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− | {{Buff header|Crest of Cinders}}The '''Crest of Cinders''', commonly known as "red buff" or simply "red," is a neutral [[buff]] granted by the {{ui|Red Brambleback}} |
+ | {{Buff header|Crest of Cinders}}The '''Crest of Cinders''', commonly known as the "red buff" or simply "red," is a neutral [[buff]] granted by the {{ui|Red Brambleback}}, which is only found on [[Summoner's Rift]]. |
− | + | The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it. |
|
== How to obtain == |
== How to obtain == |
||
* By landing the killing blow to the {{ui|Red Brambleback}}. |
* By landing the killing blow to the {{ui|Red Brambleback}}. |
||
− | * By killing a champion that |
+ | * By killing a champion that possesses the Crest of Cinders; it is transferred and the duration of the buff is refreshed. |
− | * After an allied {{ci|Ivern}} ( |
+ | * After an allied {{ci|Ivern}} (has to be level 5) applies and then triggers {{ai|Friend of the Forest|Ivern}} on the camp of the Red Brambleback; the red orb has to be collected. |
== Notes == |
== Notes == |
||
− | * |
+ | * Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks. |
+ | * Re-applying the damage effect and triggering {{ri|Electrocute}} may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing {{as|40 true damage}}. |
||
+ | * The buff can only be lost by timing out or [[death]]. Receiving the buff while ''dead'' will keep it after respawning. |
||
== Strategy == |
== Strategy == |
||
+ | * The [[Jungling|jungler]] will most likely take the red buff early in the game, even before any other camps. |
||
⚫ | |||
− | * The |
+ | ** The extra damage dealt lets the jungler clear minion waves easier and take on epic monsters, like the {{ui|Dragon}}. |
− | ** The |
+ | ** The slow from the buff is extremely valuable for the jungler to successfully execute a [[gank]] and is also useful for [[kiting]] monsters to reduce damage. |
⚫ | |||
− | ** The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage. |
||
⚫ | |||
− | * {{cai|Force of Will|Syndra}} can be used on the {{ |
+ | * {{cai|Force of Will|Syndra}} can be used on the {{ui|Red Brambleback}} to quickly apply the debuff to a nearby enemy champion. |
⚫ | |||
+ | |||
+ | == Old Icon == |
||
+ | <gallery captionalign="center" navigation=true> |
||
+ | Crest of Cinders buff old.png|Crest of Cinders |
||
+ | </gallery> |
||
== Trivia == |
== Trivia == |
||
− | * Its icon was recycled from {{ |
+ | * Its old icon was recycled from {{uis|Tabu}} {{ai|Wave of Loathing|Tabu}}. |
== Patch history == |
== Patch history == |
||
{{scroll box|content= |
{{scroll box|content= |
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+ | ;[[V9.23]] |
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+ | * New buff icon and VFX. |
||
+ | |||
;[[V8.7]] |
;[[V8.7]] |
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* {{sbc|Removed:}} Dealing true damage to turrets. |
* {{sbc|Removed:}} Dealing true damage to turrets. |
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Line 34: | Line 44: | ||
;[[V6.9]] |
;[[V6.9]] |
||
− | * Damage per second changed to {{ |
+ | * Damage per second changed to {{pp|4 to 38}} from {{pp|5 to 22}}. |
− | ** Total damage over 3 seconds changed to {{ |
+ | ** Total damage over 3 seconds changed to {{pp|12 to 114}} from {{pp|15 to 66}}. |
* {{sbc|New Effect:}} Now applies damage three times: on-hit, then {{fd|1.5}} and 3 seconds after. |
* {{sbc|New Effect:}} Now applies damage three times: on-hit, then {{fd|1.5}} and 3 seconds after. |
||
− | * Melee slow increased to {{pp|3| |
+ | * Melee slow increased to {{pp|3|key=%|10|15|25|1|6|11}} from {{pp|3|key=%|10|15|20|1|6|11}}. |
− | * Ranged slow increased to {{pp|3| |
+ | * Ranged slow increased to {{pp|3|key=%|5|7.5|12.5|1|6|11}} from {{pp|3|key=%|5|7.5|10|1|6|11}}. |
− | * Health regeneration increased to {{as|{{pp|3|1|3|9|1|6|11}} |
+ | * Health regeneration increased to {{as|{{pp|key=%|3|1|3|9|1|6|11}} of '''maximum''' health}} from {{as|1%|health}} at all levels. |
* Health regeneration is now disabled when in combat with champion or epic monster. |
* Health regeneration is now disabled when in combat with champion or epic monster. |
||
* {{sbc|New Effect:}} Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears. |
* {{sbc|New Effect:}} Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears. |
||
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* {{sbc|New Effect:}} Now also heals by {{as|1% of their '''maximum''' health}} per 5 seconds. |
* {{sbc|New Effect:}} Now also heals by {{as|1% of their '''maximum''' health}} per 5 seconds. |
||
* Duration reduced to 120 seconds from 150. |
* Duration reduced to 120 seconds from 150. |
||
− | * Damage per second changed to {{ |
+ | * Damage per second changed to {{pp|2/3+1*x}} from {{pp|8/3+2/3*x}}. |
− | ** Total damage over 3 seconds changed to {{ |
+ | ** Total damage over 3 seconds changed to {{pp|5 to 56}} from {{pp|10 to 44}}. |
− | * Melee slow reduced to {{pp|3| |
+ | * Melee slow reduced to {{pp|3|key=%|5|7.5|10|1|6|11}} from {{pp|3|key=%|8|11.5|15|1|6|11}}. |
− | * Ranged slow reduced to {{pp|3|2.5 |
+ | * Ranged slow reduced to {{pp|3|key=%|2.5|3.75|5|1|6|11}} from {{pp|3|key=%|4|5.75|7.5|1|6|11}}. |
* {{sbc|New Effect:}} The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff. |
* {{sbc|New Effect:}} The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff. |
||
Line 65: | Line 75: | ||
;[[V1.0.0.130]] |
;[[V1.0.0.130]] |
||
− | * Melee slow reduced to {{pp|3| |
+ | * Melee slow reduced to {{pp|3|key=%|8|16|24|1|6|11}} from {{pp|3|key=%|10|20|30|1|6|11}}. |
− | * Ranged slow reduced to {{pp|3| |
+ | * Ranged slow reduced to {{pp|3|key=%|4|8|12|1|6|11}} from {{pp|3|key=%|5|10|15|1|6|11}}. |
* {{sbc|New Effect:}} Single target damaging abilities now apply the debuff. |
* {{sbc|New Effect:}} Single target damaging abilities now apply the debuff. |
||
;[[V1.0.0.106]] |
;[[V1.0.0.106]] |
||
− | * Slow increased to {{pp|3| |
+ | * Slow increased to {{pp|3|key=%|10|20|30|1|6|11}} from {{pp|4|key=%|10|15|20|25|1|6|11|16}}. |
− | * {{sbc|New Effect:}} Slow is halved to {{pp|3| |
+ | * {{sbc|New Effect:}} Slow is halved to {{pp|3|key=%|5|10|15|1|6|11}} on {{tip|ranged}} champions. |
;[[V1.0.0.75]] |
;[[V1.0.0.75]] |
||
− | * Damage per second reduced to {{ |
+ | * Damage per second reduced to {{pp|10 to 50}} from {{pp|15 to 55}}. |
− | ** Total damage reduced {{ |
+ | ** Total damage reduced {{pp|30 to 150}} from {{pp|45 to 165}}. |
− | * Slow reduced to {{pp|4| |
+ | * Slow reduced to {{pp|4|key=%|10|15|20|25|1|6|11|16}} from {{pp|4|key=%|10|20|25|30|1|6|11|16}}. |
;[[V1.0.0.72]] |
;[[V1.0.0.72]] |
||
− | * Slow reduced to {{pp|4| |
+ | * Slow reduced to {{pp|4|key=%|10|20|25|30|1|6|11|16}} from {{pp|4|key=%|15|20|25|30|1|6|11|16}}. |
;[[V0.8.22.115]] |
;[[V0.8.22.115]] |
||
− | * {{sbc|New Effect:}} Now applies a {{pp|4| |
+ | * {{sbc|New Effect:}} Now applies a {{pp|4|key=%|15|20|25|30|1|6|11|16}} slow for 3 seconds. |
− | * {{sbc|Removed:}} Granting {{ |
+ | * {{sbc|Removed:}} Granting {{pp|50 to 130}} ability power. |
;[[V0.8.21.110]] |
;[[V0.8.21.110]] |
||
− | * {{sbc|New Effect:}} Now grants {{ |
+ | * {{sbc|New Effect:}} Now grants {{pp|50 to 130}} ability power. |
* {{sbc|Removed:}} Applying a {{tip|slow}}. |
* {{sbc|Removed:}} Applying a {{tip|slow}}. |
||
* Damage over time duration reduced to 3 seconds from 4. |
* Damage over time duration reduced to 3 seconds from 4. |
||
− | * Damage per second changed to {{ |
+ | * Damage per second changed to {{pp|15 to 55}} from {{pp|20 to 50}}. |
− | ** Total damage over the duration reduced {{ |
+ | ** Total damage over the duration reduced {{pp|45 to 165}} from {{pp|80 to 200}}. |
* Duration increased to 150 seconds from 120. |
* Duration increased to 150 seconds from 120. |
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[[cs:Blessing of the Lizard Elder]] |
[[cs:Blessing of the Lizard Elder]] |
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+ | [[de:Wappen der Asche]] |
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[[es:Emblema de Cenizas]] |
[[es:Emblema de Cenizas]] |
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[[fr:Bénédiction de l'Ancien Lézard]] |
[[fr:Bénédiction de l'Ancien Lézard]] |
||
[[pl:Herb Żaru]] |
[[pl:Herb Żaru]] |
||
+ | [[ru:Знак пепла]] |
||
[[zh:Blessing of the Lizard Elder]] |
[[zh:Blessing of the Lizard Elder]] |
||
[[Category:Summoner's Rift buffs]] |
[[Category:Summoner's Rift buffs]] |
Revision as of 10:22, 5 April 2020
The Crest of Cinders, commonly known as the "red buff" or simply "red," is a neutral buff granted by the , which is only found on Summoner's Rift.
The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it.
How to obtain
- By landing the killing blow to the .
- By killing a champion that possesses the Crest of Cinders; it is transferred and the duration of the buff is refreshed.
- After an allied (has to be level 5) applies and then triggers on the camp of the Red Brambleback; the red orb has to be collected.
Notes
- Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
- Re-applying the damage effect and triggering 40 true damage. may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing
- The buff can only be lost by timing out or death. Receiving the buff while dead will keep it after respawning.
Strategy
- The jungler will most likely take the red buff early in the game, even before any other camps.
- The slow is more effective when applied by melee attacks than ranged attacks. Note, however, that it is easier for ranged champions to apply the slow without getting in dangerous situations, and they can use it to keep melee attackers at a distance by kiting them.
- The damage dealt is true damage. This makes it valuable in killing enemy champions who have high armor and magic resistance.
- can be used on the to quickly apply the debuff to a nearby enemy champion.
Old Icon
Trivia
- Its old icon was recycled from .
Patch history
- New buff icon and VFX.
- Removed: Dealing true damage to turrets.
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
- Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
- Damage per second changed to 4 − 38 (based on level) from 5 − 22 (based on level).
- Total damage over 3 seconds changed to 12 − 114 (based on level) from 15 − 66 (based on level).
- New Effect: Now applies damage three times: on-hit, then 1.5 and 3 seconds after.
- Melee slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Ranged slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Health regeneration increased to Error: Parameter '3' is not accepted. of maximum health from 1% at all levels.
- Health regeneration is now disabled when in combat with champion or epic monster.
- New Effect: Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears.
- New Effect: True damage now applies to turrets.
- New Effect: Now also heals by 1% of their maximum health per 5 seconds.
- Duration reduced to 120 seconds from 150.
- Damage per second changed to 1.67 − 18.67 (based on level) from 3.33 − 14.67 (based on level).
- Total damage over 3 seconds changed to 5 − 56 (based on level) from 10 − 44 (based on level).
- Melee slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Ranged slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Effect: The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
- Renamed to from .
- Bug Fix: Damage now displays properly in death recap.
- Removed: Triggering on spell damage.
- Melee slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Ranged slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Effect: Single target damaging abilities now apply the debuff.
- Slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Effect: Slow is halved to Error: Parameter '3' is not accepted. on ranged champions.
- Damage per second reduced to 10 − 50 (based on level) from 15 − 55 (based on level).
- Total damage reduced 30 − 150 (based on level) from 45 − 165 (based on level).
- Slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Effect: Now applies a Error: Parameter '3' is not accepted. slow for 3 seconds.
- Removed: Granting 50 − 130 (based on level) ability power.
- New Effect: Now grants 50 − 130 (based on level) ability power.
- Removed: Applying a slow.
- Damage over time duration reduced to 3 seconds from 4.
- Damage per second changed to 15 − 55 (based on level) from 20 − 50 (based on level).
- Total damage over the duration reduced 45 − 165 (based on level) from 80 − 200 (based on level).
- Duration increased to 150 seconds from 120.
- Added
- Blessing of the Lizard Elder