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- See also pets, mounts, and named weapons.
A champion summoned unit (often referred to as a 'pet') is a game character similar to a minion, monster, or champion, that is spawned into the game by a champion.
Targetable[]
Clone[]
A clone is a copy of a champion that is only considered a champion for targeting purposes, otherwise considered a pet. Takedowns also consider it as a pet ( exception) and its damage is still credited to the owner (and so will attract turret aggro as with any champion damage). Depending on the creation, a clone can copy almost almost all effects from the owner, such as item bonuses and current inflicted debuffs.
Interactions with other abilities, runes, and items are case by case.
The damage dealt by a clone's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. , ). Some clones can heal themselves with life steal if they have any, and Spoils of War will be triggered by clones' attacks.
- Controllable
- The player can control the following clones' actions to an extent. This can be done either by
Alt + RMB
or via the button used to summon them (such as ).
- Controls movement and basic attacks without dealing damage but applying some on-hit effects.
- Controls movement and basic attacks while also applying any cloned on-hit effects.
- Controls basic attacks and can mimic abilities.
- Controls movement to send to another destination while the clone is active. Can mimic Neeko's ability animations, emotes, and channel.
- Uncontrollable
- The player cannot control the following clones' actions.
- Reveals the area and performs a random action after being seen by a nearby enemy champion. Uniquely, it is a valid target for .
- Does not perform any actions but is vulnerable to damage, which is transferred to its "body" (i.e. the champion it is tethered to).
- Summons clones from slain enemy champions that chase nearby enemies for 4 seconds, dying afterwards.
- Creates two clones that dash to enemies around the target. Untargetable during the dash, but become targetable for 0.25 seconds by non-targeted effects after reaching their targets.
Minion[]
A Minion is a champion-summoned unit that some champions can create. Each summoning champion can only summon their unique minions. These units exist independently of their summoning champion, but usually, will only stay summoned for a limited amount of time or as long as the summoning champion is in the immediate vicinity. These units have stats including health, which is independent from that of the summoning champion. These units may have their attacks and stats increase based on the stats of the summoning champion, but they may also be static. All damage dealt by these units is credited to the summoning champion.
- Controllable
- The player can control the following pets' movement. This can be done either by
Alt + RMB
or via the button used to summon them (such as )
- Damages enemies around him every second, which is classified as ability damage. Can gain .
- Can be shielded by and will prioritize targets hit by .
- Autonomous
- The following units behave autonomously.
- Turrets periodically fire a laser beam that is classified as ability damage.
and
- Tentacles do not have basic attacks but instead perform autonomously a every 10 seconds at a or a or when commanded by Illaoi with . The damage is classified as ability damage.
- Will dynamically follow Naafiri, attacking alongside her and occasionally execute minions under a certain health threshold.
- Will leap toward and prioritize enemies hit by .
- Will stop to assist Yorick if he is attacked nearby.
- Due to this effect, invulnerability by . is the only champion that can be killed by and can be targeted and granted
- and
Structures / Terrain[]
The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their target frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain usually cannot be selected as a target directly for exceptional cases.
Although
is functional on static terrain, it cannot be created on player-created terrain.List of abilities affected by terrain:
- / /
- Terrain
- Will reject enemy attempts to breach the formation, but allows allies to pass.
- Single-targetable.
- Structures
- Structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include and .
- Turret is one type of structure and has some effects that will trigger versus turrets but not other structures, such as
- There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.
Targetable Traps[]
Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage credited to their champion. Traps are initially stealthed after a brief "arm time", and will be revealed by True Sight, , and .
Miscellaneous / Wards[]
The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for
and but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.- (untargetable)
- (moves and grants sight only in front of it)
- (does not grant sight; targetable only by allies)
- (affects unit collision)
- Control Ward
- Farsight Ward and Zombie Ward (untargetable by allies)
- Stealth Ward and Totem Ward
- Ghost Poro
Non-targetable[]
"Non-targetable" refers to units that are never meant to be targetable:
- Untargetable during the dash.
- and
Non-targetable Traps[]
Traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by hostile unit detection.
- (healing chunks)