Conditioning is a rune in League of Legends.
Notes[]
- The increase in stats from Conditioning does not exclusively count as bonus armor or magic resistance.
- The 3% increased base armor and magic resistance do not count as bonus armor/magic resistence, and in the infotip panel when you hover the armor or magic resist stat are not displayed as an increase to the player's base armor/magic resistence. The values in the infotip do not add up properly for this reason.(bug)
- Due to a lack of any base armor and magic resistance ratios in the game it is unable to be determined whether the 3% bonus to base resistance stats counts as base armor/magic resistance or not. In the similar case of , they do count as the former.
- The 3% increased base armor and magic resistance do not count as bonus armor/magic resistence, and in the infotip panel when you hover the armor or magic resist stat are not displayed as an increase to the player's base armor/magic resistence. The values in the infotip do not add up properly for this reason.(bug)
Map-Specific Differences[]
- Howling Abyss differences edit
- Initial cooldown changed to 8 minutes.
- Nexus Blitz differences edit
- Time available changed to 6 minutes.
- Ultra Rapid Fire differences edit
- Initial cooldown changed to 6 minutes.
Sound Effects[]
- Activation
- ▶️ Rune SFX
Patch History[]
- Bonus resistances reduced to 8 from 9.
- Increased resistances reduced to 3% from 4%.
- Increased resistances reduced to 4% from 5%.
- Bonus resistance time increased to 12 minutes from 10.
- Undocumented: The percentage bonus resistances gained will now correctly increase effects that scale with bonus resistances (e.g. , ).
- Bonus armor and magic resistance after 10 minutes increased to 9 from 8.
- V7.22 - Added
- Resolve Slot 2 rune.
- Passive: After 10 minutes gain 8 bonus armor and 8 bonus magic resistance and increases your total armor and magic resistance by 5%.