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Corki OriginalCentered.jpg
Corki
UniverseUniverse
League of LegendsLeague of Legends

Abilities

Edit
Hextech Munitions
STATIC COOLDOWN: 240
Hextech Munitions.png

Innate - Hextech Shrapnel Shells: Corki's basic attacks are modified to deal 20% AD physical damage and 80% AD magic damage.

The Package.png

Innate - The Package: After 8:00, The Package The Package is delivered to both corners of Corki's fountain, which can be selected to pick up after Channeling icon.png channeling for 1 second. Upon completion of the channel, Corki gains one cast of Special Delivery Special Delivery for 60 seconds, replacing Valkyrie Valkyrie for the duration until the package has been delivered. While holding the The Package The Package, Corki receives Movement speed icon.png 40% bonus movement speed out of combat and Ghost.png ghosting.

Corki cannot pick up the package while he is unable to cast abilities.

 
   "Ready to fly!"

Info
Notes
  • All players are alerted by Corki emitting a global siren upon picking up The Package.
  • Corki can pick up the package even if he doesn't have a skill point in Valkyrie Valkyrie.
  • Triggering attacks will apply on-hit effects normally.
    • Spellblade damage is converted to magic damage. This effect will not be consumed if Hextech Munitions' magic damage is enough to kill the target.
    • The damage from Runaan's Hurricane's Runaan's Hurricane's Wind's Fury is affected by Hextech Munitions.
    • Both components apply Life steal icon.png life steal even though on-hit magic damage does not usually interact with it.
    • Critical strike icon.png Critical strikes amplify both components' damage.
  • The following table refers for interactions while Corki is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Map-Specific Differences
    Howling Abyss icon.png Howling Abyss differences edit
    • First package spawn time reduced to 5:00.
    • Package cooldown reduced to 150 seconds.
    The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
    • The Package respawn timer reduced to 1 minute. Initial spawn timer unchanged.

    Video

    Edit
    Phosphorus Bomb
    TARGET RANGE: 825
    EFFECT RADIUS: 250
    SPEED: 1000
    CAST TIME: 0.25
    COST: 60 / 70 / 80 / 90 / 100 mana
    COOLDOWN: 8
    Phosphorus Bomb.png

    Active: Corki launches a bomb at the target location that explodes upon impact, dealing magic damage to enemies within.

    Magic Damage:
    75 / 120 / 165 / 210 / 255 (+ 70% bonus AD) (+ 50% AP)

    The bomb also Sight icon.png reveals the area and enemy Champion icon.png champions hit for 6 seconds.

    Info
    Notes
    • No additional details.

    Video

    Edit
    Valkyrie
    TARGET RANGE: 600
    COLLISION RADIUS: 100
    EFFECT RADIUS: 200
    SPEED: 650 + 100% current movement speed
    CAST TIME: none
    COST: 100 mana
    COOLDOWN: 20 / 19 / 18 / 17 / 16
    Valkyrie.png

    Active: Corki Dash.png dashes to the target location, dropping bombs that leave up to 3 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds.

    Enemies within the patches are dealt magic damage every 0.25 seconds.

    Magic Damage Per Tick:
    15 / 22.5 / 30 / 37.5 / 45 (+ 10% AP)
    Total Magic Damage:
    120 / 180 / 240 / 300 / 360 (+ 80% AP)
    Edit
    Special Delivery
    TARGET RANGE: 1800
    COLLISION RADIUS: 100
    EFFECT RADIUS: 200
    SPEED: 1500
    CAST TIME: none
    Special Delivery.png

    Active: Corki Dash.png dashes with Unstoppable icon.png displacement immunity to the target location, Airborne icon.png knocking aside all enemies in his path 500 units and leaving behind a trail of fire for 5 seconds.

    Enemies hit by Corki's dash or within the trail are burned and Slow icon.png slowed by 90% for 2 seconds, refreshing every 0.25 seconds while inside the area. The burn deals 7.5 − 25 (based on level) (+ 50% bonus AD) (+ 6% AP) magic damage every 0.25 seconds.

    Casting Special Delivery instantly resets Valkyrie's Valkyrie's Cooldown reduction icon.png cooldown.

    Notes
    • No additional information.

    Notes
    • Enemies that stay within the trail for its entire duration are dealt 210 − 700 (based on level) (+ 1400% bonus AD) (+ 168% AP) total magic damage.

    Video
    Corki WVideo.ogv
    Corki IVideo.ogv

    Edit
    Gatling Gun
    EFFECT RADIUS: 600
    ANGLE: 35°
    CAST TIME: none
    COST: 50 mana
    COOLDOWN: 16
    Gatling Gun.png

    Active: Corki sprays bullets in a frontal cone for 4 seconds, dealing equal parts physical and magic damage every 0.25 seconds to all enemies hit, and reducing the targets' Armor penetration icon.png armor and Magic penetration icon.png magic resistance with each tick, stacking up to 8 times and lasting for 2 seconds, which refreshes on subsequent ticks.

    Mixed Damage Per Tick:
    7.5 / 10.625 / 13.75 / 16.875 / 20 (+ 10% bonus AD)
    Total Mixed Damage:
    120 / 170 / 220 / 270 / 320 (+ 160% bonus AD)
    Resistance Reduction Per Tick:
    1 / 1.375 / 1.75 / 2.125 / 2.5
    Total Resistance Reduction:
    8 / 11 / 14 / 17 / 20

    Info
    Notes
    • The direction of the gun firing changes depending on where Corki is facing.
      • Corki will turn to face in the direction of the cursor upon casting Gatling Gun.

    Video

    Edit
    Missile Barrage
    TARGET RANGE: 1300 / 1500
    EFFECT RADIUS: 150 / 300
    WIDTH: 80
    SPEED: 2000
    CAST TIME: 0.175
    COST: 20 mana + 1 Ammo
    STATIC COOLDOWN: 2
    RECHARGE: 12 / 11 / 10
    Missile Barrage.png

    Passive: Corki periodically stocks a missile ammo, up to a maximum of 7, and starts with 7 missile ammo every time he respawns.

    Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage to enemies within the area.

    Magic Damage:
    90 / 125 / 160 (+ 15 / 45 / 75% AD) (+ 20% AP)
    Big One.png

    Every third missile Corki fires is a Big One Big One, dealing 100% increased damage as well as increased range and explosion radius.

    Big One Magic Damage:
    180 / 250 / 320 (+ 30 / 90 / 150% AD) (+ 40% AP)

    Info
    Notes
    • Once Corki has learned the ability, he receives a buff that automatically tracks the number of times he's used his ultimate since the last Big One.
      • Since this information is represented as a buff, this information is available to both allies and enemies.
    • Corki retains progress towards The Big One when he dies.
    • Once Corki has his ultimate, he has an indicator below his health bar that is only visible to him that shows when a Big One will be fired, how many missiles he has in reserve, and how many more missiles he can store.
    • Missile Barrage will fire from wherever Corki was at the start of the cast time.

    Video


    Patch history

    See here for the complete patch history.
    V10.23
    • Stats
      • Base mana reduced to 350 from 350.16.
      • Mana growth increased to 54 from 34.
    V10.21
    V10.7
    V10.3
    • Special Delivery Special Delivery
      • AD ratio increased to 50% bonus AD from 37.5%.
      • AP ratio increased to 6% AP from 5%.
      • Minimum DoT duration increased to 1.5 seconds from 1.
      • New Effect: Now Slow icon.png slows champions that are directly hit and Airborne icon.png knocked aside for 1.5 seconds.
    V10.1
    • Missile Barrage Missile Barrage
      • Base damage increased to 90 / 125 / 160 from 90 / 115 / 140.
    V9.16
    • Stats
      • Base attack damage reduced to 55 from 60.
      • Attack damage growth reduced to 2.5 from 3.
    V9.14 - July 22nd Hotfix
    V9.14
    • Hextech Munitions Hextech Munitions
      • Bug Fix: The Package no longer spawns only in Mordekaiser's Mordekaiser's Realm of Death Realm of Death if Corki was banished there at the time of its spawn.
      • Undocumented: Sheen's Sheen's bonus damage is no longer split evenly between physical and magic damage. Now only deals physical damage.
    V9.13
    • Hextech Munitions Hextech Munitions
      • ARAM first package spawn time reduced to 5:00 from 8:00.
      • ARAM package cooldown reduced to 150 seconds from 240.
    • Missile Barrage Missile Barrage
      • Left missile is now always the next to fire, with new charges loading in from the right.
    V9.1
    • Gatling Gun Gatling Gun
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    V8.24b
    • Missile Barrage Missile Barrage
      • Base damage increased to 90 / 115 / 140 from 75 / 100 / 125.
    V8.14
    • Gatling Gun Gatling Gun
      • Total base damage increased to 120 / 170 / 220 / 270 / 320 from 80 / 140 / 200 / 260 / 320.
      • Total resistance reduction increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
    V8.12
    • General
      • Bug Fix: Bolts from Runaan's Hurricane Runaan's Hurricane are now properly converted to partial true damage against champions when they critically strike while he has Infinity Edge Infinity Edge, and no longer partially convert to true damage against non-champions.
    V8.6
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    V7.24b
    • Stats
      • Base attack damage reduced to 60 from 63.
      • Attack damage growth reduced to 3 from 3.5.
    • Phosphorus Bomb Phosphorus Bomb
      • Base damage reduced to 75 / 115 / 155 / 195 / 235 from 75 / 120 / 165 / 210 / 255.
    V7.24
    • Hextech Munitions Hextech Munitions
      • Bug Fix: Fixed a bug where the additional damage to minions is also being factored into Hextech Munitions.
    V7.22
    • Stats
      • Base health increased to 518 from 512.76.
      • Health growth increased to 87 from 82.
      • Base attack damage increased to 63 from 55.
      • Base armor increased to 28 from 23.38.
    • Phosphorus Bomb Phosphorus Bomb
      • Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250.
    V7.16
    V7.12
    • Stats
      • Base attack speed increased to 0.638 from 0.625.
      • Base attack damage increased to 58 from 56.
    • Hextech Munitions Hextech Munitions
      • Basic attacks now deal 80% magic damage and 20% physical damage from 50% on both types.
    • Valkyrie Valkyrie
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.6
    V7.4
    • General
    • Arcade Corki Arcade Corki
      • Bug Fix: Fixed a bug where his model didn't immediately reappear after his recall animation.
    • Missile Barrage Missile Barrage
      • Base damage reduced to 75 / 100 / 125 from 100 / 130 / 160.
      • AD ratio reduced to 15 / 45 / 75% AD from 20 / 60 / 100% AD.
      • AP ratio reduced to 20% AP from 30% AP.
      • Big One bonus damage increased to 100% from 50%.
        • Big One base damage increased 150 / 200 / 250 from 150 / 195 / 240.
        • Big One AD ratio unchanged to 30 / 90 / 150% AD.
        • Big One AP ratio reduced to 40% AP from 45% AP.
      • New Effect: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
    V6.19
    • Stats
      • Attack damage growth increased to 3.5 from 2.5.
    V6.17
    • Hextech Munitions Hextech Munitions
      • Attacking wards no longer removes the Package's out of combat movement speed.
    V6.15
    V6.12
    • Valkyrie Valkyrie
      • Cooldown changed to 20 / 19 / 18 / 17 / 16 seconds from 26 / 23 / 20 / 17 / 14.
    • Gatling Gun Gatling Gun
      • Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 128 / 176 / 224 / 312.
      • Damage ticks per second increased to 4 from 2. Stacking resistance reduction cap unchanged.
    V6.11
    • Missile Barrage Missile Barrage
      • AD ratio increased to 20 / 60 / 100% AD from 20 / 50 / 80% AD.
    V6.7
    V6.7
    V6.3
    • Phosphorus Bomb Phosphorus Bomb
      • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
    • Missile Barrage Missile Barrage
      • Charge time increased to 12 / 11 / 10 seconds from 12 / 10 / 8.
    V5.23
    V5.22
    • General
      • New ability icons.
    • Stats
      • Attack damage increased to 56 from 51.24.
      • Attack damage growth reduced to 2.5 from 3.
      • Mana increased to 280 from 231.8.
      • Mana growth reduced to 34 from 37.
    • Hextech Munitions Hextech Munitions - New Innate
      • Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage evenly split between physical and magic damage.
      • The Package: After an initial 8 minutes, The Package is delivered to Corki's Fountain, which he can interact with to pick up (~1 second channel time).
        • Collecting The Package grants Corki 40% out-of-combat movement speed and the ability to cast Special Delivery Special Delivery within 60 seconds.
          • A new Package will be delivery 300 seconds after Special Delivery is used.
    • Valkyrie Valkyrie - Normal W
      • Range reduced to 600 from 800.
    • Special Delivery Special Delivery - Enhanced W
      • Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200-units-wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30 - 100 (based on level) (+150% Bonus AD) (+ 20% AP) magic damage per second.
        • Valkyrie Valkyrie is instantly ready to cast after Special Delivery is used.
          • Dash speed: 1500.
    • Gatling Gun Gatling Gun
      • Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
      • AD ratio increased to (+ 40% AD) from (+ 20% AD).
      • Damage type changed to half physical and half magic from all physical.
      • New Effect: Reduces enemy's magic resistance.
      • Armor and magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
    • Missile Barrage Missile Barrage
      • Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
      • AD ratio increased to (+ 20 / 50 / 80% AD) from (+ 20 / 30 / 40% AD).
      • AP ratio increased to (+ 30% AP) from (+ 20% AP).
    V5.18
    • Valkyrie Valkyrie
      • Fixed a bug where it was dealing damage too frequently.
    V5.1
    • Valkyrie Valkyrie
      • Mana cost increased to 100 from 50.
    V4.21
    V4.17
    • General
      • Texture update to Classic, Hot Rod, Ice Toboggan, Red Baron, UFO, and Urfrider.
    V4.16
    • Valkyrie Valkyrie
      • Fixed a bug where it being interrupted would halt Corki's movement but still extend the damage field.
    V4.5
    • Stats
      • Armor increased to 17.5 from 13.5.
    V4.3
    • Phosphorus Bomb Phosphorus Bomb
      • New Effect: (+50% Bonus AD) ratio.
      • Area of effect indicator is now visible to allies.
    V3.14
    • Phosphorus Bomb Phosphorus Bomb
      • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
      • Now lobs a bomb through the air that explodes at the target location instead of instantly damaging the area.
      • Cast range increased to 825 from 600.
      • Now grants vision while the bomb is in the air.
    • Gatling Gun Gatling Gun
      • Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
    • Missile Barrage Missile Barrage
      • AD ratio increased to (+ 20 / 30 / 40% AD) from (+ 20% AD) at all ranks.
    V3.13
    • Stats
      • Attack speed reduced to 0.625 from 0.658.
    • Missile Barrage Missile Barrage
      • Cooldown increased to 2 seconds (static) from 1.2.
      • Base damage reduced to 100 / 180 / 260 from 120 / 190 / 260.
    V3.9
    • Valkyrie Valkyrie
      • Mana cost reduced to 50 from 100.
    • Missile Barrage Missile Barrage
      • Mana cost reduced to 20 at all ranks from 30 / 35 / 40.
    V3.8
    V3.6
    • Missile Barrage Missile Barrage
      • Fixed a bug where using it restarted the cooldown for next missile.
    V3.5 (Balance update)
    • Missile Barrage Missile Barrage
      • Big One Big One now fires after every 3rd missile from every 4th.
      • Charge time reduced to 12 / 10 / 8 seconds from 12 at all ranks.
    V1.0.0.154
    • Gatling Gun Gatling Gun
      • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    V1.0.0.152
    • Stats
      • Movement speed increased to 325 from 300.
    V1.0.0.146
    V1.0.0.143
    • General
    • Valkyrie Valkyrie
      • Targeting indicator now scales with distance from Corki.
    V1.0.0.141
    • Missile Barrage Missile Barrage
      • Area of effect and particle now properly centered around point of impact.
      • Icon is now tinted when Big One Big One is ready.
    V1.0.0.129
    • Phosphorus Bomb Phosphorus Bomb
      • Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270.
      • Now reveals non-stealthed champions for 6 seconds in addition to revealing the area for the duration.
    V1.0.0.127
    • Gatling Gun Gatling Gun
      • Now deals 20 / 32 / 44 / 56 / 68 damage per second.
      • Duration changed to 4 seconds at all ranks.
      • AD ratio changed to Bonus from Total.
    V1.0.0.123
    • Missile Barrage Missile Barrage
      • Cooldown before next charge and current stacks now shown in the same buff.
    V1.0.0.122
    V1.0.0.118
    • Valkyrie Valkyrie
      • Fixed a bug that was causing the line missile targeting display to be offset.
    • Missile Barrage Missile Barrage
      • Fixed a bug causing the line missile targeting display to be offset.
    V1.0.0.106
    • Stats
      • Movement speed reduced to 300 from 310.
    • Phosphorus Bomb Phosphorus Bomb
      • No longer reveals stealthed units.
    • Gatling Gun Gatling Gun
      • Fixed a bug where it could hit unseen non-champion stealthed targets like wards.
      • Fixed a bug where it was dealing too much damage.
    • Missile Barrage Missile Barrage
      • Tooltip corrected.
    V1.0.0.105
    • Valkyrie Valkyrie
      • Level-up tooltip corrected to show the effects of Corki's current cooldown reduction.
    • Gatling Gun Gatling Gun
      • Tooltip corrected.
    • Missile Barrage Missile Barrage
      • Base damage reduced to 120 / 190 / 260 from 125 / 200 / 275.
      • Mana cost increased to 30 / 35 / 40 from 25 / 30 / 35.
      • Big One Big One bonus damage reduced to 60% from 100.
      • Tooltip corrected.
    V1.0.0.104
    • Valkyrie Valkyrie
      • Range increased to 800 from 700.
      • Speed increased to 650 from 500.
    • Missile Barrage Missile Barrage
      • Tooltip updated to reflect Big One Big One deals double damage.
      • New Effect: (+20% AD) ratio in addition to AP one.
      • New Effect: Recharge time is reduced by cooldown reduction effects.
      • New Effect: Recharge time does not progress while at maximum missile storage capacity.
      • New Effect: Corki respawns with 4 missiles.
    V1.0.0.103
    • Phosphorus Bomb Phosphorus Bomb
      • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
    • Gatling Gun Gatling Gun
      • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
    V1.0.0.100
    • Stats
      • Attack range increased to 550 from 500.
      • Attack speed growth increased to 2.3% from 1.86.
    • Valkyrie Valkyrie
      • Can no longer be cast while rooted.
    • Missile Barrage Missile Barrage
      • Charge time reduced to 10 seconds from 14.
    V1.0.0.94
    • Missile Barrage Missile Barrage
      • New Effect: Counter indicating how close to Big One Big One.
      • New Effect: Grants one missile when unlocking.
      • New Effect: Charges while dead and will no longer resets stack count upon death.
    V1.0.0.72
    V1.0.0.63
    • Phosphorus Bomb Phosphorus Bomb
      • Area of effect reduced to 225 from 250.
      • Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 85 / 100 / 115 / 130.
      • Fixed a bug causing the particle to show above the fog of war even without vision of that area.
      • Fixed a bug where using it placed a buff on Corki saying he would miss on attacks.
      • Fixed a bug where the vision granted disappeared upon using a basic attack.
    • Valkyrie Valkyrie
      • Cast range reduced to 700 from 900.
      • Mana cost increased to 100 from 100 / 90 / 80 / 70 / 60.
    • Missile Barrage Missile Barrage
      • Area of effect reduced to 200 from 225.
      • Big One Big One area of effect reduced to 300 from 350.
      • Mana cost increased to 25 / 30 / 35 from 20 / 25 / 30.
    V1.0.0.61
    V0.9.25.24
    • Stats
      • Mana regen reduced to 0.8 from 0.88.
      • Mana regen growth reduced to 0.07 from 0.08.
    • Phosphorus Bomb Phosphorus Bomb
      • Target's miss chance reduced to 35% from 50.
      • Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
    • Gatling Gun Gatling Gun
      • Base damage reduced to 25% Total AD from 33.
    • Valkyrie Valkyrie
      • AP ratio reduced to (+ 40% AP) from (+ 80% AP).
    • Missile Barrage Missile Barrage
      • Charge time increased to 14 seconds from 12.
      • Mana cost increased to 20 / 25 / 30 from 15 / 20 / 25.
    V0.9.25.21
    • Added
      • Hextech Shrapnel Shells Hextech Shrapnel Shells - I
        • Corki's basic attacks deal 20% additional true damage.
      • Phosphorus Bomb Phosphorus Bomb - Q
        • Corki fires a bomb at a target location. In addition to dealing damage the blast reduces an enemy's chance to hit by 50% and reveals nearby stealthed units for 4 seconds.
      • Valkyrie Valkyrie - W
        • Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
      • Gatling Gun Gatling Gun - E
        • Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him and shredding the armor of enemies who are under continuous fire.
      • Missile Barrage Missile Barrage - R
        • Corki fires a missile towards his target location that will collide with the first enemy it hits dealing damage to units around the target. Corki stores one missile every 12 seconds up to 7 missiles total. Every fourth missile will be a Big One Big One.

    }}

    See also

    References

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