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{{Buff header|Crest of Cinders}}The '''Crest of Cinders''', commonly known as the "red buff" or simply "red," is a neutral [[buff]] granted by the {{ui|Red Brambleback}}, which is only found on [[Summoner's Rift]].
{{infobox buff
 
  +
|name = Crest of Cinders
 
  +
The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it.
|description = This unit's physical attacks apply a debuff that slows the target's movement speed by {{pp|3|10|15|25|1|6|11}}% (halved to {{pp|3|5|7.5|12.5|1|6|11}}% for ranged champions) for 3 seconds and a DoT that deals {{pp18|4|6|8|10|12|14|16|18|20|22|24|26|28|30|32|34|36|38|formula=2 + 2{{times}}level}} bonus true damage three times. Also heals buff holder by {{as|{{pp|3|1|3|9|1|6|11}}% of their maximum health}} per 5 seconds out of champion or epic monster combat. If the buff holder is slain, this buff is transferred to the killer.
 
|duration = 120
 
}}
 
The '''Crest of Cinders''' is a neutral buff available on [[Summoner's Rift]].
 
The buff can be identified by a spinning red rune circle around the champion. Because of this it is often referred to as the "red buff" or just "red". The damage dealt is [[true damage]]. This makes it valuable in killing [[champion]]s who have high [[armor]] and [[magic resistance]].
 
[[File:LizardRelicBuff.png|thumb|right|180px|The Crest of Cinders held by {{ci|Master Yi}}]]
 
   
 
== How to obtain ==
 
== How to obtain ==
* On [[Summoner's Rift]], by killing the {{ci|Red Brambleback}}.
+
* By landing the killing blow to the {{ui|Red Brambleback}}.
* By killing a champion that currently possess this buff. In this case, the duration of the buff is refreshed.
+
* By killing a champion that possesses the Crest of Cinders; it is transferred and the duration of the buff is refreshed.
* After an allied  {{ci|Ivern}} (level 5+) applied and consumed {{ai|Friend of the Forest|Ivern}} on the camp, by walking within the camp area.
+
* After an allied {{ci|Ivern}} (has to be level 5) applies and then triggers {{ai|Friend of the Forest|Ivern}} on the camp of the Red Brambleback; the red orb has to be collected.
  +
  +
== Notes ==
  +
* Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
  +
* Re-applying the damage effect and triggering {{ri|Electrocute}} may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing {{as|40 true damage}}.
  +
* The buff can only be lost by timing out or [[death]]. Receiving the buff while ''dead'' will keep it after respawning.
   
 
== Strategy ==
 
== Strategy ==
  +
* The [[Jungling|jungler]] will most likely take the red buff early in the game, even before any other camps.
* As of patch [[V6.9|6.9]], the red buff slows by {{pp|3|10|15|25|1|6|11}}% for melee champions and {{pp|3|5|7.5|12.5|1|6|11}}% for ranged champions. This makes the buff more effective when utilized by melee characters such as {{ci|Xin Zhao}}, {{ci|Udyr}}, or {{ci|Tryndamere}} than it does for ranged attackers such as {{ci|Tristana}} and {{ci|Ezreal}}. Note however that it is easier for ranged champions to apply the slow without getting in dangerous situations and they can also use it to keep melee attackers at a distance.
 
* The [[Jungling|jungler]] will most likely take the red buff early in the game.
+
** The extra damage dealt lets the jungler clear minion waves easier and take on epic monsters, like the {{ui|Dragon}}.
** The extra damage lets the jungler clear minion packs easier and take on bigger monsters like the {{moi|Dragon}}.
+
** The slow from the buff is extremely valuable for the jungler to successfully execute a [[gank]] and is also useful for [[kiting]] monsters to reduce damage.
  +
* The slow is more effective when applied by melee attacks than ranged attacks. Note, however, that it is easier for ranged champions to apply the slow without getting in dangerous situations, and they can use it to keep melee attackers at a distance by kiting them.
** The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage.
 
 
* The damage dealt is [[true damage]]. This makes it valuable in killing enemy [[champion]]s who have high [[armor]] and [[magic resistance]].
* Increasing attack speed will increase damage dealt, as the damage is re-applied as an [http://leagueoflegends.wikia.com/wiki/On-hit_effect on-hit] effect.
 
* {{cai|Force of Will|Syndra}} can be used on the {{ci|Red Brambleback}} to quickly apply the debuff to a nearby enemy champion.
+
* {{cai|Force of Will|Syndra}} can be used on the {{ui|Red Brambleback}} to quickly apply the debuff to a nearby enemy champion.
   
== See also ==
+
== Old Icon ==
  +
<gallery captionalign="center" navigation=true>
* {{bi|Crest of Insight}}
 
 
Crest of Cinders buff old.png‎|Crest of Cinders
* {{bi|Hand of Baron}}
 
  +
</gallery>
* {{bi|Glimpse of the Void}}
 
  +
* {{bi|Crest of Crushing Wrath}}
 
  +
== Trivia ==
* {{bi|Dragon Slayer}}
 
  +
* Its old icon was recycled from {{uis|Tabu}} {{ai|Wave of Loathing|Tabu}}.
   
 
== Patch history ==
 
== Patch history ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V9.23]]
  +
* New buff icon and VFX.
  +
  +
;[[V8.7]]
  +
* {{sbc|Removed:}} Dealing true damage to turrets.
  +
 
;[[V7.16]]
 
;[[V7.16]]
 
* {{sbc|Bug Fix:}} Damaging effect now properly counts as damage-over-time effect.
 
* {{sbc|Bug Fix:}} Damaging effect now properly counts as damage-over-time effect.
   
[[V6.24]]:
+
;[[V6.24]]
 
* Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
 
* Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
   
 
;[[V6.9]]
 
;[[V6.9]]
  +
* Damage per second changed to {{pp|4 to 38}} from {{pp|5 to 22}}.
* Damage over time reduced.
 
* Now applies damage three times: on-hit, then {{fd|1.5}} and 3 seconds after.
+
** Total damage over 3 seconds changed to {{pp|12 to 114}} from {{pp|15 to 66}}.
  +
* {{sbc|New Effect:}} Now applies damage three times: on-hit, then {{fd|1.5}} and 3 seconds after.
* Movement speed slow increased to {{pp|3|10|15|25|1|6|11}}% from {{pp|3|10|15|20|1|6|11}}%.
 
* Health regeneration increased to {{as|{{pp|3|1|3|9|1|6|11}}% of the target's maximum health}} from {{as|1% of the target's maximum health}}.
+
* Melee slow increased to {{pp|3|key=%|10|15|25|1|6|11}} from {{pp|3|key=%|10|15|20|1|6|11}}.
  +
* Ranged slow increased to {{pp|3|key=%|5|7.5|12.5|1|6|11}} from {{pp|3|key=%|5|7.5|10|1|6|11}}.
* Health regeneration is now disabled while in combat.
 
  +
* Health regeneration increased to {{as|{{pp|key=%|3|1|3|9|1|6|11}} of '''maximum''' health}} from {{as|1%|health}} at all levels.
* Duration decreased to 90 seconds from 120.
 
 
* Health regeneration is now disabled when in combat with champion or epic monster.
  +
* {{sbc|New Effect:}} Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears.
   
 
;[[V5.22]]
 
;[[V5.22]]
Line 48: Line 57:
   
 
;[[V4.20]]
 
;[[V4.20]]
* {{sbc|New Effect:}} Now heals its buffed target by {{as|1% of their '''maximum''' health}} per 5 seconds
+
* {{sbc|New Effect:}} Now also heals by {{as|1% of their '''maximum''' health}} per 5 seconds.
 
* Duration reduced to 120 seconds from 150.
 
* Duration reduced to 120 seconds from 150.
  +
* Damage per second changed to {{pp|2/3+1*x}} from {{pp|8/3+2/3*x}}.
* Burn Passive changed from 10-44 damage over 3 seconds to 5-56 damage over 3 seconds
 
  +
** Total damage over 3 seconds changed to {{pp|5 to 56}} from {{pp|10 to 44}}.
* Slow amount reduced from 8% - 15% to 5% - 10%
 
  +
* Melee slow reduced to {{pp|3|key=%|5|7.5|10|1|6|11}} from {{pp|3|key=%|8|11.5|15|1|6|11}}.
  +
* Ranged slow reduced to {{pp|3|key=%|2.5|3.75|5|1|6|11}} from {{pp|3|key=%|4|5.75|7.5|1|6|11}}.
  +
* {{sbc|New Effect:}} The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
   
 
;[[V4.19]]
 
;[[V4.19]]
Line 57: Line 69:
   
 
;[[V1.0.0.147b]]
 
;[[V1.0.0.147b]]
* Damage now displays properly in death recap.
+
* {{sbc|Bug Fix:}} Damage now displays properly in death recap.
   
 
;[[V1.0.0.132]]
 
;[[V1.0.0.132]]
* No longer triggers on spell damage.
+
* {{sbc|Removed:}} Triggering on spell damage.
   
 
;[[V1.0.0.130]]
 
;[[V1.0.0.130]]
* Melee slow reduced to 8/16/24% from 10/20/30%.
+
* Melee slow reduced to {{pp|3|key=%|8|16|24|1|6|11}} from {{pp|3|key=%|10|20|30|1|6|11}}.
  +
* Ranged slow reduced to {{pp|3|key=%|4|8|12|1|6|11}} from {{pp|3|key=%|5|10|15|1|6|11}}.
* Single target damaging abilities now apply the debuff.
+
* {{sbc|New Effect:}} Single target damaging abilities now apply the debuff.
   
 
;[[V1.0.0.106]]
 
;[[V1.0.0.106]]
 
* Slow increased to {{pp|3|key=%|10|20|30|1|6|11}} from {{pp|4|key=%|10|15|20|25|1|6|11|16}}.
* Now slows for 10 / 20 / 30% if using melee and 5 / 10 / 15% if using ranged.
 
  +
* {{sbc|New Effect:}} Slow is halved to {{pp|3|key=%|5|10|15|1|6|11}} on {{tip|ranged}} champions.
   
 
;[[V1.0.0.75]]
 
;[[V1.0.0.75]]
* Damage per second reduced by 5 at all levels.
+
* Damage per second reduced to {{pp|10 to 50}} from {{pp|15 to 55}}.
* Movement speed debuff reduced by 5% at every level past 5.
+
** Total damage reduced {{pp|30 to 150}} from {{pp|45 to 165}}.
  +
* Slow reduced to {{pp|4|key=%|10|15|20|25|1|6|11|16}} from {{pp|4|key=%|10|20|25|30|1|6|11|16}}.
   
 
;[[V1.0.0.72]]
 
;[[V1.0.0.72]]
* Buff movement slow amount reduced to 10% from 15% from levels 1-5.
+
* Slow reduced to {{pp|4|key=%|10|20|25|30|1|6|11|16}} from {{pp|4|key=%|15|20|25|30|1|6|11|16}}.
   
 
;[[V0.8.22.115]]
 
;[[V0.8.22.115]]
* Swapped bonus ability power for your attacks leaving a 15/20/25/30% slow for 3 seconds.
+
* {{sbc|New Effect:}} Now applies a {{pp|4|key=%|15|20|25|30|1|6|11|16}} slow for 3 seconds.
  +
* {{sbc|Removed:}} Granting {{pp|50 to 130}} ability power.
   
 
;[[V0.8.21.110]]
 
;[[V0.8.21.110]]
* Slow percent replaced by a 50-130 ability power buff.
+
* {{sbc|New Effect:}} Now grants {{pp|50 to 130}} ability power.
  +
* {{sbc|Removed:}} Applying a {{tip|slow}}.
* Damage over time modified to 15-55 per second for 3 seconds from 20-50 per second for 4 seconds.
 
 
* Damage over time duration reduced to 3 seconds from 4.
}}
 
  +
* Damage per second changed to {{pp|15 to 55}} from {{pp|20 to 50}}.
  +
** Total damage over the duration reduced {{pp|45 to 165}} from {{pp|80 to 200}}.
 
* Duration increased to 150 seconds from 120.
   
  +
;Added
  +
* Blessing of the Lizard Elder
 
}}
 
{{Neutral buff}}
   
 
[[cs:Blessing of the Lizard Elder]]
 
[[cs:Blessing of the Lizard Elder]]
  +
[[de:Wappen der Asche]]
 
[[es:Emblema de Cenizas]]
 
[[es:Emblema de Cenizas]]
 
[[fr:Bénédiction de l'Ancien Lézard]]
 
[[fr:Bénédiction de l'Ancien Lézard]]
 
[[pl:Herb Żaru]]
 
[[pl:Herb Żaru]]
  +
[[ru:Знак пепла]]
 
[[zh:Blessing of the Lizard Elder]]
 
[[zh:Blessing of the Lizard Elder]]
 
[[Category:Summoner's Rift buffs]]
 
[[Category:Summoner's Rift buffs]]

Revision as of 10:22, 5 April 2020

The Crest of Cinders, commonly known as the "red buff" or simply "red," is a neutral buff granted by the Red Brambleback Red Brambleback, which is only found on Summoner's Rift.

The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it.

How to obtain

  • By landing the killing blow to the Red Brambleback Red Brambleback.
  • By killing a champion that possesses the Crest of Cinders; it is transferred and the duration of the buff is refreshed.
  • After an allied Ivern Ivern (has to be level 5) applies and then triggers Friend of the Forest Friend of the Forest on the camp of the Red Brambleback; the red orb has to be collected.

Notes

  • Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
  • Re-applying the damage effect and triggering Electrocute Electrocute may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing 40 true damage.
  • The buff can only be lost by timing out or death. Receiving the buff while dead will keep it after respawning.

Strategy

  • The jungler will most likely take the red buff early in the game, even before any other camps.
    • The extra damage dealt lets the jungler clear minion waves easier and take on epic monsters, like the Dragon Dragon.
    • The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage.
  • The slow is more effective when applied by melee attacks than ranged attacks. Note, however, that it is easier for ranged champions to apply the slow without getting in dangerous situations, and they can use it to keep melee attackers at a distance by kiting them.
  • The damage dealt is true damage. This makes it valuable in killing enemy champions who have high armor and magic resistance.
  • Syndra's Syndra's Force of Will Force of Will can be used on the Red Brambleback Red Brambleback to quickly apply the debuff to a nearby enemy champion.

Old Icon

Trivia

  • Its old icon was recycled from Tabu's Tabu's Wave of Loathing Wave of Loathing.

Patch history

V9.23
  • New buff icon and VFX.
V8.7
  • Removed: Dealing true damage to turrets.
V7.16
  • Bug Fix: Damaging effect now properly counts as damage-over-time effect.
V6.24
  • Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
V6.9
  • Damage per second changed to 4 − 38 (based on level) from 5 − 22 (based on level).
    • Total damage over 3 seconds changed to 12 − 114 (based on level) from 15 − 66 (based on level).
  • New Effect: Now applies damage three times: on-hit, then 1.5 and 3 seconds after.
  • Melee slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Ranged slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Health regeneration increased to Error: Parameter '3' is not accepted. of maximum health from 1% at all levels.
  • Health regeneration is now disabled when in combat with champion or epic monster.
  • New Effect: Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears.
V5.22
  • New Effect: True damage now applies to turrets.
V4.20
  • New Effect: Now also heals by 1% of their maximum health per 5 seconds.
  • Duration reduced to 120 seconds from 150.
  • Damage per second changed to 1.67 − 18.67 (based on level) from 3.33 − 14.67 (based on level).
    • Total damage over 3 seconds changed to 5 − 56 (based on level) from 10 − 44 (based on level).
  • Melee slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Ranged slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • New Effect: The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
V4.19
V1.0.0.147b
  • Bug Fix: Damage now displays properly in death recap.
V1.0.0.132
  • Removed: Triggering on spell damage.
V1.0.0.130
  • Melee slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Ranged slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • New Effect: Single target damaging abilities now apply the debuff.
V1.0.0.106
  • Slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • New Effect: Slow is halved to Error: Parameter '3' is not accepted. on Ranged role ranged champions.
V1.0.0.75
  • Damage per second reduced to 10 − 50 (based on level) from 15 − 55 (based on level).
    • Total damage reduced 30 − 150 (based on level) from 45 − 165 (based on level).
  • Slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
V1.0.0.72
  • Slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
V0.8.22.115
  • New Effect: Now applies a Error: Parameter '3' is not accepted. slow for 3 seconds.
  • Removed: Granting 50 − 130 (based on level) ability power.
V0.8.21.110
  • New Effect: Now grants 50 − 130 (based on level) ability power.
  • Removed: Applying a Slow icon slow.
  • Damage over time duration reduced to 3 seconds from 4.
  • Damage per second changed to 15 − 55 (based on level) from 20 − 50 (based on level).
    • Total damage over the duration reduced 45 − 165 (based on level) from 80 − 200 (based on level).
  • Duration increased to 150 seconds from 120.
Added
  • Blessing of the Lizard Elder