Crest of Cinders
Passive: Basic attacks
against non-turret units
10 / 15 / 25% (based on level)
(percentage halved to
5 / 7. 5 / 12. 5% (based on level)
when the basic attack is
) for 3 seconds, and burns the target for
12 − 114 (based on level) true damage
, applied in 3 ticks over 2 seconds, with the 1st tick of damage occurring
and the next 2 ticks occurring each second thereafter. Applying this damage effect while a target is already affected by it refreshes the 2-second burn duration, but does not deal the on-hit damage.
Also, when the buff-holder is
Crest of Cinders heals
1 / 3 / 9% (based on level) of maximum health
per 5 seconds. If the buff-holder is slain by an enemy champion, this
transfers to the killer.
Crest of Cinders, commonly known as the "red buff" or simply "red," is a neutral buff granted by the , which is only found on Summoner's Rift.
The buff appears visually as a spinning red rune circle on the ground around the champion who currently holds it.
How to obtain
By landing the killing blow to the .
By killing a champion that possesses the Crest of Cinders; it is transferred and the duration of the buff is refreshed.
After an allied (has to be level 5) applies and then triggers on the camp of the Red Brambleback; the red orb has to be collected.
Re-applying the damage effect the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
Re-applying the damage effect and triggering may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing 40 true damage.
The buff can only be lost by timing out or death. Receiving the buff while dead will keep it after respawning.
The jungler will most likely take the red buff early in the game, even before any other camps.
The extra damage dealt lets the jungler clear minion waves easier and take on epic monsters, like the .
The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage.
The slow is more effective when applied by melee attacks than ranged attacks. Note, however, that it is easier for ranged champions to apply the slow without getting in dangerous situations, and they can use it to keep melee attackers at a distance by kiting them.
The damage dealt is true damage. This makes it valuable in killing enemy champions who have high armor and magic resistance.
can be used on the to quickly apply the debuff to a nearby enemy champion.
Its old icon was recycled from .
Removed: Dealing true damage to turrets.
Bug Fix: Damaging effect now properly counts as damage-over-time effect.
Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
Damage per second changed to 4 − 38 (based on level) from 5 − 22 (based on level).
Total damage over 3 seconds changed to 12 − 114 (based on level) from 15 − 66 (based on level).
New Effect: Now applies damage three times: on-hit, then 1. 5 and 3 seconds after.
Melee slow increased to 10 / 15 / 25% (based on level) from 10 / 15 / 20% (based on level).
Ranged slow increased to 5 / 7. from 5 / 12. 5% (based on level) 5 / 7..
5 / 10% (based on level) Health regeneration increased to from 1 / 3 / 9% (based on level) of maximum health 1% at all levels.
Health regeneration is now disabled when in combat with champion or epic monster.
New Effect: Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears.
New Effect: True damage now applies to turrets.
New Effect: Now also heals by 1% of their per 5 seconds.
maximum health Duration reduced to 120 seconds from 150.
Damage per second changed to 1. from 67 − 18. 67 (based on level) 3..
33 − 14. 67 (based on level)
Total damage over 3 seconds changed to 5 − 56 (based on level) from 10 − 44 (based on level).
Melee slow reduced to 5 / 7. from 5 / 10% (based on level) 8 / 11..
5 / 15% (based on level) Ranged slow reduced to 2. from 5 / 3. 75 / 5% (based on level) 4 / 5..
75 / 7. 5% (based on level) New Effect: The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
Bug Fix: Damage now displays properly in death recap.
Removed: Triggering on spell damage.
Melee slow reduced to 8 / 16 / 24% (based on level) from 10 / 20 / 30% (based on level).
Ranged slow reduced to 4 / 8 / 12% (based on level) from 5 / 10 / 15% (based on level).
New Effect: Single target damaging abilities now apply the debuff.
Slow increased to 10 / 20 / 30% (based on level) from 10 / 15 / 20 / 25% (based on level).
New Effect: Slow is halved to 5 / 10 / 15% (based on level) on champions.
Damage per second reduced to 10 − 50 (based on level) from 15 − 55 (based on level).
Total damage reduced 30 − 150 (based on level) from 45 − 165 (based on level).
Slow reduced to 10 / 15 / 20 / 25% (based on level) from 10 / 20 / 25 / 30% (based on level).
Slow reduced to 10 / 20 / 25 / 30% (based on level) from 15 / 20 / 25 / 30% (based on level).
New Effect: Now applies a 15 / 20 / 25 / 30% (based on level) slow for 3 seconds.
Removed: Granting 50 − 130 (based on level) ability power.
New Effect: Now grants 50 − 130 (based on level) ability power.
Removed: Applying a .
slow Damage over time duration reduced to 3 seconds from 4.
Damage per second changed to 15 − 55 (based on level) from 20 − 50 (based on level).
Total damage over the duration reduced 45 − 165 (based on level) from 80 − 200 (based on level).
Duration increased to 150 seconds from 120.
Blessing of the Lizard Elder