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Cho'Gath
Cho'Gath is a champion in League of Legends.[1]
Abilities[]
- The delay before the rupture does not include the cast time.
- The animation is visible in brush and in fog of war.
- Cleansing the airborne will not prevent the slow.
- The slow itself can also not be blocked by spell shield, but will always be prevented if the airborne was.
- The area will still rupture even if Cho'Gath dies during the delay.
- This ability will cast from wherever the caster is at the end of the cast time.
- Feral Scream uses edge range for enemy targets only; Its range is center-to-edge.
- The missiles are launched from an offset 25 units in front of Cho'Gath and towards the target's location on-attack-complete.
- When attacking enemies within 25 units center-to-center of Cho'Gath, the missile will fire in the opposite direction.
- Cho'Gath's size factors into the wideness of the hitbox Vorpal Spikes has. External size modifiers (
- At certain size thresholds, the missile gets replaced by a different one with a different width. At each step, the width grows by 30, except for the 3rd missile, where it only grows by 10.(note)
- Some of the size thresholds are placed very weird.(note)
- The missile range is unchanged.
) contribute to this.
- The empowered attack will trigger but not apply its effects against structures.
- The increased size stacks additively with other size increases.
- The name of the bonus health buff is "Feast".
- The bonus attack range and increase size cap at respectively 16.25 / 12.19 / 9.75 and 16.67 / 12.5 / 10 stacks, with the last stack being effective as the decimal part of the value (no decimal meaning 100% as effective).
- Each stack of Feast increases the damage by 8 / 12 / 16.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- If an enemy champion has health below the amount of true damage Feast deals, they will be marked for execution. This indicator does not consider shields or invulnerability.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Cho'Gath (Collection).
From the moment Cho’Gath first emerged into the harsh light of Runeterra’s sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void’s desire to consume all life, Cho’Gath’s complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn’s needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.
Unknown voice actor
Michal Ivan, Sixmorevodka Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base damage increased to 80 / 145 / 210 / 275 / 340 from 80 / 140 / 200 / 260 / 320.
- Base damage changed to 20 / 40 / 60 / 80 / 100 from 22 / 37 / 52 / 67 / 82.
- Removed: Health ratio damage is no longer capped against minions.
- Monster damage cap increased to 200 at all ranks from 60 / 80 / 100 / 120 / 140.
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- Bug Fix: During a basic attack, arms now follow their proper animation instead of breaking from the model's skeleton or readjusting abruptly.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- Base damage increased to 22 / 37 / 52 / 67 / 82 from 22 / 34 / 46 / 58 / 70.
- Bonus attack range per stack increased to 4.7 / 6.2 / 7.7 from 4.62 / 6.15 / 7.69.
- New Effect: Cast range is now increased by 2.5 per stack, up to 25 at 10 stacks.
- Extended tooltip now displays the bonus range granted for basic attacks and the ability.
- heal VFX is now unique from .
- Stats
- Armor growth increased to 5 from 4.7.
- Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 135 / 190 / 245 / 300.
- Mana cost reduced to 50 from 60.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Mana restore increased to 4.72 − 9.48 (based on level) from 3.5 − 7.75 (based on level).
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 75 / 125 / 175 / 225 / 275.
- Cooldown reduced to 80 / 70 / 60 seconds from 80 at all ranks.
- Non-champion base damage increased to 1200 from 1000.
- General
- Bug Fix: Icon in the HUD now properly displays the correct size and image.
- Undocumented/Bug Fix: Buff tooltip title renamed to Feast from Feast x1.
- Prior to V10.24, the highest possible stack count used to be 255, and the buff name would equal the stacks (e.g. "Feast x255").
- Undocumented/Bug Fix: Buff tooltip title renamed to Feast from Feast x1.
- Stats
- Base health increased to 644 from 574.
- Health growth increased to 94 from 80.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 18 − 52 (based on level) from 20 − 71 (based on level).
- Bug Fix: No longer activates from destroying trinkets or champion-generated objects.
- Cooldown reduced to 6 seconds from 7.
- Base damage reduced to 22 / 34 / 46 / 58 / 70 from 22 / 37 / 52 / 67 / 82.
- Stats
- Base health reduced to 574 from 574.4.
- Base magic resistance reduced to 32 from 32.1.
- Undocumented: Once again gains the correct bonus damage from stacks.
- Undocumented: Buff application reworked, causing to no longer gain bonus damage from stacks correctly.(bug)
- 0.5% of target's maximum health bonus damage when is first leveled and nothing from stacks. now gains
- Undocumented: No longer capped at 255 stacks, buff name now always "Feast x1" and gained when R is learned instead of when gaining the first stack.
- Undocumented: Buff application reworked, causing to no longer gain bonus damage from stacks correctly.(bug)
- Stats
- Base mana reduced to 270 from 272.2.
- Mana growth increased to 60 from 40.
- Base mana regeneration reduced to 7.2 from 7.206.
- Bug Fix: Now properly silences .
- Base damage per spike increased to 22 / 37 / 52 / 67 / 82 from 22 / 34 / 46 / 58 / 70.
- Total base damage increased to 66 / 111 / 156 / 201 / 246 from 66 / 102 / 138 / 174 / 210.
- Base damage per spike increased to 22 / 37 / 52 / 67 / 82 from 22 / 34 / 46 / 58 / 70.
- Bug Fix: Execute indicator now appears as intended and is properly visible.
- Bug Fix: Execute indicator now properly appears on clones' health bars.
- Undocumented: New indicator on enemy health bar, indicating when the enemy will be executed.
- Cooldown reduced to 7 seconds from 9.
- Base damage increased to 22 / 34 / 46 / 58 / 70 from 20 / 30 / 40 / 50 / 60.
-
- Bug Fix: Now sound more in line with the skin's theme.
-
- Bug Fix: Maw is no longer rigged improperly when using his emotes.
-
- Bug Fix: No longer use classic SFX when he has 10+ stacks of .
- General
- Complete VFX update.
- Stats
- Base health regeneration increased to 9 from 8.928.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Empowered attacks no longer interrupt the basic attacks of enemy champions they hit.
- General
- Bug Fix: Fixed a bug where all skins (except for ) stole death SFX.
- Stats
- Base attack damage increased to 69 from 61.156.
- Base armor increased to 38 from 28.88.
- Bug Fix: Stacks now correctly count spawned as epic monsters.
- Bug Fix: Fixed a bug causing the meal tracker to count jungle monsters oddly.
-
- Bug Fix: Is now of higher fidelity on very low settings.
- General
- Bug Fix: Corrected suggested starting items to no longer cost more than starting gold.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- Target's maximum health ratio reduced to 3% of target's maximum health from 4%.
-
- Bug Fix: Parts of head armor no longer stretches during his dance animation.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 80 / 135 / 190 / 245 / 305.
- Mana cost reduced to 60 from 90.
- Silence duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 / 1.625 / 1.75 / 1.875 / 2.
- New Cooldown: 8 / 7 / 6 / 5 / 4 seconds.
- New Mana Cost: 30 mana.
- Removed Toggle: Cho'Gath's basic attacks each launch a volley of spikes in a line, dealing 25 / 35 / 50 / 65 / 80 (+ 30% AP) magic damage and applying spell effects to enemies hit.
- New Active: Cho'Gath's next 3 basic attacks launch a volley of spikes in a line, dealing 25 / 35 / 50 / 65 / 80 (+ 30% AP) (+ 4% (+ 0.5% per of target's maximum health) stack) magic damage and applying a decaying over the next 1.5 seconds slow of 30 / 35 / 40 / 45 / 50%.
- New Effect: Now grants 50 bonus range.
- New Effect: Now resets Cho'Gath basic attack timer.
- Bug Fix: Now correctly applies health drain.
- General
- Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
- Undocumented: Tooltip now mentions spikes apply spell effects.
- Bug Fix: Kill indicator now properly takes ability power into consideration.
- Bonus health per stack increased to 80 / 120 / 160 from 80 / 110 / 140.
- Total stacks that can be gained from minions and non-epic monsters increased to 6 from 5.
- New Effect: Adjusted particle to match actual cone size.
- Removed: Loses half stacks on death.
- New Effect: Can now stack infinitely (from 6), but can only gain up to 5 stacks from killing non-epic monsters or minions.
- Removed: Healing if at 6 stacks.
- Removed: Champion kill granting 2 stacks.
- Removed: Minions and monsters kill refunding 50% cooldown and mana cost.
- New Effect: Tooltip now lists how many minions, pets, monsters, dragons, epic monsters and champions you have eaten.
- AP ratio reduced to 50% AP from 70% AP.
- New Effect: Damage now scales with 10% bonus health.
- Health per stack reduced to 80 / 110 / 140 from 100 / 140 / 180.
- New Effect: Reaches maximum size at 10 stacks.
- Maximum bonus attack range increased to 75 from 50.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 13.
- Range increased to 650 from 585.
- Silence duration reduced to 1.5 / 1.625 / 1.75 / 1.875 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Bug Fix: Fixed a bug where units would be hit if they had escaped the area after the cast.
- General
- Adjusted splash artwork for .
- General
- Splash artwork for updated to the Chinese art.
- Bonus health per stack increased to 100 / 140 / 180 from 90 / 120 / 150.
- General
- New ability icons
- Tooltip updated.
- New Effect: Champion kills grant Cho'Gath 2 stacks.
- New Effect: When at max stacks it will restore 90 / 120 / 150 health on unit kill and double the amount on champion kill.
- Heal is functional despite not displaying in tooltip.
- Cooldown increased to 80 seconds from 60.
- New Effect: Refunds 50% of both cooldown and mana cost if it kills a minion or monster.
- General
- New splash artwork for .
- Cast range increased to 175 from 150.
- Cast time reduced to 0.25 seconds from 0.5
- Stats
- Base armor increased to 23 from 19.
- Tooltip corrected to state slow duration is 3 seconds and not 1.5
- Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Targeting cone now attached to Cho'Gath.
- Health gain changed to 20 − 71 (based on level) from 34 − 68 (based on level).
- Stats
- Movement speed increased to 345 from 320.
- General
- Ability tooltips updated
- General
- Ability tooltips updated
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Attack range normalized to 125 from 130.
- Cast time reduced to 0.5 seconds from 0.672.
- Delay normalized to 0.625 from 0.5 - 0.75
- Cast time reduced to 0.5 seconds from 0.6417.
- Width now increases based on Cho'Gath's size.
- Now grants Cho'Gath up to 50 additional attack range based on both rank and amount of stacks.
- Cast time normalized to 0.5 seconds from 0.43.
- Range increased to 150 from 100.
- Red/green rings added to indicate which targets will be affected.
- Delay reduced to 0.65 from 0.7.
- Stats
- Movement speed increased to 320 from 315.
- Fixed a bug where it would fail to kill targets protected by shields.
- Run animation speed while enlarged adjusted.
- Fixed a bug where Cho'Gath could gain a stack even when the target did not die.
- Now a particle will correctly appear if it can kill the target.
- Chance of failing to knock up target reduced.
- Stats
- Health reduced to 520 from 550.
- Armor reduced to 19 from 21.
- Mana gain reduced to 3.5 − 7.75 (based on level) from 7 − 15.5 (based on level).
- Base damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- AP ratio increased to (+ 30% AP) from (+ 20% AP)
- Base damage reduced to 300 / 475 / 650 from 300 / 550 / 800.
- AP ratio increased to (+ 70% AP) from (+ 50% AP)
- Stacks loss on death changed to rounded-up half from 3.
- Inconsistent with V1.0.0.86
- Stacks loss on death changed to rounded-up half from 3.
- Delay reduced to 0.75 from 0.8
- Health restored upon kill reduced to 34 − 68 (based on level) from 40 − 82 (based on level).
- Mana restored upon kill reduced to 7 − 15.5 (based on level) from 8 − 16.5 (based on level).
- Fixed a bug with the level-up tooltip showing the cooldown changing even though it did not.
- Cooldown reduced to 9 seconds from 10.
- Mana cost changed to 90 at all ranks from 80 / 90 / 100 / 110 / 120.
- Is now classified as an area-of-effect spell for like and .
- Silence duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- Cooldown reduced to 13 seconds from 16.
- Fixed a display error with death recap.
- Will no longer trigger Spellblade.
- Will now fire even if Cho'Gath misses the target.
- Can now be cast more easily on any unit, including: , , or another very large Cho'Gath.
- General
- Cho'Gath will now be properly considered melee for items like .
- Can now be toggled off.
- Fixed a bug at Rank 3 where Cho'Gath has difficulty feasting when at maximum stacks.
- Fixed a bug where the ability buff tooltip was not updating the bonus health when Cho'Gath loses stacks.
- Fixed a bug where Cho'Gath was not scaling properly when he loses stacks.
- Fixed a bug where the Tenacity mastery caused it not to kill the target.
- Base damage is now dealt on knocking targets airborne from targets hitting the ground.
- Stack loss on death changed to rounded-up half from all.
- General
- Auto attack animation timing tweaked.
- Fixed a bug with damage values in Death Recap.
- Tooltip updated to reflect health gain on enemy kill.
- Fixed a bug where it was not able to kill .
- Fixed a bug where activating it when the target had too much health dealt too much damage.
- Slow duration reduced to 3 seconds from 4.
- Cast range reduced to 950 from 1000.
- AP ratio reduced to (+ 70% AP) from (+ 75% AP)
- AP ratio reduced to (+ 20% AP) from (+ 25% AP)
- Range increased to 1000 from 900.
- Cooldown reduced to 16 seconds from 17.
- Range increased to 650 from 615.
- Fixed an issue where Cho'Gath would not move close enough to the target at large sizes.
- General
- Secondary / critical strike animations updated
- Cho'Gath now gains 8 − 16.5 (based on level) when killing a unit together with the health gain.
- Health gain per kill increased to 40 − 82 (based on level) from 30 − 72 (based on level).
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 40 / 60 / 80 / 100 / 120.
- AP ratio reduced to (+ 25% AP) from (+ 33% AP)
- Now also hits Cho'Gath's primary target.
- Cooldown reduced to 60 seconds from 70.
- New Effect: (+ 50% AP) ratio
- Cooldown reduced to 17 seconds from 20.
- Range increased to 900 from 800.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 20 / 40 / 60 / 80 / 100.
- AP ratio increased to (+ 33% AP) from (+ 25% AP)
- Size per stack reduced to 0.7 / 0.11 / 0.15 from 0.9 / 0.15 / 0.18
- General
- Renamed to Cho'Gath, the Terror of the Void
- Size increased
- New voiceover
- Stats
- Movement speed increased to 315 from 310.
- Base damage increased to 56 from 50.
- Mana per level increased to 40 from 35.
- Attack range increased to 130 from 125.
- Base damage increased to 80 / 135 / 190 / 245 / 305 from 65 / 125 / 185 / 245 / 305.
- Base damage increased to 80 / 130 / 180 / 240 / 300 from 60 / 120 / 180 / 240 / 300.
- Range increased by 50.
- Size gain per stack slightly decreased.
- Fixed a bug which caused the level up tooltip to not display.
- Health gain increased to 30 − 72 (based on level) from 15 − 72 (based on level).
- Fixed a bug causing the particle to incorrectly display on champions.
- Consume health threshold changed to 300 / 550 / 800 from a percentage of target's health.
- Will no longer bypass , , or .
- Tooltip updated.
- No longer kills through or .
- Added
- I
- Cho'Gath restores life upon killing units.
- - Q
- Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
- - W
- Cho'Gath lets out a terrifying scream in a cone damaging and silencing enemies hit.
- - E
- Passive: Cho'Gath's basic attacks send out spikes impaling enemy units behind his primary target.
- - R
- Cho'Gath attempts to consume an enemy whole instantly killing it if below a health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consumption health threshold.
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- I
Trivia[]
- Cho'Gath is one of 15 champions that have an ability that infinitely stacks an effect:
- In Cho'Gath's case, health. infinitely stacks his
, , , , , , , , , , , , , and .
- Cho'Gath was the first champion to receive a second Legendary skin (though has two skins both of which are Legacy and has also two skins although one is Legacy and the other one is available).
- Cho'Gath's dance references Fantasmic! by Mickey Mouse.
- Riot created an Adobe Flash minigame dedicated for him called Cho'Gath Eats the World for April Fools' Day 2013.
- Another minigame released on the same date, Astro Teemo, which was unlocked by playing to a certain point in this game.
- The depiction of Cho'Gath in the icon of was based on his pose in his .
- In the now-removed official League of Legends forums, the original icon of was used to represent the "General Discussion" section.
- In the official League of Legends game trailer from 2009, Cho'Gath was given generic T-Rex sounds.
- In the V1.0.0.115 April Fools' Day patch;
- The following changes regarding Cho'Gath were jokingly listed:
- The following joke item was listed to be added:
- NEW Yordle Saddle: Any yordle champion can buy this new item to ride Cho'Gath.
- Cho'Gath was given a retexture and features as a monster called the "Big Stompy Monster" (along with its huge variant) in Invasion, a featured game mode.