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{{Buff header|Crest of Cinders}}The '''Crest of Cinders''', commonly known as "red buff" or simply "red," is a neutral [[buff]] granted by the {{ui|Red Brambleback}}. It is available only on [[Summoner's Rift]].
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{{Buff header|Crest of Cinders}}The '''Crest of Cinders''', commonly known as the "red buff" or simply "red," is a neutral [[buff]] granted by the {{ui|Red Brambleback}}, which is only found on [[Summoner's Rift]].
   
It can be identified by spinning red rune circle around the champion.
+
The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it.
   
 
== How to obtain ==
 
== How to obtain ==
 
* By landing the killing blow to the {{ui|Red Brambleback}}.
 
* By landing the killing blow to the {{ui|Red Brambleback}}.
* By killing a champion that currently possesses this buff, the buff is then passed to the killer. In this case, the duration of the buff is refreshed.
+
* By killing a champion that possesses the Crest of Cinders; it is transferred and the duration of the buff is refreshed.
* After an allied {{ci|Ivern}} (higher than level 5) applied and consumed {{ai|Friend of the Forest|Ivern}} on the camp, by walking within the camp area.
+
* After an allied {{ci|Ivern}} (has to be level 5) applies and then triggers {{ai|Friend of the Forest|Ivern}} on the camp of the Red Brambleback; the red orb has to be collected.
   
 
== Notes ==
 
== Notes ==
* Re-applying the debuff the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
+
* Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
* Re-applying the debuff and triggering {{ri|Electrocute}} may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing {{as|40 true damage}}.
+
* Re-applying the damage effect and triggering {{ri|Electrocute}} may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing {{as|40 true damage}}.
* The buff is only lost on time-out or death by enemy champion; executions will not lose you the buff.
+
* The buff can only be lost by timing out or [[death]]. Receiving the buff while ''dead'' will keep it after respawning.
   
 
== Strategy ==
 
== Strategy ==
  +
* The [[Jungling|jungler]] will most likely take the red buff early in the game, even before any other camps.
* The slow is more effective when applied by melee attacks than ranged attacks. Note however that it is easier for ranged champions to apply the slow without getting in dangerous situations and they can also use it to keep melee attackers at a distance.
 
* The [[Jungling|jungler]] will most likely take the red buff early in the game.
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** The extra damage dealt lets the jungler clear minion waves easier and take on epic monsters, like the {{ui|Dragon}}.
** The extra damage lets the jungler clear minion packs easier and take on bigger monsters like the {{ui|Dragon}}.
+
** The slow from the buff is extremely valuable for the jungler to successfully execute a [[gank]] and is also useful for [[kiting]] monsters to reduce damage.
 
* The slow is more effective when applied by melee attacks than ranged attacks. Note, however, that it is easier for ranged champions to apply the slow without getting in dangerous situations, and they can use it to keep melee attackers at a distance by kiting them.
** The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage.
 
 
* The damage dealt is [[true damage]]. This makes it valuable in killing enemy [[champion]]s who have high [[armor]] and [[magic resistance]].
 
* {{cai|Force of Will|Syndra}} can be used on the {{ui|Red Brambleback}} to quickly apply the debuff to a nearby enemy champion.
 
* {{cai|Force of Will|Syndra}} can be used on the {{ui|Red Brambleback}} to quickly apply the debuff to a nearby enemy champion.
  +
* The damage dealt is [[true damage]]. This makes it valuable in killing [[champion]]s who have high [[armor]] and [[magic resistance]].
 
  +
== Old Icon ==
  +
<gallery captionalign="center" navigation=true>
  +
Crest of Cinders buff old.png‎|Crest of Cinders
  +
</gallery>
   
 
== Trivia ==
 
== Trivia ==
* Its icon was recycled from {{uis|Tabu}} {{ai|Wave of Loathing|Tabu}}.
+
* Its old icon was recycled from {{uis|Tabu}} {{ai|Wave of Loathing|Tabu}}.
   
 
== Patch history ==
 
== Patch history ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V9.23]]
  +
* New buff icon and VFX.
  +
 
;[[V8.7]]
 
;[[V8.7]]
 
* {{sbc|Removed:}} Dealing true damage to turrets.
 
* {{sbc|Removed:}} Dealing true damage to turrets.
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[[fr:Bénédiction de l'Ancien Lézard]]
 
[[fr:Bénédiction de l'Ancien Lézard]]
 
[[pl:Herb Żaru]]
 
[[pl:Herb Żaru]]
  +
[[ru:Знак пепла]]
 
[[zh:Blessing of the Lizard Elder]]
 
[[zh:Blessing of the Lizard Elder]]
 
[[Category:Summoner's Rift buffs]]
 
[[Category:Summoner's Rift buffs]]

Revision as of 10:22, 5 April 2020

The Crest of Cinders, commonly known as the "red buff" or simply "red," is a neutral buff granted by the Red Brambleback Red Brambleback, which is only found on Summoner's Rift.

The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it.

How to obtain

  • By landing the killing blow to the Red Brambleback Red Brambleback.
  • By killing a champion that possesses the Crest of Cinders; it is transferred and the duration of the buff is refreshed.
  • After an allied Ivern Ivern (has to be level 5) applies and then triggers Friend of the Forest Friend of the Forest on the camp of the Red Brambleback; the red orb has to be collected.

Notes

  • Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
  • Re-applying the damage effect and triggering Electrocute Electrocute may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing 40 true damage.
  • The buff can only be lost by timing out or death. Receiving the buff while dead will keep it after respawning.

Strategy

  • The jungler will most likely take the red buff early in the game, even before any other camps.
    • The extra damage dealt lets the jungler clear minion waves easier and take on epic monsters, like the Dragon Dragon.
    • The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage.
  • The slow is more effective when applied by melee attacks than ranged attacks. Note, however, that it is easier for ranged champions to apply the slow without getting in dangerous situations, and they can use it to keep melee attackers at a distance by kiting them.
  • The damage dealt is true damage. This makes it valuable in killing enemy champions who have high armor and magic resistance.
  • Syndra's Syndra's Force of Will Force of Will can be used on the Red Brambleback Red Brambleback to quickly apply the debuff to a nearby enemy champion.

Old Icon

Trivia

  • Its old icon was recycled from Tabu's Tabu's Wave of Loathing Wave of Loathing.

Patch history

V9.23
  • New buff icon and VFX.
V8.7
  • Removed: Dealing true damage to turrets.
V7.16
  • Bug Fix: Damaging effect now properly counts as damage-over-time effect.
V6.24
  • Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
V6.9
  • Damage per second changed to 4 − 38 (based on level) from 5 − 22 (based on level).
    • Total damage over 3 seconds changed to 12 − 114 (based on level) from 15 − 66 (based on level).
  • New Effect: Now applies damage three times: on-hit, then 1.5 and 3 seconds after.
  • Melee slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Ranged slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Health regeneration increased to Error: Parameter '3' is not accepted. of maximum health from 1% at all levels.
  • Health regeneration is now disabled when in combat with champion or epic monster.
  • New Effect: Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears.
V5.22
  • New Effect: True damage now applies to turrets.
V4.20
  • New Effect: Now also heals by 1% of their maximum health per 5 seconds.
  • Duration reduced to 120 seconds from 150.
  • Damage per second changed to 1.67 − 18.67 (based on level) from 3.33 − 14.67 (based on level).
    • Total damage over 3 seconds changed to 5 − 56 (based on level) from 10 − 44 (based on level).
  • Melee slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Ranged slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • New Effect: The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
V4.19
V1.0.0.147b
  • Bug Fix: Damage now displays properly in death recap.
V1.0.0.132
  • Removed: Triggering on spell damage.
V1.0.0.130
  • Melee slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Ranged slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • New Effect: Single target damaging abilities now apply the debuff.
V1.0.0.106
  • Slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • New Effect: Slow is halved to Error: Parameter '3' is not accepted. on Ranged role ranged champions.
V1.0.0.75
  • Damage per second reduced to 10 − 50 (based on level) from 15 − 55 (based on level).
    • Total damage reduced 30 − 150 (based on level) from 45 − 165 (based on level).
  • Slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
V1.0.0.72
  • Slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
V0.8.22.115
  • New Effect: Now applies a Error: Parameter '3' is not accepted. slow for 3 seconds.
  • Removed: Granting 50 − 130 (based on level) ability power.
V0.8.21.110
  • New Effect: Now grants 50 − 130 (based on level) ability power.
  • Removed: Applying a Slow icon slow.
  • Damage over time duration reduced to 3 seconds from 4.
  • Damage per second changed to 15 − 55 (based on level) from 20 − 50 (based on level).
    • Total damage over the duration reduced 45 − 165 (based on level) from 80 − 200 (based on level).
  • Duration increased to 150 seconds from 120.
Added
  • Blessing of the Lizard Elder