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m (→Patch History: replaced: {{pp| → {{passive progression/deprecated version| (11)) |
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{{gold value}} |
{{gold value}} |
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* 300 [[health]] = {{g|800}} |
* 300 [[health]] = {{g|800}} |
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− | * 45 [[health]] (from {{as| |
+ | * 45 [[health]] (from {{as|15% '''bonus''' health}}) = {{g|120}} |
** '''Total Gold Value''' = {{g|920}} |
** '''Total Gold Value''' = {{g|920}} |
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{{gold value|Passive Gold Value|nolink=}} |
{{gold value|Passive Gold Value|nolink=}} |
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− | * 15 [[health]] (for every {{as|100 bonus health}}) = {{g|40}} |
+ | * 15 [[health]] (for every {{as|100 '''bonus''' health}}) = {{g|40}} |
{{gold efficiency}} |
{{gold efficiency}} |
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* Due to being an [[Enchantment]], for this calculation it should be considered that this item is combined with either {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}. |
* Due to being an [[Enchantment]], for this calculation it should be considered that this item is combined with either {{ii|Skirmisher's Sabre}} or {{ii|Stalker's Blade}}. |
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}} |
}} |
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⚫ | |||
== Possible Upgrade for == |
== Possible Upgrade for == |
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{{Recipe/item|Skirmisher's Sabre}} |
{{Recipe/item|Skirmisher's Sabre}} |
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{{Recipe/item|Stalker's Blade}} |
{{Recipe/item|Stalker's Blade}} |
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− | }}<gallery widths="96" spacing="small" captionalign="center" captionposition="below"> |
+ | }}<gallery widths="96" spacing="small" captionalign="center" captionposition="below" navigation=true> |
Skirmisher's Sabre (Cinderhulk) item.png|Skirmisher's Sabre |
Skirmisher's Sabre (Cinderhulk) item.png|Skirmisher's Sabre |
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Stalker's Blade (Cinderhulk) item.png|Stalker's Blade |
Stalker's Blade (Cinderhulk) item.png|Stalker's Blade |
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</gallery> |
</gallery> |
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⚫ | |||
− | |||
+ | [[File:Immolate Fire Nova screenshot.png|thumb|175px|'''Fire Nova VFX''']] |
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== Similar Items == |
== Similar Items == |
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{{Column|2| |
{{Column|2| |
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== Notes == |
== Notes == |
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+ | * The aura increases in size if their users increase in size. |
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* {{ii|Cinderhulk}} is inactive while out-of-combat. |
* {{ii|Cinderhulk}} is inactive while out-of-combat. |
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+ | * {{nie|Immolate}} applies [[Ability effects|spell effects]] as {{tip|default damage}}. |
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* The {{sbc|Immolate}} aura does not do lethal damage to large jungle monsters with buffs (i.e. {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}). This is so that the burn does not accidentally steal a buff that's being donated. |
* The {{sbc|Immolate}} aura does not do lethal damage to large jungle monsters with buffs (i.e. {{ui|Blue Sentinel}} and {{ui|Red Brambleback}}). This is so that the burn does not accidentally steal a buff that's being donated. |
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* Health gained through {{cai|Soul Furnace|Sion}} or {{cai|Feast|Cho'Gath}} will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes. |
* Health gained through {{cai|Soul Furnace|Sion}} or {{cai|Feast|Cho'Gath}} will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes. |
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* The health bonus resembles the one from the last version of {{ii|Spirit of the Ancient Golem}}. |
* The health bonus resembles the one from the last version of {{ii|Spirit of the Ancient Golem}}. |
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+ | {{Clr}} |
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⚫ | |||
+ | == Media == |
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⚫ | |||
+ | <tabber> |
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+ | Videos= |
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+ | [[File: Sunfire Cape VFX - Behind the Scenes|center|640 px]] |
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+ | |-| |
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⚫ | |||
⚫ | |||
Tracker's Knife (Cinderhulk) item.png|Tracker's Knife (Removed) |
Tracker's Knife (Cinderhulk) item.png|Tracker's Knife (Removed) |
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Poacher's Knife (Cinderhulk) item.png|Poacher's Knife (Removed) |
Poacher's Knife (Cinderhulk) item.png|Poacher's Knife (Removed) |
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Ranger's Trailblazer (Cinderhulk) item.png|Ranger's Trailblazer (Removed) |
Ranger's Trailblazer (Cinderhulk) item.png|Ranger's Trailblazer (Removed) |
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</gallery> |
</gallery> |
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+ | </tabber> |
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== Patch History == |
== Patch History == |
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{{Scroll box|content= |
{{Scroll box|content= |
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+ | ;[[V10.14]] |
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+ | * {{sbc|Bug Fix:}} Approaching and triggering {{cai|H-28G Evolution Turret|Heimerdinger|turrets}} no longer triggers Immolate. |
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+ | |||
+ | ;[[V10.4#February 21st Hotfix|V10.4]] - February 21st Hotfix |
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+ | * Cooldown increased to 12 seconds from 10. |
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+ | * Health ratio reduced to {{as|3% '''bonus''' health}} from {{as|4%|health}}. |
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+ | |||
+ | ;[[V10.4]] |
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+ | * {{sbc|New Effect:}} Hitting an enemy with an {{tip|Immobilize|immobilizing}} ability deals {{passive progression/deprecated version|12 to 29}} {{as|(+ 4% '''bonus''' health)}} {{as|'''bonus''' magic damage}} and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). ''The 300% '''bonus''' damage to minions and monsters applies to this damage.'' |
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+ | |||
+ | ;[[V9.7#April 15th Hotfix|V9.7]] - April 15th Hotfix |
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+ | * {{sbc|Bug Fix:}} Fixed a bug where bonus damage was not increased to 300%. |
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+ | |||
+ | ;[[V9.7]] |
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+ | * Bonus damage to minions and monsters increased to 300% from 200%. |
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+ | * {{sbc|New Effect:}} Combat text for Immolate now displays running totals of how much damage each target has taken. |
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+ | |||
+ | ;[[V8.16]] |
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+ | * Added as possible enchant upgrade for {{ii|Pridestalker's Blade}}. |
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+ | |||
;[[V8.13]] |
;[[V8.13]] |
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* {{sbc|New Effect:}} Immolate can now kill non-buff camp large monsters. |
* {{sbc|New Effect:}} Immolate can now kill non-buff camp large monsters. |
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+ | |||
+ | ;[[V8.7]] |
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+ | * Aura range type changed to ''edge to center'' from {{tip|cr|center to center}}. |
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;[[V8.5]] |
;[[V8.5]] |
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;[[V7.9]] |
;[[V7.9]] |
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+ | * Immolate damage changed to {{passive progression/deprecated version|12 to 29}} from {{passive progression/deprecated version|9 to 43}}. |
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− | * Immolate damage changed to {{pp18|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|formula=11 + (1{{times}}level)}} from {{pp18|9|11|13|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43|formula=7 + (2{{times}}level)}}. |
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* {{sbc|New Effect:}} Immolate now also deals 200% bonus damage to minions. |
* {{sbc|New Effect:}} Immolate now also deals 200% bonus damage to minions. |
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* Immolate bonus damage to monsters increased to 200% from 100%. |
* Immolate bonus damage to monsters increased to 200% from 100%. |
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− | ** Immolate damage to monsters increased to {{ |
+ | ** Immolate damage to monsters increased to {{passive progression/deprecated version|36 to 87}} from {{passive progression/deprecated version|18 to 86}}. |
* Immolate radius reduced to 325 from 400. |
* Immolate radius reduced to 325 from 400. |
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;[[V6.9]] |
;[[V6.9]] |
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+ | * Immolate damage changed to {{passive progression/deprecated version|9 to 43}} from {{passive progression/deprecated version|15.6 to 25.8}}. |
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− | * Immolate damage changed to {{pp18|9|11|13|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43|formula=7 + (2{{times}}level)}} from {{pp18|15.6|16.2|16.8|17.4|18|18.6|19.2|19.8|20.4|21|21.6|22.2|22.8|23.4|24|24.6|25.2|25.8|formula=15 + (0.6{{times}}level)}}. |
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;[[V6.3]] |
;[[V6.3]] |
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;[[V5.9]] |
;[[V5.9]] |
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+ | * Immolate damage reduced to {{passive progression/deprecated version|15.6 to 25.8}} from {{passive progression/deprecated version|17 to 34}}. |
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− | * Immolate damage reduced to {{pp18|15.6|16.2|16.8|17.4|18|18.6|19.2|19.8|20.4|21|21.6|22.2|22.8|23.4|24|24.6|25.2|25.8|formula=15 + (0.6{{times}}level)}} from {{pp18|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31|32|33|34|formula=16 + level}}. |
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* {{sbc|Removed:}} Immolate damage increasing with combat duration. |
* {{sbc|Removed:}} Immolate damage increasing with combat duration. |
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* {{sbc|New Effect:}} Immolate does 100% bonus damage to monsters. |
* {{sbc|New Effect:}} Immolate does 100% bonus damage to monsters. |
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* +350 health. |
* +350 health. |
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* {{sbc|Unique Passive:}} +25% '''bonus''' health. |
* {{sbc|Unique Passive:}} +25% '''bonus''' health. |
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− | * {{sbc|Unique Passive:}} While in combat, deals between {{ |
+ | * {{sbc|Unique Passive:}} While in combat, deals between {{passive progression/deprecated version|17 to 34}} and {{passive progression/deprecated version|25.5 to 51}} magic damage per second to nearby enemies based on the time spent in combat. |
}} |
}} |
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+ | [[de:Glutkoloss]] |
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[[es:Gigante Cenizo]] |
[[es:Gigante Cenizo]] |
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[[pl:Żar]] |
[[pl:Żar]] |
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[[pt-br:Encantamento: Titã Ardente]] |
[[pt-br:Encantamento: Titã Ardente]] |
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+ | [[ru:Испепелитель]] |
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[[Category:Jungle enchantments]] |
[[Category:Jungle enchantments]] |
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[[Category:Health items]] |
[[Category:Health items]] |
Revision as of 23:08, 31 July 2020
Template:Item data CinderhulkCinderhulk was an advanced item in League of Legends for .
Recipe
Template:Item data Cinderhulk
Cost Analysis
Gold Value
Passive Gold Value
- 15 health (for every 100 bonus health) = 40
Gold efficiency
- 61.33% gold efficient, without its Immolate passive. is
- 2.67% for every 100 bonus health obtained (excluding the 300 health granted by this item). gold efficiency is further increased by
- Due to being an Enchantment, for this calculation it should be considered that this item is combined with either or .
Possible Upgrade for
Similar Items
Notes
- The aura increases in size if their users increase in size.
- is inactive while out-of-combat.
- Immolate applies spell effects as default damage.
- The Immolate aura does not do lethal damage to large jungle monsters with buffs (i.e. and ). This is so that the burn does not accidentally steal a buff that's being donated.
- Health gained through or will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.
Trivia
- This enchantment replaced V5.5. as a tool for tank junglers in the patch
- The health bonus resembles the one from the last version of .
Media
Patch History
- Bug Fix: Approaching and triggering no longer triggers Immolate.
- V10.4 - February 21st Hotfix
- Cooldown increased to 12 seconds from 10.
- Health ratio reduced to 3% bonus health from 4%.
- New Effect: Hitting an enemy with an immobilizing ability deals Template:Passive progression/deprecated version (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 300% bonus damage to minions and monsters applies to this damage.
- V9.7 - April 15th Hotfix
- Bug Fix: Fixed a bug where bonus damage was not increased to 300%.
- Bonus damage to minions and monsters increased to 300% from 200%.
- New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
- Added as possible enchant upgrade for .
- New Effect: Immolate can now kill non-buff camp large monsters.
- Aura range type changed to edge to center from center to center.
- Bonus health reduced to 15% from 20%.
- Can no longer build from , due to the item being removed from the game.
- Health reduced to 300 from 325.
- Total cost reduced to 2425 from 2625.
- Health reduced to 325 from 400.
- Bonus health increased to 20% from 15%.
- Immolate damage changed to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- New Effect: Immolate now also deals 200% bonus damage to minions.
- Immolate bonus damage to monsters increased to 200% from 100%.
- Immolate damage to monsters increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Immolate radius reduced to 325 from 400.
- Immolate damage changed to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- New Effect: Tooltip now states Immolate is inactive while out of combat.
- Health increased to 400 from 300.
- Bonus health reduced to 15% from 25%.
- New Effect: Immolate is now inactive while out of combat.
- Immolate damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Removed: Immolate damage increasing with combat duration.
- New Effect: Immolate does 100% bonus damage to monsters.
- V5.5 Added
- Replaces .
- Recipe: Tier 2 jungle item + + 350 = 2200
- Tier 2 jungle item can either be , , , or .
- +350 health.
- Unique Passive: +25% bonus health.
- Unique Passive: While in combat, deals between Template:Passive progression/deprecated version and Template:Passive progression/deprecated version magic damage per second to nearby enemies based on the time spent in combat.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items