The Crest of Cinders, commonly known as the "red buff" or simply "red," is a neutral buff granted by the , which is only found on Summoner's Rift.
The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it.
How to obtain[]
- By landing the killing blow to the .
- By picking up a wisp of the buff at the
- This wisp is spawned when the
- The monster gains this Draconic form after the map transforms into the Elemental Rift.
- The wisp can be picked up by one of the killer's allied champions depending on if they had or not. If they did, then the wisp can be picked up by one of their allies. Otherwise, it can only be picked up by an ally that has .
is killed in its Draconic form and lasts for 60 seconds.
camp location.
- This wisp is spawned when the
- By being alive when the
- The monster becomes corrupted by the Void after spawns at 20 minutes into the game, turning into a Voidborn that empowers the Crest of Cinders to be granted to both the killer and all their allied champions if they are alive.
is slain by your allies in its Voidborn form.
- By killing a champion that possesses this buff; it is transferred and the duration of the buff is refreshed.
- This transfer only occurs if the buff was initially obtained from a non-Voidborn .
Notes[]
- The burn does not apply to structures.
- The damage-over-time debuff deals proc damage.
- Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
- Re-applying the damage effect and triggering 40 true damage. may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing
- The buff can only be lost by timing out or death. Receiving the buff while dead will keep it after respawning.
Strategy[]
- The jungler will most likely take the red buff early in the game, even before any other camps.
- The slow is more effective when applied by melee attacks than ranged attacks. Note, however, that it is easier for ranged champions to apply the slow without getting in dangerous situations, and they can use it to keep melee attackers at a distance by kiting them.
- The damage dealt is true damage. This makes it valuable in killing enemy champions who have high armor and magic resistance.
- can be used on the to quickly apply the debuff to a nearby enemy champion.
Old Icon[]
Trivia[]
- Its old icon was recycled from Wave of Loathing.
Patch history[]
- Health regeneration reduced to 0.5 / 1 / 3% (based on level) maximum health from 0.5 / 1 / 3 / 5% (based on level) maximum health.
- Removed: If the buff was granted from a Corrupted , it no longer transfers to the killer.
- New Effect: Upon becoming Draconic, killing the Red Brambleback also drops a wisp at the location of the camp either for the player that has equipped or, if the killer is the user, at most one ally to pick up. The wisp lasts for 60 seconds.
- New Effect: After spawns, all newly-spawned or live non-Draconic Red Brambleback monsters become permanently corrupted by the Void, transforming into voidborn with 30% increased health and granting the buff to the killer and all allies alive upon slaying it. The Red Brambleback loses its Draconic effects with the Corrupted monster's respawn.
- Removed: no longer always drops a wisp lasting for 60 seconds at the location of the camp when a player on the team has equipped.
- True damage reduced to 10 − 75 (based on level) from 10 − 78 (based on level).
- Slow for melee champions reduced to 5 / 10 / 15 / 20% (based on level) from 10 / 15 / 20% (based on level).
- True damage reduced to 10 − 78 (based on level) from 12 − 114 (based on level).
- Slow reduced to ( 10 / 15 / 20% / 5 / 7.5 / 10%) (based on level) from ( 10 / 15 / 25% / 5 / 7.5 / 12.5%) (based on level).
- Health regeneration reduced to 0.5 / 1 / 3 / 5% (based on level) maximum health from 1 / 3 / 9% (based on level).
- Bug Fix: Buff is no longer lost when the holder is executed by a non-epic monster.
- New buff icon and VFX.
- Removed: Dealing true damage to turrets.
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
- Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
- Damage per second changed to 4 − 38 (based on level) from 5 − 22 (based on level).
- Total damage over 3 seconds changed to 12 − 114 (based on level) from 15 − 66 (based on level).
- New Effect: Now applies damage three times: on-hit, then 1.5 and 3 seconds after.
- Melee slow increased to 10 / 15 / 25% (based on level) from 10 / 15 / 20% (based on level).
- Ranged slow increased to 5 / 7.5 / 12.5% (based on level) from 5 / 7.5 / 10% (based on level).
- Health regeneration increased to 1 / 3 / 9% (based on level) of maximum health from 1% at all levels.
- Health regeneration is now disabled when in combat with champion or epic monster.
- New Effect: Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears.
- New Effect: True damage now applies to turrets.
- New Effect: Now also heals by 1% of their maximum health per 5 seconds.
- Duration reduced to 120 seconds from 150.
- Damage per second changed to 1.67 − 18.67 (based on level) from 3.33 − 14.67 (based on level).
- Total damage over 3 seconds changed to 5 − 56 (based on level) from 10 − 44 (based on level).
- Melee slow reduced to 5 / 7.5 / 10% (based on level) from 8 / 11.5 / 15% (based on level).
- Ranged slow reduced to 2.5 / 3.75 / 5% (based on level) from 4 / 5.75 / 7.5% (based on level).
- New Effect: The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
- Renamed to from .
- Bug Fix: Damage now displays properly in death recap.
- Removed: Triggering on spell damage.
- Melee slow reduced to 8 / 16 / 24% (based on level) from 10 / 20 / 30% (based on level).
- Ranged slow reduced to 4 / 8 / 12% (based on level) from 5 / 10 / 15% (based on level).
- New Effect: Single target damaging abilities now apply the debuff.
- Slow increased to 10 / 20 / 30% (based on level) from 10 / 15 / 20 / 25% (based on level).
- New Effect: Slow is halved to 5 / 10 / 15% (based on level) on ranged champions.
- Damage per second reduced to 10 − 50 (based on level) from 15 − 55 (based on level).
- Total damage reduced 30 − 150 (based on level) from 45 − 165 (based on level).
- Slow reduced to 10 / 15 / 20 / 25% (based on level) from 10 / 20 / 25 / 30% (based on level).
- Slow reduced to 10 / 20 / 25 / 30% (based on level) from 15 / 20 / 25 / 30% (based on level).
- New Effect: Now applies a 15 / 20 / 25 / 30% (based on level) slow for 3 seconds.
- Removed: Granting 50 − 130 (based on level) ability power.
- New Effect: Now grants 50 − 130 (based on level) ability power.
- Removed: Applying a slow.
- Damage over time duration reduced to 3 seconds from 4.
- Damage per second changed to 15 − 55 (based on level) from 20 − 50 (based on level).
- Total damage over the duration reduced 45 − 165 (based on level) from 80 − 200 (based on level).
- Duration increased to 150 seconds from 120.
- Added
- Blessing of the Lizard Elder