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Cinderhulk is an enchantment in League of Legends icon League of Legends. It is exclusive to Summoner's Rift.


Juggernaut item
Gold 1500 (Gold 600)
Bami's Cinder item
Gold 900 (Gold 500)

Cost Analysis

Gold Value
  • 300 health = Gold 800
  • 45 health (from 15% bonus health) = Gold 120
    • Total Gold Value = Gold 920

Passive Gold Value

  • 15 health (for every 100 bonus health) = Gold 40

Gold Efficiency*

  • Juggernaut item Cinderhulk is 61.33% gold efficient, without its Immolate passive.
  • Juggernaut item Cinderhulk's gold efficiency is further increased by 2.67% for every 100 bonus health obtained (excluding the 300 health granted by this item).
  • Due to being an Enchantment, for this calculation it should be considered that this item is combined with either Skirmisher's Sabre item Skirmisher's Sabre or Stalker's Blade item Stalker's Blade.

Possible Upgrade for

Sunfire Cape screenshot

Aura VFX

Immolate Fire Nova screenshot

Fire Nova VFX

Similar Items


  • The aura increases in size if their users increase in size.
  • Juggernaut item Cinderhulk is inactive while out-of-combat.
  • Immolate applies spell effects as Umbra Blades default damage.
  • The Immolate aura does not do lethal damage to large jungle monsters with buffs (i.e. Blue SentinelSquare Blue Sentinel and Red BramblebackSquare Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.
  • Health gained through Sion OriginalSquare Sion's Soul Furnace Soul Furnace or Cho'Gath OriginalSquare Cho'Gath's Feast Feast will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.



Sunfire Cape VFX - Behind the Scenes

Sunfire Cape VFX - Behind the Scenes

Patch History

V10.4 - February 21st Hotfix
  • Cooldown increased to 12 seconds from 10.
  • Health ratio reduced to 3% bonus health from 4%.
  • New Effect: Hitting an enemy with an Stun icon immobilizing ability deals 12 − 29 (based on level) (+ 4% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 300% bonus damage to minions and monsters applies to this damage.
V9.7 - April 15th Hotfix
  • Bug Fix: Fixed a bug where bonus damage was not increased to 300%.
  • Bonus damage to minions and monsters increased to 300% from 200%.
  • New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
  • New Effect: Immolate can now kill non-buff camp large monsters.
  • Bonus health reduced to 15% from 20%.
  • Can no longer build from Tracker's Knife item Tracker's Knife, due to the item being removed from the game.
  • Health reduced to 300 from 325.
  • Total cost reduced to Gold 2425 from Gold 2625.
  • Health reduced to 325 from 400.
  • Bonus health increased to 20% from 15%.
  • Immolate damage changed to 12 − 29 (based on level) from 9 − 43 (based on level).
  • New Effect: Immolate now also deals 200% bonus damage to minions.
  • Immolate bonus damage to monsters increased to 200% from 100%.
    • Immolate damage to monsters increased to 36 − 87 (based on level) from 18 − 86 (based on level).
  • Immolate radius reduced to 325 from 400.
  • Immolate damage changed to 9 − 43 (based on level) from 15.6 − 25.8 (based on level).
  • New Effect: Tooltip now states Immolate is inactive while out of combat.
  • Total cost increased to Gold 2625 from Gold 2250.
    • Combine cost increased to Gold 525 from Gold 400.
  • Health increased to 400 from 300.
  • Bonus health reduced to 15% from 25%.
  • New Effect: Immolate is now inactive while out of combat.
  • Immolate damage reduced to 15.6 − 25.8 (based on level) from 17 − 34 (based on level).
  • Removed: Immolate damage increasing with combat duration.
  • New Effect: Immolate does 100% bonus damage to monsters.
  • Total cost increased to Gold 2250 from Gold 2200.
  • Health reduced to 300 from 350.
V5.5 Added


List of Items

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