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Co-op vs. Ai

The Co-op vs. AI banner.

Co-op vs. AI is a game mode in League of Legends where a team of players are matched against a team of computer-controlled champions commonly known as bots. The team sizes are the same as in normal player versus player matches, but the variety of game modes has been reduced.


Co-op vs. AI is available on Summoner's Rift and Twisted Treeline. There are three difficulties to choose from: Intro (SR only), Beginner, and Intermediate. Players can queue alone or in groups, and are matched similarly to normal games. However, players are matched by level rather than their matchmaking rating. The First Win of the Day  mission is available, and normal and ranked MMR are unaffected.

Co-op vs. AI rewards are slightly higher than custom games but lower than normal or ranked games. The current rules for Co-op vs AI rewards are:

  • All summoners can earn unlimited XP and IP rewards per day in Co-op vs. AI. However, level 15+ summoners can only earn 75% of the normal Co-op vs AI rewards after 180 minutes.
  • Co-op vs. AI does not grant Champion Mastery points.
  • The following modifiers are applied based on summoner level and bot difficulty setting. These percentages represent how much of the standard reward is received:
Percentage of Standard Reward

There is a pool of 67 champions that the bots can be picked from. They are as follows, listed within categories according to five major roles:[1]

  • Note: Xerath OriginalSquare Xerath and Vayne OriginalSquare Vayne bots are not available in custom games.
  • Note: Sona OriginalSquare Sona Bot and Fiddlesticks OriginalSquare Fiddlesticks Bot were removed following their remakes.
  • Note: Aatrox, Anivia, Azir, Bard, Camille, Diana, Draven, Ekko, Elise, Evelynn, Fiora, Gnar, Gragas, Hecarim, Illaoi, Janna, Jayce, Kalista, Karma, Kassadin, Kennen, Kha'Zix, Kindred, Kled, LeBlanc, Lee Sin, Lissandra, Lulu, Mordekaiser, Nautilus, Poppy, Rek'Sai, Rengar, Riven, Rumble, Sejuani, Shaco, Singed, Skarner, Syndra, Talon, Thresh, Tryndamere, Twisted Fate, Twitch, Urgot, Varus, Vel'Koz, Vi, Viktor, Volibear, Zac, and Zed bot are yet to be added.
Melee Fighter Mage Marksman Support Tank

Gangplank OriginalSquare Gangplank
Garen OriginalSquare Garen
Irelia OriginalSquare Irelia
Jarvan IV OriginalSquare Jarvan IV
Jax OriginalSquare Jax
Master Yi OriginalSquare Master Yi
Nasus OriginalSquare Nasus
Nocturne OriginalSquare Nocturne
Olaf OriginalSquare Olaf
Shyvana OriginalSquare Shyvana
Renekton OriginalSquare Renekton
Trundle OriginalSquare Trundle
Udyr OriginalSquare Udyr
Warwick OriginalSquare Warwick
Wukong OriginalSquare Wukong
Xin Zhao OriginalSquare Xin Zhao
Yasuo OriginalSquare Yasuo

Ahri OriginalSquare Ahri
Akali OriginalSquare Akali
Annie OriginalSquare Annie
Aurelion Sol OriginalSquare Aurelion Sol
Brand OriginalSquare Brand
Cassiopeia OriginalSquare Cassiopeia
Fizz OriginalSquare Fizz
Heimerdinger OriginalSquare Heimerdinger
Karthus OriginalSquare Karthus
Katarina OriginalSquare Katarina
Malzahar OriginalSquare Malzahar
Nidalee OriginalSquare Nidalee
Orianna OriginalSquare Orianna
Ryze OriginalSquare Ryze
Swain OriginalSquare Swain
Veigar OriginalSquare Veigar
Vladimir OriginalSquare Vladimir
Xerath OriginalSquare Xerath
Ziggs OriginalSquare Ziggs

Ashe OriginalSquare Ashe
Caitlyn OriginalSquare Caitlyn
Ezreal OriginalSquare Ezreal
Graves OriginalSquare Graves
Jinx OriginalSquare Jinx
Jhin OriginalSquare Jhin
Kayle OriginalSquare Kayle
Kog'Maw OriginalSquare Kog'Maw
Lucian OriginalSquare Lucian
Miss Fortune OriginalSquare Miss Fortune
Sivir OriginalSquare Sivir
Teemo OriginalSquare Teemo
Tristana OriginalSquare Tristana
Vayne OriginalSquare Vayne

Alistar OriginalSquare Alistar
Lux OriginalSquare Lux
Morgana OriginalSquare Morgana
Nami OriginalSquare Nami
Nunu OriginalSquare Nunu
Soraka OriginalSquare Soraka
Taric OriginalSquare Taric
Zilean OriginalSquare Zilean
Zyra OriginalSquare Zyra

Amumu OriginalSquare Amumu
Blitzcrank OriginalSquare Blitzcrank
Cho'Gath OriginalSquare Cho'Gath
Darius OriginalSquare Darius
Dr. Mundo OriginalSquare Dr. Mundo
Galio OriginalSquare Galio
Leona OriginalSquare Leona
Malphite OriginalSquare Malphite
Rammus OriginalSquare Rammus
Shen OriginalSquare Shen
Sion OriginalSquare Sion

Bot behavior

Bots have different behavior and advantages depending on the difficulty selected. Some behavior is standard, regardless of difficulty selected. Most notably the bots will not jungle or pursue creep buffs, though the bots on the Twisted Treeline map will actively acquire altar and pad buffs located around the map. The other universal behavior is a faster revive time if killed. Bots will occasionally chat at the beginning and end of games.


  • Bots wait a few minutes before joining the battle.
  • The bots only buy health potions and never buys anything else again.
  • Bots react much slower when it comes to running away due to low health or using abilities.


  • The bot pool has less variation, as the game draws upon a smaller selection of champions.
  • The bots use less advanced tactics and do not gank as effectively.
  • Bots do not use any summoner spells, despite equipping themselves with 2.


  • Bots do not need line of sight to target their abilities. For instance, if a bot or nearby enemy minion sees you enter the bushes then the enemy bots are able to directly target you in that bush for several seconds (as if it was warded). This differs from human opponents who would need to face check the bush (if not warded) to use direct target abilities.
  • The bots will use more advanced tactics. This includes switching champions around in lanes, trying to gank often, or more rarely trying to push a lane with three champions within the first ten minutes.
  • The bots will still gain items even if they were gold starved in a lane. This suggests that they gain items based on level or have increased gold over time.
  • Bots will use alternate champion skins, which may cause confusion.
  • Bots will actively use summoner spells such as ignite, heal, exhaust, and ghost, but rarely teleport. 
  • Bots will attempt to dodge champion abilities when retreating.


Co-op AI old

The Co-op vs. AI old banner.

Co-op vs. AI was first announced on Leagueoflegends.com on January 20, 2011, as a new game mode intended to prove a harder challenge and training method for players rather than just the bots available through the custom game option.

A match showing a fight between some of the new bots versus mid-level Riot Employees was announced on February 4 to take place on February 9th. This battle was streamed through Own3d, and resulted on a close (and sketchy) victory for the Bots.

It was intended to be released on the week following the V1.0.0.111 Patch, but it was delayed because the European servers were not ready to take on the increased stress that would be caused by the game mode.

It was finally released on a Thursday, on March 10. It supported two difficulty settings, Beginner and Intermediate, and a pool of 12 bots available only on Summoner's Rift.

Rise of the Bots Update

On January 24, 2012, Riot released a news post announcing an update to the Co-op vs. AI game mode. This update was put in place on February 1, 2012, with the V1.0.0.133 patch. The new features and upgrades included the following:

  • More intelligent bots with increased map awareness, capability to use skillshots as well as more summoner spells and active items.
  • The flat IP penalty for Co-op versus AI games was removed. The rewards were also changed to make the mode more attractive.
  • Increased the roster of bots from 12 to 40. Also, more champions are being added in the subsequent patches regularly.

Bots AI Updates

This update[2] was put in place on April 16, 2014, within the V4.5 patch. The new features and upgrades included the following:

  • Improved evaluation of enemy and friendly strength.
  • Improved understanding of tower mechanics and power.
  • Improved behaviors while under high threat.
  • Improved lane rotation decision making.
  • Improved last hitting with auto-attacks both when farming normally and when pushing.
  • Lane behaviors (harassing vs. farming, etc.) are now more in line with human behaviors.
  • Bots now attempt to dodge some skill shots.
  • Beginner bots now build recommended items, while Intermediate bots now make more advanced item choices.
  • Bots now scan their surroundings at variable rates depending on difficulty setting and in-game threat level.
    • Beginner bots now scan at roughly one third the frequency they used to, while Intermediate bots scan anywhere from 50% to 100% as often depending on how threatened they are.

Additionally, the devs made a blog post to explain the reasoning behind the changes.[3]


Game Modes
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