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League of Legends Wiki
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See also pets, mounts, and named weapons.

A champion summoned unit (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a champion.

Leash range

Some champion pets have a radius relative to their source that they cannot surpass. If they go beyond the maximum range, the pet will automatically spawn next to their owner, unless they were being affected by Devour Devour or Force of Will Force of Will. The following pets have this mechanic:

Targetable

Decoy

A Decoy is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a pet. Takedowns also consider it as a pet (exceptions: Voracity Voracity, Evolved Wings Evolved Wings, Highlander Highlander, Ravenous Flock Ravenous Flock and Rampant Growth Rampant Growth) and its damage is still credited to the owner (and so will attract tower aggro as with any champion damage). Depending on the creation, a decoy can copy almost all effects from the owner, such as item bonuses and current inflicted debuffs.

Interactions with other abilities/runes/items are case by case. For example:

The damage dealt by a decoy's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. spell vamp and Luden's Echo Luden's Echo). Their attacks will, however, trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade. Some clones are able to heal themselves with Life steal icon life steal if they have any, and Spoils of War will be triggered by clones' attacks.

Controllable
The player can control the following champions' movement. This can be done either by Alt + RMB or via the button used to summon them (such as R)
Static


Minion

Minion designation affects peculiarities such as valid targeting and tower priority. Its damage is credited to the owner.

When a minion attacks:

In either case, their attacks will trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade.

Additional damage dealt by minions, e.g. Heimerdinger's Heimerdinger's H-28G Evolution Turret's H-28G Evolution Turret's laser beam, is considered to be an ability and is classified as ability damage.

Controllable
The player can control the following champions' movement. This can be done either by Alt + RMB or via the button used to summon them (such as R)
Autonomous
The following units behave autonomously.


Structures / Terrain

The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly save for exceptional cases.

Although Bard's Bard's Magical Journey Magical Journey works on terrain, it cannot be created on player-created terrain.

Terrain
Structures
Structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include Trample Trample and Tremors Tremors.
  • Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as Ohmwrecker Ohmwrecker and Explosive Charge Explosive Charge.
  • There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.


Targetable Traps

Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by Hextech Sweeper Hextech Sweeper and Trap Detection.


Miscellaneous / Wards

The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for Safeguard Safeguard and Teleport Teleport but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.

Non-targetable

"Non-targetable" refers to units that are never meant to be targetable:


Non-targetable Traps

Traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by Sweeping Lens' Sweeping Lens' hostile unit detection.

References

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