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'''Classic Mode''' refers to the two [[Field of Justice|Fields of Justice]], [[Summoner's Rift]] and [[Twisted Treeline]]. This category was added upon the release of [[Dominion]]. Each map has its own unique mechanics and playstyles.
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'''Classic Mode''' refers to the two [[Field of Justice|Fields of Justice]], {{Tip|Summoner's Rift}} and {{Tip|Twisted Treeline}}. This category was added upon the release of [[Dominion]]. Each map has its own unique mechanics and playstyles.
   
 
== Gameplay ==
 
== Gameplay ==
 
On both Classic maps, the primary goal is to destroy the enemy [[Nexus]]. Defending each Nexus are several [[turret]]s and [[inhibitor]]s; each structure must be destroyed in sequence (one cannot skip straight to the Nexus). There are many ways to destroy turrets: making use of the automatic [[minion]]s to take the brunt of the turret's fire or focusing it with several teamates while a tank draws aggro are a few of the many methods of destroying turrets while minimizing casualties. After the turrets have been destroyed, the inhibitors defend the Nexus. They do not attack but are a vital part of winning. Destroying them will allow their respective lane to spawn super minions, powerful beings that can crush ordinary minions and even champios with ease.
 
On both Classic maps, the primary goal is to destroy the enemy [[nexus|Nexus]]. Defending each Nexus are several [[turrets]] and [[inhibitors]]; each structure must be destroyed in sequence (one cannot skip straight to the Nexus). There are many ways to destroy turrets: making use of the automatic [[minion]]s to take the brunt of the turret's fire or focusing it with several teamates while a tank draws aggro are a few of the many methods of destroying turrets while minimizing casualties. After the turrets have been destroyed, the inhibitors defend the Nexus. They does not attack but are a vital part of winning. Destroying them will allow their respective lane to spawn super minions, powerful beings that can crush ordinary minions with ease.
 
   
 
== Features ==
 
== Features ==
 
* Summoner's Rift - A Field that draws inspiration from the [[Defense of the Ancients: Allstars]] (often shortened to DotA) version of the map, with several tweaked features and mechanics. The game consists of five summoners on each team, who are pitted against each other in an attempt to destroy the enemy Nexus and win. The general time it takes to complete a game ranges from 35–50 minutes.
   
* Summoner's Rift - A Field that draws inspiration from the [[Defense of the Ancients: Allstars]] (often shortened to DotA) version of the map, with several tweaked features and mechanics. The game consists of five summoners on each team, who are pitted against each other in an attempt to destroy the enemy Nexus and win. The general time it takes to complete a game ranges from 35-50 minutes.
 
 
=== Summoner's Rift Features ===
 
=== Summoner's Rift Features ===
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* Three [[lanes]] to fight your way to the enemy base[[File:SummonersRift.png|thumb|An overview of Summoner's Rift.]].
 
  +
[[File:Summoner's Rift Minimap.png|thumb|Summoner's Rift]]
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* Three [[lanes]] to fight your way to the enemy base.
 
* A jungle populated by neutral [[monster]]s of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
 
* A jungle populated by neutral [[monster]]s of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
* Powerful [[turrets]] defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
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* Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
 
* A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
 
* A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
* Two bases at opposite corners of the map, populated by a shop, a [[nexus|Nexus]], two turrets to defend the nexus, and inhibitors that suppress the other team's minions.
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* Two bases at opposite corners of the map, populated by a shop, a [[Nexus]], two turrets to defend the nexus, and inhibitors that suppress the other team's minions.
==== Noticable differences with DotA ====
 
   
 
==== Noticable differences with DotA ====
 
* The side lanes do not have varying lengths: they are uniform in length. The turret placement is also exactly equal.
 
* The side lanes do not have varying lengths: they are uniform in length. The turret placement is also exactly equal.
 
 
* The secret shop does not exist in Summoner's Rift.
 
* The secret shop does not exist in Summoner's Rift.
 
 
* Leaving will not grant allies control of your [[champion]].
 
* Leaving will not grant allies control of your [[champion]].
 
* [http://dota.wikia.com/wiki/Roshan Roshan] (a legendary neutral creep from DotA) is replaced by two different legendary creeps on opposite sides of the map: {{ui|Dragon}} and {{ui|Baron Nashor}}.
 
* [http://dota.wikia.com/wiki/Roshan Roshan] (a legendary neutral creep from DotA) is replaced by two different legendary creeps on opposite sides of the map: [[Dragon]] and {{mi|Baron Nashor}}.
 
 
* Removal of the Deny function.
 
* Removal of the Deny function.
 
* [[Brush]] scattered around the map - small pockets of instant stealth that can be used for hiding, running and confusing opponents.
 
* [[Brush]] scattered around the map - small pockets of instant stealth that can be used for hiding, running and confusing opponents.
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* You cannot buyback (instant revival at the cost of gold).
 
* You cannot buyback (instant revival at the cost of gold).
 
* Additional buildings removed: only the turrets, Nexus, and inhibitors (or barracks) remain.
 
* Additional buildings removed: only the turrets, Nexus, and inhibitors (or barracks) remain.
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[[File:TwistedTreeline.png|thumb|An overview of Twisted Treeline.]]
 
 
=== Twisted Treeline ===
 
=== Twisted Treeline ===
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{{Removed}}
 
[[File:Twisted Treeline Minimap.png|thumb|Twisted Treeline]]
   
The [[Twisted Treeline]] is a Field of Justice that is geared towards quicker gameplay as opposed to that of Summoner's Rift. The general time for games on this map is 20-35 minutes. The map features a smaller field, with only two lanes and one legendary creep known as '''[[Vilemaw]]''' .
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The [[Twisted Treeline]] was a 3v3 Field of Justice that was geared towards quicker gameplay as opposed to that of Summoner's Rift. The general time for games on this map was 20–35 minutes. The map featured a smaller field, with only two lanes and one legendary monster known as '''[[Vilemaw]]'''.
   
 
==== Features ====
 
==== Features ====
 
* Two lanes to fight your way to the enemy base.
 
* Two lanes to fight your way to the enemy base.
 
* A jungle populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and gold for your whole team.
 
* A jungle populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and gold for your whole team.
* Powerful [[turrets]] defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
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* Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
* Two bases at opposite corners of the map, populated by a shop, a [[nexus|Nexus]] and one turret to defend the nexus.
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* Two bases at opposite corners of the map, populated by a shop, a [[Nexus]] and one turret to defend the nexus.
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== Media ==
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<tabber>
  +
Music=
  +
[[File:Blind Pick - Champion Select Music|center|640px]]
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;Related Music
  +
<gallery columns="5" widths="120" spacing="small" position="center" captionalign="center">
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Draft Mode - Old Champion Select Music|
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Blind Pick - Old Champion Select Music|
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Draft Mode - Champion Select Music|
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Summoner's Rift (New) Theme|
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Twisted Treeline (New) Theme|
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</gallery>
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</tabber>
  +
  +
{{References}}
  +
{{Game modes}}
   
[[Category:Game modes]]
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[[cs:Classic]]
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[[es:Clásico]]
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[[ru:Классический режим]]
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[[zh:Classic]]
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[[Category:League of Legends game modes]]

Latest revision as of 02:32, 27 October 2020

Classic Mode refers to the two Fields of Justice, Summoner's Rift icon.png Summoner's Rift and Twisted Treeline icon.png Twisted Treeline. This category was added upon the release of Dominion. Each map has its own unique mechanics and playstyles.

Gameplay

On both Classic maps, the primary goal is to destroy the enemy Nexus. Defending each Nexus are several turrets and inhibitors; each structure must be destroyed in sequence (one cannot skip straight to the Nexus). There are many ways to destroy turrets: making use of the automatic minions to take the brunt of the turret's fire or focusing it with several teamates while a tank draws aggro are a few of the many methods of destroying turrets while minimizing casualties. After the turrets have been destroyed, the inhibitors defend the Nexus. They do not attack but are a vital part of winning. Destroying them will allow their respective lane to spawn super minions, powerful beings that can crush ordinary minions and even champios with ease.

Features

  • Summoner's Rift - A Field that draws inspiration from the Defense of the Ancients: Allstars (often shortened to DotA) version of the map, with several tweaked features and mechanics. The game consists of five summoners on each team, who are pitted against each other in an attempt to destroy the enemy Nexus and win. The general time it takes to complete a game ranges from 35–50 minutes.

Summoner's Rift Features

Summoner's Rift

  • Three lanes to fight your way to the enemy base.
  • A jungle populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
  • Two bases at opposite corners of the map, populated by a shop, a Nexus, two turrets to defend the nexus, and inhibitors that suppress the other team's minions.

Noticable differences with DotA

  • The side lanes do not have varying lengths: they are uniform in length. The turret placement is also exactly equal.
  • The secret shop does not exist in Summoner's Rift.
  • Leaving will not grant allies control of your champion.
  • Roshan (a legendary neutral creep from DotA) is replaced by two different legendary creeps on opposite sides of the map: Dragon Dragon and Baron Nashor Baron Nashor.
  • Removal of the Deny function.
  • Brush scattered around the map - small pockets of instant stealth that can be used for hiding, running and confusing opponents.
  • Dying in Summoner's Rift does not tax gold or experience.
  • The many shops have become merged into one, with a simple layout and recommended items for beginners.
  • Minions cannot be pulled very far from their lane: After a short distance, they return to their lane.
  • You cannot buyback (instant revival at the cost of gold).
  • Additional buildings removed: only the turrets, Nexus, and inhibitors (or barracks) remain.

Twisted Treeline

Twisted Treeline

The Twisted Treeline was a 3v3 Field of Justice that was geared towards quicker gameplay as opposed to that of Summoner's Rift. The general time for games on this map was 20–35 minutes. The map featured a smaller field, with only two lanes and one legendary monster known as Vilemaw.

Features

  • Two lanes to fight your way to the enemy base.
  • A jungle populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and gold for your whole team.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • Two bases at opposite corners of the map, populated by a shop, a Nexus and one turret to defend the nexus.

Media

Related Music

References

Game Modes
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