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** The extra damage lets the jungler clear minion packs easier and take on bigger monsters like the {{moi|Dragon}}. |
** The extra damage lets the jungler clear minion packs easier and take on bigger monsters like the {{moi|Dragon}}. |
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** The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage. |
** The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage. |
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− | * Increasing attack speed will increase damage dealt, as the damage is re-applied as an [http://leagueoflegends.wikia.com/wiki/On-hit_effect on-hit] effect. |
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* {{cai|Force of Will|Syndra}} can be used on the {{ci|Red Brambleback}} to quickly apply the debuff to a nearby enemy champion. |
* {{cai|Force of Will|Syndra}} can be used on the {{ci|Red Brambleback}} to quickly apply the debuff to a nearby enemy champion. |
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Revision as of 22:15, 20 September 2017
The Crest of Cinders is a neutral buff available on Summoner's Rift. The buff can be identified by a spinning red rune circle around the champion. Because of this it is often referred to as the "red buff" or just "red". The damage dealt is true damage. This makes it valuable in killing champions who have high armor and magic resistance.
How to obtain
- On Summoner's Rift, by killing the .
- By killing a champion that currently possess this buff. In this case, the duration of the buff is refreshed.
- After an allied (level 5+) applied and consumed on the camp, by walking within the camp area.
Strategy
- As of patch 6.9, the red buff slows by Error: Parameter '3' is not accepted.% for melee champions and Error: Parameter '3' is not accepted.% for ranged champions. This makes the buff more effective when utilized by melee characters such as , , or than it does for ranged attackers such as and . Note however that it is easier for ranged champions to apply the slow without getting in dangerous situations and they can also use it to keep melee attackers at a distance.
- The jungler will most likely take the red buff early in the game.
- The extra damage lets the jungler clear minion packs easier and take on bigger monsters like the Template:Moi.
- The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage.
- can be used on the to quickly apply the debuff to a nearby enemy champion.
See also
Patch history
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
- Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
- Damage over time reduced.
- Now applies damage three times: on-hit, then 1.5 and 3 seconds after.
- Movement speed slow increased to Error: Parameter '3' is not accepted.% from Error: Parameter '3' is not accepted.%.
- Health regeneration increased to Error: Parameter '3' is not accepted.% of the target's maximum health from 1% of the target's maximum health.
- Health regeneration is now disabled while in combat.
- Duration decreased to 90 seconds from 120.
- New Effect: True damage now applies to turrets.
- New Effect: Now heals its buffed target by 1% of their maximum health per 5 seconds
- Duration reduced to 120 seconds from 150.
- Burn Passive changed from 10-44 damage over 3 seconds to 5-56 damage over 3 seconds
- Slow amount reduced from 8% - 15% to 5% - 10%
- Renamed to from .
- Damage now displays properly in death recap.
- No longer triggers on spell damage.
- Melee slow reduced to 8/16/24% from 10/20/30%.
- Single target damaging abilities now apply the debuff.
- Now slows for 10 / 20 / 30% if using melee and 5 / 10 / 15% if using ranged.
- Damage per second reduced by 5 at all levels.
- Movement speed debuff reduced by 5% at every level past 5.
- Buff movement slow amount reduced to 10% from 15% from levels 1-5.
- Swapped bonus ability power for your attacks leaving a 15/20/25/30% slow for 3 seconds.
- Slow percent replaced by a 50-130 ability power buff.
- Damage over time modified to 15-55 per second for 3 seconds from 20-50 per second for 4 seconds.