
* {{cai|The Show Stopper|Sett}} and {{ai|Haymaker|Sett}} to all units hit in the center
 
* {{cai|The Show Stopper|Sett}} and {{ai|Haymaker|Sett}} to all units hit in the center
Line 151: Line 158:
 
* {{cai|Condemn|Vayne}} if the target hits terrain
 
* {{cai|Condemn|Vayne}} if the target hits terrain
 
* {{cai|Transfusion|Vladimir}} with {{ai|Crimson Rush|Vladimir}}
 
* {{cai|Transfusion|Vladimir}} with {{ai|Crimson Rush|Vladimir}}
* {{cai|Majestic Roar|Volibear}} against a dashing or airborne target
+
* {{cai|Frenzied Maul|Volibear}} on a wounded target and {{ai|Stormbringer|Volibear}}
 
* {{cai|Satchel Charge|Ziggs}} if used to Hexplode a turret
 
* {{cai|Satchel Charge|Ziggs}} if used to Hexplode a turret
 
* {{ui|Rift Herald|Rift Herald's}} leap attack against a turret
 
* {{ui|Rift Herald|Rift Herald's}} leap attack against a turret

Revision as of 05:28, 12 September 2020

A critical strike is a basic attack or ability that deals twice its normal damage.

All basic attacks and some abilities can Critical strike icon critically strike. Most champions cannot critically strike structures. The exceptions are Fiora Fiora, Jhin Jhin, and Master Yi Master Yi.

Most champions have special attack animations for critical strikes. This includes mages and other champions not meant to be built using basic attacks as their main source of damage. Other champions have a sound that plays when they critically strike, typically a grunt of effort.

Champions can increase their chances to critically strike and the damage they deal with critical strikes using items and abilities. Critical strikes are specially valuable for champions who deal damage primarily with basic attacks rather than abilities. Some champions, like Ashe Ashe, have an affinity for critical strikes and benefit more than others from items that improve them.


Critical strike chance

Critical strike chance is the chance that a basic attack of a champion critically strikes. Every champion starts with 0% critical strike chance, and level-ups do not increase the critical strike chance.

Critical strike chance can be increased with items and abilities; it Additive stacking icon stacks additively, and each bonus point acquired directly affects its statistic. It cannot be increased beyond 100%, although some effects will benefit from the stat despite the cap.

Gold Value ​​​​​​​​​​: The critical strike chance has a gold value of Template:Gold value math/var Gold Template:Gold value math/var per point.

The critical strike chance changes dynamically depending on the number of basic attack that didn't critically strike. For example, if you have a 30% critical strike chance you guaranteed to have 30 or more attacks that critically strike per 100 attacks. If you don't critically strike for a long time your next attacks have a higher chance of critically strkining.

When averaged over a large number of autoattacks critical strike chance is essentially a damage multiplier. At base critical damage (100% bonus damage) each 1% of critical chance adds 1% bonus damage. For example, the damage dealt with autoattacks by a champion with 50% critical strike chance and base critical damage is on average 150% of the damage he would deal if he had 0% critical strike chance. For this reason the critical strike chance scales well with both attack damage and attack speed. The formula for this damage multiplier is:

Damage multiplier = 1 + (Critical chance × (1 + Bonus critical damage))

Increasing critical strike chance

Items

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
Bloodthirster Bloodthirster3400 3400 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Cloak of Agility Cloak of Agility600 600 Gold15%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
Edge of Finality Edge of Finality3300 3300 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Essence Reaver Essence Reaver2900 2900 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Eye of the Storm Eye of the Storm3100 3100 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Immortal Shieldbow Immortal Shieldbow3000 3000 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Infinity Edge Infinity Edge3300 3300 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Kraken Slayer Kraken Slayer3000 3000 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Lord Dominik's Regards Lord Dominik's Regards3000 3000 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Mercurial Scimitar Mercurial Scimitar3000 3000 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Mortal Reminder Mortal Reminder3000 3000 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Navori Quickblades Navori Quickblades3300 3300 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Phantom Dancer Phantom Dancer2800 2800 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Rapid Firecannon Rapid Firecannon3000 3000 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Runaan's Hurricane Runaan's Hurricane2800 2800 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Statikk Shiv Statikk Shiv2900 2900 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Stormrazor Stormrazor3100 3100 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
The Collector The Collector3100 3100 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Wyrmfallen Sacrifice Wyrmfallen Sacrifice3000 3000 Gold20%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
Zeal Zeal1100 1100 Gold15%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid

Champion abilities

Critical strike chance as scaling

Some game elements scale with the champion's amount of critical strike chance.

Champion abilities

Modifying critical strike damage

General

  • By default, critical strikes deal 200% of the normal damage (twice as much).
  • In most cases, critical strike damage Additive stacking icon stacks additively.
  • Damage modifiers apply to critical strike damage normally.

Champion abilities

Items

Guaranteed critical strikes

Some game elements can critically strike with no dependence on critical strike chance.

Champion abilities

Game elements that can critically strike

Champion abilities

Basic attack modifiers

Many abilities in the game enhance basic attacks, causing them to deal increased damage. Since these are basic attacks, they can critically strike, with a few exceptions (see below), however, the ability damage itself will only be amplified by a critical strike for the following abilities.

Other abilities

Items

Some items that deal bonus damage can critically strike if the basic attack that triggers them critically strikes.

Exceptions

Others

Cosmetic critical strikes

Some abilities are displayed as a Critical strike icon critical strike under certain circumstances but do not interact with critical strike chance, Infinity Edge Infinity Edge, or Randuin's Omen Randuin's Omen. These are use for cosmetic purposes to indicate high amounts of, empowered, or otherwise significant damage on an ability.

Trivia

  • In many MMO settings, a number of attack damage-based assassins or secondary assassin-based champions also benefit from high critical strike chance in varying forms, as a means to help finish off targets faster as well as to deal more damage in bursts overall.
  • Some champions may actually use their critical strike animation for their empowered-basic attack if they ever activate a single-use on-hit effect, only it does not actually count as an actual critical strike.