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Cinderhulk was an enchantment in League of Legends icon.png League of Legends. It was exclusive to Summoner's Rift.

Recipe

Juggernaut item.png
Cinderhulk
1500 Gold 1500 (500 Gold 500)
Bami's Cinder item.png
1000 Gold 1000 (200 Gold 200)

Cost Analysis

Gold Value
  • 300 health = 800 Gold 800
  • 45 health (from 15% bonus health) = 120 Gold 120
    • Total Gold Value = 920 Gold 920

Passive Gold Value

  • 15 health (for every 100 bonus health) = 40 Gold 40

Gold Efficiency*

  • Cinderhulk Cinderhulk was 61.33% gold efficient, without its Immolate passive.
  • Cinderhulk's Cinderhulk's gold efficiency was further increased by 2.67% for every 100 bonus health obtained (excluding the 300 health granted by this item).
  • Due to being an Enchantment, for this calculation it should be considered that this item is combined with either Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.


Possible Upgrade for

Aura VFX

Fire Nova VFX

Similar Items

Notes

  • The aura and nova radii increase if their owner increases in size, but are not impacted by their base size.
    • They cannot get reduced below their base radii by negative size modifiers.
  • Cinderhulk Cinderhulk is inactive while out-of-combat.
  • Immolate applies spell effects as Umbra Blades.png default damage.
  • The Immolate aura does not do lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.
  • Health gained through Sion's Sion's Soul Furnace Soul Furnace or Cho'Gath's Cho'Gath's Feast Feast will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.

Trivia

Media

Patch History

V10.23 - Removed
  • Removed from the game.
V10.14
V10.4 - February 21st Hotfix
  • Cooldown increased to 12 seconds from 10.
  • Health ratio reduced to 3% bonus health from 4%.
V10.4
  • New Effect: Hitting an enemy with an Stun icon.png immobilizing ability deals 12 − 29 (based on level) (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 300% bonus damage to minions and monsters applies to this damage.
V9.7 - April 15th Hotfix
  • Bug Fix: Fixed a bug where bonus damage was not increased to 300%.
V9.7
  • Bonus damage to minions and monsters increased to 300% from 200%.
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
V8.16
V8.13
  • New Effect: Immolate can now kill non-buff camp large monsters.
V8.7
V8.5
  • Bonus health reduced to 15% from 20%.
V8.4
  • Can no longer build from Tracker's Knife Tracker's Knife, due to the item being removed from the game.
V7.18
  • Health reduced to 300 from 325.
V7.13
  • Total cost reduced to 2425 Gold 2425 from 2625 Gold 2625.
  • Health reduced to 325 from 400.
  • Bonus health increased to 20% from 15%.
V7.9
  • Immolate damage changed to 12 − 29 (based on level) from 9 − 43 (based on level).
  • New Effect: Immolate now also deals 200% bonus damage to minions.
  • Immolate bonus damage to monsters increased to 200% from 100%.
    • Immolate damage to monsters increased to 36 − 87 (based on level) from 18 − 86 (based on level).
  • Immolate radius reduced to 325 from 400.
V6.9
  • Immolate damage changed to 9 − 43 (based on level) from 15.6 − 25.8 (based on level).
V6.3
  • New Effect: Tooltip now states Immolate is inactive while out of combat.
V5.22
  • Total cost increased to 2625 Gold 2625 from 2250 Gold 2250.
    • Combine cost increased to 525 Gold 525 from 400 Gold 400.
V5.16
  • Health increased to 400 from 300.
  • Bonus health reduced to 15% from 25%.
V5.12
  • New Effect: Immolate is now inactive while out of combat.
V5.9
  • Immolate damage reduced to 15.6 − 25.8 (based on level) from 17 − 34 (based on level).
  • Removed: Immolate damage increasing with combat duration.
  • New Effect: Immolate does 100% bonus damage to monsters.
V5.7
  • Total cost increased to 2250 Gold 2250 from 2200 Gold 2200.
  • Health reduced to 300 from 350.
V5.5 Added

References

List of Items

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