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Control Ward (League of Legends)Control Ward (League of Legends)
Control Ward (Wild Rift)Control Ward (Wild Rift)

Control Ward is a consumable item in League of Legends icon League of Legends. It is exclusive to Summoner's Rift icon Classic Summoner's Rift 5v5.

Similar items

Notes

Control Ward screenshot
  • Ward icon Wards and Noxious Trap stealthed traps affected by the Control Ward Control Ward will be engulfed in a red static shock and lose ally sight they Sight icon reveal in the fog of war until it is destroyed.
  • A Control Ward Control Ward has 4 health points and regenerates 1 health every 3 seconds after 6 seconds of not being attacked.
  • Control Wards Control Wards cannot be Disabled Ward icon disabled.
  • Control Wards Control Wards do not persistently reveal Ambush 2 camouflage champions and instead perform periodic scans. There is a substantial enough delay between checks that camouflage champions will briefly become unseen.

Map-Specific Differences

Nexus Blitz icon Nexus Blitz differences edit
  • This item is disabled.

Strategy

  • As a support, always have one on bot lane to clear enemy wards and watch for ganks, especially those with stealth.
  • Warding Dragon early, especially on your first back, is a great way to ensure your team has objective control.
  • Always keep one in handy when no teammate has a Oracle Lens Oracle Lens.
  • Use near places of frequent warding pattern, like near Dragon or Baron.

Old icons

Trivia

  • When a Control Ward Control Ward has been alive for 2 minutes and 30 seconds, it will gain the following buff:
    • Distinguished Order of Ward Longevity and Health: Perhaps this ward has been protected. Perhaps it has merely sat in a disused lane. Whatever the case, it has persisted for aeons in ward years and joins an ancient regal order of Wards that have lasted a really really really long time.

Patch History

V11.6 - March 18th Hotfix
  • Bug Fix: Fixed a bug where disabled wards would appear to reveal the Fog of War around it.
V11.4
  • Bug Fix: Now is properly purchaseable if the slot in the inventory became empty after using consumables outside of the spawn.
V10.23
V8.23
  • Maximum amount carried in inventory reduced to 2 from 3.
V7.22
V7.4
  • Removed: No longer disables traps.
V7.2
  • Bug Fix: Eliminated some inconsistencies with how Control Wards reveal and disable wards.
V6.23
  • Bug Fix: No longer put the "Disabled" indicator above Zz'Rot portals Zz'Rot portals (since they don’t actually disable the portals).
V6.22 Added
  • Replaces Vision Ward Vision Ward.
  • Cost: 75 Gold 75
  • Consume: Places a visible ward that reveals the surrounding area. This device will reveal and disable nearby wards and hidden traps, as well as revealing Ambush 2 camouflaged units. Control Wards Control Wards do not disable other Control Wards Control Wards.
  • Limited to 3 in inventory and 1 on the field (per player).
  • Killing a Control Ward Control Ward grants 40 experience and 30 Gold 30.


References

List of Items

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