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m (→‎Patch History: replaced: {{pp| → {{passive progression/deprecated version| (11))
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* Due to being an [[Enchantment]], for this calculation it should be considered that this item is combined with either {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.
 
* Due to being an [[Enchantment]], for this calculation it should be considered that this item is combined with either {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}.
 
}}
 
}}
[[File:Sunfire Cape screenshot.png|thumb|260px|Visual appearance]]
 
   
 
== Possible Upgrade for ==
 
== Possible Upgrade for ==
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Stalker's Blade (Cinderhulk) item.png|Stalker's Blade
 
Stalker's Blade (Cinderhulk) item.png|Stalker's Blade
 
</gallery>
 
</gallery>
 
[[File:Sunfire Cape screenshot.png|thumb|175px|'''Aura VFX''']]
 
  +
[[File:Immolate Fire Nova screenshot.png|thumb|175px|'''Fire Nova VFX''']]
 
== Similar Items ==
 
== Similar Items ==
 
{{Column|2|
 
{{Column|2|
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* The aura increases in size if their users increase in size.
 
* The aura increases in size if their users increase in size.
 
* {{ii|Cinderhulk}} is inactive while out-of-combat.
 
* {{ii|Cinderhulk}} is inactive while out-of-combat.
  +
* {{nie|Immolate}} applies [[Ability effects|spell effects]] as {{tip|default damage}}.
 
* The {{sbc|Immolate}} aura does not do lethal damage to large jungle monsters with buffs (i.e. {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}). This is so that the burn does not accidentally steal a buff that's being donated.
 
* The {{sbc|Immolate}} aura does not do lethal damage to large jungle monsters with buffs (i.e. {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}). This is so that the burn does not accidentally steal a buff that's being donated.
 
* Health gained through {{cai|Soul Furnace|Sion}} or {{cai|Feast|Cho'Gath}} will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.
 
* Health gained through {{cai|Soul Furnace|Sion}} or {{cai|Feast|Cho'Gath}} will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.
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* This enchantment replaced {{ii|Juggernaut}} as a tool for tank junglers in the patch [[V5.5]].
 
* This enchantment replaced {{ii|Juggernaut}} as a tool for tank junglers in the patch [[V5.5]].
 
* The health bonus resembles the one from the last version of {{ii|Spirit of the Ancient Golem}}.
 
* The health bonus resembles the one from the last version of {{ii|Spirit of the Ancient Golem}}.
  +
 
{{Clr}}
 
{{Clr}}
 
== Media ==
 
== Media ==
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Videos=
 
Videos=
 
[[File: Sunfire Cape VFX - Behind the Scenes|center|640 px]]
 
[[File: Sunfire Cape VFX - Behind the Scenes|center|640 px]]
|-|Icons=
+
|-|
  +
Icons=
 
<gallery spacing="small" captionalign="center" captionposition="below" navigation=true>
 
<gallery spacing="small" captionalign="center" captionposition="below" navigation=true>
 
Tracker's Knife (Cinderhulk) item.png|Tracker's Knife (Removed)
 
Tracker's Knife (Cinderhulk) item.png|Tracker's Knife (Removed)
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== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V10.14]]
;[[V10.4#February 20th Hotfix|V10.4]] - February 20th Hotfix
 
  +
* {{sbc|Bug Fix:}} Approaching and triggering {{cai|H-28G Evolution Turret|Heimerdinger|turrets}} no longer triggers Immolate.
  +
 
;[[V10.4#February 21st Hotfix|V10.4]] - February 21st Hotfix
 
* Cooldown increased to 12 seconds from 10.
 
* Cooldown increased to 12 seconds from 10.
 
* Health ratio reduced to {{as|3% '''bonus''' health}} from {{as|4%|health}}.
 
* Health ratio reduced to {{as|3% '''bonus''' health}} from {{as|4%|health}}.
   
 
;[[V10.4]]
 
;[[V10.4]]
* {{sbc|New Effect:}} Hitting an enemy with an {{tip|Immobilize|immobilizing}} ability deals {{pp|12 to 29}} {{as|(+ 4% '''bonus''' health)}} {{as|'''bonus''' magic damage}} and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). ''The 300% '''bonus''' damage to minions and monsters applies to this damage.''
+
* {{sbc|New Effect:}} Hitting an enemy with an {{tip|Immobilize|immobilizing}} ability deals {{passive progression/deprecated version|12 to 29}} {{as|(+ 4% '''bonus''' health)}} {{as|'''bonus''' magic damage}} and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). ''The 300% '''bonus''' damage to minions and monsters applies to this damage.''
   
 
;[[V9.7#April 15th Hotfix|V9.7]] - April 15th Hotfix
 
;[[V9.7#April 15th Hotfix|V9.7]] - April 15th Hotfix
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;[[V7.9]]
 
;[[V7.9]]
* Immolate damage changed to {{pp|12 to 29}} from {{pp|9 to 43}}.
+
* Immolate damage changed to {{passive progression/deprecated version|12 to 29}} from {{passive progression/deprecated version|9 to 43}}.
 
* {{sbc|New Effect:}} Immolate now also deals 200% bonus damage to minions.
 
* {{sbc|New Effect:}} Immolate now also deals 200% bonus damage to minions.
 
* Immolate bonus damage to monsters increased to 200% from 100%.
 
* Immolate bonus damage to monsters increased to 200% from 100%.
** Immolate damage to monsters increased to {{pp|36 to 87}} from {{pp|18 to 86}}.
+
** Immolate damage to monsters increased to {{passive progression/deprecated version|36 to 87}} from {{passive progression/deprecated version|18 to 86}}.
 
* Immolate radius reduced to 325 from 400.
 
* Immolate radius reduced to 325 from 400.
   
 
;[[V6.9]]
 
;[[V6.9]]
* Immolate damage changed to {{pp|9 to 43}} from {{pp|15.6 to 25.8}}.
+
* Immolate damage changed to {{passive progression/deprecated version|9 to 43}} from {{passive progression/deprecated version|15.6 to 25.8}}.
   
 
;[[V6.3]]
 
;[[V6.3]]
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;[[V5.9]]
 
;[[V5.9]]
* Immolate damage reduced to {{pp|15.6 to 25.8}} from {{pp|17 to 34}}.
+
* Immolate damage reduced to {{passive progression/deprecated version|15.6 to 25.8}} from {{passive progression/deprecated version|17 to 34}}.
 
* {{sbc|Removed:}} Immolate damage increasing with combat duration.
 
* {{sbc|Removed:}} Immolate damage increasing with combat duration.
 
* {{sbc|New Effect:}} Immolate does 100% bonus damage to monsters.
 
* {{sbc|New Effect:}} Immolate does 100% bonus damage to monsters.
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* +350 health.
 
* +350 health.
 
* {{sbc|Unique Passive:}} +25% '''bonus''' health.
 
* {{sbc|Unique Passive:}} +25% '''bonus''' health.
* {{sbc|Unique Passive:}} While in combat, deals between {{pp|17 to 34}} and {{pp|25.5 to 51}} magic damage per second to nearby enemies based on the time spent in combat.
+
* {{sbc|Unique Passive:}} While in combat, deals between {{passive progression/deprecated version|17 to 34}} and {{passive progression/deprecated version|25.5 to 51}} magic damage per second to nearby enemies based on the time spent in combat.
 
}}
 
}}
   

Revision as of 23:08, 31 July 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data CinderhulkCinderhulk was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Cinderhulk OriginalSquare.png|20xpx|border|link=Template:Item data Cinderhulk/LoL|Template:Item data Cinderhulk]] [[Template:Item data Cinderhulk/LoL|Template:Item data Cinderhulk]].

Recipe

Template:Item data Cinderhulk

Cost Analysis

Gold Value
  • 300 health = 800 Gold 800
  • 45 health (from 15% bonus health) = 120 Gold 120
    • Total Gold Value = 920 Gold 920

Passive Gold Value

  • 15 health (for every 100 bonus health) = 40 Gold 40

Gold efficiency

  • Cinderhulk Cinderhulk is 61.33% gold efficient, without its Immolate passive.
  • Cinderhulk's Cinderhulk's gold efficiency is further increased by 2.67% for every 100 bonus health obtained (excluding the 300 health granted by this item).
  • Due to being an Enchantment, for this calculation it should be considered that this item is combined with either Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.


Possible Upgrade for

Sunfire Cape screenshot

Aura VFX

Immolate Fire Nova screenshot

Fire Nova VFX

Similar Items

Notes

  • The aura increases in size if their users increase in size.
  • Cinderhulk Cinderhulk is inactive while out-of-combat.
  • Immolate applies spell effects as Umbra Blades default damage.
  • The Immolate aura does not do lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.
  • Health gained through Sion's Sion's Soul Furnace Soul Furnace or Cho'Gath's Cho'Gath's Feast Feast will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.

Trivia

Media

Patch History

V10.14
V10.4 - February 21st Hotfix
  • Cooldown increased to 12 seconds from 10.
  • Health ratio reduced to 3% bonus health from 4%.
V10.4
  • New Effect: Hitting an enemy with an Stun icon immobilizing ability deals Template:Passive progression/deprecated version (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 300% bonus damage to minions and monsters applies to this damage.
V9.7 - April 15th Hotfix
  • Bug Fix: Fixed a bug where bonus damage was not increased to 300%.
V9.7
  • Bonus damage to minions and monsters increased to 300% from 200%.
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
V8.16
V8.13
  • New Effect: Immolate can now kill non-buff camp large monsters.
V8.7
V8.5
  • Bonus health reduced to 15% from 20%.
V8.4
  • Can no longer build from Tracker's Knife Tracker's Knife, due to the item being removed from the game.
V7.18
  • Health reduced to 300 from 325.
V7.13
  • Total cost reduced to 2425 Gold 2425 from 2625 Gold 2625.
  • Health reduced to 325 from 400.
  • Bonus health increased to 20% from 15%.
V7.9
  • Immolate damage changed to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • New Effect: Immolate now also deals 200% bonus damage to minions.
  • Immolate bonus damage to monsters increased to 200% from 100%.
    • Immolate damage to monsters increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Immolate radius reduced to 325 from 400.
V6.9
  • Immolate damage changed to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
V6.3
  • New Effect: Tooltip now states Immolate is inactive while out of combat.
V5.22
  • Total cost increased to 2625 Gold 2625 from 2250 Gold 2250.
    • Combine cost increased to 525 Gold 525 from 400 Gold 400.
V5.16
  • Health increased to 400 from 300.
  • Bonus health reduced to 15% from 25%.
V5.12
  • New Effect: Immolate is now inactive while out of combat.
V5.9
  • Immolate damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
  • Removed: Immolate damage increasing with combat duration.
  • New Effect: Immolate does 100% bonus damage to monsters.
V5.7
  • Total cost increased to 2250 Gold 2250 from 2200 Gold 2200.
  • Health reduced to 300 from 350.
V5.5 Added
  • Replaces Juggernaut Juggernaut.
  • Recipe: Tier 2 jungle item + Bami's Cinder Bami's Cinder + 350 Gold 350 = 2200 Gold 2200
  • +350 health.
  • Unique Passive: +25% bonus health.
  • Unique Passive: While in combat, deals between Template:Passive progression/deprecated version and Template:Passive progression/deprecated version magic damage per second to nearby enemies based on the time spent in combat.

References

List of Items