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League of Legends Wiki

The Co-op vs. AI banner.

Co-op vs. AI is a game mode in League of Legends where a team of players are matched against a team of computer-controlled champions commonly known as bots. The team sizes are the same as in normal player versus player matches, but the variety of game modes has been reduced.


Co-op vs. AI is available on Summoner's Rift. There are three difficulties to choose from: Intro, Beginner, and Intermediate. Players can queue alone or in groups. The First Win of the Day mission is available, and normal and ranked MMR are unaffected.

Co-op vs. AI experience rewards are based on level.

  • Level 20+ summoners can only earn 75% of the normal Co-op vs. AI rewards after 180 minutes.
  • Co-op vs. AI does not grant Champion Mastery points.
  • The following modifiers are applied based on summoner level and time played in a day:
Percentage of Base XP gain
Time played
Under 180 minutes After 180 minutes
1-9 100% 100%
10-19 90% 90%
20-29 80% 65%
30+ 76% 55%

The following champions are available for Co-op vs. AI beginner and Intermediate:

Melee Fighter Mage Marksman Support Tank

Darius Darius
Dr. Mundo Dr. Mundo
Irelia Irelia
Jarvan IV Jarvan IV
Jax Jax
Master Yi Master Yi
Nasus Nasus
Nunu Nunu
Shyvana Shyvana
Trundle Trundle
Udyr Udyr
Warwick Warwick
Wukong Wukong
Xin Zhao Xin Zhao

Annie Annie
Brand Brand
Cassiopeia Cassiopeia
Fiddlesticks Fiddlesticks
Karthus Karthus
Malzahar Malzahar
Ryze Ryze
Swain Swain
Veigar Veigar
Vladimir Vladimir
Xerath Xerath
Ziggs Ziggs

Ashe Ashe
Caitlyn Caitlyn
Ezreal Ezreal
Graves Graves
Kayle Kayle
Kog'Maw Kog'Maw
Lucian Lucian
Miss Fortune Miss Fortune
Nidalee Nidalee
Sivir Sivir
Tristana Tristana

Alistar Alistar
Lux Lux
Morgana Morgana
Soraka Soraka
Taric Taric
Zilean Zilean
Zyra Zyra

Amumu Amumu
Blitzcrank Blitzcrank
Cho'Gath Cho'Gath
Galio Galio
Garen Garen
Leona Leona
Malphite Malphite
Rammus Rammus
Renekton Renekton
Shen Shen.

Bot behavior

"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.

Bots have different behavior and advantages depending on the difficulty selected. Some behavior is standard, regardless of difficulty selected. Most notably the bots will not jungle or pursue creep buffs, though the bots on the Twisted Treeline map will actively acquire altar and pad buffs located around the map. The other universal behavior is a faster revive time if killed. Bots will occasionally send preset chat messages at the beginning and end of games.


  • Bots are trapped inside their fountain for a few minutes before joining the battle.
  • Bots react much slower when it comes to running away due to low health or using abilities.
  • The bots always use the same five champions: Nasus, Galio, Ryze, Alistar, and Ezreal.
  • As of V11.3, Intro AI follow the recommended items tab. They are unable to use item actives.
  • Bots will run down their lane until an inhibitor turret is mostly destroyed, where they will all be at base (Nasus sometimes pushes top).
  • The bots' respawn timer is severely shortened, only amounting to about 10 seconds at the 20-minute mark.


  • The bot pool has less variation, as the game draws upon a smaller selection of champions.
  • Bots use the recommended build for items, however they are unable to use item actives.
  • The bots use less advanced tactics and do not gank as effectively.
  • Bots do not use any summoner spells, despite equipping themselves with 2.


  • Bots do not need line of sight to target their abilities. For instance, if a bot or nearby enemy minion sees you enter the bushes then the enemy bots are able to directly target you in that bush for several seconds (as if it was warded). This differs from human opponents who would need to face check the bush (if not warded) to use direct target abilities.
  • The bots will use more advanced tactics. This includes switching champions around in lanes, trying to gank often, or more rarely trying to push a lane with three champions within the first ten minutes.
  • The bots will still gain items even if they were gold starved in a lane. This suggests that they gain items based on level or have increased gold over time.
  • Bots will use alternate champion skins, which may cause confusion.
  • Bots will actively use summoner spells such as ignite, heal, exhaust, and ghost, but rarely teleport.
  • Bots will attempt to dodge champion abilities when retreating.


The Co-op vs. AI old banner.

Co-op vs. AI was first announced on Leagueoflegends.com on January 20, 2011, as a new game mode intended to prove a harder challenge and training method for players rather than just the bots available through the custom game option.

A match showing a fight between some of the new bots versus mid-level Riot Employees was announced on February 4 to take place on February 9th. This battle was streamed through Own3d, and resulted on a close (and sketchy) victory for the Bots.

It was intended to be released on the week following the V1.0.0.111 Patch, but it was delayed because the European servers were not ready to take on the increased stress that would be caused by the game mode.

It was finally released on a Thursday, on March 10. It supported two difficulty settings, Beginner and Intermediate, and a pool of 12 bots available only on Summoner's Rift.

Rise of the Bots Update

On January 24, 2012, Riot released a news post announcing an update to the Co-op vs. AI game mode. This update was put in place on February 1, 2012, with the V1.0.0.133 patch. The new features and upgrades included the following:

  • More intelligent bots with increased map awareness, capability to use skillshots as well as more summoner spells and active items.
  • The flat IP penalty for Co-op versus AI games was removed. The rewards were also changed to make the mode more attractive.
  • Increased the roster of bots from 12 to 40. Also, more champions are being added in the subsequent patches regularly.

Bots AI Updates

This update[1] was put in place on April 16, 2014, within the V4.5 patch. The new features and upgrades included the following:

  • Improved evaluation of enemy and friendly strength.
  • Improved understanding of tower mechanics and power.
  • Improved behaviors while under high threat.
  • Improved lane rotation decision making.
  • Improved last hitting with auto-attacks both when farming normally and when pushing.
  • Lane behaviors (harassing vs. farming, etc.) are now more in line with human behaviors.
  • Bots now attempt to dodge some skill shots.
  • Beginner bots now build recommended items, while Intermediate bots now make more advanced item choices.
  • Bots now scan their surroundings at variable rates depending on difficulty setting and in-game threat level.
    • Beginner bots now scan at roughly one third the frequency they used to, while Intermediate bots scan anywhere from 50% to 100% as often depending on how threatened they are.

Additionally, the devs made a blog post to explain the reasoning behind the changes.[2]