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This article is outdated. Please update this article to reflect recent events or newly available information.
  • Last updated: V9.6 - Changes to pets applying ability effects
This article was last edited by AnataBakka on 14-Jul-2021 20:10.
See also pets, mounts, and named weapons.

A champion summoned unit (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a champion.

Targetable

Decoy

A decoy is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a Summon- Tibbers.png pet. Damage rating.png Takedowns also consider it as a pet (Death's Dance Death's Dance exception) and its damage is still credited to the owner (and so will attract Turret icon.png turret aggro as with any champion damage). Depending on the creation, a decoy can copy almost almost all effects from the owner, such as item bonuses and current inflicted debuffs.

Interactions with other abilities, runes, and items are case by case.

The damage dealt by a decoy's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. Spell vamp icon.png spell vamp, Liandry's Torment Liandry's Torment, Luden's Echo Luden's Echo). Their attacks will, however, trigger the healing from Death's Dance Death's Dance and Hextech Gunblade Hextech Gunblade. Some clones are able to Heal power icon.png heal themselves with Life steal icon.png life steal if they have any, and Spoils of War will be triggered by clones' attacks.

Controllable
The player can control some of the following clones' actions. This can be done either by Alt + RMB or via the button used to summon them (such as R.png)
Static
  • Fiddlesticks' Fiddlesticks' Scarecrow Effigy Scarecrow Effigy
    • Reveals the area and performs a random action after being Sight icon.png seen by a nearby enemy champion. Uniquely, it is a valid target for Teleport Teleport.
  • Illaoi's Illaoi's Test of Spirit Test of Spirit
    • Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion it is tethered to).
  • Wukong's Wukong's Nimbus Strike Nimbus Strike
    • Creates two clones that dash to enemies around the target. Playful.png Untargetable during the dash, but become targetable for 0.25 seconds by non-targeted effects after reaching their targets.
  • Neeko's Neeko's Shapesplitter Shapesplitter
    • Merely runs in the target direction before timing out.

Minion

Minion icon.png Minion designation affects peculiarities such as valid targeting and tower priority. Its damage is credited to the owner.

When a minion attacks:

  • If the damage is based on the minion's AD, the damage is not considered to be ability damage and so will not trigger spell effects.
  • If the damage is based on the minion's AP, the damage is considered to be ability damage and so will trigger spell effects.

In either case, their attacks will trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Death's Dance Death's Dance and Hextech Gunblade Hextech Gunblade.

Additional damage dealt by minions (e.g. Heimerdinger's Heimerdinger's H-28G Evolution Turret's H-28G Evolution Turret's laser beam) is considered to be an ability and is classified as ability damage.

Controllable
The player can control the following pets' movement. This can be done either by Alt + RMB or via the button used to summon them (such as R.png)
Autonomous
The following units behave autonomously.


Structures / Terrain

The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their target frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly for exceptional cases.

Although Bard's Bard's Magical Journey Magical Journey is functional on static terrain, it cannot be created on player-created terrain.

Terrain
Structures
Structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include Stormbringer Stormbringer and Soaring Slam Soaring Slam.
  • Turret is one type of structure and has some effects that will trigger versus turrets but not other structures, such as Explosive Charge Explosive Charge.
  • There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.

Targetable Traps

Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by True Sight icon.png True Sight, Control Wards Control Wards, and Oracle Lens Oracle Lens.

Miscellaneous / Wards

The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for Safeguard Safeguard and Teleport Teleport but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.

Non-targetable

"Non-targetable" refers to units that are never meant to be targetable:


Non-targetable Traps

Traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by Oracle Lens' Oracle Lens' hostile unit detection.

References

Gameplay Elements