"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Increases health by
15% . bonus health
Unique – Immolate:
12 − 29 (based on level) magic damage
per second to enemies within
325 (+100% bonus
Hitting an enemy with an
12 − 29 (based on level) (+ 3% bonus health) bonus magic damage
and releases a fire nova that also deals that bonus damage to enemies within
400 (+100% bonus
) units (12 second cooldown).
damage is increased by 300% against
Cinderhulk was an enchantment in . It was exclusive to League of Legends Summoner's Rift.
Possible Upgrade for
Fire Nova VFX
The aura and nova radii increase if their owner increases in
size, but are not impacted by their base size.
They cannot get reduced below their base radii by negative size modifiers.
is inactive while out-of-combat.
Immolate applies spell effects as . default damage The
Immolate aura does not do lethal damage to large jungle monsters with buffs (i.e. and ). This is so that the burn does not accidentally steal a buff that's being donated. Health gained through or will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.
This enchantment replaced
as a tool for tank junglers in the patch V5.5. The health bonus resembles the one from the last version of .
V10.23 - Removed
Bug Fix: Approaching and triggering no longer triggers Immolate.
V10.4 - February 21st Hotfix
Cooldown increased to 12 seconds from 10.
Health ratio reduced to 3% from bonus health 4%.
New Effect: Hitting an enemy with an ability deals immobilizing 12 − 29 (based on level) (+ 4% bonus health) and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). bonus magic damage The 300% bonus damage to minions and monsters applies to this damage.
V9.7 - April 15th Hotfix
Bug Fix: Fixed a bug where bonus damage was not increased to 300%.
Bonus damage to minions and monsters increased to 300% from 200%.
New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.
Added as possible enchant upgrade for .
New Effect: Immolate can now kill non-buff camp large monsters.
Bonus health reduced to 15% from 20%.
Can no longer build from , due to the item being removed from the game.
Health reduced to 300 from 325.
Total cost reduced to
from 2425 . 2625 Health reduced to 325 from 400.
Bonus health increased to 20% from 15%.
Immolate damage changed to
12 − 29 (based on level) from 9 − 43 (based on level).
New Effect: Immolate now also deals 200% bonus damage to minions. Immolate bonus damage to monsters increased to 200% from 100%.
Immolate damage to monsters increased to 36 − 87 (based on level) from 18 − 86 (based on level). Immolate radius reduced to 325 from 400.
Immolate damage changed to 9 − 43 (based on level) from 15.. 6 − 25. 8 (based on level)
New Effect: Tooltip now states Immolate is inactive while out of combat.
Total cost increased to from 2625 .
2250 Combine cost increased to from 525 . 400
Health increased to 400 from 300.
Bonus health reduced to 15% from 25%.
New Effect: Immolate is now inactive while out of combat.
Immolate damage reduced to
15. from 6 − 25. 8 (based on level) 17 − 34 (based on level).
Removed: Immolate damage increasing with combat duration. New Effect: Immolate does 100% bonus damage to monsters.
Total cost increased to
from 2250 . 2200 Health reduced to 300 from 350.
V5.5 Added Replaces
Recipe: Tier 2 jungle item + + = 350
2200 Tier 2 jungle item can either be , , , or . +350 health.
Unique Passive: +25% bonus health. Unique Passive: While in combat, deals between 17 − 34 (based on level) and 25. magic damage per second to nearby enemies based on the time spent in combat. 5 − 51 (based on level)