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: ''See also [[pets]], [[mounts]], and [[named weapons]].'' |
: ''See also [[pets]], [[mounts]], and [[named weapons]].'' |
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− | A '''champion summoned unit''' (often referred to as a 'pet') is a game character |
+ | A '''champion summoned unit''' (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a [[champion]]. |
+ | <tabber> |
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⚫ | |||
+ | Targetable= |
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⚫ | |||
⚫ | |||
+ | A '''Decoy''' is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a [[pet]]. [[Takedown]]s also consider it as a pet and its damage is still credited to the owner (and so will attract tower aggro as with any champion damage). Depending on the creation, a decoy can copy almost all effects from the owner, such as item bonuses and current inflicted debuffs. |
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⚫ | |||
− | The following units are classified as "decoys" and are considered champions in almost all respects (such as tower priority, valid targets, etc.), except that their damage is still credited to their owner (and so will attract tower aggro as with any champion damage). |
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Interactions with other abilities/runes/items are case by case. For example: |
Interactions with other abilities/runes/items are case by case. For example: |
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− | + | * {{ci|Tahm Kench}} can {{ai|Devour|Tahm Kench}} the decoy and will not get slowed, will have reduced devour time, and will be able to {{ai|Regurgitate|Tahm Kench|launch}} it away as a minion. {{pending for test}} Is {{cai|Regurgitate|Tahm Kench}} damage capped? |
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⚫ | The damage dealt by a decoy's basic attacks is not considered to be [[ability damage]] and so will '''not''' trigger [[spell effects]] (e.g. [[spell vamp]] and {{ii|Luden's Echo}}). Their attacks will, however, trigger the pet condition of {{ii|Rylai's Crystal Scepter}} and the healing from {{ii|Hextech Gunblade}}. Some clones are able to heal themselves with {{sti|life steal}} if they have any, and {{nie|Spoils of War}} will be triggered by clones' attacks. |
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− | {{ii|Blade of the Ruined King}} has its damage capped while {{ii|Bloodrazor}} hasn't. |
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⚫ | |||
⚫ | The damage dealt by a decoy's basic attacks is not considered to be [[ability damage]] and so will '''not''' trigger [[spell effects]] (e.g. [[spell vamp]] and {{ii|Luden's Echo}}). Their attacks will, however, trigger the pet condition of {{ii|Rylai's Crystal Scepter}} and the healing from {{ii|Hextech Gunblade}}. Some clones are able to heal themselves with |
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⚫ | |||
− | |||
− | Additional damage dealt by decoys, e.g. {{cais|Hallucinate|Shaco}} on-kill detonation, is considered to be an ability and is classified as ability damage. |
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− | |||
− | If a champion is affected with a debuff when they create a decoy, the decoy will also have that debuff. |
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⚫ | |||
⚫ | |||
* {{cai|Mirror Image|LeBlanc}} |
* {{cai|Mirror Image|LeBlanc}} |
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− | ** |
+ | ** Controls movement and basic attacks without dealing damage but applying some on-hit effects. |
* {{cai|Hallucinate|Shaco}} |
* {{cai|Hallucinate|Shaco}} |
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+ | ** Controls movement and basic attacks while also applying any cloned on-hit effects. |
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− | ** Explodes on death, damaging nearby enemies. |
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+ | * {{cai|Warrior Trickster|Wukong}} |
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− | ** Applies any cloned on-hit effects. |
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+ | ** Controls basic attacks and can mimic {{cis|Wukong}} abilities. |
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− | * {{cai|Children of the Grave|Mordekaiser}} |
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− | ** Applies any cloned on-hit effects (i.e. the target's on-hit effects). |
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;Static |
;Static |
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+ | * {{cis|Fiddlesticks}} {{ii|Scarecrow Effigy}} |
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+ | ** ''Reveals'' the area and performs a random action after being {{tip|sight|seen}} by a nearby enemy champion. Uniquely, it is a valid target for {{si|Teleport}}. |
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* {{cai|Test of Spirit|Illaoi}} |
* {{cai|Test of Spirit|Illaoi}} |
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** Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion). |
** Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion). |
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− | * {{cai| |
+ | * {{cai|Nimbus Strike|Wukong}} |
+ | ** Creates two clones that dash to enemies around the target. {{tip|Untargetable}} during the dash, but become targetable for {{fd|0.25}} seconds by non-targeted effects after reaching their targets. |
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− | ** Deals area of effect damage on timing out. |
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* {{cai|Shapesplitter|Neeko}} |
* {{cai|Shapesplitter|Neeko}} |
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** Merely runs in the target direction before timing out. |
** Merely runs in the target direction before timing out. |
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+ | |||
− | === |
+ | === Minion === |
− | + | '''Minion''' designation affects peculiarities such as valid targeting and tower priority. Its damage is credited to the owner. |
|
When a minion attacks: |
When a minion attacks: |
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;Controllable |
;Controllable |
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− | :The player can control the following |
+ | : ''The player can control the following champions' movement. This can be done either by <code>Alt + RMB</code> or via the button used to summon them (such as {{cci|R.png}})'' |
* {{cai|Summon Tibbers|Annie}} |
* {{cai|Summon Tibbers|Annie}} |
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− | ** Tibbers |
+ | ** Tibbers damages enemies around him every second, which is classified as ability damage. Tibbers can gain damage reduction from {{ai|Molten Shield|Annie}}. |
* {{cai|Daisy!|Ivern}} |
* {{cai|Daisy!|Ivern}} |
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− | ** Can be shielded by {{ai|Triggerseed|Ivern}} and will |
+ | ** Can be shielded by {{ai|Triggerseed|Ivern}} and will prioritize targets hit by {{ai|Rootcaller|Ivern}}. |
− | * {{cai|Dragon Force|Mordekaiser}} |
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− | ** When targeted by {{ai|Harvester of Sorrow|Mordekaiser}}, it has a larger AoE than when it targets champions. |
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;Autonomous |
;Autonomous |
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* {{cai|Void Swarm|Malzahar}} |
* {{cai|Void Swarm|Malzahar}} |
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* {{cai|Awakening|Yorick}} (Mist Walkers) |
* {{cai|Awakening|Yorick}} (Mist Walkers) |
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− | ** Will leap toward and |
+ | ** Will leap toward and prioritize enemies hit by {{Ai|Mourning Mist|Yorick}}. |
* {{cai|Eulogy of the Isles|Yorick}} (Maiden of the Mist) |
* {{cai|Eulogy of the Isles|Yorick}} (Maiden of the Mist) |
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** Will stop to assist Yorick if he is attacked nearby. |
** Will stop to assist Yorick if he is attacked nearby. |
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* {{cai|Rampant Growth|Zyra}} (plant) |
* {{cai|Rampant Growth|Zyra}} (plant) |
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⚫ | |||
− | The following units are classified as "terrain" for targeting purposes, for effects such as: |
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⚫ | |||
⚫ | The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly save for exceptional cases. |
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+ | |||
⚫ | |||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> |
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+ | List of abilities affected by terrain: |
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{{column|2| |
{{column|2| |
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* {{cai|Cosmic Binding|Bard}} |
* {{cai|Cosmic Binding|Bard}} |
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* {{cai|Sleepy Trouble Bubble|Zoe}} |
* {{cai|Sleepy Trouble Bubble|Zoe}} |
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}} |
}} |
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+ | </div> |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* {{cai|Crystallize|Anivia}} |
* {{cai|Crystallize|Anivia}} |
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* {{cai|Emperor's Divide|Azir}} |
* {{cai|Emperor's Divide|Azir}} |
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+ | ** Will reject enemy attempts to breach the formation, but allows allies to pass. |
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* {{cai|Cataclysm|Jarvan IV}} |
* {{cai|Cataclysm|Jarvan IV}} |
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* {{cai|Volcanic Rupture|Ornn}} |
* {{cai|Volcanic Rupture|Ornn}} |
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* {{cai|Pillar of Ice|Trundle}} |
* {{cai|Pillar of Ice|Trundle}} |
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* {{Cai|Dark Procession|Yorick}} |
* {{Cai|Dark Procession|Yorick}} |
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+ | ** Single-targetable. |
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;Structures |
;Structures |
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− | : '' |
+ | : ''Structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include {{ai|Trample|Alistar}} and {{ai|Tremors|Rammus}}.'' |
* Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as {{ii|Ohmwrecker}} and {{ai|Explosive Charge|Tristana}}. |
* Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as {{ii|Ohmwrecker}} and {{ai|Explosive Charge|Tristana}}. |
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** {{cai|Shurima's Legacy|Azir|Sun Disc}} |
** {{cai|Shurima's Legacy|Azir|Sun Disc}} |
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− | ** {{ii|Zz'Rot Portal}} |
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* There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification. |
* There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification. |
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+ | |||
− | ===Traps=== |
+ | === Targetable Traps === |
− | + | '''Traps''' are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as [[ability damage]] credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by {{ii|Hextech Sweeper}} and {{nie|Trap Detection}}. |
|
* {{cai|Captive Audience|Jhin}} |
* {{cai|Captive Audience|Jhin}} |
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* {{cai|Bushwhack|Nidalee}} |
* {{cai|Bushwhack|Nidalee}} |
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* {{cai|Noxious Trap|Teemo}} |
* {{cai|Noxious Trap|Teemo}} |
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+ | |||
− | ===Miscellaneous / Wards=== |
+ | === Miscellaneous / Wards === |
The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for {{ai|Safeguard|Lee Sin}} and {{si|Teleport}} but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior. |
The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for {{ai|Safeguard|Lee Sin}} and {{si|Teleport}} but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior. |
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* {{tip|Ghost Poro}} |
* {{tip|Ghost Poro}} |
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+ | |-| |
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⚫ | |||
− | + | Non-targetable= |
|
+ | == Non-targetable == |
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⚫ | |||
+ | "Non-targetable" refers to units that are never meant to be targetable: |
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− | ** They are [[Untargetability|untargetable]], and there is no hard limit on the number of them that can be active on the field at once. |
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+ | |||
− | ** They will autoattack in Azir's place when an targeted enemy in a soldier's range. |
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⚫ | |||
− | ** Does not apply on-hit effects. |
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+ | * {{cai|R|Ekko|On-cast Projection}} |
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− | ** Their attacks are lines area of effect, meaning they will affect all enemies in the same line as the primary target across their full range. |
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+ | * {{cai|Iceborn Subjugation|Lissandra|Thralls}} |
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− | ** Outside, they can controlled by an Azir's ability, {{ai|Conquering Sands|Azir}}, and {{ai|Shifting Sands|Azir}} can affect them. |
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⚫ | |||
− | ** They will fall down when Azir dies. |
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⚫ | |||
− | ** It augments {{cis|Lulu}} attacks, or the target of {{ai|Help, Pix!|Lulu}}. |
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− | ** It fires a bolt along with {{ci|Lulu}} when she casts {{ai|Glitterlance|Lulu}}. |
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− | ** It vanishes when {{ci|Lulu}} dies |
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* {{cai|Clockwork Windup|Orianna|Ball}} |
* {{cai|Clockwork Windup|Orianna|Ball}} |
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+ | * {{cis|Shadow Assassin}} {{ai|Blade's Reach A|Kayn|Blade's Reach}} |
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− | ** The ball is an extension of {{cis|Orianna}} abilities, and can only be controlled by her abilities, or by jumping to her if she moves too far from it and when she walks near it. |
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− | ** The ball breaks down when Orianna dies. |
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* {{cai|Dark Sphere|Syndra}} |
* {{cai|Dark Sphere|Syndra}} |
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+ | * {{cai|E|Wukong|Clones}} |
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− | ** She may place up to 4 of these at any time. {{cis|Syndra}} other abilities can affect the Spheres. |
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+ | ** Untargetable during the dash. |
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− | ** Spheres stay on the battlefield for their remaining duration after {{ci|Syndra}} dies but are completely useless, as only {{ci|Syndra}} can manipulate them. |
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− | * {{cai| |
+ | * {{cai|Last Breath|Yasuo|Dashing Projection}} |
+ | * {{cai|Living Shadow|Zed|Shadows}} and {{ai|R|Zed|Dashing Shadows}} |
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− | ** Chaos Storm can be controlled by pressing [R]. |
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+ | * {{cai|R|Zoe|First Portal Projection}} |
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− | ** Damages all enemies around it. |
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+ | |||
− | ** Moves slower the farther away it is from {{ci|Viktor}}. |
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− | ** If Viktor dies, Chaos Storm will not cancel any sooner than usual, will remain stationary, and will continue to deal damage for the rest of its duration. |
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− | * {{ci|Zed}} can summon up to 2 {{ai|Living Shadow|Zed|Shadows}}, one from {{ai|Living Shadow|Zed}} and a second from {{ai|Death Mark|Zed}}. |
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− | ** {{cis|Zed}} shadows mimics his abilities. |
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− | ** While sharing {{cis|Zed}} appearance, they are not classified as clones and are [[Untargetability|untargetable]]. For example, {{cai|Arctic Assault|Sejuani}} will stop upon hitting a clone; whereas she will not collide with his shadows. |
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− | ** Shadows stay for their remaining duration even after {{ci|Zed}} dies, but are completely useless as only {{ci|Zed}} can manipulate them. |
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− | ===Traps=== |
+ | === Non-targetable Traps === |
− | + | '''Traps''' are triggered when valid targets come into their trigger range. In all cases, their damage is classified as [[ability damage]] and is credited to their champion. If hidden from sight, they will be detected by {{iis|Sweeping Lens}} hostile unit detection. |
|
* {{cai|Caretaker's Shrine|Bard}} |
* {{cai|Caretaker's Shrine|Bard}} |
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* {{cai|Yordle Snap Trap|Caitlyn}} |
* {{cai|Yordle Snap Trap|Caitlyn}} |
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* {{cai|Sapling Toss|Maokai}} |
* {{cai|Sapling Toss|Maokai}} |
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* {{cai|Cell Division|Zac}} (healing chunks) |
* {{cai|Cell Division|Zac}} (healing chunks) |
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+ | </tabber> |
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− | ==References== |
+ | == References == |
<references/> |
<references/> |
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{{Gameplay elements}} |
{{Gameplay elements}} |
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[[de:Championbeschworene Einheiten]] |
[[de:Championbeschworene Einheiten]] |
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[[es:Mascota]] |
[[es:Mascota]] |
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+ | [[ru:Призыв]] |
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[[zh:Pet]] |
[[zh:Pet]] |
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[[Category:Abilities]] |
[[Category:Abilities]] |
Revision as of 18:57, 17 May 2020
- See also pets, mounts, and named weapons.
A champion summoned unit (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a champion.
Targetable
Decoy
A Decoy is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a pet. Takedowns also consider it as a pet and its damage is still credited to the owner (and so will attract tower aggro as with any champion damage). Depending on the creation, a decoy can copy almost all effects from the owner, such as item bonuses and current inflicted debuffs.
Interactions with other abilities/runes/items are case by case. For example:
- PENDING FOR TEST: Is damage capped? can the decoy and will not get slowed, will have reduced devour time, and will be able to it away as a minion.
The damage dealt by a decoy's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. spell vamp and ). Their attacks will, however, trigger the pet condition of and the healing from . Some clones are able to heal themselves with life steal if they have any, and Spoils of War will be triggered by clones' attacks.
- Controllable
- The player can control some of the following clones' actions. This can be done either by
Alt + RMB
or via the button used to summon them (such as )
- Controls movement and basic attacks without dealing damage but applying some on-hit effects.
- Controls movement and basic attacks while also applying any cloned on-hit effects.
- Controls basic attacks and can mimic abilities.
- Static
- Reveals the area and performs a random action after being seen by a nearby enemy champion. Uniquely, it is a valid target for .
- Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion).
- Creates two clones that dash to enemies around the target. Untargetable during the dash, but become targetable for 0.25 seconds by non-targeted effects after reaching their targets.
- Merely runs in the target direction before timing out.
Minion
Minion designation affects peculiarities such as valid targeting and tower priority. Its damage is credited to the owner.
When a minion attacks:
- If the damage is based on the minion's AD, the damage is not considered to be ability damage and so will not trigger spell effects (e.g. spell vamp and ).
- If the damage is based on the minion's AP, the damage is considered to be ability damage and so will apply spell effects.
In either case, their attacks will trigger the pet condition of
and the healing from .Additional damage dealt by minions, e.g.
laser beam, is considered to be an ability and is classified as ability damage.- Controllable
- The player can control the following champions' movement. This can be done either by
Alt + RMB
or via the button used to summon them (such as )
- Tibbers damages enemies around him every second, which is classified as ability damage. Tibbers can gain damage reduction from .
- Can be shielded by and will prioritize targets hit by .
- Autonomous
- The following units behave autonomously.
- Turrets periodically fire a laser beam that is classified as ability damage.
and
- Tentacles do not have basic attacks but instead perform autonomously a every 10 seconds at a or a or when commanded by Illaoi with . The damage is classified as ability damage.
- Will leap toward and prioritize enemies hit by .
(Mist Walkers)
- Will stop to assist Yorick if he is attacked nearby.
(Maiden of the Mist)
- Due to this effect, is the only champion that can be killed by and can be targeted (and granted invulnerability) by .
(bloblets)
- (plant)
Structures / Terrain
The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly save for exceptional cases.
Although
works on terrain, it cannot be created on player-created terrain.List of abilities affected by terrain:
- / /
- Terrain
- Will reject enemy attempts to breach the formation, but allows allies to pass.
- Single-targetable.
- Structures
- Structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include and .
- Turrets is one type of structure and has some effects that will trigger versus turrets but not other structures, such as
- There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.
Targetable Traps
Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by and Trap Detection.
Miscellaneous / Wards
The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for
and but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.- (untargetable)
- (moves and grants sight only in front of it)
- (does not grant sight; targetable only by allies)
- (affects unit collision)
- Control Ward
- Farsight Ward and Zombie Ward (untargetable by allies)
- Stealth Ward and Totem Ward
- Ghost Poro
Non-targetable
"Non-targetable" refers to units that are never meant to be targetable:
- Untargetable during the dash.
- and
Non-targetable Traps
Traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by hostile unit detection.
- (healing chunks)