Clash is a competitive team-based tournament system that rewards players for organized play.
Entry Requirements
- Summoner level 30 or more.
- Completed provisional matches in at least one ranked queue.
- Honor level 2 or more.
- SMS account verification (lasts 6 months).
Entry into a bracket requires Clash Tickets that can be bought with 990 or . A player can instead submit five tickets to be eligible for more prizes upon victory in the tournament. A player can also submit a single ticket on behalf of a teammate without one. [1]
Team organization
Teams are organized by a captain who decides the name, tag, and logo. The team's tier adjusts based on the rank composition of its members.
Substitutes
In case of emergency, a player can be substituted for a single day, but only after the lock-in phase begins. The substitute must be in the same skill tier, and may only submit one ticket. The substitute receives rewards normally, while the subbed-out player receives losing rewards.
If the team wins the bracket, the subbed-out player is reinserted into the team for following brackets.
The subbed-out player can reclaim their position on the roster before the scouting phase begins.
Phases
1. Lock-in phase
The entire team must lock-in within 30 minutes of match start, otherwise they will not participate and their tickets will be returned.
2. Scouting Phase
Teams are presented with information about the rival team to make decisions on pick/ban strategy. This phase lasts 7 minutes.
3. Champion Select
Champion select follows the tournament draft, where all champions are unlocked.
A player that has not locked in will be given a random champion, if not their hovered champion.
Progression
Matches are done in a 8 team bracket, i.e for a maximum of 3 matches. Losing the first match will place the team in a consolation bracket where they can keep playing to earn better prizes.
Note that losing the second match will not place the team in a consolation bracket, forcing them to leave the tournament, reason for which there's no 7th or 3rd place.
House Rules
Pauses & Remakes
/pause
and /remake
are disabled in the Clash so matches cannot be overrun or be remade to prevent extended days of play. There's a potential for griefing or trolling through abuse of these features.
Sudden Death
After 60 minutes, towers will become more fragile and easy to push. By 65 minutes, structures will start to damage themselves at a fixed rate in order (towers in order, then inhibitors, then nexus turrets, then the nexus). By 70 minutes, one team will have won the game, decided by random if neither team damaged a structure. These measures are to keep match times at fixed lengths so operations are scheduled smoothly.
Prizes
The winning bracket will reward an exclusive profile icon, as well as a tournament trophy of the sized bracket.
Victory Points
Players gain Victory Points (VP) depending on the tier their team plays in, as well as their personal ticket entry. VP can be used to unlock team icons, and banners that will display in both the player's profile and their chosen lane on Summoner's Rift.
Orbs & Capsules
Exiting the tournament awards the player a Clash orb or capsule, depending on the number of tickets submitted, with prizes depending on their placement, with a guaranteed new Clash logo.
Entry with ticket grants a Clash Orb.
Entry with tickets grants a Clash Capsule, which will also award a skin shard and another ticket.
Place | Reward |
---|---|
8th | 3-Win XP Boost |
6th | Skin Shard |
5th | Skin Shard |
4th | Skin Shard |
2nd | Skin Shard + Skin Shard |
1st | Permanent Skin Shard + Skin Shard |
Place | Reward |
---|---|
8th | Unknown |
6th | Unknown |
5th | Unknown |
4th | Unknown |
2nd | Unknown |
1st | Unknown |
Cosmetics
Flags
These are the default flags used.
Probably used in internal testings. Never reached live servers.
Trophies
Probably used in internal testings. Never reached live servers.