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'''Combat status''' affects abilities, runes, items and buffs. You're '''in-combat''' when damaging or taking damage from an enemy unit, otherwise you're '''out-of-combat'''. Most ''out-of-combat'' effects trigger 5 seconds while not ''in-combat'', resetting each time you're ''in-combat''.
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'''Combat status''' affects abilities, runes, items and buffs. You're usually '''in-combat''' when damaging or taking damage from an enemy unit, otherwise you're '''out-of-combat'''. Most ''out-of-combat'' effects trigger 5 seconds while not ''in-combat'', resetting each time you're ''in-combat''.
   
 
== Items ==
 
== Items ==
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* {{ui|Rift Herald}} opens its eye after being in-combat for a few seconds.
 
* {{ui|Rift Herald}} opens its eye after being in-combat for a few seconds.
 
* {{ui|Cloud Drake}} grants out-of-combat movement speed.
 
* {{ui|Cloud Drake}} grants out-of-combat movement speed.
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== Special cases ==
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The following effects do not trigger in-combat effects even if they do deal damage.
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* {{cais|Hallucination|Shaco}} basic attacks
   
 
{{clr}}
 
{{clr}}

Revision as of 09:00, 30 October 2018

Combat status affects abilities, runes, items and buffs. You're usually in-combat when damaging or taking damage from an enemy unit, otherwise you're out-of-combat. Most out-of-combat effects trigger 5 seconds while not in-combat, resetting each time you're in-combat.

Items

Champion abilities

Triggering combat effects

The following abilities trigger in-combat effects for the units hit even if they don't deal any damage:

Others

Runes

Others

  • Rift Herald Rift Herald opens its eye after being in-combat for a few seconds.
  • Cloud Drake Cloud Drake grants out-of-combat movement speed.

Special cases

The following effects do not trigger in-combat effects even if they do deal damage.