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For the skin line see World Championship/General.


Notes

Trivia

  • During development it was called Embiggen.


Media


Patch History

V12.10
  • Healing reduced to (Melee role.png 8% / Ranged role.png 5%) from (Melee role.png 9% / Ranged role.png 6%).
V11.24
  • Bonus stats per stack increased to (1.2 − 2.7 (based on level) bonus AD or 2 − 4.5 (based on level) AP) from (1.2 − 2.4 (based on level) bonus AD or 2 − 4 (based on level) AP).
    • Maximum stats increased to (14.4 − 32.4 (based on level) bonus AD or 24 − 54 (based on level) AP) from (14.4 − 28.8 (based on level) bonus AD or 24 − 48 (based on level) AP).
  • Stack duration increased to 5 seconds from 4.
V11.21
  • Bonus stats per stack reduced to (1.2 − 2.4 (based on level) bonus AD or 2 − 4 (based on level) AP) from (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP).
    • Maximum stats reduced to (14.4 − 28.8 (based on level) bonus AD or 24 − 48 (based on level) AP) from (14.4 − 36 (based on level) bonus AD or 24 − 60 (based on level) AP).
  • Stack duration reduced to 4 seconds from 6.
V10.23
  • Bonus stats per stack increased to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.02 − 2.52 (based on level) bonus AD or 1.7 − 4.2 (based on level) AP).
    • Maximum stats increased to (14.4 − 36 (based on level) bonus AD or 24 − 60 (based on level) AP) from (12.24 − 30.24 (based on level) bonus AD or 20.4 − 50.4 (based on level) AP).
  • Melee role.png Melee maximum stacks healing reduced to 9% from 15%.
  • Ranged role.png Ranged maximum stacks healing reduced to 6% from 8%.
V10.20
  • Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has Dead Man's Plate Dead Man's Plate.
V10.13
  • Maximum stacks increased to 12 from 10.
  • Bonus stats per stack reduced to (1.02 − 2.52 (based on level) bonus AD or 1.7 − 4.2 (based on level) AP) from (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP).
    • Maximum stats increased to (12.24 − 30.24 (based on level) bonus AD or 20.4 − 50.4 (based on level) AP) from (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP).
V10.1
  • New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
V9.24 - December 17th Hotfix
  • Bug Fix: Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.24
  • Stack duration reduced to 6 seconds from 8.
  • Ranged role.png Ranged champion healing conversion reduced to 8% from 15%.
  • Undocumented: Vi Vi now properly stacks Conqueror with the automatic basic attack triggered by her Vault Breaker Vault Breaker.
  • Undocumented: Diana Diana no longer stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.23
  • Removed: No longer converts 8% of damage done to true damage.
  • Healing changed to post mitigation damage from pre-mitigation damage.
  • Healing conversion increased to 15% from 8%.
  • Maximum stack increased to 10 from 5.
  • Bonus stats per stack reduced to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP).
    • Total stats gained increased to (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP) from 6 − 18 (based on level) bonus AD or 10 − 30 (based on level) AP).
  • New Effect: Melee role.png Melee champion basic attack stack increased to 2 from 1.
  • New Effect: Abilities stack increased to 2 from 1.
  • Ranged role.png Ranged champion stack duration increased to 8 seconds from 2.
  • Bug Fix: Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.16
  • Bug Fix: Master Yi Master Yi now properly stacks Conqueror with the automatic basic attack triggered by his Alpha Strike Alpha Strike.
V9.14 - July 19th Hotfix
  • Bug Fix: On-hit skills with basic attacks no longer grant 2 stacks.
V9.14
  • Undocumented: Ignite Ignite and Tiamat Tiamat active damage now grant stacks of conqueror.
V9.10
  • Full stack heal and true damage reduced to 8% from 10%.
V9.7
V9.5
  • Bonus stats per stack reduced to (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP) from (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP).
V9.4 - February 22th Hotfix
  • Bonus stats per stack reduced to (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP) from (1.8 − 9 (based on level) bonus AD or 3 − 15 (based on level) AP).
  • Ranged role.png Ranged stack duration reduced to 2 seconds from 3.
V9.4
  • New Effects:
    • Attacks or abilities that deal damage to an enemy champion grant 1.8 − 9 (based on level) bonus Attack Damage or 3 − 15 (based on level) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
    • Melee role.png Melee champions stack duration is increased to 8 seconds.
  • Old Effects:
    • Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
    • Melee role.png Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
V8.14
  • Bonus attack damage reduced to 6 − 35 (based on level) from 10 − 35 (based on level).
  • Bug Fix: Now correctly deals true damage to decoys.
V8.6 - Added
  • Precision icon.png Precision Keystone rune.
    • Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
    • Melee role.png Melee champions refresh the bonus damage duration when damaging enemy champions.

References

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