Clash Title

Clash is a competitive team-based tournament system that rewards players for organized play.

Entry Requirements

Clash Crest icon
  • Summoner level 30 or more.
  • Completed provisional matches in at least one ranked queue.
  • Honor level 2 or more.
  • SMS account verification (lasts 6 months).

Entry into a bracket requires Clash Tickets that can be bought with BE icon 990 or RP icon 215. A player can instead submit five tickets to be eligible for more prizes upon victory in the tournament. A player can also submit a single ticket on behalf of a teammate without one. [1]

Team organization

Clash Team Creation beta

Teams are organized by a captain who decides the name, tag, and logo. The team's tier adjusts based on the rank composition of its members.


In case of emergency, a player can be substituted for a single day, but only after the lock-in phase begins. The substitute must be in the same skill tier, and may only submit one ticket. The substitute receives rewards normally, while the subbed-out player receives losing rewards.

If the team wins the bracket, the subbed-out player is reinserted into the team for following brackets.

The subbed-out player can reclaim their position on the roster before the scouting phase begins.


1. Lock-in phase

The entire team must lock-in within 30 minutes of match start, otherwise they will not participate and their tickets will be returned.

2. Scouting Phase

Teams are presented with information about the rival team to make decisions on pick/ban strategy. This phase lasts 7 minutes.

Clash Scouting beta

You can check out your opponents' win rates and KDAs with their most-played champions in ranked, their best champs in terms of mastery, and their previous Clash data.

3. Champion Select

Champion select follows the tournament draft, where all champions are unlocked.

A player that has not locked in will be given a random champion, if not their hovered champion.

House Rules

Clash login screen image

Pauses & Remakes

/pause and /remake are disabled in the Clash so matches cannot be overrun or be remade to prevent extended days of play. There's a potential for griefing or trolling through abuse of these features.

Sudden Death

After 60 minutes, towers will become more fragile and easy to push. By 65 minutes, structures will start to damage themselves at a fixed rate in order (towers in order, then inhibitors, then nexus turrets, then the nexus). By 70 minutes, one team will have won the game, decided by random if neither team damaged a structure. These measures are to keep match times at fixed lengths so operations are scheduled smoothly.


The winning bracket will reward an exclusive profile icon, as well as a tournament trophy of the sized bracket.

Victory Points

Players gain Victory Points (VP) depending on the tier their team plays in, as well as their personal ticket entry. VP can be used to unlock team icons, and banners that will display in both the player's profile and their chosen lane on Summoner's Rift icon Summoner's Rift.

Orbs & Capsules

Exiting the bracket awards the player a Clash orb or capsule depending on the number of tickets submitted, which contains at least an XP-boost and a new Clash logo. Victory in the bracket will upgrade the prizes contained within.

Entry withClash 1 Ticket ticket grants a Clash Orb.

Entry withClash 5 Tickets tickets grants a Clash Capsule, which will also award a skin shard and another ticket.


A team progresses through Clash in a 4-team bracket, then an 8-team bracket, and finally, a 16-team bracket. Brackets are played once per day, but the team can decide to lock-in on any day to continue progression.

Clash Structure beta

A team that loses their first match in the bracket will be placed in a consolation bracket to attempt to earn better prizes.



These are the default flags used.

Probably used in internal testings. Never reached live servers.


Probably used in internal testings. Never reached live servers.

Flag Frames




Trophy Ceremony
Clash - Login Screen

Clash - Login Screen

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