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Revision as of 14:47, 17 January 2020

Clash Title

Clash

Clash is a competitive team-based tournament system that rewards players for organized play.[1]

Its first official beta launched on December 15th, 2017 on European servers, with team creation being released on December 12th.[2] The original release date was set for around May 2018, but due to frequent crashes and development issues, its official release was delayed for over a year, with NA clash tests being conducted between August 19-25, 2019.[3] Its second official beta launched worldwide and took place across two weekends of December 7–8 and December 14–15, 2019. The current planned release date is for early 2020.[4]

Entry Requirements

Clash Crest icon
  • Summoner level 30 or more.
  • Completed provisional matches in at least one ranked queue.
  • SMS account verification (lasts 6 months).

Entry into a bracket requires Clash Tickets that can be bought with 990 BE 990 or 215 RP 215. A player can instead submit five tickets to be eligible for more prizes upon victory in the tournament. A player can also submit a single ticket on behalf of a teammate without one. [5]

Team organization

Clash Team Creation beta

Teams are organized by a captain who decides the name, tag, and logo. The team's tier adjusts based on the rank composition of its members.

Substitutes

In case of emergency, a player can be substituted for a single day, but only after the lock-in phase begins. The substitute must be in the same skill tier, and may only submit one ticket. The substitute receives rewards normally, while the subbed-out player receives losing rewards.

If the team wins the bracket, the subbed-out player is reinserted into the team for following brackets.

The subbed-out player can reclaim their position on the roster before the scouting phase begins.

Phases

Clash Scouting beta

You can check out your opponents' win rates and KDAs with their most-played champions in ranked, their best champs in terms of mastery, and their previous Clash data.

1. Lock-in phase

The entire team must lock-in within 30 minutes of match start, otherwise they will not participate and their tickets will be returned.

2. Scouting Phase

Teams are presented with information about the rival team to make decisions on pick/ban strategy. This phase lasts 7 minutes.

3. Champion Select

Champion select follows the tournament draft, where all champions are unlocked.

A player that has not locked in will be given a random champion, if not their hovered champion.


Progression

Matches are done in a 8 team bracket, i.e for a maximum of 3 matches. Losing the first match will place the team in a consolation bracket where they can keep playing to earn better prizes.

Note that losing the second match will not place the team in a consolation bracket, forcing them to leave the tournament, reason for which there's no 7th or 3rd place.

House Rules

Clash login screen image

Pauses & Remakes

/pause and /remake are disabled in the Clash so matches cannot be overrun or be remade to prevent extended days of play. There's a potential for griefing or trolling through abuse of these features.

Sudden Death

After 60 minutes, towers will become more fragile and easy to push. By 65 minutes, structures will start to damage themselves at a fixed rate in order (towers in order, then inhibitors, then nexus turrets, then the nexus). By 70 minutes, one team will have won the game, decided by random if neither team damaged a structure. These measures are to keep match times at fixed lengths so operations are scheduled smoothly.

Prizes

The winning bracket will reward an exclusive profile icon, as well as a tournament trophy of the sized bracket.

Victory Points

Players gain Victory Points (VP) depending on the tier their team plays in, as well as their personal ticket entry. VP can be used to unlock team icons, and banners that will display in both the player's profile and their chosen lane on Summoner's Rift icon Summoner's Rift.

Orbs & Capsules

Exiting the tournament awards the player a Clash orb or capsule, depending on the number of tickets submitted, with prizes depending on their placement, with a guaranteed new Clash logo.

Entry withClash 1 Ticket ticket grants a Clash Orb.

Entry withClash 5 Tickets tickets grants a Clash Capsule, which will also award a skin shard and another ticket.

Clash 8 Bracket Orb
Orb
Place Reward
8th 3-Win XP XP Boost
6th Mystery Icon Token Random Icon
5th Unknown
4th Unknown
2nd Unknown
1st Unknown
Orb
Capsule
Place Reward
8th Unknown
6th Unknown
5th Unknown
4th Unknown
2nd Unknown
1st Unknown


Old Rewards

Clash 8 Bracket Orb
Test Orb
Place Reward
8th 3-Win XP XP Boost
6th 750 RP 750 Skin Shard
5th 975 RP 975 Skin Shard
4th 1350 RP 1350 Skin Shard
2nd 1350 RP 1350 Skin Shard + 750 RP 750 Skin Shard
1st 975 RP 975 Permanent Skin Shard + 750 RP 750 Skin Shard

Cosmetics

Flags

These are the default flags used.

Probably used in internal testings. Never reached live servers.

Trophies

Probably used in internal testings. Never reached live servers.

Flag Frames

Pedestals

Logos

Media

Related Music
Trophy Ceremony

Related Videos

See Also


References