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For the skin line see  Conqueror.
Conqueror is a rune in League of Legends.



Notes[]

  • Spells and effects that deal default damage do not grant any stacks of Conqueror.
  • Conqueror's stacking can only occur once per cast instance.
  • Item effects that are not castable (i.e. Sunfire Aegis Sunfire Aegis, Liandry's Anguish Liandry's Anguish) cannot stack or refresh Conqueror.
    • Runaan's Hurricane's Runaan's Hurricane's bolts do not stack Conqueror.
      • The bolts can only stack if the main target wasn't a champion, or if the bolts reached a champion first, making the basic attack not stack.
    • Some abilities that do not apply spell effects (i.e. Rek'Sai's Rek'Sai's Queen's Wrath Queen's Wrath) and the damage of Tentacles Tentacles triggered from a Harsh Lesson Harsh Lesson hit on a champion will also not stack or refresh Conqueror.
  • Conqueror does not stack if the attack is dodged or missed if the user is blinded. It will stack even if the attack is blocked.
  • Both Mark Mark and Dash Dash stack Conqueror, but if Dash Dash stacks it, the automatic basic attack that follows it will not.(bug)

Trivia[]

  • During development it was called Embiggen.


Media[]

Sound Effects[]

1st stack
Maximum stacks
Effect ends

Patch History[]

V13.20
  • Adaptive force per stack reduced to Champions hit with Bandage Toss (Q) at greater than 75% of max range1.08 − 2.4 (based on level) bonus Attack Damage or Damage to champions with Center of the Universe (P)1.8 − 4 (based on level) Ability Power (Adaptive) from Champions hit with Bandage Toss (Q) at greater than 75% of max range1.2 − 2.7 (based on level) bonus Attack Damage or Damage to champions with Center of the Universe (P)2 − 4.5 (based on level) Ability Power (Adaptive).
    • Maximum adaptive force reduced to Champions hit with Bandage Toss (Q) at greater than 75% of max range12.96 − 28.8 (based on level) bonus Attack Damage or Damage to champions with Center of the Universe (P)21.6 − 48 (based on level) Ability Power (Adaptive) from Champions hit with Bandage Toss (Q) at greater than 75% of max range14.4 − 32.4 (based on level) bonus Attack Damage or Damage to champions with Center of the Universe (P)24 − 54 (based on level) Ability Power (Adaptive).
V12.10
  • Healing reduced to ( 8% / 5%) from ( 9% / 6%).
V11.24
  • Bonus stats per stack increased to (1.2 − 2.7 (based on level) bonus AD or 2 − 4.5 (based on level) AP) from (1.2 − 2.4 (based on level) bonus AD or 2 − 4 (based on level) AP).
    • Maximum stats increased to (14.4 − 32.4 (based on level) bonus AD or 24 − 54 (based on level) AP) from (14.4 − 28.8 (based on level) bonus AD or 24 − 48 (based on level) AP).
  • Stack duration increased to 5 seconds from 4.
V11.21
  • Bonus stats per stack reduced to (1.2 − 2.4 (based on level) bonus AD or 2 − 4 (based on level) AP) from (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP).
    • Maximum stats reduced to (14.4 − 28.8 (based on level) bonus AD or 24 − 48 (based on level) AP) from (14.4 − 36 (based on level) bonus AD or 24 − 60 (based on level) AP).
  • Stack duration reduced to 4 seconds from 6.
V10.23
  • Bonus stats per stack increased to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.02 − 2.52 (based on level) bonus AD or 1.7 − 4.2 (based on level) AP).
    • Maximum stats increased to (14.4 − 36 (based on level) bonus AD or 24 − 60 (based on level) AP) from (12.24 − 30.24 (based on level) bonus AD or 20.4 − 50.4 (based on level) AP).
  • Melee maximum stacks healing reduced to 9% from 15%.
  • Ranged maximum stacks healing reduced to 6% from 8%.
V10.20
  • Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has Dead Man's Plate Dead Man's Plate.
V10.13
  • Maximum stacks increased to 12 from 10.
  • Bonus stats per stack reduced to (1.02 − 2.52 (based on level) bonus AD or 1.7 − 4.2 (based on level) AP) from (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP).
    • Maximum stats increased to (12.24 − 30.24 (based on level) bonus AD or 20.4 − 50.4 (based on level) AP) from (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP).
V10.1
  • New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
V9.24 - December 17th Hotfix
  • Bug Fix: Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.24
  • Stack duration reduced to 6 seconds from 8.
  • Ranged champion healing conversion reduced to 8% from 15%.
  • Undocumented: Vi Vi now properly stacks Conqueror with the automatic basic attack triggered by her Vault Breaker Vault Breaker.
  • Undocumented: Diana Diana no longer stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.23
  • Removed: No longer converts 8% of damage done to true damage.
  • Healing changed to post mitigation damage from pre-mitigation damage.
  • Healing conversion increased to 15% from 8%.
  • Maximum stack increased to 10 from 5.
  • Bonus stats per stack reduced to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP).
    • Total stats gained increased to (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP) from 6 − 18 (based on level) bonus AD or 10 − 30 (based on level) AP).
  • New Effect: Melee champion basic attack stack increased to 2 from 1.
  • New Effect: Abilities stack increased to 2 from 1.
  • Ranged champion stack duration increased to 8 seconds from 2.
  • Bug Fix: Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.16
  • Bug Fix: Master Yi Master Yi now properly stacks Conqueror with the automatic basic attack triggered by his Alpha Strike Alpha Strike.
V9.14 - July 19th Hotfix
  • Bug Fix: On-hit skills with basic attacks no longer grant 2 stacks.
V9.14
  • Undocumented: Ignite Ignite and Tiamat Tiamat active damage now grant stacks of conqueror.
V9.10
  • Full stack heal and true damage reduced to 8% from 10%.
V9.7
V9.5
  • Bonus stats per stack reduced to (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP) from (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP).
V9.4 - February 22th Hotfix
  • Bonus stats per stack reduced to (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP) from (1.8 − 9 (based on level) bonus AD or 3 − 15 (based on level) AP).
  • Ranged stack duration reduced to 2 seconds from 3.
V9.4
  • New Effects:
    • Attacks or abilities that deal damage to an enemy champion grant Champions hit with Bandage Toss (Q) at greater than 75% of max range1.8 − 9 (based on level) bonus Attack Damage or Damage to champions with Center of the Universe (P)3 − 15 (based on level) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to Skillshots dodged with Void Surge (Q) true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
    • Melee champions stack duration is increased to 8 seconds.
  • Old Effects:
    • Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant Champions hit with Bandage Toss (Q) at greater than 75% of max range6 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to Skillshots dodged with Void Surge (Q) true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
    • Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
V8.14
  • Bonus attack damage reduced to 6 − 35 (based on level) from 10 − 35 (based on level).
  • Bug Fix: Now correctly deals true damage to decoys.
V8.6 - Added
  • Precision Keystone rune.
    • Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants Champions hit with Bandage Toss (Q) at greater than 75% of max range10 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to Skillshots dodged with Void Surge (Q) true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
    • Melee champions refresh the bonus damage duration when damaging enemy champions.

References

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