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A '''champion statistic''' is a number indicating how well a champion can do a certain thing. These help define the assets of a [[champion]]. There are 18 official statistics, divided into three categories: Offensive, Defensive, and Magical.
 
A '''champion statistic''' is a number indicating how well a champion can do a certain thing. These help define the assets of a [[champion]]. There are 18 official statistics, divided into three categories: Offensive, Defensive, and Magical.
   
On this wiki, champion statistics such as health, attack damage, etc. are listed as having a given base value. This is the value ''before'' achieving Level 1. Thus champion statistics at a given level are found by mulplying level(including level 1), times the amount per level increase, and adding the base to find the total. This is an important distinction primarily at first level.
+
On this wiki, champion statistics such as health, attack damage, etc. are listed as having a given base value. This is the value ''before'' achieving Level 1. Thus champion statistics at a given level are found by multiplying that level (including level 1) by the amount per level increase, and adding the base. This is an important distinction primarily at level 1.
   
 
==Offensive==
 
==Offensive==
*[[Armor penetration]]
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*'''[[Armor penetration]]''': Reduces the [[armor]] value of targets during physical damage calculations.
*[[Attack damage]]
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*'''[[Attack damage]]''': Increases the damage done by basic attacks and some abilities.
*[[Attack speed]]
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*'''[[Attack speed]]''': Increases the rate at which a champion uses basic attacks.
*[[Critical strike#Chance|Critical strike chance]]
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*'''[[Critical strike#Chance|Critical strike chance]]''': Increases the likelihood that a basic attack will critically strike to deal increased damage.
*[[Critical strike#Damage|Critical strike damage]]
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*'''[[Critical strike#Damage|Critical strike damage]]''': Increases the percentage increase in damage from critical strikes.
*[[Life steal]]
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*'''[[Life steal]]''': Heals a champion for a percentage of the damage done by their basic attacks.
*[[Movement speed]]
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*'''[[Movement speed]]''': Increases the speed at which a champion moves around the map.
   
 
==Defensive==
 
==Defensive==
*[[Armor]]
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*'''[[Armor]]''': Reduces the damage a champion takes from basic attacks and some abilities.
*[[Health]]
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*'''[[Health]]''': Increases the total damage a champion may take before dying.
*[[Health regeneration]]
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*'''[[Health regeneration]]''': Increases the rate at which a champion's health is naturally restored.
*[[Magic resistance]]
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*'''[[Magic resistance]]''': Reduces the damage a champion takes from from some abilities.
*[[Tenacity (stat)|Tenacity]]
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*'''[[Tenacity (stat)|Tenacity]]''': Reduces the duration that a champion is effected by [[crowd control]] effects by a percentage.
   
 
==Magical==
 
==Magical==
*[[Ability power]]
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*'''[[Ability power]]''': Increased the damage done by some abilities.
*[[Cooldown reduction]]
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*'''[[Cooldown reduction]]''': Reduces the time after an ability is used by a champion before it can be used again by a percentage.
*[[Magic penetration]]
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*'''[[Magic penetration]]''': Reduces the [[magic resistance]] value of targets during magic damage calculations.
*[[Mana]]
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*'''[[Mana]]''': Increases the maximum mana available to a champion for using abilities.
*[[Mana regeneration]]
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*'''[[Mana regeneration]]''': Increased the rate at which a champion's mana is naturally restored.
*[[Spell vamp]]
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*'''[[Spell vamp]]''': Heals a champion for a percentage of the damage done by their abilities.
   
 
==Notes==
 
==Notes==
* Any unit's attack damage, ability power, attack speed, movement speed, armor and magic resistance can be seen by left clicking it in game.
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*Any unit's attack damage, ability power, attack speed, movement speed, armor and magic resistance can be seen by left clicking it in game.
* Critical strike damage and tenacity are not shown on the champion statistic page in game. Conversely, [[range]] is shown, although it is not one of the official statistics.
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*Critical strike damage and tenacity are not shown on the champion statistic page in game.Conversely, [[range]] is shown, although it is not one of the official statistics.
   
 
==See also==
 
==See also==
 
* [[Base champion statistics]]
 
* [[Base champion statistics]]
 
 
[[Category:Champion statistics]]
 
[[Category:Champion statistics]]

Revision as of 07:07, August 9, 2012

A champion statistic is a number indicating how well a champion can do a certain thing. These help define the assets of a champion. There are 18 official statistics, divided into three categories: Offensive, Defensive, and Magical.

On this wiki, champion statistics such as health, attack damage, etc. are listed as having a given base value. This is the value before achieving Level 1. Thus champion statistics at a given level are found by multiplying that level (including level 1) by the amount per level increase, and adding the base. This is an important distinction primarily at level 1.

Offensive

  • Armor penetration: Reduces the armor value of targets during physical damage calculations.
  • Attack damage: Increases the damage done by basic attacks and some abilities.
  • Attack speed: Increases the rate at which a champion uses basic attacks.
  • Critical strike chance: Increases the likelihood that a basic attack will critically strike to deal increased damage.
  • Critical strike damage: Increases the percentage increase in damage from critical strikes.
  • Life steal: Heals a champion for a percentage of the damage done by their basic attacks.
  • Movement speed: Increases the speed at which a champion moves around the map.

Defensive

  • Armor: Reduces the damage a champion takes from basic attacks and some abilities.
  • Health: Increases the total damage a champion may take before dying.
  • Health regeneration: Increases the rate at which a champion's health is naturally restored.
  • Magic resistance: Reduces the damage a champion takes from from some abilities.
  • Tenacity: Reduces the duration that a champion is effected by crowd control effects by a percentage.

Magical

  • Ability power: Increased the damage done by some abilities.
  • Cooldown reduction: Reduces the time after an ability is used by a champion before it can be used again by a percentage.
  • Magic penetration: Reduces the magic resistance value of targets during magic damage calculations.
  • Mana: Increases the maximum mana available to a champion for using abilities.
  • Mana regeneration: Increased the rate at which a champion's mana is naturally restored.
  • Spell vamp: Heals a champion for a percentage of the damage done by their abilities.

Notes

  • Any unit's attack damage, ability power, attack speed, movement speed, armor and magic resistance can be seen by left clicking it in game.
  • Critical strike damage and tenacity are not shown on the champion statistic page in game.Conversely, range is shown, although it is not one of the official statistics.

See also

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