Release version[]
- Base damage increased to 80 / 145 / 210 / 275 / 340 from 80 / 140 / 200 / 260 / 320.
- Base damage changed to 20 / 40 / 60 / 80 / 100 from 22 / 37 / 52 / 67 / 82.
- Removed: Health ratio damage is no longer capped against minions.
- Monster damage cap increased to 200 at all ranks from 60 / 80 / 100 / 120 / 140.
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- Bug Fix: During a basic attack, arms now follow their proper animation instead of breaking from the model's skeleton or readjusting abruptly.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- Base damage increased to 22 / 37 / 52 / 67 / 82 from 22 / 34 / 46 / 58 / 70.
- Bonus attack range per stack increased to 4.7 / 6.2 / 7.7 from 4.62 / 6.15 / 7.69.
- New Effect: Cast range is now increased by 2.5 per stack, up to 25 at 10 stacks.
- Extended tooltip now displays the bonus range granted for basic attacks and the ability.
- heal VFX is now unique from .
- Stats
- Armor growth increased to 5 from 4.7.
- Base damage increased to 80 / 140 / 200 / 260 / 320 from 80 / 135 / 190 / 245 / 300.
- Mana cost reduced to 50 from 60.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Mana restore increased to 4.72 − 9.48 (based on level) from 3.5 − 7.75 (based on level).
- Base damage increased to 80 / 135 / 190 / 245 / 300 from 75 / 125 / 175 / 225 / 275.
- Cooldown reduced to 80 / 70 / 60 seconds from 80 at all ranks.
- Non-champion base damage increased to 1200 from 1000.
- General
- Bug Fix: Icon in the HUD now properly displays the correct size and image.
- Undocumented/Bug Fix: Buff tooltip title renamed to Feast from Feast x1.
- Prior to V10.24, the highest possible stack count used to be 255, and the buff name would equal the stacks (e.g. "Feast x255").
- Undocumented/Bug Fix: Buff tooltip title renamed to Feast from Feast x1.
- Stats
- Base health increased to 644 from 574.
- Health growth increased to 94 from 80.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 18 − 52 (based on level) from 20 − 71 (based on level).
- Bug Fix: No longer activates from destroying trinkets or champion-generated objects.
- Cooldown reduced to 6 seconds from 7.
- Base damage reduced to 22 / 34 / 46 / 58 / 70 from 22 / 37 / 52 / 67 / 82.
- Stats
- Base health reduced to 574 from 574.4.
- Base magic resistance reduced to 32 from 32.1.
- Undocumented: Once again gains the correct bonus damage from stacks.
- Undocumented: Buff application reworked, causing to no longer gain bonus damage from stacks correctly.(bug)
- 0.5% of target's maximum health bonus damage when is first leveled and nothing from stacks. now gains
- Undocumented: No longer capped at 255 stacks, buff name now always "Feast x1" and gained when R is learned instead of when gaining the first stack.
- Undocumented: Buff application reworked, causing to no longer gain bonus damage from stacks correctly.(bug)
- Stats
- Base mana reduced to 270 from 272.2.
- Mana growth increased to 60 from 40.
- Base mana regeneration reduced to 7.2 from 7.206.
- Bug Fix: Now properly silences .
- Base damage per spike increased to 22 / 37 / 52 / 67 / 82 from 22 / 34 / 46 / 58 / 70.
- Total base damage increased to 66 / 111 / 156 / 201 / 246 from 66 / 102 / 138 / 174 / 210.
- Base damage per spike increased to 22 / 37 / 52 / 67 / 82 from 22 / 34 / 46 / 58 / 70.
- Bug Fix: Execute indicator now appears as intended and is properly visible.
- Bug Fix: Execute indicator now properly appears on clones' health bars.
- Undocumented: New indicator on enemy health bar, indicating when the enemy will be executed.
- Cooldown reduced to 7 seconds from 9.
- Base damage increased to 22 / 34 / 46 / 58 / 70 from 20 / 30 / 40 / 50 / 60.
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- Bug Fix: Now sound more in line with the skin's theme.
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- Bug Fix: Maw is no longer rigged improperly when using his emotes.
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- Bug Fix: No longer use classic SFX when he has 10+ stacks of .
- General
- Complete VFX update.
- Stats
- Base health regeneration increased to 9 from 8.928.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Empowered attacks no longer interrupt the basic attacks of enemy champions they hit.
- General
- Bug Fix: Fixed a bug where all skins (except for ) stole death SFX.
- Stats
- Base attack damage increased to 69 from 61.156.
- Base armor increased to 38 from 28.88.
- Bug Fix: Stacks now correctly count spawned as epic monsters.
- Bug Fix: Fixed a bug causing the meal tracker to count jungle monsters oddly.
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- Bug Fix: Is now of higher fidelity on very low settings.
- General
- Bug Fix: Corrected suggested starting items to no longer cost more than starting gold.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- Target's maximum health ratio reduced to 3% of target's maximum health from 4%.
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- Bug Fix: Parts of head armor no longer stretches during his dance animation.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 80 / 135 / 190 / 245 / 305.
- Mana cost reduced to 60 from 90.
- Silence duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 / 1.625 / 1.75 / 1.875 / 2.
- New Cooldown: 8 / 7 / 6 / 5 / 4 seconds.
- New Mana Cost: 30 mana.
- Removed Toggle: Cho'Gath's basic attacks each launch a volley of spikes in a line, dealing 25 / 35 / 50 / 65 / 80 (+ 30% AP) magic damage and applying spell effects to enemies hit.
- New Active: Cho'Gath's next 3 basic attacks launch a volley of spikes in a line, dealing 25 / 35 / 50 / 65 / 80 (+ 30% AP) (+ 4% (+ 0.5% per stack) of target's maximum health) magic damage and applying a decaying over the next 1.5 seconds slow of 30 / 35 / 40 / 45 / 50%.
- New Effect: Now grants 50 bonus range.
- New Effect: Now resets Cho'Gath basic attack timer.
- Bug Fix: Now correctly applies health drain.
- General
- Basic attack and ability audio has been updated for all skins without skin-specific audio effects.
- Undocumented: Tooltip now mentions spikes apply spell effects.
- Bug Fix: Kill indicator now properly takes ability power into consideration.
- Bonus health per stack increased to 80 / 120 / 160 from 80 / 110 / 140.
- Total stacks that can be gained from minions and non-epic monsters increased to 6 from 5.
- New Effect: Adjusted particle to match actual cone size.
- Removed: Loses half stacks on death.
- New Effect: Can now stack infinitely (from 6), but can only gain up to 5 stacks from killing non-epic monsters or minions.
- Removed: Healing if at 6 stacks.
- Removed: Champion kill granting 2 stacks.
- Removed: Minions and monsters kill refunding 50% cooldown and mana cost.
- New Effect: Tooltip now lists how many minions, pets, monsters, dragons, epic monsters and champions you have eaten.
- AP ratio reduced to 50% AP from 70% AP.
- New Effect: Damage now scales with 10% bonus health.
- Health per stack reduced to 80 / 110 / 140 from 100 / 140 / 180.
- New Effect: Reaches maximum size at 10 stacks.
- Maximum bonus attack range increased to 75 from 50.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 13.
- Range increased to 650 from 585.
- Silence duration reduced to 1.5 / 1.625 / 1.75 / 1.875 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Bug Fix: Fixed a bug where units would be hit if they had escaped the area after the cast.
- General
- Adjusted splash artwork for .
- General
- Splash artwork for updated to the Chinese art.
- Bonus health per stack increased to 100 / 140 / 180 from 90 / 120 / 150.
- General
- New ability icons
- Tooltip updated.
- New Effect: Champion kills grant Cho'Gath 2 stacks.
- New Effect: When at max stacks it will restore 90 / 120 / 150 health on unit kill and double the amount on champion kill.
- Heal is functional despite not displaying in tooltip.
- Cooldown increased to 80 seconds from 60.
- New Effect: Refunds 50% of both cooldown and mana cost if it kills a minion or monster.
- General
- New splash artwork for .
- Cast range increased to 175 from 150.
- Cast time reduced to 0.25 seconds from 0.5
- Stats
- Base armor increased to 23 from 19.
- Tooltip corrected to state slow duration is 3 seconds and not 1.5
- Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Targeting cone now attached to Cho'Gath.
- Health gain changed to 20 − 71 (based on level) from 34 − 68 (based on level).
- Stats
- Movement speed increased to 345 from 320.
- General
- Ability tooltips updated
- General
- Ability tooltips updated
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Attack range normalized to 125 from 130.
- Cast time reduced to 0.5 seconds from 0.672.
- Delay normalized to 0.625 from 0.5 - 0.75
- Cast time reduced to 0.5 seconds from 0.6417.
- Width now increases based on Cho'Gath's size.
- Now grants Cho'Gath up to 50 additional attack range based on both rank and amount of stacks.
- Cast time normalized to 0.5 seconds from 0.43.
- Range increased to 150 from 100.
- Red/green rings added to indicate which targets will be affected.
- Delay reduced to 0.65 from 0.7.
- Stats
- Movement speed increased to 320 from 315.
- Fixed a bug where it would fail to kill targets protected by shields.
- Run animation speed while enlarged adjusted.
- Fixed a bug where Cho'Gath could gain a stack even when the target did not die.
- Now a particle will correctly appear if it can kill the target.
- Chance of failing to knock up target reduced.
- Stats
- Health reduced to 520 from 550.
- Armor reduced to 19 from 21.
- Mana gain reduced to 3.5 − 7.75 (based on level) from 7 − 15.5 (based on level).
- Base damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- AP ratio increased to (+ 30% AP) from (+ 20% AP)
- Base damage reduced to 300 / 475 / 650 from 300 / 550 / 800.
- AP ratio increased to (+ 70% AP) from (+ 50% AP)
- Stacks loss on death changed to rounded-up half from 3.
- Inconsistent with V1.0.0.86
- Stacks loss on death changed to rounded-up half from 3.
- Delay reduced to 0.75 from 0.8
- Health restored upon kill reduced to 34 − 68 (based on level) from 40 − 82 (based on level).
- Mana restored upon kill reduced to 7 − 15.5 (based on level) from 8 − 16.5 (based on level).
- Fixed a bug with the level-up tooltip showing the cooldown changing even though it did not.
- Cooldown reduced to 9 seconds from 10.
- Mana cost changed to 90 at all ranks from 80 / 90 / 100 / 110 / 120.
- Is now classified as an area-of-effect spell for like and .
- Silence duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- Cooldown reduced to 13 seconds from 16.
- Fixed a display error with death recap.
- Will no longer trigger Spellblade.
- Will now fire even if Cho'Gath misses the target.
- Can now be cast more easily on any unit, including: , , or another very large Cho'Gath.
- General
- Cho'Gath will now be properly considered melee for items like .
- Can now be toggled off.
- Fixed a bug at Rank 3 where Cho'Gath has difficulty feasting when at maximum stacks.
- Fixed a bug where the ability buff tooltip was not updating the bonus health when Cho'Gath loses stacks.
- Fixed a bug where Cho'Gath was not scaling properly when he loses stacks.
- Fixed a bug where the Tenacity mastery caused it not to kill the target.
- Base damage is now dealt on knocking targets airborne from targets hitting the ground.
- Stack loss on death changed to rounded-up half from all.
- General
- Auto attack animation timing tweaked.
- Fixed a bug with damage values in Death Recap.
- Tooltip updated to reflect health gain on enemy kill.
- Fixed a bug where it was not able to kill .
- Fixed a bug where activating it when the target had too much health dealt too much damage.
- Slow duration reduced to 3 seconds from 4.
- Cast range reduced to 950 from 1000.
- AP ratio reduced to (+ 70% AP) from (+ 75% AP)
- AP ratio reduced to (+ 20% AP) from (+ 25% AP)
- Range increased to 1000 from 900.
- Cooldown reduced to 16 seconds from 17.
- Range increased to 650 from 615.
- Fixed an issue where Cho'Gath would not move close enough to the target at large sizes.
- General
- Secondary / critical strike animations updated
- Cho'Gath now gains 8 − 16.5 (based on level) when killing a unit together with the health gain.
- Health gain per kill increased to 40 − 82 (based on level) from 30 − 72 (based on level).
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 40 / 60 / 80 / 100 / 120.
- AP ratio reduced to (+ 25% AP) from (+ 33% AP)
- Now also hits Cho'Gath's primary target.
- Cooldown reduced to 60 seconds from 70.
- New Effect: (+ 50% AP) ratio
- Cooldown reduced to 17 seconds from 20.
- Range increased to 900 from 800.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 20 / 40 / 60 / 80 / 100.
- AP ratio increased to (+ 33% AP) from (+ 25% AP)
- Size per stack reduced to 0.7 / 0.11 / 0.15 from 0.9 / 0.15 / 0.18
- General
- Renamed to Cho'Gath, the Terror of the Void
- Size increased
- New voiceover
- Stats
- Movement speed increased to 315 from 310.
- Base damage increased to 56 from 50.
- Mana per level increased to 40 from 35.
- Attack range increased to 130 from 125.
- Base damage increased to 80 / 135 / 190 / 245 / 305 from 65 / 125 / 185 / 245 / 305.
- Base damage increased to 80 / 130 / 180 / 240 / 300 from 60 / 120 / 180 / 240 / 300.
- Range increased by 50.
- Size gain per stack slightly decreased.
- Fixed a bug which caused the level up tooltip to not display.
- Health gain increased to 30 − 72 (based on level) from 15 − 72 (based on level).
- Fixed a bug causing the particle to incorrectly display on champions.
- Consume health threshold changed to 300 / 550 / 800 from a percentage of target's health.
- Will no longer bypass , , or .
- Tooltip updated.
- No longer kills through or .
- Added
- I
- Cho'Gath restores life upon killing units.
- - Q
- Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
- - W
- Cho'Gath lets out a terrifying scream in a cone damaging and silencing enemies hit.
- - E
- Passive: Cho'Gath's basic attacks send out spikes impaling enemy units behind his primary target.
- - R
- Cho'Gath attempts to consume an enemy whole instantly killing it if below a health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consumption health threshold.
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- I