League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Previous Abilities[]

Hextech Munitions

Hextech Munitions

Innate - Hextech Shrapnel Shells: Corki's basic attacks are modified to deal 80% AD magic damage and 20% AD physical damage.

The Package

Innate - The Package: After 10:00, The Package The Package is delivered to both corners of the allied fountain, which can be selected by Corki to pick up after Channeling icon channeling for 1 second. Upon completion of the channel, Corki gains one cast of Special Delivery Special Delivery for 45 seconds, replacing Valkyrie Valkyrie for the duration. While holding the The Package The Package, Corki gains Movement speed icon 40% bonus movement speed out of combat and Ghost ghosting.

Corki cannot start the Channeling icon channel to pick up the package while he is unable to cast abilities.

▶️   "Ready to fly!"
▶️   Package acquired alert.

Info
  • The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as Conqueror's Conqueror's stacks).
    • The magic damage is dealt in an instance before the physical damage.
    • Both instances deal Basic Attack basic damage and thus natively apply Life steal icon life steal.
    • The attack applies on-hit effects only once, right at the start.
    • Even if the target dies from the magic damage, the physical damage will still be applied to it.
      • If the target dies from on-hit damage, the magic damage portion will be skipped and only the physical damage applied.(bug)
    • Spellblade damage is special cased to be converted to magic damage.
    • The damage from Runaan's Hurricane's Runaan's Hurricane's Wind's Fury is affected by Hextech Munitions' modifier.
  • Critical strike icon Critical strikes amplify the damage as usual, multiplying both instances of damage.


  • All players are alerted by Corki emitting a global siren upon picking up The Package.
  • Corki can pick up the package even if he does not have a skill point in Valkyrie Valkyrie.
  • The following table refers for interactions while Corki is Channeling icon channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Reroll ARAM differences
    • First package spawn time reduced to 5:00.
    • Package cooldown reduced to 150 seconds.
    ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences
    • The Package respawn timer changed to 1 minute. Initial spawn timer unchanged.
    Arena icon Arena differences
    • Package now spawns in the battlefield rather than at the spawn.
    • Package duration changed to 15 seconds.
    • New Effect: Spawns the package every round starting at level 6.

    Phosphorus Bomb

    Phosphorus Bomb

    Active: Corki launches a bomb at the target location that explodes upon impact, dealing magic damage to enemies hit.

    Magic Damage:
    75 / 120 / 165 / 210 / 255 (+ 70% bonus AD) (+ 50% AP)

    The bomb also grants Sight icon sight of the area for 6 seconds and Reveal icon reveals enemy Champion icon champions hit for the same duration.

    Info
    • No additional details.

    Valkyrie

    Valkyrie

    Active: Corki Dash dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2.5 seconds.

    Enemies within the patches are dealt magic damage every 0.25 seconds.

    Magic Damage Per Tick:
    15 / 22.5 / 30 / 37.5 / 45 (+ 15% AP)
    Total Magic Damage:
    150 / 225 / 300 / 375 / 450 (+ 150% AP)

    Gatling Gun Gatling Gun can be cast during the dash. Valkyrie will cast at max range if cast beyond that.

    Info
    • No additional information.

    Special Delivery

    Special Delivery

    Active: Corki Dash dashes with Unstoppable icon displacement immunity to the target location, Airborne icon knocking aside all enemies in his path 500 units and leaving behind a trail of fire for 5 seconds, which grants Sight icon sight of the area for its duration and for 3 seconds afterwards.

    Enemies hit by Corki's dash or within the trail are burned and Slow icon slowed by 90% for 2 seconds, refreshing every 0.25 seconds while inside the area. The burn deals 7.5 − 25 (based on level) (+ 50% bonus AD) (+ 6% AP) magic damage every 0.25 seconds.

    Casting Special Delivery instantly resets Valkyrie's Valkyrie's Cooldown icon cooldown.

    Special Delivery will cast at max range if cast beyond that.

    Info
    • Enemies that stay within the trail for its entire duration are dealt 210 − 700 (based on level) (+ 1400% bonus AD) (+ 168% AP) total magic damage.

    Map-Specific Differences
    Arena icon Arena differences
    • Bonus AD ratio per second changed to 100% bonus AD.
    • AP ratio per second changed to 16% AP.

    Gatling Gun

    Gatling Gun

    Active: Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing equal parts physical and magic damage every 0.25 seconds to all enemies hit as well as reducing their Armor penetration icon armor and Magic penetration icon magic resistance with each tick, lasting for 2 seconds, refreshing on subsequent ticks, and stacking up to 8 times.

    Mixed Damage Per Tick:
    7.5 / 10.625 / 13.75 / 16.875 / 20 (+ 15% bonus AD)
    Physical Damage Per Tick:
    3.75 / 5.3125 / 6.875 / 8.4375 / 10 (+ 7.5% bonus AD)
    Magic Damage Per Tick:
    3.75 / 5.3125 / 6.875 / 8.4375 / 10 (+ 7.5% bonus AD)
    Total Mixed Damage:
    120 / 170 / 220 / 270 / 320 (+ 240% bonus AD)
    Resistance Reduction Per Tick:
    1 / 1.375 / 1.75 / 2.125 / 2.5
    Total Resistance Reduction:
    8 / 11 / 14 / 17 / 20

    Info
    • The direction of the gun firing changes depending on where Corki is facing.
      • Corki will turn to face in the direction of the cursor upon casting Gatling Gun.
    • Gatling Gun's area of effect can hit closeby enemies next to and behind him, due to hitting Range model enemy boundary edge.

    Missile Barrage

    Missile Barrage

    Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage to enemies within the area.

    Magic Damage:
    80 / 115 / 150 (+ 25 / 50 / 75% AD) (+ 12% AP)

    Corki periodically stocks a Missile Barrage charge, up to a maximum of 7. He gains maximum charges upon respawning and when picking up the The Package The Package.

    Big One

    Every third missile Corki fires is a Big One Big One, dealing 100% increased damage as well as gaining increased range and explosion radius.

    Big One Magic Damage:
    160 / 230 / 300 (+ 50 / 100 / 150% AD) (+ 24% AP)

    Info
    • Once Corki has learned the ability, he receives a buff that automatically tracks the number of times he's used his ultimate since the last Big One.
      • Since this information is represented as a buff, this information is available to both allies and enemies.
    • Gaining maximum charges from obtaining the The Package The Package does not reset Missile Barrage's recharge timer.
    • Corki retains progress towards The Big One when he dies.
    • Once Corki has his ultimate, he has an indicator below his health bar that is only visible to him that shows when a Big One will be fired, how many missiles he has in reserve, and how many more missiles he can store.
    • This ability will cast from wherever the caster is at the start of the cast time.
    • Missile Barrage's effect radius is centered around the location of the missile as it collides.
    • Malignance's Malignance's damage from Missile Barrage does not counts toward Eclipse's Eclipse's passive.

    Hextech Shrapnel Shells

    Hextech Shrapnel Shells

    Corki's basic attacks against non-structures deal 10% AD Hybrid penetration bonus true damage.

    Info

    Phosphorus Bomb

    Phosphorus Bomb old

    Active: Corki launches a bomb at the target area, dealing Magic damage magic damage to enemies hit.

    Magic Damage:
    80 / 130 / 180 / 230 / 280 (+ 50% bonus AD) (+ 50% AP)

    The bomb Sight icon reveals the area as it travels, for 6 seconds afterwards, and all affected enemies.

    Info
    • No additional details.

    Valkyrie

    Valkyrie old

    Active: Corki Dash dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds.

    Magic damage Per Tick:
    30 / 45 / 60 / 75 / 90 (+ 20% AP)
    Total Magic Damage:
    150 / 225 / 300 / 375 / 450 (+ 100% AP)

    These patches deal magic damage every 0.5 seconds to enemies within.

    Info
    • No additional details.

    Gatling Gun

    Gatling Gun old

    Active: Corki sprays bullets in a frontal cone for 4 seconds, dealing Attack damage physical damage every 0.5 seconds to all enemies hit, and reducing their Armor penetration icon armor each tick, stacking up to 8 times, lingering for 2 seconds.

    Physical Damage Per Tick:
    10 / 16 / 22 / 28 / 34 (+ 20% bonus AD)
    Total Physical Damage:
    80 / 128 / 176 / 224 / 272 (+ 160% bonus AD)
    Armor Reduction Per Tick:
    1 / 2 / 3 / 4 / 5
    Total Armor Reduction:
    8 / 16 / 24 / 32 / 40

    Info
    • No additional details.

    Missile Barrage

    Missile Barrage old

    Passive: Corki periodically stocks a missile, up to a maximum of 7, and starts with 4 missiles every time he respawns.

    Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage in an area.

    Magic Damage:
    100 / 180 / 260 (+ 20 / 30 / 40% AD) (+ 20% AP)
    Big One Magic Damage:
    150 / 270 / 390 (+ 30 / 45 / 60% AD) (+ 45% AP)

    Every third missile Corki fires is a Big One Big One, dealing 100% increased damage with increased range and explosion radius.

    Info
    • No additional details.

    Previous Quotes[]

    Ability Casting[]

    Using Hextech Munitions Hextech Munitions[]

    Picking Up The Package The Package

    Using Special Delivery Special Delivery[]

    Sound Effects[]

    Upon Corki picking up The Package The Package

    Previous Splash Art[]

    See also[]

    Advertisement