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Control Ward (League of Legends)Control Ward (League of Legends)
Control Ward (Wild Rift)Control Ward (Wild Rift)

Control Ward is a consumable item in League of Legends icon League of Legends. It is exclusive to Summoner's Rift icon Classic Summoner's Rift 5v5.

Similar items

Notes

  • Wards and stealthed traps affected by Control Wards will no longer grant Sight icon sight of their surroundings.
    • They will be engulfed in a red static shock to indicate this.
  • Control Wards have Champions killed with Comeuppance (R)4 health, and regenerate Champions killed with Comeuppance (R)1 health every 3 seconds after 6 seconds of not taking damage.
  • Control Wards do not persistently reveal Ambush 2 camouflage champions and instead perform periodic scans. There is a substantial enough delay between checks that camouflaged champions will briefly become unseen.

Map-Specific Differences

Nexus Blitz icon Nexus Blitz differences edit
  • This item is disabled.

Strategy

  • Control Ward Control Ward is best used in areas that are commonly and frequently warded by the enemy team.
    • In areas such as near the pits for Baron Nashor Baron Nashor or Dragon Dragon, it plays a part in ensuring your team has control over that objective as the enemy team won't have vision of it.
  • Control Ward Control Ward can also be used like any other ward for the purposes of granting vision, but it is not quite as effective as it is not stealthed.
    • It can be placed near paths where the opposing jungler can come through to gank, especially those who are stealthed by camouflage.
  • Keeping a Control Ward Control Ward in handy is useful for when you don't have Oracle Lens Oracle Lens to clear out enemy vision.

Old icons

Trivia

  • When a Control Ward Control Ward has been alive for 2 minutes and 30 seconds, it will gain the following buff:
    • Homefield Advantage buff Distinguished Order of Ward Longevity and Health: Perhaps this ward has been protected. Perhaps it has merely sat in a disused lane. Whatever the case, it has persisted for aeons in ward years and joins an ancient regal order of Wards that have lasted a really really really long time.

Media

Sound Effects

Consumed

Patch History

V13.4
  • Bug Fix: Number of Control Wards in the inventory is now correctly displayed.
V11.24
  • Bug Fix: Can no longer sometimes revealed invisible champions within the camouflage zones on Chemtech Rift Chemtech Rift.
  • Bug Fix: No longer uses the VFX for revealing a unit while near invisible champions.
V11.6 - March 18th Hotfix
  • Bug Fix: Fixed a bug where disabled wards would appear to reveal the Fog of War around it.
V11.4
  • Bug Fix: Now is properly purchaseable if the slot in the inventory became empty after using consumables outside of the spawn.
V10.23
V8.23
  • Maximum amount carried in inventory reduced to 2 from 3.
V7.22
V7.4
  • Removed: No longer disables traps.
V7.2
  • Bug Fix: Eliminated some inconsistencies with how Control Wards reveal and disable wards.
V6.23
  • Bug Fix: No longer put the "Disabled" indicator above Zz'Rot portals Zz'Rot portals (since they don’t actually disable the portals).
V6.22 Added
  • Replaces Vision Ward Vision Ward.
  • Cost: 75 Gold 75
  • Consume: Places a visible ward that reveals the surrounding area. This device will reveal and disable nearby wards and hidden traps, as well as revealing Ambush 2 camouflaged units. Control Wards Control Wards do not disable other Control Wards Control Wards.
  • Limited to 3 in inventory and 1 on the field (per player).
  • Killing a Control Ward Control Ward grants Champions killed with Trueshot Barrage (R)40 experience and 30 Gold 30.


References

List of Items

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