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For the skin line see World Championship/General.


Notes

  • Conqueror's stacking can only occur once per cast instance.
    • For example: Fire waves from Kayle's Kayle's Divine Ascent Divine Ascent share the cast instance with its triggering basic attack. Meaning it can only trigger Conqueror's stacking once per attack instead of the expected twice.
    • Abilities that apply On-hit icon.png on-hit effects multiple times, such as Death Lotus Death Lotus, Purge Purge or Infinite Duress Infinite Duress, are special cased to trigger Conqueror's stacking on each applications instead of once per cast.
    • In addition, Judgment Judgment and Cyclone Cyclone have been special cased to stack Conqueror for every tick.
  • Item effects that are not castable (i.e. Sunfire Aegis Sunfire Aegis, Liandry's Anguish Liandry's Anguish) cannot stack or refresh Conqueror.
    • Runaan's Hurricane Runaan's Hurricane will however stack it, while Guinsoo's Rageblade Guinsoo's Rageblade does not.
      • The bolts can only stack if the main target wasn't a champion, or if the bolts reached a champion first, making the basic attack not stack. This behavior is an intended for balance specific reasons.
    • Some abilities that do not apply spell effects (i.e. Rek'Sai's Rek'Sai's Queen's Wrath Queen's Wrath) and the damage of Tentacles Tentacles triggered from a Harsh Lesson Harsh Lesson hit on a champion will also not stack or refresh Conqueror.
  • Conqueror does not stack if the attack is Counter Strike.png dodged or missed if the user is Blind icon.png blinded. It will stack even if the attack is Spirit's Refuge.png blocked.

Trivia

  • During development it was called Embiggen.


Media


Patch History

V10.23
  • Bonus stats per stack increased to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.02 − 2.52 (based on level) bonus AD or 1.7 − 4.2 (based on level) AP).
    • Maximum stats increased to (14.4 − 36 (based on level) bonus AD or 24 − 60 (based on level) AP) from (12.24 − 30.24 (based on level) bonus AD or 20.4 − 50.4 (based on level) AP).
  • Melee role.png Melee maximum stacks healing reduced to 9% from 15%.
  • Ranged role.png Ranged maximum stacks healing reduced to 6% from 8%.
V10.20
  • Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has Dead Man's Plate Dead Man's Plate.
V10.13
  • Maximum stacks increased to 12 from 10.
  • Bonus stats per stack reduced to (1.02 − 2.52 (based on level) bonus AD or 1.7 − 4.2 (based on level) AP) from (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP).
    • Maximum stats increased to (12.24 − 30.24 (based on level) bonus AD or 20.4 − 50.4 (based on level) AP) from (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP).
V10.1
  • New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
V9.24 - December 17th Hotfix
  • Bug Fix: Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.24
  • Stack duration reduced to 6 seconds from 8.
  • Ranged role.png Ranged champion healing conversion reduced to 8% from 15%.
  • Undocumented: Vi Vi now properly stacks Conqueror with the automatic basic attack triggered by her Vault Breaker Vault Breaker.
  • Undocumented: Diana Diana no longer stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.23
  • Removed: No longer converts 8% of damage done to true damage.
  • Healing changed to post mitigation damage from pre-mitigation damage.
  • Healing conversion increased to 15% from 8%.
  • Maximum stack increased to 10 from 5.
  • Bonus stats per stack reduced to (1.2 − 3 (based on level) bonus AD or 2 − 5 (based on level) AP) from (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP).
    • Total stats gained increased to (12 − 30 (based on level) bonus AD or 20 − 50 (based on level) AP) from 6 − 18 (based on level) bonus AD or 10 − 30 (based on level) AP).
  • New Effect: Melee role.png Melee champion basic attack stack increased to 2 from 1.
  • New Effect: Abilities stack increased to 2 from 1.
  • Ranged role.png Ranged champion stack duration increased to 8 seconds from 2.
  • Bug Fix: Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her Lunar Rush Lunar Rush.
V9.16
  • Bug Fix: Master Yi Master Yi now properly stacks Conqueror with the automatic basic attack triggered by his Alpha Strike Alpha Strike.
V9.14 - July 19th Hotfix
  • Bug Fix: On-hit skills with basic attacks no longer grant 2 stacks.
V9.14
  • Undocumented: Ignite Ignite and Tiamat Tiamat active damage now grant stacks of conqueror.
V9.10
  • Full stack heal and true damage reduced to 8% from 10%.
V9.7
V9.5
  • Bonus stats per stack reduced to (1.2 − 3.6 (based on level) bonus AD or 2 − 6 (based on level) AP) from (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP).
V9.4 - February 22th Hotfix
  • Bonus stats per stack reduced to (1.2 − 6 (based on level) bonus AD or 2 − 10 (based on level) AP) from (1.8 − 9 (based on level) bonus AD or 3 − 15 (based on level) AP).
  • Ranged role.png Ranged stack duration reduced to 2 seconds from 3.
V9.4
  • New Effects:
    • Attacks or abilities that deal damage to an enemy champion grant 1.8 − 9 (based on level) bonus Attack Damage or 3 − 15 (based on level) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
    • Melee role.png Melee champions stack duration is increased to 8 seconds.
  • Old Effects:
    • Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
    • Melee role.png Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
V8.14
  • Bonus attack damage reduced to 6 − 35 (based on level) from 10 − 35 (based on level).
  • Bug Fix: Now correctly deals true damage to decoys.
V8.6 - Added
  • Precision icon.png Precision Keystone rune.
    • Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
    • Melee role.png Melee champions refresh the bonus damage duration when damaging enemy champions.

References

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