6,004 Pages


Abilities

Edit
Hextech Munitions
STATIC COOLDOWN: 240
Hextech Munitions

Innate - Hextech Shrapnel Shells: Corki's basic attacks are permanently modified to deal 20% AD physical damage and 80% AD magic damage.

The Package

Innate - The Package: After 8 minutes elapse, The Package The Package is delivered to both corners of Corki's fountain, which he can pick up after Channeling icon channeling for 1 second. Doing so grants him Ghost ghosting and one cast of Special Delivery Special Delivery which must be cast before Valkyrie Valkyrie within the next 60 seconds, as well as Movement speed icon 40% bonus movement speed out of combat prior to the ability being cast, after which The Package The Package goes on Cooldown reduction icon cooldown before being delivered again.

Corki cannot pick up the package while he is unable to cast abilities.

 
Corki.move5
"Ready to fly!"

Info
Notes
  • All players are alerted by Corki emitting a global siren upon picking up The Package.
  • Triggering attacks will apply on-hit effects normally.
    • Spellblade damage is converted to magic damage. This effect will not be consumed if Hextech Munitions' magic damage is enough to kill the target.
    • The damage from Runaan's Hurricane item Runaan's Hurricane's Wind's Fury is affected by Hextech Munitions.
    • Both components apply Life steal icon life steal even though on-hit magic damage does not usually interact with it.
    • Critical strike icon Critical strikes amplify both components' damage.
  • The following table refers for interactions while Corki is Channeling icon channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Reverie item Shurelya's Reverie Righteous Glory item Righteous Glory Youmuu's Ghostblade item Youmuu's Ghostblade Spellbinder item Spellbinder Gargoyle Stoneplate item Gargoyle Stoneplate Randuin's Omen item Randuin's Omen Seraph's Embrace item Seraph's Embrace
Disabled Hextech Protobelt-01 item Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Silencing effects
  • Map-Specific Differences
    Howling Abyss icon Howling Abyss differences:
    • First package spawn time reduced to 5:00.
    • Package cooldown reduced to 150 seconds.
    The Thinking Manatee profileicon Ultra Rapid Fire differences:
    • The Package respawn timer reduced to 1 minute. Initial spawn timer unchanged.

    Video
    Corki IVideo

    Edit
    Phosphorus Bomb
    TARGET RANGE: 825
    EFFECT RADIUS: 250
    SPEED: 1000
    CAST TIME: 0.25
    COST: 60 / 70 / 80 / 90 / 100 mana
    COOLDOWN: 8
    Phosphorus Bomb

    Active: Corki launches a bomb at the target area that explodes upon impact, dealing magic damage to enemies hit.

    Magic Damage:
    75 / 120 / 165 / 210 / 255 (+ 50% bonus AD) (+ 50% AP)

    The bomb also Sight icon reveals the area and enemy Champion icon champions hit for 6 seconds.

    Info
    Notes
    • No additional details.

    Video
    Corki QVideo

    Edit
    Valkyrie
    TARGET RANGE: 600
    COLLISION RADIUS: 100
    EFFECT RADIUS: 200
    SPEED: 650
    CAST TIME: none
    COST: 100 mana
    COOLDOWN: 20 / 19 / 18 / 17 / 16
    Valkyrie

    Active: Corki Dash dashes to the target location, dropping bombs that leave up to 3 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds.

    These patches deal magic damage every 0.25 seconds to enemies within.

    Magic Damage Per Tick:
    15 / 22.5 / 30 / 37.5 / 45 (+ 10% AP)
    Total Magic Damage:
    120 / 180 / 240 / 300 / 360 (+ 80% AP)
    Edit
    Special Delivery
    TARGET RANGE: 1800
    COLLISION RADIUS: 100
    EFFECT RADIUS: 200
    SPEED: 1500
    CAST TIME: none
    Special Delivery

    Active: Corki Dash dashes with Unstoppable icon displacement immunity to the target location with extreme speed, Airborne icon knocking aside all enemies in his path 500 units and leaving behind a fire trail for 5 seconds.

    Enemies knocked aside or within the trail are burned for 2 seconds, refreshing while inside the trail, Slow icon slowing them by 90% and dealing 7.5 − 25 (based on level) (+ 50% bonus AD) (+ 6% AP) magic damage every 0.25 seconds, for a maximum of 210 − 700 (based on level) (+ 1400% bonus AD) (+ 168% AP) magic damage.

    Casting Special Delivery instantly resets Valkyrie's Cooldown reduction icon cooldown.

    Notes
    • No additional information.
    Corki WVideo

    Notes
    • No additional information.
    Corki IVideo

    Video
    Corki WVideo.ogv
    Corki IVideo.ogv

    Edit
    Gatling Gun
    EFFECT RADIUS: 600
    ANGLE: 35°
    CAST TIME: none
    COST: 50 mana
    COOLDOWN: 16
    Gatling Gun

    Active: Corki sprays bullets in a frontal cone for 4 seconds, dealing equal parts physical and magic damage every 0.25 seconds to all enemies hit, and reducing the target's Armor penetration icon armor and Magic penetration icon magic resistance with each tick, stacking up to 8 times, lingering for 2 seconds.

    Mixed Damage Per Tick:
    7.5 / 10.625 / 13.75 / 16.875 / 20 (+ 10% bonus AD)
    Total Mixed Damage:
    120 / 170 / 220 / 270 / 320 (+ 160% bonus AD)
    Resistance Reduction Per Tick:
    1 / 1.375 / 1.75 / 2.125 / 2.5
    Total Resistance Reduction:
    8 / 11 / 14 / 17 / 20

    Info
    Notes
    • The direction of the gun firing changes depending on where Corki is facing.
      • Corki will turn to face in the direction of the cursor upon casting Gatling Gun.

    Video
    Corki EVideo

    Edit
    Missile Barrage
    TARGET RANGE: 1300 / 1500
    EFFECT RADIUS: 150 / 300
    WIDTH: 80
    SPEED: 2000
    CAST TIME: 0.175
    COST: 20 mana + 1 Ammo
    STATIC COOLDOWN: 2
    RECHARGE: 12 / 11 / 10
    Missile Barrage

    Passive: Corki periodically stocks a missile ammo, up to a maximum of 7, and starts with 7 missile ammo every time he respawns.

    Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage in an area.

    Magic Damage:
    90 / 125 / 160 (+ 15 / 45 / 75% AD) (+ 20% AP)
    Big One

    Every third missile Corki fires is a Big One Big One, dealing 100% increased damage with increased range and explosion radius.

    Increased Magic Damage:
    180 / 250 / 320 (+ 30 / 90 / 150% AD) (+ 40% AP)

    Info
    Notes
    • Once Corki has learned the ability, he receives a buff that automatically tracks the number of times he's used his ultimate since the last Big One.
      • Since this information is represented as a buff, this information is available to both allies and enemies.
    • Corki retains progress towards The Big One when he dies.
    • Once Corki has his ultimate, he has an indicator below his health bar that is only visible to him that shows when a Big One will be fired, how many missiles he has in reserve, and how many more missiles he can store.
    • Missile Barrage will always fire from the original casting position.

    Video
    Corki RVideo


    References

    Community content is available under CC-BY-SA unless otherwise noted.