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[[File:Template:Tip data/Cooldown reduction|20px|link=Template:Tip data/Cooldown reduction]][[File:Template:Tip data/Cooldown reduction|20px|link=Template:Tip data/Cooldown reduction]][[File:Template:Tip data/Cooldown reduction|20px|link=Template:Tip data/Cooldown reduction]] [[:Template:Tip data/Cooldown reduction|Cooldown Reduction]] (abbreviated as CDR) is a champion statistic that either reduces the cooldown of champion abilities, or the amount of time before an ability can be used again after activation, by a percentage. This stat is tracked and can be seen in the champion stats tooltip. This cooldown reduction is different than the cooldown reduction for summoner spells and items, with the value not being visibly tracked in game. Items and runes may reduce the cooldown for summoner spells and other items.

Cooldown reduction can be granted by items, buffs buffs, and runes. CDR Additive stacking icon stacks additively and is capped at 40%, which can be increased to 45% with the Cosmic Insight Cosmic Insight rune.

Cooldown reduction is determined at the moment an ability is activated. Increasing/decreasing cooldown reduction while the skill is on cooldown will not affect the cooldown.

Based on the type of cooldown reduction, it can affect:

Cooldown reduction does not apply to:

Gold Value ​​​

  • Cooldown reduction has a gold value of Template:Gold value math/varExpression error: Unexpected round operator Template:Gold value math/varExpression error: Unexpected round operator. per point.

Increasing cooldown reduction

Items

Unnamed Cooldown Reduction

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability

Named Cooldown Reduction

Runes

Neutral Buffs

Champion Abilities

Some champions have abilities that decrease their cooldowns by a flat amount, or by a percentage, affecting either their base cooldown or current cooldown, or some abilities can completely refresh their cooldown. Base reduction occurs before cooldown reduction takes effect while flat reduction occurs after cooldown reduction takes effect. By using those, a champion can circumvent the 40% cooldown reduction cap.

  • Depending on built-in reduction type:
    • Base (applies before CDR)
    • Flat (applies after CDR)
    • Percent (applies to base / current / total cooldown)
    • Refresh (cooldown is immediately reduced to 0)

Base Reduction

Flat Reduction

Percentage Reduction

Cooldown Refresh

Other Cooldown Reduction

Ultimate ability

Template:Ultimate CDR table

Notes

Item Effects

Active Item CDR
None Ingenious Hunter rune0 Ingenious Hunter rune1 Ingenious Hunter rune2 Ingenious Hunter rune3 Ingenious Hunter rune4 Ingenious Hunter rune5
None 0% 15% 20% 25% 30% 35% 40%
Cosmic Insight rune 5% 20% 25% 30% 35% 40% 45%
Notes
  • Cosmic Insight Cosmic Insight and Ingenious Hunter Ingenious Hunter stack additively with each other.
  • Multiple copies of the same active ability item, and unique named active share a global cooldown.
    • Purchasing yet another copy while the already owned ones are still on CD will make the newest one's sync up with the others'.

Summoner spells

Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHealUnleashed Teleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s

Runes

  • Only 1 rune in the entire game has a way to reduce its cooldown. That rune being Arcane Comet Arcane Comet, which gets it's cooldown reduced by a percentage whenever the user deals ability damage to an enemy champion and Arcane Comet is on cooldown.

Trivia

Last updated: December 15th, 2019 – V9.24

One cost and efficient way to reach maximum CDR (45%) is:


The most cooldown reduction any champion can obtain at level 1 with 500 Gold 500 is 15%. To achieve this a champion must:

Relevant mathematics:
5% + 10%  = 15%

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