Previous Abilities[]
- The mixed damage is dealt in two simultaneous instances of damage, but will pretend to be a single instance for most effects (such as
- The magic damage is dealt in an instance before the physical damage.
- Both instances deal basic damage and thus natively apply life steal.
- The attack applies on-hit effects only once, right at the start.
- Even if the target dies from the magic damage, the physical damage will still be applied to it.
- If the target dies from on-hit damage, the magic damage portion will be skipped and only the physical damage applied.(bug)
- Spellblade damage is special cased to be converted to magic damage.
- The damage from Wind's Fury is affected by Hextech Munitions' modifier.
stacks).
- Critical strikes amplify the damage as usual, multiplying both instances of damage.
- All players are alerted by Corki emitting a global siren upon picking up The Package.
- Corki can pick up the package even if he does not have a skill point in .
- The following table refers for interactions while Corki is channeling:
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- ARAM differences
- First package spawn time reduced to 5:00.
- Package cooldown reduced to 150 seconds.
- Ultra Rapid Fire differences
- The Package respawn timer changed to 1 minute. Initial spawn timer unchanged.
- Arena differences
- Package now spawns in the battlefield rather than at the spawn.
- Package duration changed to 15 seconds.
- New Effect: Spawns the package every round starting at level 6.
- Enemies that stay within the trail for its entire duration are dealt 210 − 700 (based on level) (+ 1400% bonus AD) (+ 168% AP) total magic damage.
- Arena differences
- Bonus AD ratio per second changed to 100% bonus AD.
- AP ratio per second changed to 16% AP.
- The direction of the gun firing changes depending on where Corki is facing.
- Corki will turn to face in the direction of the cursor upon casting Gatling Gun.
- Gatling Gun's area of effect can hit closeby enemies next to and behind him, due to hitting enemy boundary edge.
- Once Corki has learned the ability, he receives a buff that automatically tracks the number of times he's used his ultimate since the last Big One.
- Since this information is represented as a buff, this information is available to both allies and enemies.
- Gaining maximum charges from obtaining the does not reset Missile Barrage's recharge timer.
- Corki retains progress towards The Big One when he dies.
- Once Corki has his ultimate, he has an indicator below his health bar that is only visible to him that shows when a Big One will be fired, how many missiles he has in reserve, and how many more missiles he can store.
- This ability will cast from wherever the caster is at the start of the cast time.
- Missile Barrage's effect radius is centered around the location of the missile as it collides.
- damage from Missile Barrage does not counts toward passive.
Previous Quotes[]
Ability Casting[]
Using []
- Picking Up
Using []
Sound Effects[]
- Upon Corki picking up
- ▶️ War siren sounds loudly and echoes in the distance.