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A champion statistic is a number indicating how well a champion can do a certain thing. These help define the assets of a champion. There are 18 official statistics, divided into three categories: Offensive, Defensive, and Magical.

Offensive

  • Armor penetration: How much the armor values of targets are reduced during physical damage calculations.
  • Attack damage: Provides the initial damage value of basic attacks and scaling on some abilities.
  • Attack speed: The rate at which a champion uses their basic attack.
  • Critical strike chance: The percent chance that that a basic attack will critically strike to deal increased damage.
  • Critical strike damage: The percentage damage increase provided by critical strikes.
  • Life steal: The percentage of the damage done by a champion's basic attacks that is returned to them as health.
  • Movement speed: The speed at which a champion moves around the map.

Defensive

  • Armor: Used to calculate the reduced damage taken from basic attacks and abilities that deal physical damage.
  • Health: The total damage a champion may take before dying.
  • Health regeneration: The rate at which a champion's health is naturally restored.
  • Magic resistance: Used to calculate the reduced damage taken from from abilities that deal magic damage.
  • Tenacity: The percent reduction in the duration that a champion is effected by some crowd control effects.

Magical

  • Ability power: Provides scaling on some abilities.
  • Cooldown reduction: The percent reduction in the time after an ability is used by a champion before it can be used again.
  • Magic penetration: How much the magic resistance values of targets are reduced during magic damage calculations.
  • Mana: The maximum mana available to a champion for casting abilities.
  • Mana regeneration: The rate at which a champion's mana is naturally restored.
  • Spell vamp: The percentage of the damage done by a champion's abilities that is returned to them as health.

Notes

  • On this wiki, champion statistics such as health, attack damage, etc. are listed as having a given base value. This is the value before achieving Level 1. Thus champion statistics at a given level are found by multiplying that level (including level 1) by the amount per level increase, and adding the base. This is an important distinction primarily at level 1.
  • Any unit's attack damage, ability power, attack speed, movement speed, armor and magic resistance can be seen by left clicking it in game.
  • Critical strike damage and tenacity are not shown on the champion statistic page in game.Conversely, range is shown, although it is not one of the official statistics.

See also

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