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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo LittleDevilSkin
Corki
Corki (Universe)Corki (Universe)
Corki (League of Legends)Corki (League of Legends)
Corki (Esports)Corki (Esports)
Corki (Teamfight Tactics)Corki (Teamfight Tactics)
Corki (Wild Rift)Corki (Wild Rift)
Corki (Development)Corki (Development)


Abilities[]

Hextech Munitions

Corki Hextech Munitions

Innate: Corki's basic attacks are modified to deal Champions stunned with Pyromania (P)80% AD Damage mitigated with Shifting Sands (E)magic damage and Champions stunned with Pyromania (P)20% AD Champions killed from outside standard Attack rangephysical damage.

Corki The Package

Innate: After 4 minutes, The Package is delivered to both corners of the allied spawn. Corki can interact with The Package by moving near it to pick it up after 1 second, mounting it on his plane for up to 60 seconds and placing the delivery of the next package on cooldown. While holding The Package, Corki Valkyrie Valkyrie is replaced by Corki Special Delivery Special Delivery and Corki gains Champions killed 5s before or after using Chronobreak (R)35% bonus movement speed while out of combat.

Info
  • No additional details.

Phosphorus Bomb

Corki Phosphorus Bomb

Active: Corki fires a bomb to the target location that explodes upon arrival, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies within the area and granting Sight icon sight of the area for 6 seconds.

Magic Damage:
75 / 135 / 195 / 255 Champions stunned with Pyromania (P)(+ 70% bonus AD) Multiple champions hit with Between Worlds (R)(+ 50% AP)

Enemy Champion icon champions hit by the bomb are Sight icon revealed for 6 seconds.

Info
  • No additional details.

Valkyrie

Corki Valkyrie WR

Active: Corki Dash dashes in the target direction, leaving behind up to 3 patches of flame along his path, based on distance traveled, for 3 seconds. Enemies within the flames are dealt Damage mitigated with Shifting Sands (E)magic damage every 0.25 seconds.

Magic Damage per Tick:
7.5 / 12.5 / 17.5 / 22.5 Multiple champions hit with Between Worlds (R)(+ 5% AP)
Total Magic Damage:
90 / 150 / 210 / 270 Multiple champions hit with Between Worlds (R)(+ 60% AP)

Special Delivery

Corki Special Delivery

Active: Corki Dash dashes Unstoppable icon WR unstoppably in the target direction, Airborne icon WR knocking aside enemies within his path and leaving behind a trail of fire along it for 5 seconds.

Enemies within the trail are dealt Damage mitigated by Master-At-Arms (R)6.75 − 31.25 (based on level) Champions stunned with Pyromania (P)(+ 37.5% bonus AD) Multiple champions hit with Between Worlds (R)(+ 5% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.25 seconds and are Slow icon slowed by 90%, up to Damage mitigated by Master-At-Arms (R)135 − 625 (based on level) Champions stunned with Pyromania (P)(+ 750% bonus AD) Multiple champions hit with Between Worlds (R)(+ 100% AP).

Info
  • Only Valkyrie's dash can be interrupted.

Gatling Gun

Corki Gatling Gun

Active: Corki fires his gatling gun in a frontal cone for 4 seconds, dealing equal parts inheritphysical and inheritmagic damage every 0.25 seconds to enemies hit, and reducing their Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance per tick for 2 seconds.

Mixed Damage per Tick:
8 / 12 / 16 / 20 Champions stunned with Pyromania (P)(+ 10% bonus AD)
Total Mixed Damage:
128 / 192 / 256 / 320 Champions stunned with Pyromania (P)(+ 160% bonus AD)
Resistances Reduction per Tick:
0.5 / 0.75 / 1 / 1.25
Total Resistances Reduction:
8 / 12 / 16 / 20

Gatling Gun prioritizes firing towards the target that Corki is attacking.

Info
  • No additional details.

Missile Barrage

Innate: Corki periodically stocks missile ammo, up to a maximum of 6.

Corki Missile Barrage WR

Active: Corki fires a missile in the target direction that explodes on the first enemy hit, dealing Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies.

Magic Damage:
80 / 115 / 150 Champions stunned with Pyromania (P)(+ 25% AD) Multiple champions hit with Between Worlds (R)(+ 20% AP)
Corki Big One

Every third missile Corki fires is a Big One, which deals 100% increased damage and has increased range and blast radius.

Increased Damage:
160 / 230 / 300 Champions stunned with Pyromania (P)(+ 50% AD) Multiple champions hit with Between Worlds (R)(+ 40% AP)

Info
  • This ability will automatically cast toward the closest enemy.

Patch history[]

For the expanded patch notes, see here.
V4.4a
  • Stats
    • Base attack damage increased from 52 to 54.
    • Attack damage growth increased from 3.6 to 4.
  • Missile Barrage Missile Barrage
    • AD ratio increased from Champions stunned with Pyromania (P)25 / 45 / 65% AD to inherit25 / 50 / 75%.
    • Big One AD ratio increased from Champions stunned with Pyromania (P)50 / 90 / 130% AD to inherit50 / 100 / 150%.


V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base movement speed increased from 325 to 335.
V4.0
V3.4b
  • Stats
    • Mana growth increased from 33 to 50.
    • Health growth increased from 105 to 112.
    • Armor growth increased from 3.9 to 4.5.
  • Phosphorus Bomb Phosphorus Bomb
    • Cooldown reduced from 8 seconds to 7.
  • Gatling Gun Gatling Gun
    • AD ratio increased from Champions stunned with Pyromania (P)40% AD to inherit60%.
    • Cooldown reduced from 16 seconds to 14.
V3.3c
  • Valkyrie Valkyrie
    • Empowered cast timer reduced from 60 seconds to 45.
    • Cooldown reduced from 22 / 20 / 18 / 16 seconds to 19 / 18 / 17 / 16.
  • Gatling Gun Gatling Gun
    • Removed: No longer deals physical damage.
    • Base damage increased from 16 / 24 / 32 / 40 to 32 / 48 / 64 / 80.
    • Bonus AD ratio increased from Champions stunned with Pyromania (P)20% bonus AD to inherit40%.
    • Total magic resistance reduction increased from 8 / 12 / 16 / 20 to 10 / 15 / 20 / 25.
  • Missile Barrage Missile Barrage
    • Recharge time reduced from 12 seconds at all ranks to 10 / 9 / 8.
V2.4
  • Stats
    • Armor growth reduced from 4.3 to 3.9.
  • Valkyrie Valkyrie
    • Cooldown increased from 20 / 18 / 16 / 14 seconds to 22 / 20 / 18 / 16.
V2.2a
V2.2
V2.1
  • Phosphorus Bomb Phosphorus Bomb
    • AD ratio increased from Champions stunned with Pyromania (P)50% bonus AD to inherit70%.
  • Gatling Gun Gatling Gun
    • Total resistance reduction increased from 4 / 6 / 8 / 10 to 8 / 12 / 16 / 20.
  • Missile Barrage Missile Barrage
    • Base damage increased from 80 / 95 / 110 to 80 / 115 / 150.
      • Big One base damage increased from 160 / 190 / 220 to 160 / 230 / 300.
    • AD ratio increased from Champions stunned with Pyromania (P)25% AD at all ranks to inherit25 / 45 / 65%.
      • Big One AD ratio increased from Champions stunned with Pyromania (P)50% AD at all ranks to inherit50 / 90 / 130%.
V2.0 - Added
  • Released January 5, 2021 (00:01 UTC).

See also[]

References[]