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− | '''Combat status''' affects abilities, runes, items and buffs. You |
+ | '''Combat status''' affects abilities, runes, items and buffs. You're usually '''in-combat''' when damaging or taking damage from an enemy unit (minions, champions, or neutral monsters), otherwise you're '''out-of-combat'''. Most ''out-of-combat'' effects trigger 5 seconds while not ''in-combat'', resetting each time you're ''in-combat''. |
+ | == Champion abilities == |
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− | ==Items== |
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+ | === Triggering combat effects === |
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+ | The following abilities trigger in-combat effects for the units hit even if they don't deal any damage: |
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− | * {{ |
+ | * {{cai|Crystallize|Anivia}} |
− | * {{ |
+ | * {{cai|Tempered Fate|Bard}} |
− | * {{ |
+ | * {{cai|Essence Flux|Ezreal}} |
− | * {{ |
+ | * {{cai|Pillar of Ice|Trundle}} |
+ | * {{cai|Dark Procession|Yorick}} |
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− | == |
+ | === Others === |
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− | * {{cai|Crystallize|Anivia}} - Triggers in-combat effects. |
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+ | * All of {{cais|Unseen Predator|Rengar}} ''Ferocity '' is lost after being out-of-combat for a few seconds. |
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− | * {{cai|Tempered Fate|Bard}} - Triggers in-combat effects. |
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+ | * {{cai|Rock Surfing|Taliyah}} disables for a few seconds when in-combat. |
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− | * {{cai|Consume|Nunu}} - Casting ''Consume'' on a large monster grants '''Nunu''' a ''Well Fed'' stack, granting him 10 out-of-combat '''bonus''' movement speed, {{as|2% '''maximum''' health}}, and increased size, stacking up to 5 times for a maximum 50 out-of-combat '''bonus''' movement speed and {{as|10% '''maximum''' health}}. |
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− | * {{cai|Unseen Predator|Rengar}} - {{sbc|Ferocity:}} '''Rengar''' generates 1 ''Ferocity'' whenever he casts a ''basic [[Champion ability|ability]]''. Upon reaching 4 ''Ferocity'', his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants '''Rengar''' {{pp|3|30|40|50%|1|7|13}} '''bonus''' [[movement speed]] for {{fd|1.5}} seconds, and consumes all of his ''Ferocity''. All ''Ferocity'' is lost after being out-of-combat for 7 seconds. |
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− | * {{abp|Rock Surfing|Taliyah}} |
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− | * {{cai|Pillar of Ice|Trundle}} - Triggers in-combat effects. |
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<!-- * {{cai|Phoenix Stance|Udyr}} - The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat. --> |
<!-- * {{cai|Phoenix Stance|Udyr}} - The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat. --> |
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− | * {{cai| |
+ | * {{cai|Shepherd of Souls|Yorick}} makes ''Mist Walkers'' proceed down the lane once they enter combat in that lane. |
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− | * {{cai|Shepherd of Souls|Yorick}} - ''Mist Walkers'' will proceed down the [[Lanes|lane]] once they enter combat in that lane, and their [[health]] will decay if they move too far from either '''Yorick''' or the {{ai|Eulogy of the Isles|Yorick|Maiden of the Mist}}. |
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− | == |
+ | == Items == |
+ | {{column|2| |
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+ | * {{ii|Maw of Malmortius}} |
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+ | * {{ii|Phantom Dancer}} |
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+ | * {{ii|The Bloodthirster}} |
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+ | * {{ii|Youmuu's Ghostblade}} |
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+ | }} |
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+ | |||
+ | == Runes == |
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+ | {{column|2| |
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* {{ri|Conqueror}} |
* {{ri|Conqueror}} |
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* {{ri|Grasp of the Undying}} |
* {{ri|Grasp of the Undying}} |
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* {{ri|Relentless Hunter}} |
* {{ri|Relentless Hunter}} |
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* {{ri|Second Wind}} |
* {{ri|Second Wind}} |
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+ | }} |
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+ | |||
+ | == Neutral buffs == |
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+ | * {{bi|Mountain Dragon Soul}} |
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+ | == Others == |
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+ | * {{ui|Rift Herald}} opens its eye after being in-combat for a few seconds. |
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+ | * {{ui|Blue Super Minion|link=Super minion|Super minions}} in [[ARAM|ARAMs]] grant nearby allied champions a 20% movement speed boost while they are out-of-combat. |
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− | == |
+ | == Special cases == |
+ | The following effects do not trigger in-combat effects even if they do deal damage. |
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− | * {{ui|Rift Herald}}: After three seconds into combat, the eye on its back will open. Champion Attacks against the eye deal {{as|12% of Herald's maximum health}} {{as|as bonus true damage}}, causing the eye to close for ~3 seconds. |
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+ | * {{cai|Hallucinate|Shaco|Hallucination's}} basic attacks |
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− | * {{ui|Cloud Drake}}: + {{pp|3|type=stacks|2|4|6|1|2|3}}% bonus [[movement speed]], tripled to {{pp|3|type=stacks|6|12|18|1|2|3}}% while out-of-combat. +100% while having {{bi|Aspect of the Dragon}}; + {{pp|3|type=stacks|4|8|12|1|2|3}}% bonus [[movement speed]], tripled to {{pp|3|type=stacks|12|24|36|1|2|3}}% while out-of-combat. |
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{{clr}} |
{{clr}} |
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{{Gameplay elements}} |
{{Gameplay elements}} |
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+ | __NOTOC__ |
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[[de:Kampfstatus]] |
[[de:Kampfstatus]] |
Revision as of 22:14, 8 December 2019
Combat status affects abilities, runes, items and buffs. You're usually in-combat when damaging or taking damage from an enemy unit (minions, champions, or neutral monsters), otherwise you're out-of-combat. Most out-of-combat effects trigger 5 seconds while not in-combat, resetting each time you're in-combat.
Champion abilities
Triggering combat effects
The following abilities trigger in-combat effects for the units hit even if they don't deal any damage:
- (when placing it)
Others
- , when out-of-combat, grants Tibbers movement speed when moving toward Annie and restores health every second.
- All of Ferocity is lost after being out-of-combat for a few seconds.
- disables for a few seconds when in-combat.
- makes Mist Walkers proceed down the lane once they enter combat in that lane.
- can only be used out-of-combat.
Items
- is inactive while out-of-combat.
Runes
Neutral buffs
Others
- opens its eye after being in-combat for a few seconds.
- ARAMs grant nearby allied champions a 20% movement speed boost while they are out-of-combat. in
Special cases
The following effects do not trigger in-combat effects even if they do deal damage.
- basic attacks