Release version[]
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 20 / 19 / 18 / 17 / 16.
- Mana cost reduced to 80 from 100.
- AP ratio per second increased to 60% AP from 40% AP.
- Package duration reduced to 45 seconds from 60.
- V14.1 - January 12th Hotfix
- Stats
- Base attack damage increased to 61 from 59.
- AD ratio increased to 25 / 50 / 75% AD from 15 / 45 / 75% AD.
- Big One AD ratio increased to 50 / 100 / 150% AD from 30 / 90 / 150% AD.
- AD ratio increased to 25 / 50 / 75% AD from 15 / 45 / 75% AD.
- V13.24 - December 12th Hotfix
- Stats
- Base health increased to 610 from 588.
- Health growth reduced to 103 from 105.
- Base attack damage increased to 59 from 55.
- Attack damage growth reduced to 2.5 from 2.8.
- General
- Now replaces with .
- Now replaces with .
- Now replaces with .
- Stats
- Base mana regeneration reduced to 7.4 from 7.42.
- Stats
- Attack damage growth increased to 2.8 from 2.5.
- Health growth increased to 105 from 101.
- Bonus AD ratio per tick increased to 15% bonus AD from 10%.
- Total bonus AD ratio increased to 240% bonus AD from 160%.
- Bonus AD ratio per tick increased to 15% bonus AD from 10%.
- Base damage reduced to 80 / 115 / 150 from 90 / 125 / 160.
- Big One base damage reduced to 160 / 230 / 300 from 180 / 250 / 320.
- AP ratio reduced to 12% AP from 20% AP.
- Big One AP ratio reduced to 24% AP from 40% AP.
- Base damage reduced to 80 / 115 / 150 from 90 / 125 / 160.
- Stats
- Base health increased to 588 from 518.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Package spawn time increased to 10:00 from 8:00.
- Package respawn timer increased to 300 seconds from 240.
- Bug Fix: Corrected the tooltip to properly match its actual values.
- Stats
- Base mana reduced to 350 from 350.16.
- Mana growth increased to 54 from 34.
- Bonus AD ratio increased to 70% bonus AD from 50%.
- Minimum DoT duration increased to 2 seconds from 1.5.
- AD ratio increased to 50% bonus AD from 37.5%.
- AP ratio increased to 6% AP from 5%.
- Minimum DoT duration increased to 1.5 seconds from 1.
- New Effect: Now slows champions that are directly hit and knocked aside for 1.5 seconds.
- Base damage increased to 90 / 125 / 160 from 90 / 115 / 140.
- Stats
- Base attack damage reduced to 55 from 60.
- Attack damage growth reduced to 2.5 from 3.
- V9.14 - July 22nd Hotfix
- Bug Fix: Now properly converts entire bonus damage to magic damage.
- Bug Fix: The Package no longer spawns only in if Corki was banished there at the time of its spawn.
- Undocumented: bonus damage is no longer split evenly between physical and magic damage. Now only deals physical damage.
- ARAM first package spawn time reduced to 5:00 from 8:00.
- ARAM package cooldown reduced to 150 seconds from 240.
- Left missile is now always the next to fire, with new charges loading in from the right.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Base damage increased to 90 / 115 / 140 from 75 / 100 / 125.
- Total base damage increased to 120 / 170 / 220 / 270 / 320 from 80 / 140 / 200 / 260 / 320.
- Total resistance reduction increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
- General
- Bug Fix: Bolts from are now properly converted to partial true damage against champions when they critically strike while he has , and no longer partially convert to true damage against non-champions.
-
- Bug Fix: VFX are no longer misplaced when picked up.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base attack damage reduced to 60 from 63.
- Attack damage growth reduced to 3 from 3.5.
- Base damage reduced to 75 / 115 / 155 / 195 / 235 from 75 / 120 / 165 / 210 / 255.
- Bug Fix: Fixed a bug where the additional damage to minions is also being factored into Hextech Munitions.
- Stats
- Base health increased to 518 from 512.76.
- Health growth increased to 87 from 82.
- Base attack damage increased to 63 from 55.
- Base armor increased to 28 from 23.38.
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base attack damage reduced to 55 from 58.
-
- Bug Fix: Visuals no longer shoot sideways when under the effect of .
- Stats
- Base attack speed increased to 0.638 from 0.625.
- Base attack damage increased to 58 from 56.
- Basic attacks now deal 80% magic damage and 20% physical damage from 50% on both types.
- New Effect: and can now be buffered during Valkyrie's travel time.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: VFX have been toned down to be less overwhelming.
- Bug Fix: VFX have been updated to be more recognizable.
- General
- Adjusted splash artwork for , , , , , and .
-
- Bug Fix: Fixed a bug where his model didn't immediately reappear after his recall animation.
- Base damage reduced to 75 / 100 / 125 from 100 / 130 / 160.
- AD ratio reduced to 15 / 45 / 75% AD from 20 / 60 / 100% AD.
- AP ratio reduced to 20% AP from 30% AP.
- Big One bonus damage increased to 100% from 50%.
- Big One base damage increased 150 / 200 / 250 from 150 / 195 / 240.
- Big One AD ratio unchanged to 30 / 90 / 150% AD.
- Big One AP ratio reduced to 40% AP from 45% AP.
- New Effect: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
- Stats
- Attack damage growth increased to 3.5 from 2.5.
- Attacking wards no longer removes the Package's out of combat movement speed.
- Package cooldown reduced to 240 seconds from 300.
- Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 26 / 23 / 20 / 17 / 14.
- Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 128 / 176 / 224 / 312.
- Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
- AD ratio increased to 20 / 60 / 100% AD from 20 / 50 / 80% AD.
- General
- New splash artwork for .
- Splash artwork for updated to the Chinese art.
- Removed: 10% increased damage.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- Charge time increased to 12 / 11 / 10 seconds from 12 / 10 / 8.
- General
- Sound effects adjusted.
- General
- New ability icons.
- Stats
- Attack damage increased to 56 from 51.24.
- Attack damage growth reduced to 2.5 from 3.
- Mana increased to 280 from 231.8.
- Mana growth reduced to 34 from 37.
- New Innate
- Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
- Life steal will apply to both damage types.
- The 55-55 modifiers interact with critical strikes and Wind's Fury while other 'bonus damage' effects are applied as normal. 's
- The Package: After an initial 8 minutes, The Package is delivered to Corki's Fountain, which he can interact with to pick up (~1 second channel time).
- Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast
- A new Package will be delivery 300 seconds after Special Delivery is used.
within 60 seconds.
- Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast
- - Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
- Normal W
- Range reduced to 600 from 800.
- - Enhanced W
- Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
- Dash speed: 1500.
is instantly ready to cast after Special Delivery is used.
- - Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
- Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
- AD ratio increased to (+ 40% AD) from (+ 20% AD).
- Damage type changed to half physical and half magic from all physical.
- New Effect: Reduces enemy's magic resistance.
- Armor and magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
- Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
- AD ratio increased to (+ 20 / 50 / 80% AD) from (+ 20 / 30 / 40% AD).
- AP ratio increased to (+ 30% AP) from (+ 20% AP).
- Fixed a bug where it was dealing damage too frequently.
- Mana cost increased to 100 from 50.
- Bomb speed reduced to 1000 from 1125.
- General
- Texture update to Classic, Hot Rod, Ice Toboggan, Red Baron, UFO, and Urfrider.
- Fixed a bug where it being interrupted would halt Corki's movement but still extend the damage field.
- Stats
- Armor increased to 17.5 from 13.5.
- New Effect: (+50% Bonus AD) ratio.
- Area of effect indicator is now visible to allies.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Now lobs a bomb through the air that explodes at the target location instead of instantly damaging the area.
- Cast range increased to 825 from 600.
- Now grants vision while the bomb is in the air.
- Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
- AD ratio increased to (+ 20 / 30 / 40% AD) from (+ 20% AD) at all ranks.
- Stats
- Attack speed reduced to 0.625 from 0.658.
- Cooldown increased to 2 seconds (static) from 1.2.
- Base damage reduced to 100 / 180 / 260 from 120 / 190 / 260.
- Mana cost reduced to 50 from 100.
- Mana cost reduced to 20 at all ranks from 30 / 35 / 40.
- Fixed a bug where it would sometimes fail to deal damage.
- Fixed a bug where using it restarted the cooldown for next missile.
- now fires after every 3rd missile from every 4th.
- Charge time reduced to 12 / 10 / 8 seconds from 12 at all ranks.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Stats
- Movement speed increased to 325 from 300.
- No longer benefits from critical strikes.
- Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 20 / 18 / 16 / 14 / 12.
- Charge time increased to 12 seconds from 10.
- General
- New splash artwork for .
- Targeting indicator now scales with distance from Corki.
- Area of effect and particle now properly centered around point of impact.
- Icon is now tinted when is ready.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270.
- Now reveals non-stealthed champions for 6 seconds in addition to revealing the area for the duration.
- Now deals 20 / 32 / 44 / 56 / 68 damage per second.
- Duration changed to 4 seconds at all ranks.
- AD ratio changed to Bonus from Total.
- Cooldown before next charge and current stacks now shown in the same buff.
- No longer blinds.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 130 / 180 / 230 / 280.
- AD ratio reduced to (+ 20% AD) from (+ 25% AD)
- bonus damage reduced to 50% from 60.
- Fixed a bug that was causing the line missile targeting display to be offset.
- Fixed a bug causing the line missile targeting display to be offset.
- Stats
- Movement speed reduced to 300 from 310.
- No longer reveals stealthed units.
- Fixed a bug where it could hit unseen non-champion stealthed targets like wards.
- Fixed a bug where it was dealing too much damage.
- Tooltip corrected.
- Level-up tooltip corrected to show the effects of Corki's current cooldown reduction.
- Tooltip corrected.
- Base damage reduced to 120 / 190 / 260 from 125 / 200 / 275.
- Mana cost increased to 30 / 35 / 40 from 25 / 30 / 35.
- bonus damage reduced to 60% from 100.
- Tooltip corrected.
- Range increased to 800 from 700.
- Speed increased to 650 from 500.
- Tooltip updated to reflect deals double damage.
- New Effect: (+20% AD) ratio in addition to AP one.
- New Effect: Recharge time is reduced by cooldown reduction effects.
- New Effect: Recharge time does not progress while at maximum missile storage capacity.
- New Effect: Corki respawns with 4 missiles.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Stats
- Attack range increased to 550 from 500.
- Attack speed per level increased to 2.3% from 1.86.
- Can no longer be cast while rooted.
- Charge time reduced to 10 seconds from 14.
- New Effect: Counter indicating how close to .
- New Effect: Grants one missile when unlocking.
- New Effect: Charges while dead and will no longer resets stack count upon death.
- Animation improved.
- Area of effect reduced to 225 from 250.
- Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 85 / 100 / 115 / 130.
- Fixed a bug causing the particle to show above the fog of war even without vision of that area.
- Fixed a bug where using it placed a buff on Corki saying he would miss on attacks.
- Fixed a bug where the vision granted disappeared upon using a basic attack.
- Cast range reduced to 700 from 900.
- Mana cost increased to 100 from 100 / 90 / 80 / 70 / 60.
- Area of effect reduced to 200 from 225.
- area of effect reduced to 300 from 350.
- Mana cost increased to 25 / 30 / 35 from 20 / 25 / 30.
- Blind duration reduced to 3 seconds from 4.
- Cast range reduced to 900 from 1000.
- Stats
- Mana regen reduced to 0.8 from 0.88.
- Mana regen per level reduced to 0.07 from 0.08.
- Target's miss chance reduced to 35% from 50.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- Base damage reduced to 25% Total AD from 33.
- AP ratio reduced to (+ 40% AP) from (+ 80% AP).
- Charge time increased to 14 seconds from 12.
- Mana cost increased to 20 / 25 / 30 from 15 / 20 / 25.
- Added
- I
- Corki's basic attacks deal 20% additional true damage.
- - Q
- Corki fires a bomb at a target location. In addition to dealing damage the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.
- - W
- Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
- - E
- Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him and shredding the armor of enemies who are under continuous fire.
- - R
- Corki fires a missile towards his target location that will collide with the first enemy it hits dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every fourth missile will be a .
-
- I
}}