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'''Combat status''' affects many abilities, masteries, items and more. You may be either in-combat or out-of-combat.
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'''Combat status''' affects abilities, runes, items and buffs. You're usually '''in-combat''' when damaging or taking damage from an enemy unit (minions, champions, or neutral monsters), otherwise you're '''out-of-combat'''. Most ''out-of-combat'' effects trigger 5 seconds while not ''in-combat'', resetting each time you're ''in-combat''.
   
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== Champion abilities ==
==Items==
 
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=== Triggering combat effects ===
* {{ip|Boots of Mobility|pass2}}
 
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The following abilities trigger in-combat effects for the units hit even if they don't deal any damage:
* {{ii|Cinderhulk}} is inactive while out-of-combat.
 
* {{ip|Duskblade of Draktharr|pass2}}
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* {{cai|Crystallize|Anivia}}
* {{ip|Edge of Night|pass2}}
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* {{cai|Tempered Fate|Bard}}
* {{ip|Maw of Malmortius|pass3}}
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* {{cai|Essence Flux|Ezreal}}
* {{ip|Phantom Dancer|pass2}}
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* {{cai|Pillar of Ice|Trundle}}
* {{ip|Poacher's Dirk|pass}}
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* {{cai|Dark Procession|Yorick}}
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* {{cai|Time Bomb|Zilean}} (when placing it)
* {{ip|Serrated Dirk|pass2}}
 
* {{ip|The Bloodthirster|pass2}}
 
* {{ip|Youmuu's Ghostblade|pass2}}
 
   
==Abilities==
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=== Others ===
* {{cai|Summon Tibbers|Annie}} - While out-of-combat for at least 5 seconds, ''Tibbers'' gains '''bonus''' movement speed when moving toward ''Annie'' and regenerates {{as|6% '''maximum''' health}} per second.
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* {{cai|Summon Tibbers|Annie}}, when out-of-combat, grants ''Tibbers'' movement speed when moving toward '''Annie''' and restores health every second.
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* {{cai|Demon Shade|Evelynn}}
* {{cai|Shadow Walk|Evelynn}} - {{sbc|Passive:}} '''Evelynn''' becomes [[stealth|camouflaged]] after being out of combat for {{pp|4|6|5|4|3|1|6|11|16}} seconds, regenerating {{as|2% '''missing''' mana}} every second and ignoring [[unit collision]]. Entering combat or using an [[Champion ability|ability]] ends ''Shadow Walk'', though not being seen by nearby enemy [[champion]]s.
 
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* All of {{cais|Unseen Predator|Rengar}} ''Ferocity '' is lost after being out-of-combat for a few seconds.
* {{cai|Consume|Nunu}} - Casting ''Consume'' on a large monster grants '''Nunu''' a ''Well Fed'' stack, granting him 10 out-of-combat '''bonus''' movement speed, {{as|2% '''maximum''' health}}, and increased size, stacking up to 5 times for a maximum 50 out-of-combat '''bonus''' movement speed and {{as|10% '''maximum''' health}}.
 
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* {{cai|Rock Surfing|Taliyah}} disables for a few seconds when in-combat.
* {{cai|Unseen Predator|Rengar}} - {{sbc|Ferocity:}} '''Rengar''' generates 1 ''Ferocity'' whenever he casts a ''basic [[Champion ability|ability]]''. Upon reaching 4 ''Ferocity'', his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants '''Rengar''' {{pp|3|30|40|50%|1|7|13}} '''bonus''' [[movement speed]] for {{fd|1.5}} seconds, and consumes all of his ''Ferocity''. All ''Ferocity'' is lost after being out-of-combat for 7 seconds.
 
 
<!-- * {{cai|Phoenix Stance|Udyr}} - The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat. -->
* {{cai|Rock Surfing|Taliyah}} - {{sbc|Innate:}} '''Taliyah''' gains up to {{pp18|20|22|23|24|26|27|28|29|30|31|32|33|34|35|37|38|39|40}}% '''bonus''' [[movement speed]] by moving near terrain or [[:Category:Structures|structures]], which builds up over 1 second and decays over 1 second upon moving out of [[range]]. Entering combat disables ''Rock Surfing'' and places it on a 5 second [[cooldown]]. This cooldown is continuously refreshed while '''Taliyah''' remains in-combat.
 
 
* {{cai|Shepherd of Souls|Yorick}} makes ''Mist Walkers'' proceed down the lane once they enter combat in that lane.
* {{cai|Pillar of Ice|Trundle}} - Deals 1 damage for it to trigger in-combat effects such as drawing [[turret]] aggro and cancelling the effects of out-of-combat abilities such as {{ai|Strut|Miss Fortune}} and {{ai|Perseverance|Garen}}.
 
 
* {{cai|Time in a Bottle|Zilean}} can only be used out-of-combat.
* {{cai|Phoenix Stance|Udyr}} - The current counter for the next activation of ''Phoenix Stance's'' persistent effect does not reset upon exiting combat.
 
* {{cai|Shepherd of Souls|Yorick}} - ''Mist Walkers'' will proceed down the [[Lanes|lane]] once they enter combat in that lane, and their [[health]] will decay if they move too far from either '''Yorick''' or the {{ai|Eulogy of the Isles|Yorick|Maiden of the Mist}}.
 
* {{cai|Time in a Bottle|Zilean}} - Choosing a target for leveling up can only be used out-of-combat.
 
 
==Masteries==
 
* {{mp|Battle Trance}}
 
   
 
== Items ==
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{{column|2|
 
* {{ii|Boots of Mobility}}
 
* {{ii|Cinderhulk}} is inactive while out-of-combat.
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* {{ii|Maw of Malmortius}}
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* {{ii|Phantom Dancer}}
 
* {{ii|The Bloodthirster}}
 
* {{ii|Youmuu's Ghostblade}}
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}}
   
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== Runes ==
* {{mp|Grasp of the Undying}}
 
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{{column|2|
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* {{ri|Conqueror}}
 
* {{ri|Grasp of the Undying}}
 
* {{ri|Predator}}
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* {{ri|Relentless Hunter}}
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* {{ri|Second Wind}}
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}}
   
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== Neutral buffs ==
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* {{bi|Mountain Dragon Soul}}
   
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== Others ==
* {{mp|Wanderer}}
 
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* {{ui|Rift Herald}} opens its eye after being in-combat for a few seconds.
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* {{ui|Blue Super Minion|link=Super minion|Super minions}} in [[ARAM|ARAMs]] grant nearby allied champions a 20% movement speed boost while they are out-of-combat.
   
==Other==
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== Special cases ==
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The following effects do not trigger in-combat effects even if they do deal damage.
* {{moi|Rift Herald}}: After three seconds into combat, the eye on its back will open. Champion Attacks against the eye deal {{as|12% of Herald's maximum health}} {{as|as bonus true damage}}, causing the eye to close for ~3 seconds.
 
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* {{cai|Hallucinate|Shaco|Hallucination's}} basic attacks
* {{moi|Cloud Drake}}: + {{pp|3|type=Stacks|25|50|75|1|2|3}} bonus [[movement speed]] while out of combat. +50% while having{{Buff icon|Aspect of the Dragon}}.
 
   
{{Ability types}}
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{{clr}}
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{{Gameplay elements}}
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__NOTOC__
   
 
[[de:Kampfstatus]]
 
[[de:Kampfstatus]]

Revision as of 22:14, 8 December 2019

Combat status affects abilities, runes, items and buffs. You're usually in-combat when damaging or taking damage from an enemy unit (minions, champions, or neutral monsters), otherwise you're out-of-combat. Most out-of-combat effects trigger 5 seconds while not in-combat, resetting each time you're in-combat.

Champion abilities

Triggering combat effects

The following abilities trigger in-combat effects for the units hit even if they don't deal any damage:

Others

Items

Runes

Neutral buffs

Others

  • Rift Herald Rift Herald opens its eye after being in-combat for a few seconds.
  • Super minions Super minions in ARAMs grant nearby allied champions a 20% movement speed boost while they are out-of-combat.

Special cases

The following effects do not trigger in-combat effects even if they do deal damage.