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A '''champion summoned unit''' (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a [[champion]].
 
A '''champion summoned unit''' (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a [[champion]].
   
<tabber>Targetable=
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<tabber>
==Targetable==
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Targetable=
===Decoy===
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== Targetable ==
  +
=== Decoy ===
'''Decoys''' are copies of champions that are considered champions in almost all respects (such as tower priority, champion targeting, etc.), except that their death is considered pet [[takedown]] rather than champion takedown, and their damage is still credited to their owner (and so will attract tower aggro as with any champion damage). Depending on the creation, decoys can copy almost all effects like their owner, such as item bonuses and current inflicted debuffs.
+
A '''Decoy''' is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a [[pet]]. [[Takedown]]s also consider it as a pet and its damage is still credited to the owner (and so will attract tower aggro as with any champion damage). Depending on the creation, a decoy can copy almost all effects from the owner, such as item bonuses and current inflicted debuffs.
   
 
Interactions with other abilities/runes/items are case by case. For example:
 
Interactions with other abilities/runes/items are case by case. For example:
   
*{{cai|Tongue Lash|Tahm Kench}} won't apply stacks of {{ai|An Acquired Taste|Tahm Kench}}, but his basic attacks do. He can {{ai|Devour|Tahm Kench}} the decoy and will not get slowed, will have reduced devour time, and will be able to {{ai|Regurgitate|Tahm Kench|launch}} it away as a minion. {{pending for test}} Is {{cai|Regurgitate|Tahm Kench}} damage capped?
+
* {{ci|Tahm Kench}} can {{ai|Devour|Tahm Kench}} the decoy and will not get slowed, will have reduced devour time, and will be able to {{ai|Regurgitate|Tahm Kench|launch}} it away as a minion. {{pending for test}} Is {{cai|Regurgitate|Tahm Kench}} damage capped?
 
*{{ii|Blade of the Ruined King}} has its damage capped while {{ii|Bloodrazor}} hasn't.
 
   
 
The damage dealt by a decoy's basic attacks is not considered to be [[ability damage]] and so will '''not''' trigger [[spell effects]] (e.g. [[spell vamp]] and {{ii|Luden's Echo}}). Their attacks will, however, trigger the pet condition of {{ii|Rylai's Crystal Scepter}} and the healing from {{ii|Hextech Gunblade}}. Some clones are able to heal themselves with {{sti|life steal}} if they have any, and {{nie|Spoils of War}} will be triggered by clones' attacks.
 
The damage dealt by a decoy's basic attacks is not considered to be [[ability damage]] and so will '''not''' trigger [[spell effects]] (e.g. [[spell vamp]] and {{ii|Luden's Echo}}). Their attacks will, however, trigger the pet condition of {{ii|Rylai's Crystal Scepter}} and the healing from {{ii|Hextech Gunblade}}. Some clones are able to heal themselves with {{sti|life steal}} if they have any, and {{nie|Spoils of War}} will be triggered by clones' attacks.
   
 
;Controllable
 
;Controllable
: ''The player can control the following champions' movement. This can be done either by <code>Alt + RMB</code> or via the button used to summon them (such as [R])''
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: ''The player can control some of the following clones' actions. This can be done either by <code>Alt + RMB</code> or via the button used to summon them (such as {{cci|R.png}})''
 
* {{cai|Mirror Image|LeBlanc}}
 
* {{cai|Mirror Image|LeBlanc}}
** Deals no damage with its auto attacks but applies some on-hit effects.
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** Controls movement and basic attacks without dealing damage but applying some on-hit effects.
 
* {{cai|Hallucinate|Shaco}}
 
* {{cai|Hallucinate|Shaco}}
  +
** Controls movement and basic attacks while also applying any cloned on-hit effects.
** Explodes on death, damaging nearby enemies.
 
  +
* {{cai|Warrior Trickster|Wukong}}
** Applies any cloned on-hit effects.
 
  +
** Controls basic attacks and can mimic {{cis|Wukong}} abilities.
* {{cai|Children of the Grave|Mordekaiser}}
 
** Applies any cloned on-hit effects (i.e. the target's on-hit effects).
 
   
 
;Static
 
;Static
  +
* {{cis|Fiddlesticks}} {{ii|Scarecrow Effigy}}
  +
** ''Reveals'' the area and performs a random action after being {{tip|sight|seen}} by a nearby enemy champion. Uniquely, it is a valid target for {{si|Teleport}}.
 
* {{cai|Test of Spirit|Illaoi}}
 
* {{cai|Test of Spirit|Illaoi}}
 
** Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion).
 
** Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion).
* {{cai|Decoy|Wukong}}
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* {{cai|Nimbus Strike|Wukong}}
  +
** Creates two clones that dash to enemies around the target. {{tip|Untargetable}} during the dash, but become targetable for {{fd|0.25}} seconds by non-targeted effects after reaching their targets.
** Deals area of effect damage upon timing out.
 
 
* {{cai|Shapesplitter|Neeko}}
 
* {{cai|Shapesplitter|Neeko}}
 
** Merely runs in the target direction before timing out.
 
** Merely runs in the target direction before timing out.
   
   
===Minion===
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=== Minion ===
'''Minions''' affects peculiarities such as valid targeting and tower priority. Their damage is credited to their owner.
+
'''Minion''' designation affects peculiarities such as valid targeting and tower priority. Its damage is credited to the owner.
   
 
When a minion attacks:
 
When a minion attacks:
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;Controllable
 
;Controllable
: ''The player can control the following champions' movement. This can be done either by <code>Alt + RMB</code> or via the button used to summon them (such as [R])''
+
: ''The player can control the following champions' movement. This can be done either by <code>Alt + RMB</code> or via the button used to summon them (such as {{cci|R.png}})''
 
* {{cai|Summon Tibbers|Annie}}
 
* {{cai|Summon Tibbers|Annie}}
** Tibbers damages enemies around him every second, which is classified as ability damage.
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** Tibbers damages enemies around him every second, which is classified as ability damage. Tibbers can gain damage reduction from {{ai|Molten Shield|Annie}}.
 
* {{cai|Daisy!|Ivern}}
 
* {{cai|Daisy!|Ivern}}
 
** Can be shielded by {{ai|Triggerseed|Ivern}} and will prioritize targets hit by {{ai|Rootcaller|Ivern}}.
 
** Can be shielded by {{ai|Triggerseed|Ivern}} and will prioritize targets hit by {{ai|Rootcaller|Ivern}}.
* {{cai|Dragon Force|Mordekaiser}}
 
** {{ai|Harvester of Sorrow|Mordekaiser}} creates a larger AoE for {{ui|Dragon}}.
 
   
 
;Autonomous
 
;Autonomous
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===Structures / Terrain===
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=== Structures / Terrain ===
 
The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly save for exceptional cases.
 
The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly save for exceptional cases.
   
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* Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as {{ii|Ohmwrecker}} and {{ai|Explosive Charge|Tristana}}.
 
* Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as {{ii|Ohmwrecker}} and {{ai|Explosive Charge|Tristana}}.
 
** {{cai|Shurima's Legacy|Azir|Sun Disc}}
 
** {{cai|Shurima's Legacy|Azir|Sun Disc}}
** {{ii|Zz'Rot Portal}}
 
 
* There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.
 
* There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.
   
   
===Targetable Traps===
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=== Targetable Traps ===
 
'''Traps''' are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as [[ability damage]] credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by {{ii|Hextech Sweeper}} and {{nie|Trap Detection}}.
 
'''Traps''' are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as [[ability damage]] credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by {{ii|Hextech Sweeper}} and {{nie|Trap Detection}}.
 
* {{cai|Captive Audience|Jhin}}
 
* {{cai|Captive Audience|Jhin}}
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===Miscellaneous / Wards===
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=== Miscellaneous / Wards ===
 
The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for {{ai|Safeguard|Lee Sin}} and {{si|Teleport}} but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.
 
The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for {{ai|Safeguard|Lee Sin}} and {{si|Teleport}} but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.
   
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* {{tip|Ghost Poro}}
 
* {{tip|Ghost Poro}}
   
  +
|-|
|-|Non-targetable=
 
==Non-targetable==
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Non-targetable=
 
== Non-targetable ==
 
"Non-targetable" refers to units that are never meant to be targetable:
 
"Non-targetable" refers to units that are never meant to be targetable:
   
 
* {{cai|Arise!|Azir|Sand Soldiers}}
 
* {{cai|Arise!|Azir|Sand Soldiers}}
  +
* {{cai|R|Ekko|On-cast Projection}}
 
* {{cai|Iceborn Subjugation|Lissandra|Thralls}}
 
* {{cai|Iceborn Subjugation|Lissandra|Thralls}}
 
* {{cai|Pix, Faerie Companion|Lulu|Pix}}
 
* {{cai|Pix, Faerie Companion|Lulu|Pix}}
** Fires a bolt from its position independent from Lulu.
 
 
* {{cai|Clockwork Windup|Orianna|Ball}}
 
* {{cai|Clockwork Windup|Orianna|Ball}}
* {{cis|Shadow Assassin}} [[File:Blade's Reach A.png|20px]]Shadow
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* {{cis|Shadow Assassin}} {{ai|Blade's Reach A|Kayn|Blade's Reach}}
 
* {{cai|Dark Sphere|Syndra}}
 
* {{cai|Dark Sphere|Syndra}}
* {{cai|Living Shadow|Zed|Shadows}}
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* {{cai|E|Wukong|Clones}}
  +
** Untargetable during the dash.
  +
* {{cai|Last Breath|Yasuo|Dashing Projection}}
  +
* {{cai|Living Shadow|Zed|Shadows}} and {{ai|R|Zed|Dashing Shadows}}
  +
* {{cai|R|Zoe|First Portal Projection}}
   
   
===Non-targetable Traps===
+
=== Non-targetable Traps ===
 
'''Traps''' are triggered when valid targets come into their trigger range. In all cases, their damage is classified as [[ability damage]] and is credited to their champion. If hidden from sight, they will be detected by {{iis|Sweeping Lens}} hostile unit detection.
 
'''Traps''' are triggered when valid targets come into their trigger range. In all cases, their damage is classified as [[ability damage]] and is credited to their champion. If hidden from sight, they will be detected by {{iis|Sweeping Lens}} hostile unit detection.
 
* {{cai|Caretaker's Shrine|Bard}}
 
* {{cai|Caretaker's Shrine|Bard}}
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</tabber>
 
</tabber>
   
==References==
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== References ==
 
<references/>
 
<references/>
 
{{Gameplay elements}}
 
{{Gameplay elements}}
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[[de:Championbeschworene Einheiten]]
 
[[de:Championbeschworene Einheiten]]
 
[[es:Mascota]]
 
[[es:Mascota]]
  +
[[ru:Призыв]]
 
[[zh:Pet]]
 
[[zh:Pet]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 18:57, 17 May 2020

See also pets, mounts, and named weapons.

A champion summoned unit (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a champion.

Targetable

Decoy

A Decoy is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a pet. Takedowns also consider it as a pet and its damage is still credited to the owner (and so will attract tower aggro as with any champion damage). Depending on the creation, a decoy can copy almost all effects from the owner, such as item bonuses and current inflicted debuffs.

Interactions with other abilities/runes/items are case by case. For example:

The damage dealt by a decoy's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. spell vamp and Luden's Echo Luden's Echo). Their attacks will, however, trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade. Some clones are able to heal themselves with Life steal icon life steal if they have any, and Spoils of War will be triggered by clones' attacks.

Controllable
The player can control some of the following clones' actions. This can be done either by Alt + RMB or via the button used to summon them (such as R)
Static
  • Fiddlesticks' Fiddlesticks' Scarecrow Effigy Scarecrow Effigy
    • Reveals the area and performs a random action after being Sight icon seen by a nearby enemy champion. Uniquely, it is a valid target for Teleport Teleport.
  • Illaoi's Illaoi's Test of Spirit Test of Spirit
    • Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion).
  • Wukong's Wukong's Nimbus Strike Nimbus Strike
    • Creates two clones that dash to enemies around the target. Untargetable icon Untargetable during the dash, but become targetable for 0.25 seconds by non-targeted effects after reaching their targets.
  • Neeko's Neeko's Shapesplitter Shapesplitter
    • Merely runs in the target direction before timing out.


Minion

Minion designation affects peculiarities such as valid targeting and tower priority. Its damage is credited to the owner.

When a minion attacks:

In either case, their attacks will trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade.

Additional damage dealt by minions, e.g. Heimerdinger's Heimerdinger's H-28G Evolution Turret's H-28G Evolution Turret's laser beam, is considered to be an ability and is classified as ability damage.

Controllable
The player can control the following champions' movement. This can be done either by Alt + RMB or via the button used to summon them (such as R)
Autonomous
The following units behave autonomously.


Structures / Terrain

The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly save for exceptional cases.

Although Bard's Bard's Magical Journey Magical Journey works on terrain, it cannot be created on player-created terrain.

Terrain
Structures
Structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include Trample Trample and Tremors Tremors.
  • Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as Ohmwrecker Ohmwrecker and Explosive Charge Explosive Charge.
  • There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.


Targetable Traps

Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by Hextech Sweeper Hextech Sweeper and Trap Detection.


Miscellaneous / Wards

The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for Safeguard Safeguard and Teleport Teleport but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.

Non-targetable

"Non-targetable" refers to units that are never meant to be targetable:


Non-targetable Traps

Traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by Sweeping Lens' Sweeping Lens' hostile unit detection.

References